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Proto:Pizza Tower/Beach and Forest

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This is a sub-page of Proto:Pizza Tower.

Hmmm...
To do:
  • Compare the versions of Beach and Forest here with the ones from the April 2021 build.
  • Expand explanations of introduced features and levels.
  • Also compare between the versions of Beach and Forest themselves.

Things changed in this build

  • Added the levels Gnome Forest and Pineapple Beach (early name for Crust Cove).
  • Added the ability to parry with the taunt button.
  • The piggy "Total" icon that shows how much money the player has in the final game, rather instead shows how many points the player has accumulated in all of the levels.
  • Pressing the Shoot button makes Peppino do a break dance move.
  • Checkpoints were added in every level (except for Dragon Lair), usually in the room previous of the one where Pillar John resides.
  • Pressing F2 makes the player die ala Snick in the SAGE 2019 demo.

Pineapple Beach

This level, with the internal prefix "beach", has a completely different layout than the final build, which instead has a "plage" prefix. You start the level in a ship until eventually leaving. A slightly different version of Tropical Crust is used in this build.

Gnome Forest

This level also has a completely different layout than the final build. It was also changed in the eggplant build. You don't play as Gustavo and Brick, instead you deliver Gustavo's pizzas to gnomes in the forest. "Mmm yes put the tree on my pizza" plays throughout the whole level.

Unused Rooms

kungfu_1

PizzaTowerKungfuEarly.png

Very early version of the scrapped Kung Fu level's entrance, with different enemies and no secret to the left.