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Pizza Tower/Build-Specific Leftovers/Beach and Forest Leftovers

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This is a sub-page of Pizza Tower/Build-Specific Leftovers.

The Beach and Forest build introduced a lot of things: Gnome Forest, Crust Cove, Gustavo, all that for the price of none!

Unused forest_4 Room

PTforest4.png

(Screenshot taken with UndertaleModTool)

The initial room of the Forest level. It features Gustavo's Pizza and an E door, where the player would spawn in. Offscreen (and unshown) to the right is a warp to forest_5, however since the rooms have changed since this build, it leads the player to Gustavo and Brick's section of Gnome Forest.

Objects

obj_ratrunaway

PTratrunaway.gif

A rat originating from this build. This rat would spawn from obj_gnomecustomerblockfinal, a rat block that runs away chasing cheese after the player would successfully make a delivery.

obj_gnomecustomerblockfinal

(Sprite not shown, uses Stupid Rat idle sprite from final game)
This block would "block" off the player's path until all 5 pizzas have been delivered. This rat would turn into obj_ratrunaway, as mentioned above.

obj_gnome_checklist

PTgnomechecklist.png

This checklist would be used in Gnome Forest to check what gnomes have their pizzas, as the level was originally extremely exploration focused, having a central hub room and 5 different paths that needed to be taken to deliver each gnome their pizza. It will still appear on-screen when loading into forest_4, but the gnomes don't add a check to the checklist when geetting their pizza anymore, rendering this object useless.

Sprites

Gustavo's Pizza

These are the set pieces of Gustavo's Pizza that are still in the game.

spr_boatexterior

The ship the player would get off of.

Found from the beach level in the "beach_6" room, this was the old version of the S.S. Ship found in Crust Cove in the final game.

Gnome House Signs

PTgnomesign1.png PTgnomesign2.png PTgnomesign3.png PTgnomesign4.png PTgnomesign5.png

Signs that would help the player know where to go to find the gnome's houses.

Open Gnome Houses

(Note: Houses are organized in the order they are found in the final game.)

All gnome houses in the final game have a leftover version where the doors are open, however these go unused.