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Mario Party 8/Debug Menu

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This is a sub-page of Mario Party 8.

Debug Menu

MarioParty8DebugMode.png
Debug Menu Listing
A complete listing of what is accessible from the menu.

Replace m802.bin (data Folder) and m802dll.rel (dll folder) with selmenu.bin and selmenudll.rel, or use one of the below Gecko Codes. Start the Swing Kings mini-game. Once the game starts, you should boot into a debug menu.

Version Gecko code
American 041D1890 801D1748
Japanese 041D1990 801D1848
European 041D4110 801D3FC8
Korean 041D94E8 801D93A0

Mario Party and DDR Debug Menu Font.png
While this was the last time this font would be seen in a Mario series game, it wasn't the last time it would appear overall.

The last time anyone used this menu.
Four games later, they're still using the same debug menu. The expected completion date is added and the mini-game titles are changed once more. However, this is the final Mario Party where this same debug menu is present.

Press Up/Down to select a mini-game, and Left/Right to switch between pages.
The A / Start Button chooses a mini-game, and the B Button goes to the previous menu.
(There is no Page 1 of the debug menu - it skips to 2).

It's back.
After an absence in Mario Party 7, this pregame character select screen is back! And it is still the same as it was in Mario Party 4!

The last option on Page 9 is "MII - GAME SELECT", which leads to a debug sub-menu.

Menus within menus within mini-games within Mario Party 8
This menu tests mini-games that the Miis can participate in. The only real difference is that the Mii characters are in the character select screen.
Press the B Button to return to the main debug menu.

Pages 13 and 14 have special options.

Page 13

  • DEMO BOOT (Demo title screen)
  • DEMO (Demo menu)

Page 14

  • MESS CHEK (Message debug)
  • SPEAKER CHECK (Taunt debug)
  • SOUND CHECK
  • MOTION CHECK (Animation debug)
  • CANDY CHECK (Candy animation debug)
  • RVLPAD CHECK (Wii remote debug)
  • ACTMAN CHECK (Action Debug / Test Map)

Demo Menu

Choosing the "DEMO" option leads to a setup menu used in a demo of the game (possibly E3?)

Mario is a thug
The demo is mostly in Japanese, including the Japanese logo. All of the initial playable characters pose on a simple white background.

A wide-ish selection
All of the mini-game titles are still in Japanese. Six mini-games are available to play:

  • Shake It Up
  • Water Ski Spree
  • Crank to Rank
  • Snipe for the Picking
  • Blazing Lassos
  • Ion the Prize
(Source: Original TCRF research)

Action Debug + Test Map

It's this again
This is the physics / terrain test from Mario Party 7.

NOTE: The game assumes that the Wii remote is held sideways.

  • +Control Pad: Move.
  • A Button: Jump.
  • A Button (in air): Ground pound.
  • B Button: Punch.
  • B Button (in air): Kick.
  • + Button: Exit map (Bugged - ends gameplay but does not exit the map).
  • C and Z Nunchuk buttons: Zoom in and zoom out

Animation Debug

Kiss from a rose on the WAA
A test of all of the player characters' animations. The controls at the top of the cube are not only incorrect, but they still reflect the GameCube control scheme, never represented correctly from Mario Parties 4 through 7!

  • +Control Pad: Rotate camera.
  • A Button: Load next animation.
  • B Button: Load previous animation.
  • B Button + Left: Zoom camera in.
  • B Button + Right: Zoom camera out.
  • B Button + Up / Down: Move camera up / down.
  • 1 Button: Change quality of character model (0-3, 3 being worst).
  • 2 Button: Load next character.
  • + Button: Exit menu.

Candy Debug

Wind in the WAAllows
A test of all of the player characters' candy animations. The controls at the top of the cube are actually incorrect and once again, have the GameCube's control scheme.

  • +Control Pad: Rotate camera.
  • A Button: Load next character.
  • B Button: Load previous character.
  • B Button + Left: Zoom camera in.
  • B Button + Right: Zoom camera out.
  • B Button + Up / Down: Move camera up / down.
  • 1 Button: Change CANDY_MOTION variable (doesn't seem to do anything).
  • 2 Button: Change candy animation.
  • + Button: Exit menu.

Message Test

Fact: 5 Marios is just too many
This is a test of every message in the game. Textual excitement!

  • A / 1 Button: Next message.
  • B / 2 Button: Previous message.
  • +Control Pad: Change INSERT_MES (doesn't seem to do anything)
  • - Button: Previous message bank.
  • + Button: Next message bank.
  • - Button & + Button: Exit menu.

Sound Test

Ooh, someone got fancy.
A pretty complex sound debug mode. This same sound test previously appeared in Kororinpa: Marble Mania.

Controls (all menus)

  • 1 Button: Stop sound.
  • 2 Button: Play selected sound.
  • + Button: Exit sound test.

Main Menu

This is where the magic happens.

Controls

  • Up / Down: Choose between sub-menus.
  • A Button: Select sub-menu.

Snd Select

Play sounds / music tracks here (provided that their sound group is loaded).

Controls

  • Up / Down: Scroll through sounds.
  • A Button: Select a sound.
  • B Button: Go to main menu.

Param Set

Change various sound options.

Parameters

  • Volume: Adjust volume.
  • Pan: Change sound panning (Positive = Right speaker, Negative = Left speaker).
  • Surround Pan: Change surround sound panning.
  • Pitch: Adjust pitch of sounds / music tracks.
  • Low Pass: Alters the Low-pass filter settings.
  • FX_Param: ???
  • FX_Send: ???
  • Reset: Sets all parameters to their default values.

Param Val Set

Change the 16 global sound variables. Purpose of these variables is currently unknown.

Controls

  • Up / Down: Select value.
  • Left / Right: Change value.
  • B Button: Go to main menu.

3D Param

Adjustments for the game's 3D sound engine.

Parameters

  • Interior: Adjusts center of sound.
  • Max Volume: Adjust maximum possible value of sound.
  • Unit Distance: Set distance of sound (distance of player is assumed 604.07)
  • Reset: Sets all parameters to their default values.

Group Load

This is where the different sound groups are loaded.

Controls

  • Up / Down: Select sound group.
  • Left: Go to previous page.
  • Right: Go to next page.
  • A Button: Load sound group.
  • - Button: Unload all sound groups.
  • B Button: Go to main menu.

Environment

The final sub-menu, adjusts master sound variables.

Parameters

  • Output Mode: Choose output type (Types are Monaural, Stereo, Surround, and DPL2)
  • FX_Param: ???
  • FX_Send: ???
  • Reset: Sets all parameters to their default values.

Taunt Debug

You're lousy
A taunt test. Tauntest?

NOTE: Applies to all four controllers.

  • 1 Button: Taunt #1.
  • 2 Button: Taunt #2.
  • A Button: Taunt #3.
  • + Button: Exit menu.

Wii Remote Debug

Variables!
A simple diagnostic test of up to 4 Wii remotes. The + Button exits the menu. This same menu previously appeared in Kororinpa: Marble Mania.