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Marble Madness (Tengen, Genesis)
Marble Madness |
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Developers: Tengen This game has hidden developer credits. This game has a prerelease article |
Marble Madness is a port of the classic marble rolling arcade game. This version, published by Tengen, was released exclusively in Japan. Electronic Arts had already published their own version in the US and Europe the previous year. The Tengen port is considered far more accurate (and less lenient) than the EA release, though it is quite a rarity.
Sub-Page
Prerelease Info |
Hidden Text
This string is located at 0x2BB, right after the ROM header and standard Tengen copyright text:
PROGRAMMED BY JUN AMANAI.
This build date is located at 0x22327:
VER 5-14-93 13:09 by Jun Amanai
Zoom/Rotate Test
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Find the intended way to activate this screen, which includes calling function 0x3F64. It could be reached after a move.w 0xc,(ffd034).w, which would be read at 0x3C7C, but the bytes that make up that instruction aren't present in the ROM. |
This debug screen allows testing the squash/stretch effect seen with the logos on the title screen. Rotation doesn't seem to be implemented.
Text used in this screen is located at 0x3B85, which is read by a function at 0x253E. Before that function is called, the following steps must be taken:
- Graphics for the logo are already loaded in memory;
- 0xFFD026 = 0xC, set in function 0x3F64;
- 0xFFD026 is read by the main game loop at 0x4A22;
- 0xFFD026 = 0x4, allows interaction with a screen;
- 0xFFD026 is read by the main game loop at 0x4A22.
However, it isn't yet clear how function 0x3F64 ends up being called. An alternative is to patch in a move.w 0xc,(ffd026).w after the logo graphics are loaded, at address 0x1E82, and a move.w 0x4,(ffd026).w at address 0x50A, which is only reached after the first read of 0xFFD026.
These steps are accomplished with the following patches:
000508:31FC 00050A:0004 00050C:D026 00050E:4E71 001E82:31FC 001E84:000C 001E86:D026
Alternatively, apply this Game Genie code:
9TCT-BCJJ ATCT-AAAL E2CT-BBTN RECT-A6TR 9TSA-BCNC BTSA-AAEE E2SA-BBYG
Controls:
Control Pad 1 Up / Down | Decrease / Increase ZOOM Y, stretching logo vertically |
Control Pad 1 Left / Right | Decrease / Increase ZOOM X, stretching logo horizontally |
Control Pad 1 A | Decrease DEGREE, unknown effect |
Control Pad 1 B | Reset DEGREE, unknown effect |
Control Pad 1 C | Increase DEGREE, unknown effect |
Control Pad 2 Up / Down / Left / Right | Moves logo in that direction, updating HPOS / VPOS; If moved offscreen, then it decreases H SIZE / V SIZE |
Control Pad 2 A / B / C | Hold to move logo at different speeds |
When Start on Control Pad 1 is pressed, it switches to a memory display that is updated in real-time:
Controls:
Control Pad 1 Up / Down | Scroll 1 line up / down |
Control Pad 1 A / C | Scroll 16 lines up / down |
Control Pad 1 B | Updates several addresses when pressed |
When Start on Control Pad 1 is pressed, it switches to the game options screen.
The Marble Madness series
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Arcade | Marble Madness II |
Commodore 64 | Marble Madness |
NES | Marble Madness |
Sharp X68000 | Marble Madness |
Sega Master System | Marble Madness |
Game Gear | Marble Madness |
Genesis | Marble Madness (Tengen) |
Game Boy Color | Marble Madness |
Game Boy Advance | Marble Madness & Klax |
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- To investigate
- Marble Madness series
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