Pickles
Pickles |
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Developer: Santa Cruz Games This game has hidden developer credits. |
This game was never completed and/or given a public release. As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually been released. |
This prototype is documented on Hidden Palace.
Pickles is a tech demo created to showcase Santa Cruz Games' in-house cross-platform engine for game development. It made a showing at Game Connection 2006, and in 2023 an NR disc containing the prototype was sold to Cake and released by Hard4Games on September 18 of that year.
Alex Neuse, project manager at Santa Cruz Games, claimed they were "not specifically pitching it to publishers", but the fact the disc has a video file namedropping Sammy Studios suggests otherwise.
Contents
Unused Videos
Name | File | Description |
---|---|---|
/logos.bik | version 0.2 for: Sammy Studios 3.20.2003 | |
/logos.obik | ||
/pickles_intro.bik | Santa Cruz Games LLC Pickles TechDemo 0.2 Copyright © 2003 | |
/files/Movies/SCG.THP |
Unused Music
Name | File | Description |
---|---|---|
/AudioTracks/0.wav /AudioTracks/0.adp |
The Beatles · Everybody's Got Something To Hide Except Me And My Monkey https://www.youtube.com/watch?v=eyV3zCq1OHM | |
/AudioTracks/1.wav /AudioTracks/1.adp |
Movie Sounds · Daring Do https://www.youtube.com/watch?v=k2AGuO23eOc Note: This source was published in 2012, so it cannot be the true origin. | |
/AudioTracks/2.wav /AudioTracks/2.adp |
Jean-Jacques Debout · Tele Music · Joyeux Funambule https://www.youtube.com/watch?v=-vBE_YajRgE | |
/AudioTracks/3.wav /AudioTracks/3.adp |
Unknown source | |
/AudioTracks/4.wav /AudioTracks/4.adp |
The Banana Splits · The Tra La La Song (One Banana, Two Banana) https://www.youtube.com/watch?v=6XoIjhbzPtg | |
/AudioTracks/5.wav /AudioTracks/5.adp |
Boots Randolph · Yakety Sax https://www.youtube.com/watch?v=ZnHmskwqCCQ | |
/AudioTracks/6.wav /AudioTracks/6.adp |
Godiego · Yukihide Takekawa · Yoko Narahashi · Monkey Magic https://www.youtube.com/watch?v=Z0_gpcaiGyE | |
/AudioTracks/6.sfk | From the file magic, it appears to be a Sound Forge Peak Data File. |
Unused Sounds
To do: /files/audio/demo.spd probably contains some sound effects not used by any actors in-game. Even though they are accessible from the sound test, it might still be worth documenting. |
Multiple backup Sound Pipeline Demo (*.spd) files were left on the disc, charting the development of the sound effects. Only tracks that are not found in the final /files/audio/demo.spd (which has 87 tracks) are listed.
/files/audio/olddemo.spd (and its identical copy /files/audio/old/olddemo.spd) has three tracks:
Track # | Sound | Description |
---|---|---|
1 | A monkey voice heard in the final game, sampled at 5kHz rather than 48kHz. | |
2 | A monkey screech. It sounds like anguish. | |
3 | Deep engine rumblings. |
/files/audio/preeggbackup/demo.spd (and its identical copy /files/audio/new/demo.spd) has 42 tracks.
Track # | Sound | Description |
---|---|---|
7 | Honk. | |
16 | Fire crackling. | |
18 | ||
24 | Cartoon slide whistle and other comical SFX. | |
25 | More comical SFX. | |
26 | Rising xylophone scale. | |
28 | Marching music. | |
29 | Rubbing #1 | |
30 | Rubbing #2 | |
32 | ||
38 | Rising slide whistle | |
39 | Rubbing #3 | |
40 | Rubbing #4 | |
41 | Rubbing #5 | |
42 | Rubbing #6 |
/files/audio/old/demo.spd has 71 tracks. It is close to the final demo.spd, with a few differences and missing tracks.
Track # | Sound | Description |
---|---|---|
22 | Longer version of the final track 22. | |
30 | Same as the final track 30, but it loops six times with a fadeout at the end. | |
40 | Louder than the final track 40. | |
45 | Louder than the final track 45. | |
46 | Louder than the final track 46. | |
49 | Same as the final track 49, but it only loops once. | |
65 | Unique electricity sound. |
Unused Text
/files/graphics/WS_FTP.LOG:
2002.03.01 17:42 B E:\scg\etPC\files\graphics\black.tex --> digitaleclipse.com /ET black.tex
/files/models/TEX2TXG_log.txt:
LoadFile E:\pickles\game\gamecubedata\files\Fnts\font2.tex at 002f2910 init_PSXtexfile 33288 bytes texture 0 offs 00000000 w 256 h 256 PAD 0 BLEND 0 xfad 0 mode 0
/files/worlds/World1/old/stats.txt:
Tool Geometry 8495396 PC Geometry 1794888 GC Geometry 1794888 PC Textures 17472360 PC Textures 432000
/AudioTracks/makeaudio.bat:
call dtkmake 0.wav 0.adp call dtkmake 1.wav 1.adp call dtkmake 2.wav 2.adp call dtkmake 3.wav 3.adp call dtkmake 4.wav 4.adp call dtkmake 5.wav 5.adp call dtkmake 6.wav 6.adp pause
Unused Textures
This needs some investigation. Discuss ideas and findings on the talk page. |
Many of these are leftovers from E.T.: Interplanetary Mission, another title developed by Santa Cruz Games. Almost all of them come in two formats: PSXteximage (*.tex) and GCMaterials (*.txg). Both formats support multiple images in one file, indicated by "(image #)" after the name. The GCMaterials image is usually flipped horizontally and may have transparency where the PSXteximage image has solid blue or black.
The TEX2TXG_log.txt document suggests images would first be converted to the PSXteximage format before being converted to the GCMaterials format, yet the PSXteximage format does not (appear to) support transparency, so solid blue or black could have been a primitive way of baking transparency information into a format that did not support it.
/files/Fnts/
/files/graphics/
/files/graphics/PAL/
Hidden Text
The credits for E.T. Interplanetary Mission can be found at address 0x800b34f0.
ET INTERPLANETARY MISSION PUBLISHED BY UBI SOFT 3RD PARTY PROJECT MANAGEMENT EUROPEAN DIRECTOR OF DEVELOPMENT: ANNE BLONDEL EXECUTIVE PRODUCER: VALÉRIE BEAUFILS TESTS: WORLDWIDE TESTS MANAGER: ERIC TREMBLAY LEAD TESTER: ALEXANDRE MARTEL TESTERS: BENOIT ST-ARNEAULT LUKAS SODERSTROM PHILIPPE GUAY JEAN-YVES THIBOUTOT ÉRIC LAPERRIÉRE SABRINA TREMBLAY LEAD TESTER COMPATIBILITY: DAVID LEVESQUE LOCALIZATION : DIRECTOR: CORALIE MARTIN PROJECT MANAGER: VANESSA HAUTEFEUILLE LOCALIZATION COORDINATOR: STEFAN DINGER TRANSLATION/ADAPTATION: XAVIER VIBERT DL MULTIMEDIA PROJECT SYNTHESIS U-TRAX MULTI MEDIA LOCALISATIONS B.V. LOCALIZATION TESTERS: FRANK HAUT FLORIAN KÖHLER PUBLISHER: UBI SOFT ENTERTAINMENT CEO: YVES GUILLEMOT INTERNATIONAL PRODUCTION DIRECTOR: CHRISTINE BURGESS-QUEMARD INTERNATIONAL DIRECTOR OF DEVELOPMENT: ALEXIS GODARD INTERNATIONAL CONTENT DIRECTOR: SERGE HASCOET INTERNATIONAL CONTENT MANAGER: FABRICE PIERRE-ELIEN MARKETING EUROPEAN MARKETING DIRECTOR: LAURENCE BUISSON BRAND GROUP MANAGER: LIDWINE VERNET BRAND MANAGER EMEA: CHLOÉ PHÉLIZON ASSISTANT BRAND MANAGER EMEA: ERIC DAMIAN-VERNET AMERICAN MARKETING MANAGER: DAVID BAMBERGER BRAND MANAGER AMERICA: SARAH OHRING MARKETING TEAM AROUND THE WORLD: AMANDA BUTT EMMA FIFIELD MARCEL KEIJ SVEN VAN DER BENT EVELYNE DE VOOGHT VERA SHAH MARIANA RADICEVSKI EMILIE AMCHIN AURÉLIE GOUALLO EVA DURAN GIULIA PASQUARIELLO KRISTINA MORTENSEN DIGITAL ECLIPSE EXECUTIVE PRODUCERS: ANDREW AYRE JEFF VAVASOUR SENIOR PRODUCER: RENÉE JOHNSON PRODUCER: WILLIAM BAFFY ART DIRECTOR: BOYD BURGGRABE ASSISTANT ART DIRECTOR: GRANTED Q. SAVAGE AUDIO DIRECTOR: ROBERT BAFFY CREATIVE DIRECTOR: MIKE MIKA PRODUCTION MANAGER: CHRIS CHARLA SANTA CRUZ GAMES DEVELOPMENT TEAM: LEAD PROGRAMMER: MARK 'BENO' BELL SENIOR PROGRAMMER: AND PC PORT DIEGO 'EGG' LINK ART DIRECTOR ANDREW WEBSTER LEADTOOLS/ AUDIO MICHAEL T. MAYERS CREATIVE DIRECTOR DAMON REDMOND SENIOR ANIMATOR ED GREGOR SENIOR MODELER JASON MAYNARD ASSOCIATE PRODUCER/ DESIGNER RICHARD GOMER SOUND DESIGNER SYNTHIA PAYNE PC GURU JOHN B HARE NEWKIDCO DIRECTOR, WORLD WIDE PRODUCT LICENSING AND DEVELOPMENT NINA SKALKA MARKETING BRAND MANAGER ROBERT ROTONDI SPECIAL THANKS: MARC NESBIT ERIC SAMULSKI BRADLEY SKALKA BIG SAM AND LITTLE LILY BECCHAH GOLTZ UNIVERSAL/AMBLIN BILL KISPERT SUSAN MCINTYRE-YOUNG SHANNON DIFFNER RANDY NELLIS BARBARA RITCHIE
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