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Miner 2049er (Apple II)
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Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with uncompiled source code
Games > Games by developer > Games developed by Livesay Computer Games
Games > Games by platform > Apple II games
Games > Games by publisher > Games published by Micro Fun
Games > Games by release date > Games released in 1982
Games > Games by series > Bounty Bob series
Miner 2049er |
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Developer: Livesay Computer Games This game has uncompiled source code. |
Miner 2049er has Bounty Bob trying to traverse through every tiny square meter in each mine, but this version also has loads of Apple logos.
Source Code Remnants
To do: Get the offsets from a legit disk copy. |
Scattered throughout the disk are some source code remnants.
S ;RETURN TO SYSTEM. ; ;----------------------------- ; IF (* AND 00FFH)=0FFH DB 00 ENDIF :ACTION_PTR: DW 0 ; ; STATE TABLE ; :ST_TABLE: DW :ST0 DW :ST1 DW :ST2 DW :ST3 DW :ST4 DW :
DY #OIACOUNT ;SET DOT A COUNT TO 0 LDA #0 ;TO MAKE SURE IT IS PLOTTED STA [:DOTPTR],Y ;ON BOTH SCREENS LDY #OISTATE LDA #2 STA [ELVPTR],Y :ST1EXIT: RTS ; ;------------------------------ ; ; - STATE 2 - ; ;------------------------------ ; :ST2: LDY #OIDETECT LDA #TRUE STA [BOBPTR],Y LDY #OIACOUNT LDA [:DOTPTR],Y BEQ :ST2DOTOK TAX DEX TXA STA [:DOTPTR],Y JMP :ST2EXIT :ST2DOTOK: LDY #OIPLOT LDA #FALSE STA [:DOTPTR],Y LDA BOB_DEAD BNE :ST2HALT LDA HALT BNE :ST2HALT JMP :ST2NHLT :ST2HALT: LDY #OIDETECL 73,79 DB 122,126 ;#4 DB 101,143 :LVL9: DB 5 DB 128,132 DB 39,44 DB 114,118 DB 66,71 DB 122,126 DB 93,98 DB 110,114 DB 120,125 DB 126,130 DB 147,167 :LVL10: DB 1 DB 122,126 DB 148,167 ; ; SLD
DB 101,143 DB 5 32 DB 39 114,118 DB 122,1 93,98 DB DB 120, 126,130 167 :LVL1 VL1 DW :LVL2 DW :LVL3 DW :LVL4 DW :LVL5 DW :LVL6 DW :LVL7 DW :LVL8 DW :LVL9 DW :LVL10 :LVL1: DB 00 :LVL2: DB 7 ;NUMBER OF SLIDES DB 130,141 ;(X,Y) CAPTURE #1 DB -1,+1 ;(X,Y) VECTOR #1 DB 46,102 ;#2 DB +1,+1
:ST2OK: STA [CANPTR],Y RTS ;
AY LDA PLATPTRS,Y STA PLTFPTR LDA PLATPTRS+1,Y STA PLTFPTR+1 TXA PHA LDY #OIACT LDA [PLTFPTR],Y BEQ :NOTACTIVE JSR PLATFORM_STATE_MACHINE :NOTACTIVE: PLA TAX INX CPX PLTS_SPAWNED BCC :NXTPLATFORM LDA HALT ;IF HALT FLAG SET THEN BEQ :EXIT ;CHECK TO SEE IF PLATFORM IS ACIVE LDX #00 :NXTCHK: TXA ASL A TAY LDA PLATPTRS,Y STA PLTFPTR LDA PLATPTRS+1,Y STA PLTFPTR+1 LDY #OIACT LDA [PLTFPTR],Y BEQ :OK LDY #OIRDY LDA [PLTFPTR],Y BEQ :NOTRDY :OK: INX CPX PLTS_SPAWNED BCC :NXTCHK LDA #TRUE STA LDM_READY LDA #00 STA PLTS_SPAWNED :NOTRDY: :EXIT: RTS ; :VIPTR: EQU PTR1 ; :INDVPTR: DW 0000H ; :NOPLATFORMS: DB 00 ; ;***************************** ; PLTFPTR: EQU PTR0 ; ;***************************** ;PROCEDURE:PLATFORM_STATE_MACHINE ;INPUTS: PLTFPTR - PTR TO OIBLOCK ;OUTPUTS:NONE ;CALLS: ;DESTROYS:ALL ;DESCRIPTION: DOES PLATFORM LOGIC. ; PLATFORM_STATE_MACHINE: PROC LDY #OIPRIOR LDA [PLTFPTR],Y TAX LDA PRIORITY_FLAGS,X BEQ :ALRIGHT RTS :ALRIGHT: LDY #OIXVECT ;GET PI PTR LDA [PLTFPTR],Y STA :VIPTR LDY #OIYVECT LDA [PLTFPTR],Y STA :VIPTR+1 LDA HALT BEQ :NOHALT LDY #OIDETECT ;CHECK DETECTED FLAG LDA [PLTFPTR],Y BNE :NOHALT LDA #4 LDY #OISTATE STA [PLTFPTR],Y :NOHALT: LDY #OISTATE LDA [PLTFPTR],Y ASL A ;STATE NO. TAX LDA :ST_TABLE,X STA :ACTION_PTR LDA :ST_TABLE+1,X STA :ACTION_PTR+1 JMP [:ACTION_PTR] ;GOTO PROPER STATE ; :VIPTR: EQU PTR1 ; ;----------------------------- ; ; - STATE 0 - ; ;-------------------------- ; :ST0: LDY #OIPLOT ;SET PLOT LDA #TRUE STA [PLTFPTR],Y LDY #OIFUNC ;SET DRAW LDA #FDRSHP STA [PLTFPTR],Y LDY #OISTINX ;SET AI TO PLATFORM POS LDA #00 STA [PLTFPTR],Y LDY #VIXLOC LDA [:VIPTR],Y LDY #OINX ;GET XPOS STA [PLTFPTR],Y LDY #VIYLOC LDA [:VIPTR],Y LDY #OINY STA [PLTFPTR],Y LDA #FALSE ;RESET READY LDY #OIRDY STA [P
TITLE 'SIGNON LEVEL DATA MODULE (6)' ;****************************** ; ; SIGNON LEVEL DATA MODULE ; ;****************************** ; ; REVISION LOG: ; ; 06/09/82 - FILE CREATED ; ;***************************** ; ; JUMP'S: ; LDM_INIT: DS 3 LDM_ENTRY: JMP RUN_LVL ; ;****************************** ; ; DATA STRUCTURE'S: ; LDMSTB: DW MICROFUN_IMG ; DS
The Bounty Bob series
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Apple II | Miner 2049er |
Atari 8-bit family | Bounty Bob Strikes Back! |
Atari 5200 | Bounty Bob Strikes Back! |
ZX Spectrum | Bounty Bob Strikes Back! |
Game Boy | Miner 2049er |
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with uncompiled source code
Games > Games by developer > Games developed by Livesay Computer Games
Games > Games by platform > Apple II games
Games > Games by publisher > Games published by Micro Fun
Games > Games by release date > Games released in 1982
Games > Games by series > Bounty Bob series