Metroid Prime: Blast Ball
Metroid Prime: Blast Ball |
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Developer: Next Level Games This game has hidden development-related text. |
Metroid Prime: Blast Ball is a minigame from Metroid Prime: Federation Force, released as a free eShop demo. The game itself is pretty much Rocket League with gun-toting mechs instead of cars. Like its parent game, it is famous for its overwhelmingly positive reception.
Development Text
To do: See if toggling an option actually has a visible effect in-game. |
Located under /ini in the Blast Ball ROMFS are a variety of configs for the game. These also seem to suggest that the game was known as "Battle Ball" at some point and detail a reasonable spread of debug features.
battleball.ini |
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[FE/Flow] Build Type = 1 |
buildinfo.ini |
Current Changelist = CL 430550 Build Date = May 05 2016 - 22:51 Computer Name = JUEGAMA3 |
user.ini |
#Turn off for Debug builds #Fake Training Completed = true #Only Show Start Button = true Enable Link Client Update = false Ensure Large Standard Free Block = false #Clip Portals To Frustum = false Only Show Level Descriptions = true Debug Camera Button Combo = False Display Production = true Display Network = false #Enable Host Migration Chameleon = true #Startup In Chameleon = true #Allow Backing To Game Select = false #Startup In Battle Ball = true #Sort Level List = false DrawCPUGPUTimes = false Display Net Asserts = false Skip Net Asserts = true Enable Performance Graph = false #Skip SaveLoad = false #Enable Real Chameleon Flow = false Net Test One Machine = false Capture Path = "g:/Capture" #Display Disconnections = false #Assert Get For Modify Has Changes = false #Always Unlock All Missions = false #Fake Training Completed = false #Mute Audio On Startup Gameplay = true #Settings for Flight Recorder #Track Pose Summary = true #Track Pose Details = true #Track ASM Summary = true #Track ASM Details = true #Use ASM Names = true #Track With COGModel Names = true #Enable Throttle = false #Track ASM Script Function Calls = true #Track Free List Allocations = true |
Further, in /ini/skuinfo is an additional, region-dependent config relating to the specific details of each release. Each version only includes the ini for its own region.
BattleBall-USA.ini | BattleBall-EUR.ini |
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CTR ProductCode = CTR-N-JA5E CTR UniqueID = 0x016F6 CTR OtherUniqueIDForDSDownload = 0x016E3 CTR GameServerID = 0x0016E400 CTR GameServerAccessKey = f79fb3c5 |
CTR ProductCode = CTR-N-JA5P CTR UniqueID = 0x01753 CTR OtherUniqueIDForDSDownload = 0x01752 CTR GameServerID = 0x0016E400 CTR GameServerAccessKey = f79fb3c5 |
The Metroid series
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NES | Metroid |
Game Boy | Metroid II: Return of Samus |
SNES | Super Metroid |
Game Boy Advance | Metroid Fusion (Prototype) • Metroid Zero Mission (iQue Prototype) |
Wii | Metroid: Other M |
Nintendo 3DS | Metroid: Samus Returns |
Nintendo Switch | Metroid Dread |
Metroid Prime | |
GameCube | Metroid Prime (Prototype) • 2: Echoes (Prototype) |
Nintendo DS | Pinball • Hunters (First Hunt Prototype) |
Wii | 3: Corruption (Prototype) Metroid Prime (Wii de Asobu) • 2: Dark Echoes (Wii de Asobu) |
Nintendo 3DS | Federation Force (Blast Ball) |
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