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Phiphph Ymrach Adventure

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Title Screen

Phip̣hph Ymrāch Adventure

Also known as: Pipop Yomraj
Developer: CyberPlanet Interactive[1]
Publisher: C2 Vision[2]
Platform: Windows
Released in AS: July 2005[1]


EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.


Phip̣hph Ymrāch Adventure is an obscure game based on the 2004 Thai cartoon Phip̣hph Ymrāch (literally "World of Yamaraja", and translated to "World of the Death" in the subtitles), in which protagonist characters Boon and Barb (with their mentors Hawk and Vulture, respectively) deliver karmic justice onto bad people by beating them up.

NOTE: Nearly all of the game's graphics are compressed under zlib. All paths take in consideration the folder Data.

Unused Graphics

Early Giant Designs

Each of the graphic folders for the Giant enemies, which are seen from Stage 4, have earlier variations for their designs. They have much slimmer and more muscular designs, though the sprites appear as if the original images had been resized.

Folder: Giant

Early Final
giantblue_stand_112.bmp
Date: Mar 18, 2005 18:33:22

Phiphphymrachadventure-giant1standEARLY.png
01giantblue_stand_180.bmp
Date: Jun 13, 2005 17:45:40

Phiphphymrachadventure-giant1standFINAL.png
giantblue_walk_201.bmp
Date: Mar 18, 2005 18:42:04

Phiphphymrachadventure-giant1walkEARLY.png
02giantblue_walk_210.bmp
Date: Jun 13, 2005 17:46:22

Phiphphymrachadventure-giant1walkFINAL.png
giantblue_bom_245.bmp
Date: Mar 18, 2005 19:00:26

Phiphphymrachadventure-giant1attackEARLY.png
03giantblue_attack_320.bmp
Date: Jun 13, 2005 17:45:46

Phiphphymrachadventure-giant1attackFINAL.png
giantblue_byhit.bmp
Date: Mar 18, 2005 18:54:52

Phiphphymrachadventure-giant1damageEARLY.png
04giantblue_byhit.bmp
Date: Jun 13, 2005 17:46:04

Phiphphymrachadventure-giant1damageFINAL.png
giantblue_dead_346.bmp
Date: Mar 18, 2005 19:36:34

Phiphphymrachadventure-giant1dieEARLY.png
05giantblue_dead_300.bmp
Date: Jun 13, 2005 17:46:14

Phiphphymrachadventure-giant1dieFINAL.png

Folder: 04giantgreen_crop

Early Final
giantgreen_stand_112.bmp
Date: Mar 28, 2005 18:55:02

Phiphphymrachadventure-giant2standEARLY.png
01giantgreen_stand_180.bmp
Date: Jun 13, 2005 17:30:32

Phiphphymrachadventure-giant2standFINAL.png
giantgreen_walk_201.bmp
Date: Mar 28, 2005 20:05:58

Phiphphymrachadventure-giant2walkEARLY.png
02giantgreen_walk_210.bmp
Date: Jun 13, 2005 17:35:40

Phiphphymrachadventure-giant2walkFINAL.png
giantgreen_bom_245.bmp
Date: Mar 28, 2005 20:39:10

Phiphphymrachadventure-giant2attackEARLY.png
03giantgreen_attack_320.bmp
Date: Jun 13, 2005 17:35:10

Phiphphymrachadventure-giant2attackFINAL.png
giantgreen_byhit.bmp
Date: Mar 29, 2005 12:43:40

Phiphphymrachadventure-giant2damageEARLY.png
04giantgreen_byhit.bmp
Date: Jun 13, 2005 17:34:48

Phiphphymrachadventure-giant2damageFINAL.png
giantgreen_dead_346.bmp
Date: Mar 29, 2005 13:02:34

Phiphphymrachadventure-giant2dieEARLY.png
05giantgreen_dead_300.bmp
Date: Jun 13, 2005 17:34:32

Phiphphymrachadventure-giant2dieFINAL.png

Folder: 04giantorange_crop

Early Final
giantorange_stand_112.bmp
Date: Mar 28, 2005 18:54:44

Phiphphymrachadventure-giant3standEARLY.png
01giantred_stand_180.bmp
Date: Jun 13, 2005 19:54:16

Phiphphymrachadventure-giant3standFINAL.png
giantorange_walk_201.bmp
Date: Mar 28, 2005 20:04:18

Phiphphymrachadventure-giant3walkEARLY.png
02giantred_walk_210.bmp
Date: Jun 13, 2005 19:54:28

Phiphphymrachadventure-giant3walkFINAL.png
giantorange_bom_245.bmp
Date: Mar 28, 2005 20:26:10

Phiphphymrachadventure-giant3attackEARLY.png
03giantred_attack_320.bmp
Date: Jun 13, 2005 19:54:42

Phiphphymrachadventure-giant3attackFINAL.png
giantorange_byhit.bmp
Date: Mar 29, 2005 12:44:20

Phiphphymrachadventure-giant3damageEARLY.png
04giantred_byhit.bmp
Date: Jun 13, 2005 19:54:36

Phiphphymrachadventure-giant3damageFINAL.png
giantorange_dead_346.bmp
Date: Mar 29, 2005 13:02:50

Phiphphymrachadventure-giant3dieEARLY.png
05giantred_dead_300.bmp
Date: Jun 13, 2005 19:54:50

Phiphphymrachadventure-giant3dieFINAL.png

Early Stage Clear Graphic

The folder CUSTOM\Stage clear contains the graphics seen when clearing a stage, but there are also two folders, Alpha and Comp, that contain alpha and color channels for an earlier variation of these graphics with a different font, color, and fading effect. The file names are the same in both folders.

Loop-Stage clear(506,71).bmp
Phiphphymrachadventure-stageclearEARLY.png

Start-Stage clear(506,71).bmp
Phiphphymrachadventure-stageclearEARLYanim.png

Mockup Graphics

Throughout the game's folders are several mockup graphics likely used to assist development of the game, which is common with many games developed by CyberPlanet Interactive:

character\Boon

The folder containing the sprites for the playable character Boon, character\Boon, also contains a mockup image labeled flash_bomb.gif, dated April 5, 2005, 17:24:42, showing the behavior of this character's flash bomb attack in enemies.
Phiphphymrachadventure-flashbombmock.gif

CUSTOM\play-phase

This folder contains two more folders associated with the game's UI, but it also contains two mockup images depicting Barb defeated after confronting the Stage 4 boss, and dialogue for Boon at the same location, respectively. Sadly, this second image has since been corrupted due to an improper bytes per pixel conversion.

ex-play-phase.bmp
Phiphphymrachadventure-ex-play-phase.png

ex-play-phase2.bmp

Unused Sounds

The folder Edit SFX is an unparsed folder associated with a level editor of sorts. None of the files are parsed by the game, and most of them seem to be duplicates of existing, used sounds, with only one exception. The list of the duplicates can be seen below:


Edit SFX File Translation SFX Pipop File
BARBHADOKEN.wav BARBHADOKEN.wav
BUNFALCONBOMB.wav BUNFALCONBOMB.wav
BUNFALCONLASER.wav BUNFALCONLASER.wav
BUNFALCONROCKET.wav BUNFALCONROCKET.wav
Dash skateboard.wav Dash skateboard.WAV
DRUGMAN.wav DRUGMAN.wav
FALCON.wav FALCON.wav
เสียงเลื่อนผ่านปุ่ม.wav button scroll sound CURSOR.wav
เสียงเก็บ item4.wav collect item4 sound GETITEM.wav
เสียงเข็มฉีดยา.wav syringe sound TUESHOT.wav
เสียงเข็มฉีดยา3.wav syringe sound 3 DRUGMAN.wav
เสียงโจรฟาดด้วยขวด.wav thief hitting with bottle sound DRINKMANSLASH.wav
เสียงกดปุ่ม2.wav Button press sound 2 SELECT.wav
เสียงจรวจพุ่ง.wav Rocket flying sound BUNFALCONROCKET.wav
เสียงชกลม1.wav Wind punch sound 1 BARBPUNCH.WAV
เสียงปืนเลเซอร์.wav Laser gun sound BUNFALCONLASER.wav
เสียงพลังคลื่นเต่า.wav Turtle wave power sound BARBHADOKEN.wav
เสียงฟาดฆ้อน2.wav Hammer strike sound 2 BUNFALCONHAMMER.wav
เสียงลูกพลังกระทบพื้น.wav Energy ball hitting ground sound BUNFALCONBOMB.wav
บินโฉบ.wav Hover FALCON.wav

The sole exception is เสียงฟาดฆ้อน3.wav (roughly translated to "Hammer strike sound 3"), which is a different version of เสียงฟาดฆ้อน2.wav / BUNFALCONHAMMER.wav that has a shorter interval between the last two sound effects.

Unused Final

There is also an additional file labeled ไฟล์สำรองลบออกได้.txt (translated to "Backup file can be deleted"), which has no data.

Moontra Kid: The Ghost City Leftovers

An unfathomable amount of leftovers from Moontra Kid: The Ghost City can be found within the game's data, including graphics, music, sound effects, text, and even an enemy (internally labeled Blood_sucker, seen in The Ghost City's Stage 5), the former of which are almost always contained in folders directly taken from that game. A comprehensive listing of these folders can be found below; most assets found in these folders will not be uploaded save for graphics not in that game's final data.

Listing of Unused Folders
  • Menus\HUD
    • Gage
    • MENU\BOSS05_FINAL
    • MENU\HARD_NOLMAL
    • MENU\LAB
    • MENU\LOAD
    • MENU\load_save
    • MENU\MAIN
    • MENU\MAIN_MUNU
    • MENU\OPTION\head
    • MENU\OPTION\input
    • MENU\OPTION\monitor
    • MENU\OPTION\sound
    • MENU\other
    • MENU\stage_select
    • MENU\stagename
    • Pause
  • Enemies
    • character\Blood_sucker
  • Item Effects
    • ITEM\crystal_big
    • ITEM\HP
    • ITEM\itemeffect
    • ITEM\Life
    • ITEM\MP
    • ITEM\special_force
  • Scenery Files (Stage 2)
    • SCENE02\BG02\HOUSE
    • SCENE02\BG02\JD
    • SCENE02\BG03\WAT
    • SCENE02\BG03
    • SCENE02\BG04\01
    • SCENE02\BG04\02
    • SCENE02\BG04\03
    • SCENE02\BG04\04
    • SCENE02\BG04\05
    • SCENE02\BG04\ANIMATE
    • SCENE02\BG04\KENG
    • SCENE02\BG04\POOL
    • SCENE02\BG04\TAH
    • SCENE02\FG02
  • Scenery Files (Stage 3)
    • SCENE03\BG02\01
    • SCENE03\BG02\HOUSE
    • SCENE03\BG02\NUNGRAND
    • SCENE03\BG03\BAM
    • SCENE03\BG03\BTREE
    • SCENE03\BG03\CONE
    • SCENE03\BG03\DEAD
    • SCENE03\BG03\GUN
    • SCENE03\BG03\POT
    • SCENE03\BG03\SAG
    • SCENE03\BG03\STAGE
    • SCENE03\BG03\TARGET
    • SCENE03\BG03\WELL
    • SCENE03\BG03\WHEEL
    • SCENE03\BG04\01
    • SCENE03\BG04\BAM
    • SCENE03\BG04\BTREE
    • SCENE03\BG04\CONE
    • SCENE03\BG04\DEAD
    • SCENE03\BG04\GUN
    • SCENE03\BG04\HOME
    • SCENE03\BG04\HONK
    • SCENE03\BG04\HOUSE
    • SCENE03\BG04\NUNGRAN
    • SCENE03\BG04\POT
    • SCENE03\BG04\ROCK
    • SCENE03\BG04\SAG
    • SCENE03\BG04\SARN
    • SCENE03\BG04\STAGE
    • SCENE03\BG04\TARGET
    • SCENE03\BG04\WALL
    • SCENE03\BG04\WELL
    • SCENE03\BG04\WHEEL
    • SCENE03\BG04\WOOD
  • Music and SFX
    • Sound
  • Save Files
    • Save

Options Menu

These graphics can be found in the folder MENU\OPTION.

banner.bmp
Phiphphymrachadventure-mk2banner.png

keybutton.bmp
Phiphphymrachadventure-mk2keybutton.png

soundbutton.bmp
Phiphphymrachadventure-mk2soundbutton.png

Mockup Images

Some folders contain mockup images used to aid in development of Moontra Kid: The Ghost City. Curiously, said mockup images cannot be found in that game's final data.

MENU\load_save\Load_EX.jpg - Date: Nov 25, 2004, 19:08
Phiphphymrachadventure-mk2load ex.jpg

MENU\load_save\Save_Page_EX.jpg - Date: Nov 25, 2004, 19:08
Phiphphymrachadventure-mk2save page ex.jpg

MENU\OPTION\Option_Page_EX.jpg - Date: Nov 29, 2004, 17:09
Phiphphymrachadventure-mk2option page ex.jpg

MENU\stage_select\Map_edit_EX.jpg - Date: Dec 2, 2004, 21:04
Phiphphymrachadventure-mk2map page ex.jpg

Unused Text

Executable

These strings can be found in the game's executable, PipopYomraj.exe.

At offset 0x7D584 is a set of leftover strings from Deep Hunter, a previous game by CyberPlanet Interactive:

   Deep hunter is a shooting game in the deep ocean. There are three major sea creatures: octopus, green jellyfish and red jellyfish. Octopus earns 5 points and 10 Oxygen points. Green jellyfish earns 10 points. Red jellyfish earns 20 points. There is chance to earn Bonus point too. Press the UP and DOWN arrow key to control the diver's movement. When ready to shoot, press the centre button. Earn as many points as you can within the time limit.

Deep Hunter
Version 1.0


Copyright 2003
CyberPlanet Interactive.
All rights reserved.

Nearby, at offset 0x7DFB4 is a set of enemy names originally seen in the credits of Moontra Kid - Episode 1: Drug War:

MINITOBACCO
MOSQUITO
FAT - THIEF
THIN - THIEF
BITEFLOWER
JUNGLEMAN
ZOMBIE
SNAKE
MISTICFLOWER
GAS - MAN
TANK
SHOOTER
ROBOMAN
GHOST
NEEDLE
ELECTRIC-SNAKE
TOBACCO
AMPHETTAMINE
MARIJUANA
COCAINE
HEROIN

Moontra Kid - Episode 1: Drug War Leftovers

ItemText.dat, Other.dat and Text.dat, located in the folder DAT, when decompressed under zlib, reveal unmodified text data from Moontra Kid - Episode 1: Drug War. More specifically, these files contain the item/drug description, quiz intro/outcome, and quiz question/choice/answer strings, respectively. These files can also be found unused in Moontra Kid: The Ghost City, as Phip̣hph Ymrāch Adventure is, engine-wise, heavily based on that game.

References