Metal Gear (DOS)
Metal Gear |
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Developer: Banana Development This game has hidden development-related text. |
This DOS port of Metal Gear wasn't based on the MSX2 version, but rather the NES version. This port also features characters skeletonizing upon death, be it Snake or any of the enemies he faces. It also appears to be extremely glitchy, to the point it's almost impossible to even beat the game without using cheats.
Debug Cheats
The game checks for a file called delete.me. This file was removed from the shipped game. However, by creating a new file named that with CE written in it, the player can unlock a few things:
- The ability to skip the copy protection
- Ctrl + Esc to get all the items
- Ctrl + F1 for invincibility
It should also be noted that "CE" is the initials for the port's developer, Charles Ernst.
Display Prompt
Originally, it seems the game would have allowed the player to choose display modes within the game's overlay code. However, this is handled by a separate program in the final game. The text remains at 633AB in the decompressed overlay.
ega or cga version? (1 or 2) please wait... loading data. converting ega to cga...
The Metal Gear series
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MSX2 | Metal Gear • Metal Gear 2: Solid Snake |
NES | Metal Gear • Snake's Revenge |
DOS | Metal Gear |
Metal Gear Solid | |
PlayStation | Metal Gear Solid (Prototype) |
Game Boy (Color) | Metal Gear Solid |
PlayStation 2 | Metal Gear Solid 2: Sons of Liberty (Prototype) • Metal Gear Solid 3: Snake Eater (Prototype) |
Windows | Metal Gear Solid 2: Substance • Metal Gear Solid V: Ground Zeroes • Metal Gear Solid V: The Phantom Pain |
PlayStation Portable | Metal Gear Solid: Portable Ops • Metal Gear Solid: Portable Ops Plus • Metal Gear Solid: Peace Walker |
Nintendo 3DS | Metal Gear Solid: Snake Eater 3D |
Other | |
PlayStation Portable | Metal Gear Acid 2 |
Windows, PlayStation 3, Xbox 360 | Metal Gear Rising: Revengeance (Prototype) |
GameCube | Metal Gear Special Disc |
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