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Obscure: The Aftermath

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Title Screen

Obscure: The Aftermath

Also known as: Obscure II (EU)
Developer: Hydravision Entertainment
Publishers: Playlogic (EU), Ignition Entertainment (US), Mighty Rocket Studio (Steam)
Platforms: PlayStation 2, Wii, PlayStation Portable, Windows
Released internationally: March 10, 2014 (Steam)
Released in US: March 25, 2008 (PS2/Wii), October 13, 2009 (PSP)
Released in EU: September 7, 2007 (PS2/Wii), October 9, 2009 (PSP)


AnimationsIcon.png This game has unused animations.
AreasIcon.png This game has unused areas.
EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
ItemsIcon.png This game has unused items.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.


Obscure: The Aftermath (or Obscure II as its called in Europe) takes place two years after Obscure. This sequel takes even more inspiration from the Silent Hill series, a notable example being the supply condition mechanic from Silent Hill 3. Also the game ends on a cliffhanger, and will very likely never be continued.

Unused Enemies

The Butcher

This enemy was scrapped late in development, the Butcher can be seen in the game's marketing. He is the same man that we can see dragging a bag with a body inside at the beginning of the game, during Corey's nightmare.

ObscureTheAftermath-TheButcher.png

Screenshot mistakenly used for the Steam release. There are also sounds related to him in the game that go unused.

Unused Items

  • ΔΘΓ Panflet - The panflet have written as the title "ΔΘΓ Physical Education Section". It seems to be a panflet of some kind of race, as in it says "Start" and "Finish", it seems that this one is in water and that in middle they have to cross the Turtle Stone Island, here called "Turtle Island". The panflet also says "Good Luck to all of you". This may be a physical labor to test the new members.
  • Crowbar - Would have been used as a tool, probably to open doors or crates.
  • Compass - Unknown purpose, though it could have been useful for navigating during the water parts.
  • Car Key - This seems to be the Twins' car key. Sven and Mei would have to walk to the parking lot to escape, instead of switching focus after a cutscene.
  • Black bag - Purpose unknown. Maybe this belonged to one of the students, or was replaced by the bag at the end of the game with some of the group weapons.
  • Suitcase - Purpose unknown, but probably associated with the Brotherhood since it has the Delta letter written.
  • Valve - It's unknown where the second valve would have been used, but one can guess that this one could have been used in the Dam, probably involving the Steam puzzle.
  • Walkie-Talkie - The walkie-talkie used by the Leafmore Survivors.

Unused Maps

ObscureTheAftermath-UnusedMap1.png

Sven's room, there's a fat monster inside.

Unused Dialogue

Sven has more text than used, like mentioning that Jedidiah is a strange name when checking out the note he left behind in the main room, even though he isn't supposed to be there in the final game.

Cut Ending

Because of the PSP release (concept sketches for many of the game's cinematics were included as bonus) we know that there were plans to have an alternate ending.

The last chapter of the game was originally meant to be a race against Corey to the stadium, in a similar vein to the Mei rescue attempt early in the game. If you were to reach the stadium before him, he would survive. This ending was likely cut due to budget or time constraints.

It was discovered that part of this cut ending actually exists in the game. In the path that leads to the stadium, there's a whole secondary path that reaches a second door near the stadium (this door is normally hard to see). This second path has collision, but it wasn't meant for the player to take, it was meant for Corey. He actually does exist in this map, but he's normally made invisible. However, by disabling a game function that makes the character invisible, we can make him visible again. He stands at the beginning of the second path, and doesn't move. You can control him if you teleport yourself to where he is.

In hindsight, it is easy to see the remnants when playing, the camera tends to point towards this second path, to show you just how far ahead Corey is. Players tend to be weirded out by the strange camera behavior in this penultimate room.

ObscureTheAftermath-SecondPathDisplay.png

Stan is in the second path but the player normally can't access it, because it is meant for Corey.