Persona 5/Unused Models
This is a sub-page of Persona 5.
Contents
Sub-Pages
Characters Morgana was not amused. |
Palace Objects The ruler's earlier intentions. |
Unused Objects
Real World
Unused Confidant Gifts
An unfinished totem pole, a sword embedded in a pedestal, and a knight. These are located amongst the objects for the protagonist's room and were likely intended to have been obtained from Confidant events.
Room Customization Leftovers
Despite the room customization feature being mostly scrapped, there are a few models leftover showing alternate states of various items in the protagonist's room, as well as a few that never appear there in game.
Lamps
A glitter lamp(?) and a tall lamp.
Sofa
This is the only alternate sofa in the game, and is internally located after the sofa used in the protagonist's room in-game. This one is duplicated three times, indicating that the other sofas weren't finished before the customization feature was removed.
Rugs
Various rugs for the protagonist's room. The fourth one uses a Persona Q-themed placeholder texture.
Bed Sheets
Alternate bed sheets for the protagonist's bed, including a Persona Q-themed placeholder one.
Cat Beds
Evidently, Morgana was going to have his own bed instead of sleeping with the protagonist.
Posters
Several posters that use real-world movie posters with crude placeholder text slapped on top for textures. The films are Jubei Ansatsuken (using the cover from the book Japanese Movie Poster Collection - Toei-era Dramas Vol. 3), The Expendables 2, The Black Dahlia, Many Kisses Later, and... Persona Q?
Buildings
While these buildings are not unused per se, as they are part of a larger object used in the field for the cutscene where Shido gives a speech in Yongen-Jaya, they can never been seen in-game due to the choice of camera angle during said cutscene. While these buildings are directly modelled after ones found in Setagaya, Tokyo and uses a photograph of said area with most of the shop signs altered for copyright reasons for the texture, the texture blatantly features a McDonald's restaurant with no attempt to edit out the copyrighted logos, barring a faint smudge on the "M" in McDonald's. Similarly, the Chiyoda building doesn't appear to have had its text or billboard altered at all, although the building's color was desaturated.
Oddly enough, an untextured character model can be found within this model file as well, hidden inside of the Tatsuya building. The name for this model is test_size, and she is roughly the height of most other character models in the game, implying she was used as a reference model for height.
While she doesn't appear anywhere in the final game, a character resembling her does appear in a piece of concept art riding in a car alongside the protagonist and concept art of her would surface in an earlier build. Her name was originally Akage.
Mementos
The following can be found under the file header m192. These objects are structured similarly to the moving floor pieces of Kamoshida's Palace, and use only two textures. It is unknown why they are listed with the file header m192, as 192 corresponds to the generic Mementos tunnels, and these objects don't fit there at all.
Miscellaneous
Test Hablerie
A Lying Hablerie enemy from Persona 4, this is a newly made model (not reused from Persona 4 Golden or Persona 4: Dancing All Night). Likely here for testing purposes as it's the first model in the "items" folder (it0000_000). In addition, a giant plain lime green billboard texture can be found in the "items" folder with the filename it0000_007.
Protagonist in the Electric Chair
An untextured model of the protagonist sat in an electric chair. The head on the model of the protagonist matches that of his early model, which is most noticeable with the hair shape, although his uniform is closer to that of his final model. This model has a single animation showing the switch turning on.
Early Morgana in a Brown Bag
A model of Morgana in a brown bag. While it appears to be a duplicate of the used Morgana in a brown bag model, the model of Morgana is slightly different from the one used for the final, as the early model has less definition to its fur and a smaller head. The pupil and iris mesh on the early Morgana model are one mesh, as opposed to being separate like Morgana's final model.
Early | Final |
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Debug Markers
Located alongside the assets for several Palaces in field_tex/object are some debugging markers.
Treasure Chest
Found near the beginning of the field objects folder is a treasure chest that isn't seen anywhere in game. It has animations related to... opening and closing. The treasure chests found in the final game do not have closing animations.
Lockpick
Evidently, picking locks was going to involve playing a minigame.
Lock with Gears
Three chains holding up a lock surrounded by gears. While it doesn't show in a model viewer, the lock and gears are a golden color when it is loaded in-game. It has animations for the lock bobbing about and the gears and lock falling off.
Castle Door
An untextured castle door. While its name implies it was meant for Kamoshida's Palace, its filename does not correspond to objects for that Palace.
Camera
A security camera that shares the same filename number with the aforementioned castle door.
Left Gun
A gun with a giant pink kanji symbol saying "left" floating above it.
Placeholder Weapons
A set of untextured weapons that act as placeholders for Futaba, who doesn't actively take part in battle beyond support.
Unused Model Features
Main Menu Joker
Unused "Animations"
Joker has unused "animations" (3D stills) in his main menu model. Unknown of what they could have been used for.
School Uniform
He also has a body model of his school uniform underneath his Phantom Thief attire, along with glasses.
School Bag
Along with his uniform, a school bag.
Loki
The mouth on Loki's model is set up so it can can open, and its teeth are modelled. However, none of its animations actually use this property.
King Frost's Hidden Frosts
King Frost's model has several Jack Frosts stored in its chest that go unseen in regular gameplay, implying the model was ported over from Shin Megami Tensei: Digital Devil Saga, where King Frost had a skill where it summoned Jack Frosts which in turn used an animation of its chest opening up to reveal these hidden Frosts. The model for Jack Frost here is noticeably different from the final's, which is most visible in the head and shoe shapes, as well as the final Jack Frost missing the smiley face from its cap.
Early | Final |
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Madarame's Pipe
Stealthily hidden inside of Madarame's character model is a smoking pipe, similar to the one he can be seen holding in concept art and the unused fake passage painting seen above. Madarame never holds it at any point of the game, thus it remains unseen inside of his character model. This pipe is not present in the model of his shadow form. This is still present in Royal. Interestingly however, in Yusuke's ending photo in Royal, Madarame is smoking his pipe.
Unused Duplicate Models
- 5909 in the main character model folder contains two duplicates of Robin Hood's model with no associated animation files. The entries for the Personas in the main character folder are used for cutscenes and Second Awakening. While Robin Hood does appear in the cutscene before the fight with Cruel Leopard in Niijima's Palace, the model and animation is loaded from its entry in character/persona instead.
- 0000 in the character/persona folder is a duplicate of Mokoi which has Oberon's animations for some reason. In-game, 0000 is used to refer to a null Persona (e.g. no Persona), so this model and its animations are never called.
- m002_000 in field_tex/object is a duplicate of the map of Kamoshida's Palace, likely intended to have been used during meetups on the rooftop. This unused duplicate has equally unused animations.
- m052_060 in field_tex/object is a duplicate of the swinging blades seen in Kamoshida's Palace. The m052 header is used to refer to the dungeons, and the ones used in the normal area of the palace have a separate entry in the m051 header, meaning the blades were likely intended to have appeared somewhere in the dungeon area at some point.