If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
The 7th Saga
The 7th Saga |
---|
Also known as: Elnard (JP) This game has unused areas. This game has a notes page This game has a Data Crystal page |
Oh dear, I do believe I have the vapors. This page contains content that is not safe for work or other locations with the potential for personal embarrassment. Such as: Monster girl boobs and several naked dudes. |
To do: Add additional changes to the difficulty in the overseas versions. A few changes can be found from this webpage: http://www.gamefaqs.com/boards/563501-the-7th-saga/41960584 |
The 7th Saga is an RPG game which is infamous for the higher difficulty in the overseas versions which leads to tedious level grinding, so much so that a ROM hack was made to balance out the difficulty.
Contents
Sub-Page
Notes |
Towns Cut from the Game
There are 4 additional towns (Guanas, Bijenia, Bulando, and Luze) which were cut from the final game. These cities have placeholders in the shop/inn data, of which is empty; it does not appear as if anything was ever implemented in these shop lists before these cities were cut.
The names of each city are able to be added to the Wind Rune list by hacking the game, but they are unfinished or not-working (or at least the Rune transfer coordinates were not programmed).
You can hack your Wind Rune list with the following Pro Action Replay code 7E50XXYY.
- XX is the slot number, the value for the first slot is E0. (I do not know how many slots there are but it goes well over the number of towns available.)
- YY is the town number.
These can be used to warp to any town from the present or the past. The values for YY (in hex) below are the towns removed from the game.
Unused Guanas | Guntz |
---|---|
- 0x23 - Guanas (a decently sized placeholder city, using Guntz's location data with palette errors and no loaded NPC nor transition data; perhaps Guanas (which is in the exact same position as present day Guanta and which is already able to be visited in the past under snowy conditions with only a few homes) was originally designed to be visited in the past even earlier before the snowfall on the northwestern continent).
- 0x24 - Bijenia (blank screen/soft hang)
- 0x25 - Bulando (blank screen/soft hang)
- 0x26 - Luze (blank screen/soft hang in the US version; in the JP version, it displays an extremely glitched ship cutscene then dumps you off in Bonro, still glitched, but can be fixed by exiting the town or entering a building. In the final game, Luze is only visitable in the present with all of the buildings being entirely ruined. It may have been the original intent to visit it in the past as an actual intact city. This would also suggest that more of the overworld in the past was intended to be used, whereas in the final game, about 50% of the world is not able to be normally visited).
There is also rune data for the rest of the cities of the past which are normally visitable. But since you do not have the Wind Rune normally in the past, these can never be used. These are:
- 0x1C - Pharano
- 0x1D - Pasanda
- 0x1E - Ligena
- 0x1F - Guanas
- 0x20 - Palsu
- 0x21 - Past Melenam
- 0x22 - AIRSHIP (in all caps); takes you to the downed airship on the final continent.
There is also a Wind Rune entry (value 0x1B) for "Gorfun" which teleports one to the Gorfun Cave entrance in the present. This is the only location present in the Wind Rune list that is not a city (or airship). However, Gorfun Cave also has empty shop/inn data, suggesting that perhaps Gorfun in the present was intended to originally be a town with the cave entrance being found in the town itself instead of directly on the world map.
Another entry is for Baran (value 0x11), the castle that is attacked by the Serpent long before your heroes visit it. The castle is never repopulated after you rescue the kids, and this warp point is never added to your list.
Value 0x19 is referred to as "γγ©γ³γ»γ«" (Vlancel) in the Japanese version, and is blank in the US version. It takes you to the Cave of Silence on the northwestern continent in the present. It is unknown exactly what use warping here directly could have served, since you can easily warp to Guanta nearby.
Unused Enemies
There are about a dozen enemies still existing in the data which went unused in the final game. When the game is edited to call up these enemies into a battle, most of them do not have a battle sprite. (NOTE: It is uncertain if the sprites still exist in the game data and simply are not called, or do not exist at all). Most of their stats are 0 or default. With the amount of unused enemies, it is possible that these were intended for inaccessible/unfinished areas of the "past".
HEX ID / Name (Japanese(Translation)/English) / Notes
- 01 [no name] (no image, empty stats - may not have ever been intended to be filled).
- 0B γγΌγ«(Thor)/Tall (no image, empty stats - in the Japanese game, the "demon" type enemies are called "Little Thor" and the "Undead" is called "Unde(ad) Thor". Therefore, it would seem that this should be a regular normal-sized one).
- 0C γ’γ΅γγ·γΌ(Assassi?)/Sasee (no image, empty stats)
- 10 γγΉγͺγγ(Death Lich)/Desrich (no image, empty stats)
- 12 γ¬γγ₯γΌγ³(Gadune?)/Kadoom (no image, empty stats)
- 13 γγΆγΌ(Bezar?)/Heysir (no image, empty stats)
- 14 γγ©γγΉ(Brass?)/Blasu (no image, empty stats)
- 25 [no name] (no image, empty stats)
- 2B γ©γ€γγγΌγ«(Light Ball)/Lihall (no image, empty stats)
- 38 [no name] (no image, empty stats)
- 39 [no name] (no image, empty stats)
- 3A [no name] (no image, empty stats)
- 3B [no name] (no image, empty stats)
- 3C [no name] (no image, empty stats)
- 3F γγγγ―(Debug)/Debag (HAS IMAGE, HAS STATS) (palette swap of gate/door type enemy; due to low stats ("1" in almost everything) this seems to be a monster intended for debug purposes rather than a pun).
- 45 γγΉγγ³γ(Death Hand)/D.Trick (HAS IMAGE, HAS STATS) (palette swap of Trick/Hand)
- 4B [no name] (HAS IMAGE, empty stats) (palette swap of Doros; has same split/division A.I. as Doros)
- 5A [no name] (HAS IMAGE, HAS STATS) (same sprite as when fighting Kamil in battle (Kamil's normal data is 5B); however, the stats and special abilities do not follow the normal apprentice data and they are very similar to the Griffan/Kashian enemy just above it (59)).
It should be noted that "Death Hand/D.Trick" and "Debug/Debag" are the only two unused enemies which appear in an unused set of battle formations, which may account for the reason why they have sprites appearing in battle.
Extra Enemy Encounters on Melenam Island
The game is not flagged to change the overworld map enemy encounter data from the "present" formations to the "past" formations until after the defeat of Gariso. Therefore, when using the Wind Rune hack to visit any of the cities of the "past" before this event, the enemy encounter data for the "present" enemies has not yet been changed over to the "past" formations. So when using the Wind Rune to visit the island of Melenam (YY=21) in the "past", the "present" enemy formations will still remain on the map even though you are in the past. Strangely, this reveals a set of enemy encounters in the "present" for the island of Melenam (which do not show up anywhere else), even though the island of Melenam does not exist on the "present" map. Given the absurd variety of the monsters, it's unlikely this encounter set was intended to be used. Most likely this region was used as a testing area.
Each area has a set of 8 possible encounters stored in the game data. These are the 8 formations for the "present" island of Melenam, which are normally not accessible:
- Chimera / Trick / Titan
- Coccoon / Soldiek / Spidek
- Undead / Defeat / Orc
- Manrot / Brain / Ghoul
- Spirit / Crab / Griffin
- Android / Sage / Wyrock
- Flame / B.Night / Sword
- Mutant / Manta / S.Witch
Unused Drop Set
There are 16 available item drop sets to determine which item an enemy randomly drops at the end of a battle. Apart from the few that are entirely blank, there is one drop set (0A(10)) which went entirely unused:
- Potion1 (1/16)
- Potion2 (1/16)
- Potion3 (1/16)
- [NO DROP] (1/16)
- MHerb1 (1/16)
- Antidote (1/16)
- M Water (1/16)
- V Seed (1/16)
- Pearl (1/16)
- Opal (1/16)
- Ansc (1/16)
- Psyte (1/16)
- Anger (1/16)
- B Fossl (1/16)
- Illus (1/16)
- Kryn (1/16)
Regional Differences
To do: More images. |
- In the US version, the average stat gains per level for player characters were reduced compared to the Japanese version. This reduction was not applied to rival playable characters, who have the same growth calculation as in the Japanese version. This makes rival fights significantly more difficult.
- Player characters also grow and learn new abilities at a much slower rate in the US version.
- Lejes Rimul's (the Demon class) palette was altered in the North American release, presumably to add more contrast between his hair and skin (and also so he doesn't look like a male Twi'lek from Star Wars in battle anymore), and his horns redrawn to appear less demonic:
JP | US |
---|---|
JP | US |
---|---|
The red spot on his chest was also redrawn and changed in color to look more like an amulet for unknown reasons:
JP | US |
---|---|
- In the original Japanese version, Wilme Pelin (the Alien class) goes around nude. In the North American release, he was censored and wears a rag. His hair was also made a brand of 90's radical:
JP | US |
---|---|
JP | US |
---|---|
- Several enemy sprites have also been censored:
JP | US |
---|---|
This class of metallic Roman-style statue enemies, who have three palette variants total, fittingly combat in the nude in the Japanese version. They're covered up with somewhat unfitting rags in the US version.
JP | US |
---|---|
The scylla female monster had some ragged clothing painted on.
JP | US |
---|---|
In addition to this female monster boss (and her palette swap) being clothed and chitined, some touching up was done, with some legs being minorly redrawn or lengthened, and one of the chitin plates near the end of the tail section being extended.
- The floating sword enemies have been slightly redrawn with longer hilts, presumably to look less like a cross (!).
- The ghoul enemy type, once again, gained some britches.
- The final boss, Gorsia, was given a blue palette to replace his yellow one from the Japanese version. In addition, the rocky lower half of his body was redrawn to look less like legs and look more like fused rock for some reason. Why this was done is unknown.
One of the characters, King Lemele was originally called "King Shida" in the Japanese version.
- Many of the enemies had their stats increased in the US version:
(Note: For entries with two values, the left number is the JP version.)
HEX [ID] |
Japanese Name [Translation] |
English Name | Lv | HP | MP | Str | Def | Mag | Speed | Gold | Exp | Ability 1 | Ability 2 | Ability 3 | Ability 4 | Ability 5 | Ability 6 | NOTES |
03 [3] |
γγγγ― [Mimic] |
Trick | 9 | 80 | 50 | 60->100 | 60 | 20 | 22->35 | 100 | 220 | Heal 1 (20%) | Poison (36%) | Petrify (30%) | Agility (10%) | HPCatcher (10%) | ||
04 [4] |
γγγγΌ [Dopper(?)] |
Titan | 13 | 210 | 0 | 65 | 100 | 40->55 | 50 | 120 | 264 | NONE (0%) | ||||||
05 [5] |
γ¨γ’γΌγͺγΌ [Air Jelly] |
Coccoon | 15 | 67 | 80 | 63 | 90->120 | 70->80 | 75->88 | 80 | 176 | Heal2 (40%) | Poison (20%) | Defense1 (20%) | HPCatcher (20%) | Laser2(20%) | MPCatcher (10%) |
|
07 [7] |
γΈγ£γ°γ© [Jagura(?)] |
Spidek | 14 | 85 | 50 | 60->70 | 84 | 60->70 | 83->90 | 110 | 242 | NONE (0%) | Poison (4->14%) | Defense2 (30%) | ||||
08 [8] |
γ’γ³γγγΌγ« [Unde[ad] Thor] |
Undead | 7 | 80 | 40 | 25->30 | 32 | 12 | 28 | 40 | 88 | Heal1 (40%) | Revive1 (60%) | different sprite in US version | ||||
0D [13] |
γγΌγγ’γ€ [Heat Eye] |
Despair | 12 | 110->200 | 90 | 50->70 | 80->100 | 36->40 | 30 | 100 | 220 | Heal1 (70%) | Petrify (10->20%) | F Bird (10%) | ||||
0E [14] |
γγ«γΌγ’γ€ [Blue Eye] |
Doom | 23 | 320 | 110 | 150->170 | 140->230 | 110->140 | 100 | 350 | 771 | NONE (0%) | Fire2 (20%) | F Ball (20%) | MPCatcher (20%) | |||
0F [15] |
γγΌγ―γ’γ€ [Dark Eye] |
Reaper | 32 | 540->700 | 200 | 150 | 380 | 160 | 140 | 400 | 881 | NONE (0%) | MPCatcher (10%) | Vacuum1 (8%) | F Ball (10%) | |||
11 [17] |
γ½γ¦γ«γγΌγ [Soul Hard] |
Manrot | 8 | 78 | 40 | 38->50 | 55 | 28 | 30 | 60 | 132 | Heal1 (50%) | Ice1 (15%) | Petrify (10->20%) | ||||
15 [21] |
γ’γ³γγγΌγ [Unde[ad] Heart] |
Brain | 12 | 128->158 | 150 | 50->65 | 85 | 50 | 32 | 130->220 | 286->484 | NONE (0%) | Poison (5%) | Laser2 (10%) | ||||
17 [23] |
γγ―γ€γ [Towaido(?)] |
Spirit | 32 | 280 | 120 | 160->210 | 350 | 140 | 160 | 570 | 1255 | Heal2 (30%) | Thunder1 (20%) | Thunder2 (20%) | NONE (0%) -> Agility (20%) | |||
18 [24] |
γΉγγΌγ³γ€γΌγΏγΌ [Stone Eater] |
Crab | 34->36 | 440 | 210 | 160->200 | 450 | 160 | 140 | 700 | 1542 | NONE (0%) | Petrify (20%) | Defense2 (10%) | Ice2 (20%) | |||
19 [25] |
γ·γΌγΈγͺγ’ [Cecaelia] |
Griffin | 21 | 100 | 300 | 100->130 | 110->130 | 100 | 100 | 220 | 484 | Heal2 (30%) | Poison (15%) | Petrify (10%) | Vacuum1 (4%) | different sprite in US version | ||
1a [26] |
γ’γγγ·γ₯ [Abisshu(?)] |
Android | 8 | 80 | 50 | 32->40 | 40->45 | 5->15 | 34->45 | 40 | 88 | Heal1 (50%) | HPCatcher (12->35%) | |||||
1b [27] |
γγ«γγͺγΌγΉγ [Hell Priest] |
Sage | 16 | 110 | 100 | 80->90 | 110 | 60->110 | 65->80 | 150 | 330 | Heal2 (80%) | MPCatcher (30%) | Revive2 (30%) | Defense2 (20%) | F Bird (10%) | ||
1c [28] |
γ―γ‘γΌγγγ― [Warlock] |
Wyrock | 20 | 170 | 210 | 110 | 150 | 90->110 | 80 | 250 | 550 | Heal2 (40%) | Ice2 (20%) | Blizzard1 (20%) | Petrify (20%) | Revive1 (20%) | ||
1d [29] |
γ’γγγ³ [Apollon] |
Flame | 19 | 210->400 | 200 | 110->140 | 120 | 86 | 90 | 240->450 | 528->991 | NONE (0%) | Fire2 (10%) | F Ball (10%) | F Bird (10%) | different sprite in US version | ||
1e [30] |
γγ€γ½γ³ [Python] |
Pison | 8 | 250 | 15 | 32->40 | 40->50 | 14 | 30 | 120 | 264 | Heal2 (95%) | ||||||
1f [31] |
γ¬γγγγ€γ½γ³ [Red Python] |
R-Pison | 14 | 280 | 20->30 | 90->120 | 92->100 | 61 | 40->55 | 1000 | 2203 | Heal2 (80%) | NONE (0%) -> Blizzard2 (12%) | |||||
20 [32] |
γ‘γΏγ«γγ€γ½γ³ [Metal Python] |
M-Pison | 30 | 700->2400 | 100->120 | 210->220 | 160->260 | 130->150 | 100 | 1000 | 2203 | Heal3 (99%) | Petrify (10%) | Defense1 (30%) | Defense2 (30%) | MPCatcher (10%) | Vacuum1 (5->7%) | |
21 [33] |
γ©γ γΉ [Romus] |
Romus | 12 | 130->300 | 110 | 24->30 | 36->40 | 12 | 20 | 240 | 528 | NONE (0%) | HPCatcher (20%) | |||||
22 [34] |
γγγΉ [Doros] |
Doros | 34 | 1300->1800 | 200 | 120->140 | 190->220 | 100->130 | 110->130 | 1100 | 2423 | Heal2 (99%) | Fire2 (10%) | F Ball (20%) | MPCatcher (20%) | NONE (0%) -> Vacuum1 (10%) | ||
23 [35] |
γ«γ€γΌγΊ [Louise] |
Serpent | 32 | 1000->2000 | 220 | 110 | 170->220 | 90 | 100 | 1400 | 3084 | Heal2 (50%) -> NONE (0%) | Ice1 (20%) | Blizzard1 (20%) | Petrify (20%) | MPCatcher (5%) | Defense2 (5%) | different sprite in US version |
26 [38] |
γ¬γͺγ¦γΉ [Garius(?)] |
Gariso | 40 | 2600->3000 | 220 | 140->160 | 200->250 | 138->150 | 140 | 2200 | 4846 | Heal2 (40%) | Ice2 (10%) | F Ball (20%) | Vacuum2 (16%) | unused - no sprite loads | ||
27 [39] |
γγ©γΌγ [Foma(?)] |
Foma | 38 | 1440->1800 | 320 | 160->180 | 440->500 | 180 | 160->180 | 1700 | 3745 | NONE (0%) | MPCatcher (10%) | Thunder1 (10%) | Thunder2 (10%) | |||
28 [40] |
γ΄γΌγ·γ’ [Gorsia(?)] |
GORSIA | 70 | 4000 | 255 | 500->600 | 1000->1400 | 250 | 250 | 0 | 0 | Heal2 (60%) | Fire2 (10%) | Blizzard2 (10%) | Vacuum1 (10%) | F Ball (10%) | Ice2 (10%) | no sprite unless in final battle / different sprite in US version |
2a [42] |
γΉγ±γ«γ΄γΌγΉγ [Skel-Ghost] |
Mutant | 18 | 120->300 | 130 | 90->120 | 127 | 80->100 | 70 | 230 | 506 | Heal2 (30%) | Blizzard1 (10%) | Revive1 (20%) | Ice1 (30%) | Petrify (20%) | ||
2c [44] |
γγ©γ€γ³γ°γ¨γ€ [Flying Ray] |
Manta | 12 | 88 | 20->50 | 55 | 90 | 50 | 67 | 110 | 242 | NONE (0%) | Agility (20%) | |||||
2d [45] |
γΉγγΌγ³γγΉγ― [Stone Mask] |
S.Witch | 15 | 160 | 90 | 75 | 100->140 | 50 | 60 | 150 | 330 | NONE (0%) | Petrify (30%) | Defense1 (10%) | Defense2 (10%) | MPCatcher (10%) | ||
2e [46] |
γγ©γγ―γγ€γ [Black Knight] |
B.Night | 19 | 140 | 120 | 120->140 | 140 | 81 | 81 | 350 | 771 | Heal2 (30%) | Defense1 (20%) | Ice2 (20%) | NONE (0%) -> Vaccuum2 (12%) | |||
30 [48] |
γ΄γΌγΉγ [Ghost] |
Chimera | 6 | 40 | 30 | 8->11 | 5 | 2 | 30 | 16 | 35 | NONE (0%) | MPCatcher (8%) | |||||
31 [49] |
γ«γͺγ«γ½γΌγ [Carol(?) Sword] |
Sword | 24 | 4->9 | 200 | 200 | 1200->1800 | 150 | 100 | 500 | 1101 | NONE (0%) | Defense2 (20%) | Vacuum1 (5%) | Petrify (30%) | MPCatcher (30%) | different sprite in US version | |
32 [50] |
γγ©γ΄γ³ [Dragon] |
Dragon | 25 | 600->1100 | 230 | 100->110 | 170->220 | 100->110 | 50->80 | 1000 | 2203 | NONE (0%) | Petrify (20%) | Defense1 (10%) | Defense2 (10%) | F Ball (10%) | ||
33 [51] |
γγγΉ [Doros] |
Doros | 34 | 1300->1500 | 200 | 120->140 | 190->220 | 100->130 | 110 | 1100 | 2423 | Heal2 (99%) | Fire2 (10%) | F Ball (20%) | MPCatcher (20%) | NONE (0%) -> Vacuum1 (10%) | ||
34 [52] |
γ¬γͺγ¦γΉ [Garius(?)] |
Gariso | 40 | 2600->3000 | 220 | 140->160 | 200->250 | 138->150 | 140 | 2200 | 4846 | Heal2 (40%) | Ice2 (10%) | F Ball (20%) | Vacuum2 (16%) | unused - no sprite loads | ||
35 [53] |
<> [<>] |
GORSIA | 70 | 4000 | 255 | 500->600 | 1000->1400 | 250 | 250 | 0 | 0 | Heal2 (60%) | Fire2 (10%) | Blizzard2 (10%) | Vacuum1 (10%) | F Ball (10%) | Ice2 (10%) | no sprite unless in final battle / different sprite in US version |
36 [54] |
<> [<>] |
GORSIA | 70 | 4000 | 255 | 500->600 | 1000->1400 | 250 | 250 | 0 | 0 | Heal2 (60%) | Fire2 (10%) | Blizzard2 (10%) | Vacuum1 (10%) | F Ball (10%) | Ice2 (10%) | no sprite unless in final battle / different sprite in US version |
37 [55] |
<> [<>] |
GORSIA | 70 | 4000 | 255 | 500->600 | 1000->1400 | 250 | 250 | 0 | 0 | Heal2 (60%) | Fire2 (10%) | Blizzard2 (10%) | Vacuum1 (10%) | F Ball (10%) | Ice2 (10%) | no sprite unless in final battle / different sprite in US version |
3d [61] |
γγ¬γΌγΏγΌ [Plater] |
Plater | 19 | 210 | 0 | 160->190 | 71 | 70 | 200 | 440 | NONE (0%) | |||||||
3e [62] |
γγ§γ€γΉγγγ― [Face Rock] |
Falock | 36->44 | 600 | 80 | 220->330 | 420->600 | 126 | 120 | 480 | 1057 | NONE (0%) | Agility (10%) | |||||
40 [64] |
γγ«γΌγγΌγ« [Blue Thor] |
B.Demon | 10 | 80 | 50 | 46->60 | 50 | 30 | 30 | 75 | 165 | Heal1 (30%) | Defense1 (20%) | Fire1 (10%) | Poison (10%) | |||
41 [65] |
γ¬γγγγΌγ« [Red Thor] |
R.Demon | 18 | 120 | 70 | 85->100 | 100->150 | 60 | 74 | 210 | 462 | Heal2 (40%) | Defense1 (10%) | Fire2 (10%) | F Bird (20%) | NONE (0%) -> Blizzard2 (10%) | ||
42 [66] |
γ·γ«γγΌγγΌγ« [Silver Thor] |
S.Demon | 35->38 | 320 | 210 | 180->210 | 420->480 | 180 | 180 | 600 | 1321 | Heal3 (30%) | Revive1 (60%) | Fire2 (20%) | Defense2 (20%) | |||
43 [67] |
γ¬γγγγ³γ [Red Hand] |
R.Trick | 16 | 110 | 80 | 66->80 | 100 | 65->80 | 70 | 200 | 440 | NONE (0%) | Poison (30%) | Vacuum1 (10%) | F Bird (20%) | HPCatcher (20%) | ||
44 [68] |
γγ©γΌγγ³γ [Killer Hand] |
K.Trick | 20 | 170->300 | 180 | 90->120 | 100 | 80 | 90 | 400 | 881 | Heal2 (30%) | Poison (20%) | HPCatcher (20%) | Ice2 (10%) | Blizzard2 (10%) | ||
46 [70] |
γγͺγ·γ’ [Kirisha/ Kilicia(?)] |
Serpant | 31 | 240 | 170 | 140->160 | 300 | 150->200 | 180 | 550 | 1211 | Heal2 (50%) | Petrify (20%) | MPCatcher (15%) | Blizzard2 (25%) | different sprite in US version | ||
47 [71] |
γγΌγγ³ [Vermin] |
Serpint | 35->39 | 320 | 50->150 | 180 | 400->500 | 160 | 170 | 670 | 1476 | NONE (0%) | MPCatcher (20%) | Petrify (80%) | NONE (0%) -> Revive1 (50%) | different sprite in US version | ||
48 [72] |
γ·γ«γγΌγγΌγ [Silver Heart] |
S.Brain | 17 | 400 | 100 | 100->130 | 150 | 80 | 60 | 400->800 | 881->1762 | Heal2 (10%) | MPCatcher (20%) | HPCatcher (20%) | Vacuum1 (10%) | |||
4a [74] |
γ΄γΌγ¬γ³ [Gorgon] |
Goron | 35->40 | 1900->2600 | 220 | 230 | 520 | 170 | 160 | 3000 | 6609 | NONE (0%) | Blizzard2 (20%) | |||||
4c [76] |
γΉγ±γ«γγ³ [Skeleton] |
Unded | 25 | 210->550 | 100 | 100->160 | 140->220 | 120 | 140 | 500 | 1101 | Heal2 (60%) | Revive1 (60%) | HPCatcher (10%) | Vacuum1 (7%) | different sprite in US version | ||
4d [77] |
γ¬γ©γΉγ³ [Garasun(?)] |
Undeed | 34->40 | 320 | 100 | 200->240 | 420 | 170 | 160 | 600 | 1321 | Heal3 (10%) | Revive1 (70%) | MPCatcher (10%) | different sprite in US version | |||
4e [78] |
γ«γ«γ [Karudo(?)] |
K.Moon | 25 | 450 | 220 | 140 | 210 | 112 | 90 | 300 | 660 | NONE (0%) | Fire2 (30%) | F Ball (30%) | different sprite in US version | |||
4f [79] |
γγ¬γ€γ [Flame] |
F.Night | 36->43 | 400 | 130 | 240->340 | 470->550 | 150 | 150 | 640 | 1410 | NONE (0%) | Fire2 (30%) | F Ball (30%) | different sprite in US version | |||
50 [80] |
γγ©γΎγ³ [Poison] |
P.Moon | 23 | 180->440 | 80 | 120 | 110 | 120 | 210 | 210 | 462 | NONE (0%) | Poison (40%) | MPCatcher (20%) | Petrify (8%) | |||
51 [81] |
γγ’γΌγγ€γ [Bear(?) Knight] |
V.Night | 26 | 350 | 120 | 150 | 260->300 | 120 | 110 | 320 | 705 | Heal3 (10%) | Fire2 (20%) | Defense1 (10%) | F Ball (20%) | |||
52 [82] |
γ±γ€γ³γγ€γ [Kein(?) Knight] |
K.Night | 33->35 | 380 | 200 | 170 | 420->440 | 150 | 170->210 | 600 | 1321 | Heal2 (30%) | Ice2 (20%) | Blizzard2 (10%) | Defense1 (3%) | |||
53 [83] |
γγΉγγ€γ [Death Knight] |
D.Night | 37->45 | 270->600 | 100 | 240->400 | 500->650 | 160 | 190 | 740 | 1630 | Heal3 (30%) | Petrify (10%) | Defense2 (10%) | MPCatcher (10%) | HPCatcher (10%) | ||
54 [84] |
γγ§γ€γΉγγγ [Face Kid] |
F.Witch | 32 | 300 | 140 | 160 | 380 | 160 | 130 | 550 | 1211 | NONE (0%) | Petrify (20%) | Vacuum2 (10->16%) | ||||
56 [86] |
γγΌγ¬γ³ [Dargan(?)] |
Dergun | 30 | 280 | 0 | 150 | 300->360 | 140 | 130 | 500 | 1101 | NONE (0%) | ||||||
57 [87] |
γγΌγ¬γΉ [Dorgas(?)] |
Dogun | 32->34 | 320 | 110->100 | 160->180 | 380 | 160 | 160 | 500 | 1101 | Heal3 (10->80%) | ||||||
58 [88] |
γγ³γ’γΌ [Mammoth(?)] |
Monmo | 33 | 450->750 | 220 | 160 | 950->1600 | 122 | 120 | 2000 | 4406 | Heal2 (40%) | MPCatcher (30%) | HPCatcher (30%) | Petrify (20%) | |||
59 [89] |
γ«γ·γ’γ³ [Kashian/ Cassian(?)] |
Griffan | 35->45 | 2200->3400 | 220 | 220->240 | 480 | 200 | 170 | 4000 | 8812 | NONE (0%) | Petrify (20%) | Vacuum2 (10%) | Blizzard2 (10%) | different sprite in US version | ||
5e [94] |
γ¦γ£γ«γγΌ [Wilme] |
Wilme | 20 | 200 | 220 | 50 | 44 | 0 | 22 | 0 | 0 | Heal1 (50%) | Fire1 (30%) | loads stats from elsewhere, different sprite in US version | ||||
61 [97] |
γ¬γΈγΌγΉ [Lejes] |
Lejes | 20 | 140 | 220 | 80 | 94 | 0 | 72 | 700 | 1542 | Heal2 (80%) | Fire1 (10%) | Fire2 (10%) | Vacuum1 (7%) | Petrify (10%) | MPCatcher (10%) |
loads stats from elsewhere, different sprite in US version |
The 7th Saga series
| |
---|---|
SNES | The 7th Saga • Mystic Ark |
PlayStation | Mystic Ark: Maboroshi Gekijou |
- Pages missing developer references
- Games developed by Produce
- Pages missing publisher references
- Games published by Enix
- SNES games
- Pages missing date references
- Games released in 1993
- Games released in April
- Games released on April 23
- Games released in August
- Games released on August 3
- Games with unused areas
- Games with unused enemies
- Games with unused abilities
- Games with unused text
- Games with regional differences
- Pages with a Data Crystal link
- NSFW articles
- To do
- 7th Saga series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused abilities
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused enemies
Games > Games by content > Games with unused text
Games > Games by content > NSFW articles
Games > Games by content > Pages with a Data Crystal link
Games > Games by developer > Games developed by Produce
Games > Games by platform > SNES games
Games > Games by publisher > Games published by Square Enix > Games published by Enix
Games > Games by release date > Games released in 1993
Games > Games by release date > Games released in April
Games > Games by release date > Games released in April > Games released on April 23
Games > Games by release date > Games released in August
Games > Games by release date > Games released in August > Games released on August 3
Games > Games by series > 7th Saga series