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Mystic Ark: Maboroshi Gekijou

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Title Screen

Mystic Ark: Maboroshi Gekijou

Developer: Produce
Publisher: Enix
Platform: PlayStation
Released in JP: March 18, 1999


GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.
DummyIcon.png This game has unusual dummy files.


The sequel to Mystic Ark.

Unused Graphics

Opening

Unused graphics for Akihiro Yamada and the company Two-Five. While the graphic for the former was scrapped in favor of a larger one, the latter one does not have a final equivalent.

MysticarcPS-openingcredits.png
(Source: tikal.)

Ending

Earlier renditions of graphics for the ending cutscene can be found within DATA.BIN.

Unused Used
MysticarcPS-text1UNUSED.png MysticarcPS-text1FINAL.png
The text is the same, other than the different spelling of "Show". Visually, the unused graphic lacks a black outline.
MysticarcPS-text2UNUSED.png MysticarcPS-text2FINAL.png
The only change is in the rightmost graphic, which is seen in Lydia's ending. In the unused variant, the kanji 際 [sai (time, occasion)] is erroneously used instead of 祭 [sai (festival)].
(Source: tikal.)

Debug Menu

Mystic Arc Maboroshi Gekijou Debug Menu.png

Use the following code, after that press P1 Circle to display a debug menu.

800C4A30 0001
8001AD5C 0008
8001AD5E A4A3
(Source: Original TCRF research)

Camera

Controller 2 is used to move the camera.

  • D-Pad: Move camera.
  • Circle + D-Pad: Move look-at position.
  • L1, L2: Moves camera up or down.

ROOM-SELECT

Mystic Arc Maboroshi Gekijou Debug Menu Room Select.png

A room / cutscene selection menu.

QUICK-LOAD

Crashes the game.

REGISTER

Mystic Arc Maboroshi Gekijou Debug Menu Register.png

Views values of the game's variables.

EVENT-CEL

Mystic Arc Maboroshi Gekijou Debug Menu Event Cel.png

Displays areas where events can happen.

BREAD-CEL

Mystic Arc Maboroshi Gekijou Debug Menu Bread Cel.png

Displays other areas.

OBJWRK-VIEW

Mystic Arc Maboroshi Gekijou Debug Menu OBJ Work View.png

Display object work values.

CLR-TEXT

Init text windows.

OFF-TEXT

Disables the text display.

CAMERA-MODE

Changes the camera position.

CAMERA-TOOL

Mystic Arc Maboroshi Gekijou Debug Menu Camera Tool.png

Displays the camera settings.

CARD-GAME

Mystic Arc Maboroshi Gekijou Debug Menu Card Game.png

A testing menu for the card minigame.

MEM-CARD

Crashes the game.

BACK-READ

Mystic Arc Maboroshi Gekijou Debug Menu Back Read.png

Displays the CD reading status.

EXIT-SCRIPT

Forces termination executing script.

MOVE-MYCHR

Doesn't work.

DISP-PARM

Mystic Arc Maboroshi Gekijou Debug Menu Disp Parm.png

Displays some values.

Dummy File

Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!

DUMMY.DAT is actually an earlier version of DATA.BIN, dated September 20, 1998, which is over four months prior to the final. It contains many different textures, mainly when it comes to the game's intro and ending cutscenes.

(Source: King Mew)

Intro

Dialogue

Practically all of the text was rewritten.

Dummy 1 Dummy 2 Final
MysticarcPS-dummytext1DUMMY.png MysticarcPS-dummytext1FINAL.png
MysticarcPS-dummytext2DUMMY.png MysticarcPS-dummytext2FINAL.png
MysticarcPS-dummytext3DUMMY2.png MysticarcPS-dummytext3DUMMY.png MysticarcPS-dummytext3FINAL.png
MysticarcPS-dummytext4DUMMY2.png MysticarcPS-dummytext4DUMMY.png MysticarcPS-dummytext4FINAL.png

Sprites

Dummy Used
MysticarcPS-dummyOP1DUMMY.png MysticarcPS-dummyOP1FINAL.png
This scrolling background was completely reworked.
MysticarcPS-dummyOP2DUMMY.png MysticarcPS-dummyOP2FINAL.png
The title screen background present in the dummy file is much more generic, and refers to the game as simply "Mystic Ark".
MysticarcPS-dummyOP3DUMMY.png MysticarcPS-dummyOP3FINAL.png
The birds use a different color palette.
MysticarcPS-dummyOP4DUMMY.png
MysticarcPS-dummyOP4FINAL.png
The credit for Akihiro Yamada is in kanji in the dummy file, while it is romanized in the final game.

Gameplay

The design of the cards is slightly different in the prototype.

Dummy Used
MysticarcPS-dummycards1DUMMY.png MysticarcPS-dummycards1FINAL.png
MysticarcPS-dummycards2DUMMY.png MysticarcPS-dummycards2FINAL.png

The overworld graphic for the Hope Ark character is much more different. The portrait graphics also received a slight retouch.

Dummy Used
MysticarkPS-hopeark1DUMMY.png MysticarkPS-hopeark1FINAL.png
MysticarkPS-hopeark2DUMMY.png MysticarkPS-hopeark2FINAL.png

Ending

The ending graphics in the dummy file are much simpler. The "Dummy 2" graphic does not have an used equivalent.

Dummy 1 Dummy 2 Used
MysticarcPS-dummyED1DUMMY2.png MysticarcPS-dummyED1DUMMY.png MysticarcPS-text2FINAL.png