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Might and Magic VIII: Day of the Destroyer
Might & Magic VIII: Day of the Destroyer |
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Also known as: Might and Magic: Day of the Destroyer (Japan) This game has unused animations. This game has a prerelease article |
The eighth installment of the Might and Magic series.
Contents
- 1 Sub-Page
- 2 Debug Options
- 3 Unused Sound Effects
- 4 Unused Locations and Videos
- 5 Unused NPC
- 6 Unused Texts
- 7 Unused Graphics
- 8 Unused Items
- 9 Unused and Broken Objects
- 10 Unused Drunk Status Ailment
- 11 Miscellaneous
- 12 Monsters
- 13 Development Text
- 14 Developer Credits
- 15 Version Differences
- 16 References
Sub-Page
Prerelease Info |
Leftovers from Previous Games At bottom M&M8 is just M&M6 with new graphics... |
Debug Options
Debug configuration remained unchanged from the previous game. Instructions and available commands can be found here.
Unused Sound Effects
To do: Add more sounds. |
Tip | Sound differs from sound from M&M6 and 7. It's very likely that tips were also planned for M&M8 | |
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title | Possibly part of the Arcomage game. Also present in M&M7, but unused. | |
victory | Possibly part of the Arcomage game. Also present in M&M7, but unused. | |
defeat | Possibly part of the Arcomage game. Also present in M&M7, but unused. | |
female scream | ||
male scream | ||
PanFlute | Possibly meant for the flute from Lord Brinne's Tomb. | |
wolf howl (distance) | Another wolf sound possibly meant for the Dire Wolves. | |
drip01 | ||
drip02 | ||
drip03 | ||
Event41_01a | Wererat Boat Greeting. Due to a bug it's not used and Wererat is just broodily looking at sunset. | |
Event41_01b | Wererat Boat Travel. Like above. | |
Event41_01c | Wererat Boat Not Enough Gold. Like above. | |
Event42_011 | Regnan Boat Greeting | |
Event42_01b | Regnan Boat Travel | |
Event42_01c | Regnan Boat Not Enough Gold |
Player Character 25
Dragons cannot be taught spells and their voices are not available for starting hero, so this is unused.
Player Character 26
Same deal with the other dragon's voice.
Unused Locations and Videos
Oracle (Indoors Cinematics)
Unused | Used |
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Unused | Used |
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Unused portrait of the Oracle from cinematic. Looks like a representative of a new, tiger-like race, previously unseen in the world of Enroth.
Regnan Spell Shop (Indoors Cinematics)
Regna does not have a spell shop, so this appears to be unused. The shop's name is "Protective Magic", the owners name is Quiana. Selling Elemental Spells at a master level. For some reason shopkeeper has a female voice.
Sub in a Pirate Outpost
Unused video of a sub. There are two copies of this cinematic, so it's very probable that it was going to be played in two places, when player attempted to get into the sub: in the Pirate Outpost on the Dagger Wound Island and in the Small Sub Pen on Regna Island. In a final release no video shows when player is asked about traveling between islands.
The Adventurer's Inn
The Adventurer's Inn has this unused cinematic, so it looks like menu for hiring new heroes had on some stage of development layout similar to the one known from the other locations.
Concepts of Locations
Sounds.txt contains these strings with description "unused", suggesting that there were plans for more locations in the game. Interestingly, there were no plans for Wererats shops. Regnan Captain has unused sound files that can be found above.
Lizardman Ship Lizardman Stables Minotaur Alchemist Minotaur Ship Minotaur Stables Dragon Hunter Alchemist Dragon Hunter Spell Shop Dragon Hunter Bank Dragon Hunter Ship Dragon Hunter Stable Necromancer Ship Necromancer Stable Wererat Trainer Wererat Bank Wererat Stable Regnan Boat
Cut Videos
In .exe file there are mentioned these videos, that can't be found in the game files:
rrchss2 - alternative rich Regnan house derchss2 - alternative rich Dark Elf house nrchss2 - alternative rich Necromancer house lmedhs2 - alternative medium Lizardman house trporhs2 - alternative poor Troll house lporhs2 - alternative poor Lizardman house
Unused NPC
Wandering NPCs
Indoor NPCs
Unused Portraits from Indoor Cinematics
These portraits were clearly taken from existing and non-existent in the game files animations of merchants, instructors etc. Their ordinal numerals are 2000s.
Unused NPCs
NPCs with nothing but names
From NPCdata.txt:
Aori Derrisai - "(3) Drk Elf Rch House, pc" Icarus Dire - "(6) Necromancer Rich House, pc" Helius Harry Merit
Unused Texts
Unused Volog Sandwind's text, should be used before giving "Find Ancient Troll Home" quest:
Ancient Troll legends tell of a time when we did not live here in this desolate region. They tell of a place that was quiet and tranquil. We were driven from this place by the Curse of the Stone. So for many hundred years we have dwelt here upon the Sand of Iron. Now it seems we will be forced from this place as well. The growing sea of fire has destroyed most of my village. Many friends and family have perished. This may indeed be the end of my Clan. There is a saying amongst my people, ""a thing lives only as long as it is remembered."" As long as I remember our homeland, then it will always be there for us to return too. It just needs to be found."
And this one, once again pointing that Troll promotion quest was a part of the main plot:
"The Alliance must be completed, and a unified course of action decided upon. Return to Alvar and consult the Merchant Council." TROLL PROMO
Unused Graphics
Random NPCs
Just like in two previous M&M games, M&MVIII came with a lot of unused portraits. Probably artists were told to prepare more of them to choose the best. They could also be a portraits of hireable companions.
Arcomage
Unused Menu Elements
Unused Wall Fragment
Unused Card
Developers probably just forgot to add it.
Paperdolls
Paperdolls of Frederic Talimere and Dyson Leyland have older, unused graphics of right and left hand in both vanilla and unusual positions. Moreover Dyson Leyland has unused darker paperdoll and specific paperdoll's background - looks like he would use it after betraying the Church of Sun and string along Necromancers.
Unused | Used |
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Unused Dyson's paperdoll with exemplary unused hands. Is he holding in his right hand some kind of wooden haft?
Miscellaneous
Loading Screen
Apparently by Steve Jasper[1].
Lizardman alternative death
Sprites.lod contains last three frames of dying Lizardman from five perspectives. It's different from the final animation (it has tail!), but sadly it has broken palette.
Unused example | Used |
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Pirate with broken palette
Sprites.lod again contains full animation of Pirate, probably the same as final, but with broken palette.
Placeholders
Unused Items
Druid Circlet of Power
The item Druid Circlet of Power can be found in the Druid Circle in Murmurwoods, but it is of no use in the game. Possibly part of a second Druid promotion quest that was cut from the game when it was decided to replace Druid class with Dark Elf and after removal of second promotion.
Armors Unavailable for Trolls and Minotaurs
There are two artifacts that can be worn by only one specific class: Glomenmail, that can be worn only by Dark Elves and Supreme Plate, that can be worn only by Knights, but here is what can be found in icons.lod:
Louis Henderson's old portfolio contained a Minotaur paperdoll with firbidden armor on it[2]:
Unused and Broken Objects
Cask
In "Global" script there is an event associated with cask similar (but with new items) to the one from M&MVII, however the game files don't contain it's sprite, thus it doesn't appear in the game. It looks like it would give a hero one of random items or make him drunk or poisoned.
event 288 -- "Empty Cask" 0: StatusText {Str = 739} -- "Empty Cask" end event 289 -- "Cask" 0: RandomGoTo {jumpA = 1, jumpB = 1, jumpC = 1, jumpD = 8, jumpE = 8, jumpF = 8} 1: RandomGoTo {jumpA = 2, jumpB = 2, jumpC = 2, jumpD = 5, jumpE = 5, jumpF = 5} 2: Set {"PoisonedGreen", Value = 0} 3: StatusText {Str = 728} -- "Poisoned!" 4: GoTo {jump = 17} 5: Set {"Drunk", Value = 0} 6: StatusText {Str = 738} -- "Drunk!" 7: GoTo {jump = 17} 8: RandomGoTo {jumpA = 9, jumpB = 9, jumpC = 11, jumpD = 11, jumpE = 13, jumpF = 15} 9: Add {"Inventory", Value = 202} -- "Phial of Gog Blood" 10: GoTo {jump = 17} 11: Add {"Inventory", Value = 210} -- "Poppy Pod" 12: GoTo {jump = 17} 13: Add {"Inventory", Value = 212} -- "Sulfur" 14: GoTo {jump = 17} 15: Add {"Inventory", Value = 218} -- "Mercury" 16: GoTo {jump = 17} 17: ChangeEvent {NewEvent = 288} -- "Empty Cask" end
"Thirsty Trees"
In Ravenshore, Regna and Dagger Wound Island there are secret "thirsty trees" that on a click empty a bottle in an active hero equipment. It's a bug however, because there are events explaining that these objects shall give random reagents, for example on Dagger Wound Island:
event 494 Hint = str[41] -- "Palm tree" 0: Cmp {"QBits", Value = 270, jump = 16} -- Reagent spout area 1 1: Cmp {"RepairSkill", Value = 3, jump = 3} 2: GoTo {jump = 16} 3: RandomGoTo {jumpA = 5, jumpB = 7, jumpC = 9, jumpD = 11, jumpE = 13, jumpF = 0} 4: GoTo {jump = 16} 5: SummonObject {Item = 200, X = 3896, Y = 8080, Z = 544, Speed = 1000, Count = 1, RandomAngle = true} -- "Widowsweep Berries" : "Widowsweep Berries" 6: GoTo {jump = 15} 7: SummonObject {Item = 205, X = 3896, Y = 8080, Z = 544, Speed = 1000, Count = 1, RandomAngle = true} -- "Phima Root" : "Phima Root" 8: GoTo {jump = 15} 9: SummonObject {Item = 210, X = 3896, Y = 8080, Z = 544, Speed = 1000, Count = 1, RandomAngle = true} -- "Poppy Pod" : "Poppy Pod" 10: GoTo {jump = 15} 11: SummonObject {Item = 215, X = 3896, Y = 8080, Z = 544, Speed = 1000, Count = 1, RandomAngle = true} -- "Mushroom" : "Mushroom" 12: GoTo {jump = 15} 13: SummonObject {Item = 220, X = 3896, Y = 8080, Z = 544, Speed = 1000, Count = 1, RandomAngle = true} -- "Potion Bottle" : "Potion Bottle" 14: GoTo {jump = 15} 15: Add {"QBits", Value = 270} -- Reagent spout area 1 16: Exit {} end
Unused Drunk Status Ailment
This status ailment was present in the previous game and the devs seem to have planned for this to be in Might & Magic VIII as well, but then scrapped it. There exist drunk finished portraits and voice lines for all the playable characters.
Global.txt:
Drunk
Hic...
Have a Drink first...
Portrait | Voice Lines |
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The same as male Necromancer. | |
The same as female Necromancer. |
Miscellaneous
Path Leftovers
Places Removed from the Maps
Leftover Demo Text
Global.txt:
This copy of Might and Magic VIII is unregistered. Please call Peter Ryu at New World Computing: 818-889-5600 ext: 219
Unused Tutorial Level
"mapstats.txt" contains information about each area and dungeon, including this entry:
Tutorial Out15.odm
You can edit the game's files and access Out15.odm in-game, but it seems to be just a copy of the Plane of Water - although there are no buildings, objects nor monsters and ground is of dirt type instead of sand. Southern edge leads to a non existent map "out10.odm", three others go to Garrote Gorge.
A proper tutorial level has been added in the PlayStation 2 version - see the Version Differences section.
Unused Weather Conditions
M&M VIII was going to have rain and snow falls in some lands - rain was even shown on some of prerelease images and used in preview version of the game that was present to reviewers. Plane of Fire has also active RedFog condition - however it does nothing in-game, but it looks like it was going to be similar to underwater "fog" known from the Plane of Water.
Monsters
Unused Monster Spawns
Mapstats.txt reveals some additional monsters spawns in some lands and dungeons:
- Dagger Wound Island was going to have a spawn of Couatls
- Ravenshore was going to have a spawn of Human Mercenaries
- Alvar was going to have a spawn of Dark Elf Warriors
- Pirate Outpost has set of Pirate Crossbowman (Female), Pirate Warrior Male and Wimpy Pirate Mage Male spawns, while in vanilla all the pirates are wimpy versions.
Thunder Lizards
In several places in the game files Basilisks are called "Thunder Lizards" - it's the name of a similar hostile creatures in Might and Magic VI. Where there plans to make these reptiles roam deserts of Jadame just like their cousins?
Lizardmen Casting Spells
"MONSTERS.txt" has "spell attack use%" cell filled with number "40" next to the strongest Lizardmen variant - Lizardman Captain. It means that he had 40% chance to cast some unknown spell.
Development Text
Developers' Hard Drive
These strings can be found in MM8-Rel.exe.
F:\MM8src\MM8\Code\am_nw.cpp F:\MM8src\MM8\Code\Bitmap16.cpp F:\MM8src\MM8\Code\Core3D.cpp F:\MM8src\MM8\Code\Damage.cpp F:\MM8src\MM8\Code\DirectInputKeyboard.cpp F:\MM8src\MM8\Code\DirectInputMouse.cpp F:\MM8src\MM8\Code\Events.cpp F:\MM8src\MM8\Code\Font.cpp F:\MM8src\MM8\Code\Game.cpp F:\MM8src\MM8\Code\GammaControl.cpp F:\MM8src\MM8\Code\Generate.cpp F:\MM8src\MM8\Code\itemdata.cpp F:\MM8src\MM8\Code\KeyboardAsync.cpp F:\MM8src\MM8\Code\Light.cpp F:\MM8src\MM8\Code\LoadSave.cpp F:\MM8src\MM8\Code\MobileLightStack.cpp F:\MM8src\MM8\Code\Mouse.cpp F:\MM8src\MM8\Code\MouseAsync.cpp F:\MM8src\MM8\Code\Odbuild.cpp F:\MM8src\MM8\Code\Odmap.cpp F:\MM8src\MM8\Code\Odspan.cpp F:\MM8src\MM8\Code\Party.cpp F:\MM8src\MM8\Code\Polydata.cpp F:\MM8src\MM8\Code\PolyProjector.cpp F:\MM8src\MM8\Code\Screen16.cpp F:\MM8src\MM8\Code\screen16_3d.cpp F:\MM8src\MM8\Code\screen16blt.cpp F:\MM8src\MM8\Code\seffects.cpp F:\MM8src\MM8\Code\Show.cpp F:\MM8src\MM8\Code\StationaryLightStack.cpp F:\MM8src\MM8\Code\Town.cpp F:\MM8src\MM8\Code\Video.cpp F:\MM8src\MM8\Code\Vis.cpp F:\MM8src\MM8\Code\Weather.cpp
Error Handler
These are some error messages possible to receive, especially when doing certain variations of the Spell Scroll glitch (using a spell scroll when indoors or when trying to enter a dungeon).
Miscellaneous
MM8-Rel.exe contains these strings, they are the names of the standard EAX/OpenAL reverb effect presets. Possibly for communicating with EAX enabled audio cards for real-time reverb effects:
PSYCHOTIC DIZZY DRUGGED UNDERWATER SEWERPIPE CITY CARPETEDHALLWAY ARENA PARKINGLOT PLAIN QUARRY MOUNTAINS FOREST ALLEY STONECORRIDOR HALLWAY HANGAR CAVE CONCERTHALL AUDITORIUM STONEROOM LIVINGROOM BATHROOM ROOM PADDEDCELL GENERIC
NPCNEWS.txt contains this string in the 0th entry. The Lead Level Designer by the name Riki Corredera might have written this, seeing as how placeholder strings in some files read for riki and Misc Group for Riki. The message probably refers to Designer James Dickinson.
If you see this text tell James. Ooops text
NPCGROUP.txt contains this string as the 0th entry. Might also have been written by Riki.
I don’t work! Tell James!
pcnames.txt (meaning Player Character Names) contains this peculiar string in the last column.
To make excel work right
quests.txt contains certain debugging messages. Some of them are interesting:
You have Pissed off the Necros
You have Pissed off the clerics
You have Pissed of the Dragons
You have Pissed of the Dragon hunters
Placeholder Entries
File | Placeholder |
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"NPCDATA.txt" shows that all placeholder NPCs have this odd name: | Boob |
Playable characters placeholders in "NPCDATA.txt" are simply names of races: | troll minotaur darkelf vampire dragon necromancer cleric knight |
"class.txt" contains descriptions of all the races and their promotions. Placeholders here are simply: | Delete me |
All empty messages in "scroll.txt" have number 739: |
Missing Scroll Text 739 Empty Message Scroll |
"Spells.txt" placeholder: | Unused!!! |
"Sounds.txt" placeholder: | /Unused |
Placeholder dungeon transition descriptions in "trans.txt": | Placeholder text |
Items
IDs for items are sorted by item type. For some item types, these placeholders have been inserted until the next hundred.
_misc190 _misc191 _misc192 (...) _misc197 _misc198 _misc199
_potion/reagent272 _potion/reagent273 _potion/reagent274 (...) _potion/reagent297 _potion/reagent298 _potion/reagent299
artifact 543 artifact 544 artifact 545 (...) artifact 597 artifact 598 artifact 599
quest item 663 quest item 664 quest item 665 (... 686~691 is occupied by ores ...) quest item 697 quest item 698 quest item 699
message scroll 751 message scroll 752 message scroll 753 (...) message scroll 797 message scroll 798 message scroll 799
If any of these is edited into the game, it will show up with the placeholder graphic and occupy 2x2 space in the inventory. Right-clicking on such an item crashes the game for the _misc items, but seems to work fine for all the other ones. Though it will only show an item description that matches the item's name, and it will say the item's value is 0. Some, but not all of the items can be sold. If thrown away, a placeholder item will show up as a sword.
Developer Credits
The Tomb of Lord Brinne
Lord Brinne was an online name of Bill Iburg, a Might and Magic fan who was active on the 3DO forums. When he died during the development of Might and Magic VIII, the dungeon was created as a tribute to him and Guild of the Wooden Flute, a group of fans who formed in celebration of the wooden flute item in Might & Magic VI. It didn't have any in-game use, what lead to many speculations and debates on the purpose of existence of this item. The flute in Might & Magic VIII has the secret use of allowing players to enter the hidden developer dungeon. Lord Brinne received similar tributes in other RPGs developed at the time. His ashes can be found in Morrowind, his tombstone in Deus Ex, and his grave in Ultima IX: Ascension. The guild, as well as Lord Brinne are name-dropped.
Name of guard of the Tomb | Occupation |
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Cool Jerk, Chlala, Elara, Gamegurl, HodgePodge, Just-A-Brain, King Louise, Kyberkisu, Lord Kilburn, TenErnieFord | Guild of the Wooden Flute member |
Guthwulf | Board moderator of old 3DO website |
DaveO | Owner of Guild of the Wooden Flute website |
Steve Jaqvaar | Helped moderating Guild of the Wooden Flute website |
Ribannah | Owner of Castle Gobs website, cocreator of Might and Magic Tribute; Guild of the Wooden Flute member |
Developer Dungeon
To do: Show more screenshots, or a video. |
There is a hidden dungeon named NWC and New World Computing (the company who developed the game). It can be accessed by having the flute from Lord Brinne's Tomb in Ravenshore in your possession and then clicking at the Giant's Sword in the Plane between the Planes. Inside, you mostly find large hallways and small rooms that have allied pirate characters in them that are named after the developers.
Version Differences
The game was released for Windows in the US and in Europe and later got ported to the PlayStation 2 for a release in Japan.
Windows | PlayStation 2 |
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All of the HUD elements have been overhauled.
Tutorial Level
The Japanese PS2 version added a small dungeon where you are taught the basics of the game. After clearing the dungeon, you can then take a ship to Dagger Wound Island. The Windows version started you off in Dagger Wound Island right away.
Music Changes
The background music has been swapped for most if not all areas.
The Might and Magic series
| |
---|---|
NES | Secret of the Inner Sanctum |
Mac OS Classic | II: Gates to Another World |
DOS | III: Isles of Terra • IV: Clouds of Xeen (Demo) • V: Darkside of Xeen (Demo) • IV + V: World of Xeen • Swords of Xeen |
SNES | II: Gates to Another World • Book II • III: Isles of Terra (Prototype) |
Windows | VI: The Mandate of Heaven • VII: For Blood and Honor (Prototypes) • VIII: Day of the Destroyer • IX: Writ of Fate (Prototype) Clash of Heroes |
PlayStation 2 | VIII: Day of the Destroyer |
Heroes of Might and Magic | |
Windows | A Strategic Quest (Demo) • II: The Succession Wars • III: The Restoration of Erathia • V • VI • VII |
Dreamcast | III: The Restoration of Erathia |
Other | |
Windows | Dark Messiah of Might and Magic |
Game Boy Color | Warriors of Might and Magic |
PlayStation 2 | Shifters |
References
- Pages missing developer references
- Games developed by New World Computing
- Pages missing publisher references
- Games published by 3DO Company
- Games published by Imagineer
- Windows games
- PlayStation 2 games
- Pages missing date references
- Games released in 2000
- Games released in February
- Games released on February 29
- Games with unused animations
- Games with unused areas
- Games with hidden developer credits
- Games with hidden development-related text
- Games with unused graphics
- Games with unused cinematics
- Games with unused items
- Games with unused abilities
- Games with unused sounds
- Games with unused text
- Games with debugging functions
- Games with hidden level selects
- Games with regional differences
- To do
- Might and Magic series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden developer credits
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with hidden level selects
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused abilities
Games > Games by content > Games with unused animations
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused cinematics
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused items
Games > Games by content > Games with unused sounds
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by New World Computing
Games > Games by platform > PlayStation 2 games
Games > Games by platform > Windows games
Games > Games by publisher > Games published by 3DO Company
Games > Games by publisher > Games published by Imagineer
Games > Games by release date > Games released in 2000
Games > Games by release date > Games released in February
Games > Games by release date > Games released in February > Games released on February 29
Games > Games by series > Might and Magic series