Manhunt 2
Manhunt 2 |
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Developers: Rockstar Vienna,
Rockstar London,
Rockstar Leeds (PSP),
Rockstar Toronto (Wii, Windows) This game has unused areas. This game has a prototype article |
Oh dear, I do believe I have the vapors. This page contains content that is not safe for work or other locations with the potential for personal embarrassment. Such as: Dildos and killing with the dildos in mention. |
This page sucks. If you could make it suck less, that would be awesome. Specifically: Rewrite and reorganize this horrible, embarrassing thing. WHY ARE THERE FIVE BILLION YOUTUBE VIDEOS OF SOUND CLIPS?! |
To do:
|
Manhunt 2 is the sequel to Manhunt which features more of the same grotesque action, and is yet another game that pissed off Jack Thompson. Rockstar Vienna originally developed the game before duties were moved over to Rockstar London after the former studio unexpectedly shut down. It's also known for being one of the last Rockstar Games titles to use the RenderWare engine along with the Wii version of Bully: Scholarship Edition, which was released in between all the Manhunt 2 releases.
Contents
Sub-Pages
Prototype Info |
Unused Level-Related Text and Audio Things you'll never see and hear. |
Platform Differences There are a lot of big and small differences between various platforms that the game was released on, go figure. |
Debug Displays
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Some things that need confirmation
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Execution Information
Shows up during an execution, with a list of information about the currently performed execution.
EUR | USA | |
---|---|---|
PC | 00789818 01 | |
PS2 | 005B2850 00000001 | 005B26D0 00000001 |
PSP | 00445EA0 00000001 | 00445DA0 00000001 |
Wii | 0057E1E0 00000001 | 0057DB60 00000001 |
Memory Usage
Displays the current memory usage. It's broken on PS2 and PSP, always displaying 0, works as intended on Wii, displaying both MEM1 and MEM2 memory banks, and for some reason both memory banks are listed in the Windows release, but the values in both are identical.
EUR | USA | |
---|---|---|
PC | 0075B300 01 | |
PS2 | 0066CD3C 00000001 | 0066CBBC 00000001 |
PSP | 003981E4 00000001 | 003980E4 00000001 |
Wii | 0050F80B 00000001 | 0050F18B 00000001 |
Active Shadow Cameras
Displays the amount of active shadow cameras.
EUR | USA | |
---|---|---|
PC | 0075B334 01 | |
PS2 | 0066CD70 00000001 | 0066CBF0 00000001 |
PSP | 00398218 00000001 | 00398118 00000001 |
Wii | 0050F83F 00000001 | 0050F1BF 00000001 |
Timer Values?
Attempts to display three timer values in the upper left corner.
EUR | USA | |
---|---|---|
PC | 0075B52C 01 0075B2FC 00 | |
PS2 | 0066CF68 00000001 0066CD38 00000000 |
0066CDE8 00000001 0066CBB8 00000000 |
PSP | 00398410 00000001 003981E0 00000000 |
00398310 00000001 003980E0 00000000 |
Wii | 0050FA37 00000001 0050F807 00000000 |
0050F3B7 00000001 0050F187 00000000 |
Overscan Boundaries
Draws the overscan boundaries. Works as intended on PS2 and PSP, but on PC and Wii the bottom left corner is incorrectly treated as the center.
EUR | USA | |
---|---|---|
PC | 0075B108 01 | |
PS2 | 0066CB48 00000001 | 0066C9C8 00000001 |
PSP | 00397FF0 00000001 | 00397EF0 00000001 |
Wii | 0050F617 00000001 | 0050EF97 00000001 |
Textbox Boundaries?
Draws a couple green rectangles on the top of the screen. This seems to only draw correctly on PS2 and Wii, though enabling this also makes the controls not work anymore. If attempted to enable on PC or PSP, the game crashes.
EUR | USA | |
---|---|---|
PS2 | 0066CB64 00000001 | 0066C9E4 00000001 |
Wii | 0050F633 00000001 | 0050EFB3 00000001 |
Unused Weapon Animations
Animations For Used Weapons
For the Firearms
Firearms like melee weapons, would have three levels of executions. However these were cut for some reason, but can be put back in.
Flaregun
The Flaregun was going to have three executions, but were cut along with the ones above.
Tranquilizer Gun
The Tranquilizer Gun was also gonna have animations for executions, but got scrapped.
For Unused Weapons
Dildos, Newspaper, And Bottle
Link to video (age-restricted)
You read that right. You could at one time kill people with dildos and newspapers. However, their models for the Dildo and the Milk bottle is not left in the final game so the video uses the pliers and the nightstick. The May 9, 2007 prototype still has the two models left.
Vending Machine and Dumpster
Two environmental executions known as Vending Machine and Dumpster were scrapped. Though they can be brought back although, the animations are unfinished and buggy.
Unused Weapons
With Graphics
- Blow Torch: Setting people on fire with a torch? Fun! Sadly, only sound files and a HUD icon remains.
- BlackJack: A leftover from Manhunt. It only has a HUD icon.
- Camera: It is unknown what this has been used for and it only has a HUD icon.
- Dildo: While no model remains, its animations, sounds and HUD icon still remain.
- Acid Bottle: Yet another bottle was originally used. Only the HUD icon and audio remain.
- Hammer: The hammer from the first game was going to appear according to sound files for its executions from the first game along with an unused HUD icon.
- Hook: Not the Meat Hook but a hook that would have been a regular weapon. Only has a HUD icon.
- Money: Money doesn't appear at all in the game. It has a HUD icon. It most likely would have been used as a lure or a shop or store was planned to be in the game.
- Newspaper: Like the Dildo, the Newspaper still has its animations and a HUD icon.
- Uzi w/ Flashlight: Would have been just a regular Uzi with a flashlight.
Sounds
Sounds for the following cut weapons:
Acid Bottle
Blow Torch
Dildo
Hammer
Code Only
These weapons only have code remaining which can be found in the Manhunt2.exe file.
- Porn_(CT)
- Noose_(CT)
- Matchbook_(CT)
- Cash_Bundle(CT)
- Camera_(CT)
- Syard_Comb_(CT)
- S_Silencer_(CT)
- Meths_(CT)
- Chlorine_(CT)
- Rag_(CT)
- Wooden_Spike_(CT)
- Firecrackers_(CT)
- F_Grenade_(CT)
- Tear_Gas_(CT)
- Exp_Molotov_(CT)
- Molotov_(CT)
- Grenade_(CT)
- Chainsaw_Player_(CT)
- Sniper_Rifle_Silenced_(CT)
- Glock_Torch_(CT)
- Nail_Gun_(CT)
- W_B_Bat_Nails_(CT)
- Hockey_Stick_(CT)
- Chainsaw_(CT)
- M_B_Bat_(CT)
- Machete_(CT)
- IcePick_(CT)
- Axe_(CT)
- Cane_(CT)
- Wooden_Bar_(CT)
- Cleaver_(CT)
- Pipe_(CT)
- Jury_Blades_(CT)
- Broken_Bottle_(CT)
- Hunt_Knife_(CT)
- N_Vision_(CT)
- Lighter_(CT)
- Water_Bottle_(CT)
- Tripwire_(CT)
Unused Graphics
Loading screens of the cut levels A05 (History Museum), A08 (Sorority House) and A20 (the original ending level).
Internal Level Order
The order of levels are different from the order in the final game, with a handful of them getting cut. Only code of the removed levels remain.
Internal Order | Level Name | Final Order | Level Name |
---|---|---|---|
A01_Escape_Asylum | Awakening | A01_Escape_Asylum | Awakening |
A02_The_Old_House | Ghosts | A02_The_Old_House | Ghosts |
A03_Neighbourhood | Domestic Disturbance | A04_SM_Nightclub | Sexual Deviants |
A04_SM_Nightclub | Sexual Deviants | A07_Tolerance_Zone | Red Light |
A05_History_Museum | Cut Level | A14_SugarFactory | Best Friends |
A06_CIA_Trap | Most Wanted | A07_2Tolerance_Zone | Safe House |
A07_Tolerance_Zone | Red Light | A10_Brothel | Bees' Honey Pot |
A07_2Tolerance_Zone | Safe House | A12_Plaza | Assassination |
A08_Sorority_House | Cut Level | A06_CIA_Trap | Most Wanted |
A09_Burn | Ritual Cleansing | A09_Burn | Ritual Cleansing |
A10_Brothel | Bees' Honey Pot | A11_Medicine_Lab | Origins |
A11_Medicine_Lab | Origins | A16_TV_Studio | Broadcast Interrupted |
A12_Plaza | Assassination | A17_Creepy_Farm | Altered State |
A13_UNUSED | Cut Level | A03_Neighbourhood | Domestic Disturbance |
A14_SugarFactory | Best Friends | A15_Cemetery | Personality Clash |
A15_Cemetery | Personality Clash | A18_Manor | Release Therapy |
A16_TV_Studio | Broadcast Interrupted | ||
A17_Creepy_Farm | Altered State | ||
A18_Manor | Release Therapy | ||
A19_UNUSED | Cut Level | ||
A20_End | Cut Ending Level |
- A05_History_Museum
- A08_Sorority_House
- A13_UNUSED
- A19_UNUSED
- A20_End
- A20_E1
- A20_E2
- A21_New_House
- A22_Bonus1
- A23_Bonus2
- A24_Bonus3
- A25_Bonus4
- A26_Bonus5
- B00_TestJumpnClimb
- B01_EnvExecutions
- B02_TestRendColl
- B03_TestPhysProp
- B04_TestHuntrnVis
- B05_TestPatrol
- B06_TestLures
- B07_TestEffects
- B08_TestSurfaces
- B09_TestWeapons
The original endings had the player deciding if they wanted to kill Dr. Whyte in her lab, or similar to the final ending, killing Leo in a modified version of the asylum, which can be partly seen in the final version, in Release Therapy's end cutscene.
Placeholder Execution Audio
These sound files are repeated multiple times in the soundbank with execution audio.
Enemies
This page or section has one or more broken YouTube links. Please find an archived version of the video(s) or a suitable replacement. |
Female Asylum Inmates
In Awakening, there were going to be female inmates.
Pervs
The Pervs have a lot of unused lines.
Cut Weapons/Executions
To do: Add the leftover audios. Some of them has "jump" level exec sounds!
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A lot of sounds were cut along with scrapped executions with only sound remaining. Some sounds were leftover from the first game.
Level | Sound | ||||
---|---|---|---|---|---|
Acid_Bottle | BLOW_TOR | Metal_Hook | Hammer | Axe | |
Hasty | |||||
Violent | |||||
Gruesome | |||||
Jumping |
Sound | |||
---|---|---|---|
Aztec_Altar | Road_Works_Barrier/Barrier | ||
Bath | BrokenWindow | ||
Chair/Wooden_Chair | Door | ||
Dumpster | Fence_Pole | ||
Guillotine | Hangman_Pole | ||
Harvester | Prop | ||
Sink | Tombstone | ||
TV | Vending | ||
Window | WOODENBLANK | ||
Unused Music
The credits originally had its own separate theme instead of re-using the main theme music.
Credits Themes
Unused Credits Theme
Unused First Game Credits Theme
The first credits theme from the first game is still left in.
Unused Music from a folder named "JumpAtta"
It's very similar to Assassination's soundtrack, but has some differences. In the Wii version, it even has its own death and level end music.
Death Music
End Level Music
System Exclusive Weapons
Some weapons can only be found in specific versions of the game.
- Flashlight: Only found on the PS2 and PSP. It is used by Civilians, the Cops and The Bloodhounds gang.
- Mace: Exclusive to the Wii version. It is used by The Pervs in the mission Sexual Deviants.
- Razor: Exclusive to the PC and Wii versions. It is found in the levels Red Light, Ritual Cleansing and Origins.
- Bottle (Weapon): Exclusive to the PC and Wii versions. It is found in the levels Ghosts, Red Light and Ritual Cleansing. Originally supposed to be a milk bottle, but the model and HUD icon were changed to a whiskey bottle.
- Bottle (Lure): Exclusive to the PS2/PSP versions. An alternate variant of the bottle from the PC/Wii versions. This one is only used as a lure item instead of for executions. It appears in the levels Ghosts, Red Light and Most Wanted.
- Katana: Exclusive to the PS2/PSP/PC versions. It is found in the level Broadcast Interrupted.
The Manhunt series
| |
---|---|
PlayStation 2, Windows | Manhunt (Prototype) • Manhunt 2 (Prototype) |
PlayStation Portable, Wii | Manhunt 2 (Prototype) |
Xbox | Manhunt |
- Pages missing developer references
- Games developed by Rockstar Vienna
- Games developed by Rockstar London
- Games developed by Rockstar Leeds
- Games developed by Rockstar Toronto
- Pages missing publisher references
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- PlayStation Portable games
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- Pages missing date references
- Games released in 2007
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- Games with unused areas
- Games with unused enemies
- Games with unused graphics
- Games with unused music
- Games with unused sounds
- Games with debugging functions
- Games with revisional differences
- NSFW articles
- Pages requiring cleanup
- To do
- To investigate
- Broken YouTube Links
- Manhunt series
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Cleanup > Pages missing developer references
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