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Magical Pachinko Cotton: Pachinko Juuki Simulation

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Title Screen

Magical Pachinko Cotton: Pachinko Juuki Simulation

Developer: Daiichi
Publisher: Success
Platform: PlayStation 2
Released in JP: May 1, 2003


DebugIcon.png This game has debugging material.


After 12 years of games, Cotton makes her pachinko debut. One of the rarest pachinko machines known to exist, the game bombed so hard that Cotton would mostly disappear for nearly two decades. Ouch.

Hmmm...
To do:
Debug model viewer (?) at address 0x014F2808 and maybe more stuff.

Debug Mode

Magical Pachinko Cotton - Debugmode.png

Applying the below code will enable a debug mode which grants a few debug shortcuts such as disabling the HUD and granting money. It will also enable a debug camera mode.

Enable Debug Mode
214D37C0 0853C838
214D3764 00000000


(Source: Punk7890)

Debug Logging

Within the game is a stubbed printf function which would have logged various background information to a debug unit. This logs information such as files loaded and memory information. It would also report errors if any occurred. To re-enable this mode, apply the below code:

Re-enable Debug printf Messages
2150F838 08546620

If you are playing the game on a regular PlayStation 2, you will need to use a TOOL, RDB, or a debug version of OPL to view the logs. If you are playing on an emulator, you can see this information by enabling the option "Show Console".

(Source: Punk7890)