Neon Genesis Evangelion: Shito Ikusei
Neon Genesis Evangelion: Shito Ikusei |
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Developer: Soft Machine This game has debugging material. |
Contents
Context
This needs some investigation. Discuss ideas and findings on the talk page. |
The game contains a jump table starting at 4000:005F and called upon at 4000:005A jmp far cs:[bx+5fh]
. The table includes the address 4000:4A40 which is the main routine for an Angel Animation Viewer. The Angel Animation Viewer routine will get called if the offset at DS:3AA contains 0x0D but is not clearly visible anywhere in the ROM.
A debug routine also exists at 4000:CC6E but again there is no clear usage.
Angel Animation Viewer
To access the viewer, set a breakpoint at 4000:0051; At the start menu, select any option to cause the break to occur and modify the byte value at DS:3AA to 0xOD and continue execution.
To select Angel ID, press X1 or X3.
To select Action Type, press X2 or X4.
Debug Menu
To access the debug menu, modify 4 bytes at the end of jump table 4000:0097 (0x140097) from 00 00 00 00
to 6E CC 00 40
and set a breakpoint at 4000:0051; At the start menu, select any option to cause the break to occur and modify the byte value at DS:3AA to 0xOE and continue execution.
Cycle through the selection by pressing either X1 or X3.
Debug Select |
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Adv Test |
Normal Game |
EventCutTest |
Sound Test |
Ending Select |
Advance Test
Cycle through the selection by pressing either X1 or X3.
EVS MAP SELECT |
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EVS_M090 |
EVS_M230 |
EVS_M300 |
EVS_M301 |
EVS_M302 |
EVS_M303 |
EVS_M304 |
EVS_M305 |
EVS_M306 |
EVS_M307 |
EVS_M308 |
EVS_M420 |
Opening |
SI_1_E1 |
SI_1_E2 |
SI_1_E4 |
SI_1_E5 |
SI_1_E8 |
SI_2_E1 |
SI_2_E2 |
SI_3_E1 |
SI_3_E2 |
SI_3_E3 |
SI_3_E4 |
SI_3_E5 |
SI_4_E1 |
SI_4_E2 |
SI_5_E1 |
SI_5_E2 |
SI_5_E3 |
SI_5_E4 |
SI_6_E1 |
SI_6_E3 |
SI_7_E1 |
SI_8_E1 |
SI_8_E2 |
SI_8_E3 |
SI_9_E1 |
SI_9_E2 |
SI_10 |
SI_11_E1 |
SI_11_E2 |
SI_11_E3 |
SI_11_E4 |
SI_11_E5 |
SI_12_E1 |
SI_12_E2 |
SI_12_E4 |
SI_12_E5 |
SI_12_E6 |
SI_13_E1 |
SI_13_E3 |
SI_15 |
SI_16 |
SI_18_E1 |
SI_18_E2 |
SI_18_E3 |
SI_18_E4 |
SI_19_E1 |
SI_20_E1 |
SI_20_E2 |
SI_20_E3 |
SI_21_E1 |
SI_21_E2 |
SI_22_E1 |
SI_22_E2 |
SI_22_E3 |
SI_24_E1 |
SI_24_E2 |
SI_26 |
SI_27 |
SI_28_E1 |
SI_28_E2 |
SI_28_E3 |
SI_28_E4 |
SI_29_E1 |
SI_29_E2 |
SI_29_E4 |
SI_31_E1 |
SI_31_E2 |
SI_31_E3 |
SI_32_E1 |
SI_32_E2 |
SI_33 |
SI_34 |
SI_35 |
SI_35_B |
SI_36 |
SI_37 |
SI_38 |
SI_38_B |
SI_39 |
SI_40_E1 |
SI_40_E2 |
SI_40_E3 |
SI_41 |
SI_42_E1 |
Item2 |
Itm3_E1 |
Itm3_E2A |
Itm3_E2B |
Itm3_E4 |
Itm18_E1 |
Itm18_E2 |
Itm20 |
Event Cut Scene Test
Cycle through the selection by pressing either X1 or X3.
Cut Scene |
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SN000 |
SN001 |
SN002 |
SN003 |
SN004 |
SN005 |
SN006 |
SN007 |
SN008 |
SN009 |
SN010 |
SN011 |
SN012 |
SN013 |
SN014 |
SN015 |
SN016 |
SN017 |
SN018 |
SN019 |
SN020 |
SN021 |
SN022 |
SN023 |
SN024 |
SN025 |
SN026 |
SN027 |
SN028 |
SN029 |
SN031 |
SN032 |
SN033 |
SN034 |
SN035 |
SN038 |
SN039 |
SN040 |
SN041 |
SN042 |
SN044 |
SN046 |
SN050 |
SN051 |
Sound Test
Cycle through the selection by pressing either X1 or X3.
To mute the audio, press B.
To play the audio, press A.
Sound Test |
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bgm00 |
bgm01 |
bgm02 |
bgm03 |
bgm04 |
bgm05 |
bgm06 |
bgm07 |
bgm08 |
bgm09 |
bgm10 |
bgm11 |
bgm12 |
bgm13 |
bgm14 |
bgm15 |
bgm16 |
bgm17 |
bgm18 |
bgm19 |
bgm20 |
bgm21 |
bgm22 |
bgm23 |
se001 |
se002 |
se003 |
se004 |
se005 |
se013 |
se014 |
se015 |
se018 |
se019 |
se021 |
se022 |
se024 |
se026 |
se029 |
se031 |
se033 |
se034 |
se035 |
se036 |
se037 |
se039 |
se040 |
se041 |
se043 |
se044 |
se045 |
se046 |
se047 |
se048 |
se049 |
se050 |
se006 |
se007 |
se008 |
se009 |
se010 |
se011 |
se012 |
se016 |
se017 |
se020 |
se023 |
se025 |
se027 |
se028 |
se030 |
se032 |
se038 |
se042 |
Ending Scene Test
Cycle through the selection by pressing either X1 or X3.
Ending Select |
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ICADM |
ICYOU |
ICCYA |
ICCYB |
ICCYC |
ICMYA |
ICMYB |
ICMYC |
ICSEA |
ICSEB |
ICSEC |
ICSED |
ICSEE |
ICSEF |
ICSEG |
ICSEH |
ICSEI |
ICSEJ |
ICSEK |
ICSEL |
ICSEM |
ICSEN |
ICSEO |
ICSEP |
ICSEQ |
ICSER |
ICSES |
ICSET |
ICSEU |
ICSEV |
ICSEW |
The Neon Genesis Evangelion series
| |
---|---|
Windows | Shinji and Good Friends: Second Hanafuda Impact |
Sega Saturn | Shin Seiki Evangelion • Shin Seiki Evangelion: 2nd Impression |
Nintendo 64 | Neon Genesis Evangelion |
WonderSwan Color | Neon Genesis Evangelion: Shito Ikusei |
Game Boy Color | Shin Seiki Evangelion: Mahjong Hokan Keikaku |
PlayStation | Neon Genesis Evangelion: Koutetsu no Girlfriend |
PlayStation 2 | Shin Seiki Evangelion: Ayanami Ikusei Keikaku with Asuka Hokan Keikaku • Shin Seiki Evangelion 2: Evangelions • Shin Seiki Evangelion: Koutetsu no Girlfriend Special Edition |
PlayStation Portable | Evangelion: Jo |
- Pages missing developer references
- Games developed by Soft Machine
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- Games published by Bandai
- WonderSwan games
- Pages missing date references
- Games released in 1999
- Games released in July
- Games released on July 22
- Games with debugging functions
- Games with hidden sound tests
- To investigate
- Neon Genesis Evangelion series
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Cleanup > Pages missing publisher references
Cleanup > To investigate
Games > Games by content > Games with debugging functions
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Games > Games by release date > Games released in July
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Games > Games by series > Neon Genesis Evangelion series