Pizza Tower/Unused Sprites/Unused Noise Animations
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This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
This is a sub-page of Pizza Tower/Unused Sprites.
Contents
- 1 Old Versions
- 2 Scrapped Animations
- 2.1 End of Ghost Transformation
- 2.2 End of Fireass Transformation
- 2.3 End of Firemouth Transformation
- 2.4 Squished Transformation
- 2.5 Mach 1 Jumping Animation
- 2.6 Tumbling Animation
- 2.7 Diving Animation
- 2.8 Dabbing Animation
- 2.9 Up-punching Animation
- 2.10 Wallclimb Animation
- 2.11 Washing Machine
- 2.12 Gliding Animation
- 2.13 Charging Animation
- 2.14 Pogo Stick Animations
- 2.15 Downwards Jetpack Animation
- 2.16 Throwing Noise Bomb
- 2.17 Double Jump Falling Animation
- 2.18 Clown Crouching Animation
- 2.19 Mach 2 Punching Animation
- 2.20 Death Animation
- 2.21 Cheeserat Crouching Animation
- 2.22 Minigun Grab Animation
- 2.23 Knight Noise Bump
- 2.24 Rat Balloon Bounce Animation
- 2.25 Skateboard Double Jump Animation
Old Versions
Barrel Animation
- spr_playerN_barrel
Noise's old barrel animation, before it was updated in v1.1.0.
Slipping Animation
- spr_playerN_slipnslide
Animation used in older builds when the player slips on ice blocks (eg. in Strongcold) or on bananas. Was also used in old water levels at the very start of the game's development.
Bomb Animations
Was used in demos/prototype builds when the player didn't have much control over the bomb transformation, again much like in the Warioland games.
Grab Animation
- spr_playerN_grab
A very old grab animation for Noise, used in older demos when Peppino and Noise used to grab enemies and punch them until they were defeated.
Pilediver Animation
- spr_playerN_piledriver / spr_playerN_piledriverland
Noise's old pilediver animation before v1.1.0. It depicts him as a basketball player with a large afro. Possibly changed due to how it could be perceived as a racist stereotype.
Rail Grinding Animation
- spr_playerN_grind
Noise's old animation for when grinding on rails. Was likely changed to put more emphasis on his skateboard.
Key Collecting Animation
- spr_playerN_keyget
Old animation for Noise collecting a key to a locked door. Was used in earlier demos.
Scrapped Animations
End of Ghost Transformation
- spr_playerN_ghostend
Leftover from when the ghost transformation ended when using a cross instead of the priest.
End of Fireass Transformation
- spr_playerN_fireassend
Was meant to be used after Noise comes back down after having touched hot sauce. McPig removed it as it felt too slow, same thing happened to Peppino's.
End of Firemouth Transformation
- spr_playerN_firemouthend
Old animation once used for ending the Firemouth transformation, when cow milk was used instead of the priest.
Squished Transformation
- spr_playerN_squished
Animation for when Noise gets squished by something (es. the also unused moving cardboard tanks), it even has a TV animation associated with it. Some of these sprites would be re-used in the animation for when one of Doise's rocks falls on The Noise at the end of the boss fight.
Mach 1 Jumping Animation
- spr_playerN_airdash1/2
Was used when Noise jumped while at mach 1 speed.
Tumbling Animation
- spr_playerN_tumblestart
Used when pressing down on a slope in demos/prototype builds, it would have manually triggered the ball transformation, similarly to the Warioland series.
Diving Animation
- spr_playerN_dive
Diving animation, was used in previous iterations on Noise's moveset.
Dabbing Animation
- spr_playerN_dab
A direct reference to the "analogue dabbing" featured in the Noid fangame, Yo! Noid 2. This is used in Noise's Hardoween. Was later meant to be re-inplemented in the boss fight as the animation for his copy exploding before being replaced by the current animation.
Up-punching Animation
- spr_playerN_uppunch
An old finishing blow animation, probably used for bosses.
Wallclimb Animation
- spr_playerN_climbwall
The Noise wallclimbing with his skateboard, was used in previous iterations on Noise's moveset.
Washing Machine
- spr_playerN_hookshot1/2
An old idea McPig toyed around with was giving The Noise a washing machine that could hook enemies with.
Gliding Animation
- spr_playerN_glide
Noise gliding with his cape, was used for an old gliding move in earlier demos.
Charging Animation
- spr_playerN_charge
Noise charging an enemy. Was used in older demos.
Pogo Stick Animations
- spr_playerN_pogobouncemach / spr_playerN_pogofallmach
These animations were part of the "Pogo" moveset, the last unique one to The Noise before McPig changed it because of co-op. These appeared when Noise was ready to fire his jetpack horizontally or vertically.
Downwards Jetpack Animation
- spr_playerN_jetpackboostdown
Noise boosting downwards using his jetpack.
Throwing Noise Bomb
- spr_playerN_noisebombthrow
Noise throwing a bomb by hand instead of kicking it. Was used in 2021 builds in place of the uppercut move.
Double Jump Falling Animation
- spr_playerN_doublejumpfall
Noise falling after a double jump. With v1.1.0, only spr_playerN_doublejump is used in Swap Mode.
Clown Crouching Animation
- spr_playerN_clowncrouch
Clown Noise crouching.
Mach 2 Punching Animation
- spr_playerN_machpunch2
Breaking blocks when at Mach 2 speed, similar to when hitting enemies at Mach 3.
Death Animation
- spr_playerN_deathstart
The first part of Noise's full death animation. It was used in just one build.
Cheeserat Crouching Animation
- spr_playerN_cheesedstick
Noise crouching when in the cheeserat / stickycheese transformation.
Minigun Grab Animation
- spr_playerN_minigundash
Noise performing a grab dash while using his minigun. Same as Peppino, this mechanic would later be scrapped.
Knight Noise Bump
The Noise's version the knight transformation bounces off the walls and continues going rather than coming to a halt like Peppino does, so the Noise's version of this sprite goes unused.
Rat Balloon Bounce Animation
The Noise bouncing on a Rat Balloon, instead of him becoming a balloon.
Skateboard Double Jump Animation
The Noise doublejumping with his skateboard in the air.