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Proto:Pizza Tower/April 2021

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This is a sub-page of Proto:Pizza Tower.

PTapril2021title.png

The April 2021 build. It's the first public build that has all the levels featured in the final build (save for Fastfood Saloon), though only half of them have been tiled and even less have their music implemented.

This is the final publicly available build that adheres to the gameplay style established by the SAGE 2019 Demo, as shortly after this build's release the game would enter a stage where level design, movesets, the rank system, tilesets, and more would be reworked.

Hmmm...
To do:
  • Document more stuff. For example the level differences and unused objects. Also I think this is the first public build where playable Pepperman is implemented.
  • Don't forget the build differences!

General Differences

  • A lot of levels have small sections where you're stuck inside an arena and you need to kill all the enemies before leaving. This is probably a leftover from the Jay Leno builds where the game placed heavy focus on combat.
  • This is the only public build that features the scrapped feature of the tv screen documenting what's happening in the level. It only does it in Pizzascape and Entrance though.
  • The Noise is playable again and has been reverted to the skateboard moveset. He basically plays just like Peppino except that instead of the uppercut he can throw bombs. The vigilante has also been re-added but he plays exactly like in western v2 except that he's less buggy.
  • This is the first build with the final's tv screen hud. Peppino and Noise only have their idle and transformation animations on the hud finished. Vigilante doesn't have any.
  • By default the game has collision visible
  • The game has a completely unique title screen that would only be used in this build and the rework one
  • Some sprites have been improved

Gameplay differences

  • In the first build revision, the player can be knocked back multiple times in the hurt state if they collide with another damage inflicting object, though they will eventually be given invincibility frames after a few seconds if they keep getting hit repeatedly. The player will only lose points from the first hit, as any successive hits while the player is stun locked will only drain the heat meter. This feature was removed in future build revisions.
  • The Heat Meter is fully implemented with enemies getting faster and having special attacks when it's filled.
  • Peppino can now use his revolver. It has limited ammo, but it recharges after a few seconds.
  • The player character will automatically parry any damage inflicting hazard if they run into it at mach 3 or higher.