Ninja Five-O
Ninja Five-O |
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Also known as: Ninja Cop (EU) This game has unused code. |
The European title, Ninja Cop, pretty much sums up the whole game right there. Ninja Cop. Seriously.
Contents
Unused Graphics
Unused Hudson Logo
The game contains unused code for displaying a Hudson logo screen, similar to the Konami logo screen that appears before the opening cutscene. The screen is followed by the opening cutscene, which means that the screen would've been displayed either after the Konami logo or in its place.
Unused Ninja Face
There's an unused version of the ninja face graphic that appears in the ending cutscene. The image uses darker colors and lacks the star symbol on the ninja's forehead.
Used | Unused |
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Unused Player Sprites
There's an unused version of the player's idle animation where the ninja is wearing a blue wristband.
Used | Unused |
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Unused Boss Silhouettes
The game contains graphics with red silhouettes of characters on a black background, and code for playing Shadow Master's laughing sound and displaying a different silhouette depending on the current mission. The silhouettes are likely meant to represent the game's bosses because the missions where you fight Shadow Master use the same silhouette.
Based on their location in the ROM, these would have possibly been used as a part of the level intros that play before missions.
Bank | Harbor | Airport, Base, Launch site | Cave |
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Unused Characters in Font Sets
To do: Rip these. |
Though the game was only released in English, some of its fonts contain symbols intended for other European languages.
Unused Translations
To do:
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The game has unused German and French translations. They are incomplete and much of the text is still in English or placeholders. You can change the game's language by editing the byte at 30020AC (00=English, 01=French, 02=German).
Language Selection Screen
There's an unused language selection screen. As the selected option is changed by pressing up and down on the D-pad, the language variable changes. After confirming the choice by pressing A, the game will continue to the Konami logo screen.
The code doesn't load a background image so it's not known whether the background is supposed to be black.
Early Level Intro Texts
When the language is not set to English, the level intro texts are replaced by what appear to be early draft versions of the texts. Notably the early version has a different story for the last level, which also explains why the level is called "Launch Site".
Mission | English | French/German |
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Bank | A GANG IS ROBBING THE BANK ON THE MAIN STREET! RUSH ONTO THE SCENE! TARGET:KABUKI(WARRIOR) NINPO:HANABI MAGIC |
BANK ROBBERY GENERATING! MANY BANK CLERKS ARE HOSTAGES. SUPPRESS IMMEDIATELY! |
Harbor | THERE WILL BE AN ILLEGAL WEAPON DEAL AT THE PORT FACTORY TONIGHT. STOP THE WEAPON SMUGGLERS! TARGET:HANNYA(SNIPER) NINPO:TOAD MAGIC |
TOP SECRET REPORT. ARMS DEALINGS ARE CONDUCTED AT THE PORT FACTORY. INFILTRATE INTO THE DEALINGS SPOT AND PREVENT DEALINGS! |
Airport | THE AIRPORT WAS TAKEN OVER EARLY THIS MORNING! THE AIRPORT IS STILL UNDER HIJACKERS' CONTROL. GET ON THE JETLINER AND RESCUE THE HOSTAGES! |
THE AIRPORT WAS ATTACKED BY TERRORISTS! A PARALYSIS STATE HAS AIRPORT CONTROL NOW. SWEEP AWAY MEAN TERRORISTS! |
Airport (plane) | THE HIJACKED JETLINER FLEW OUT OF THE AIRPORT. THE CAPTAIN IS BEING HELD HOSTAGE IN THE COCKPIT. RESCUE THE CAPTAIN AND BRING THE HIJACKERS DOWN! |
THE AIRPLANE WAS HIJACKED! MANY PASSENGERS INCLUDING A CAPTAIN ARE HOSTAGES. GAIN CONTROL OF A HIJACK TOWARD A CAPTAIN ROOM! |
Cave | OUR AGENTS INFILTRATED INTO THE SUSPICIOUS CAVE. BUT ALL OF AGENTS ARE STILL MISSING... TARGET:TENGU(HUNTER) NINPO:BAT MAGIC |
THE CAVE WHICH IS A TERRORIST'S HIDING PLACE WAS TRACED. SIGNS THAT MANY PRISONERS ARE ARRESTED. INFILTRATE INTO A CAVE AND RESCUE PRISONERS! |
Base | WE GOT INFORMATION FROM OUR RESCUED AGENTS. IT SEEMS THAT THERE'S A SECRET BASE IN THE CAVE. TARGET:SHADOW MASTER NINPO:DRAGON MAGIC |
THE ENTRANCE OF AN ENEMY'S SECRET BASE IS DISCOVERED. LASER IS SPREAD AROUND AND WATCH IS VERY SEVERE. GO TO THE CENTRAL PART OF A BASE! |
Launch Site | THE BASE'S SELF-DESTRUCT SYSTEM HAS BEEN ACTIVATED!! WE DON'T HAVE ENOUGH TIME! THE BASE IS GOING TO EXPLODE!! DESTROY THE CONTROL DEVICE ON THE TOP OF THE BASE! |
THE MISSILE LAUNCHER OPERATED! THE TARGET OF A MISSILE IS TURNED TO THE CITY CENTRAL PART! STOP A CONTROL DEVICE IN THE TIME LIMIT! |
Unused Bad Ending
There's an unused cutscene related to the early level intro text of Launch Site. The cutscene shows a timer reaching zero followed by a missile launching towards the city that appears in the opening cutscene. After the city has been obliterated the game continues to the end credits. The cutscene would've likely played when the player ran out of time or died in the final level.
The background music of the cutscene is also otherwise unused.
Unused Level Objects
The game ends after the first three levels when played on easy difficulty, but by hacking the game it's possible to access the later levels on easy difficulty. Doing so shows that like the earlier levels, the cave and base levels have a different set of enemies and other objects for easy difficulty despite not being playable on easy.
- Pages missing developer references
- Games developed by Hudson Soft
- Pages missing publisher references
- Games published by Konami
- Game Boy Advance games
- Pages missing date references
- Games released in 2003
- Games released in April
- Games released on April 22
- Games released on April 11
- Games with unused code
- Games with unused objects
- Games with unused graphics
- Games with unused cinematics
- Games with unused music
- Games with unused text
- To do
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
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