Jet Moto 2124
Jet Moto 2124 |
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Developer: Pacific Coast Power & Light This game has unused areas. |
This game was never completed and/or given a public release. As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually been released. |
Jet Moto 2124 was supposed to be the futuristic followup to the highly underrated Jet Moto games, to be released in Spring 2000. Unfortunately, problems during development, as well as the relatively lackluster sales of Jet Moto 3, resulted in its cancellation.
A ROM of an early test build was acquired by Jet Moto Central and released on January 14th, 2014.
Contents
Unused Tracks
Atlantis II
Known in-game as ATLAN_2. This track uses a similar aesthetic as Atlantis, but has a completely different layout. According to developers, this stage was scrapped due to being too difficult for the first stage in the game, and was thus replaced with Atlantis.
Atlantis II can replace Atlantis with the use of the following code:
300C55EC 0041 300C55ED 0054 300C55EE 004C 300C55EF 0041 300C55F0 004E 300C55F1 005F 300C55F2 0032
Neo Rio
Known in-game as NEORIO. This track crashes the game when loaded.
An unused trophy for Neo Rio exists in the game's files.
Pacific Ocean
Known in-game as PACIFIC. This track exists as a near-duplicate of Atlantis II with only some minor aesthetic changes. The files are located after Neo Rio, indicating that Atlantis II was to be brought back after being cut with a slight change in its theme before being scrapped again.
Pacific Coast can replace Atlantis with the use of the following code:
300C55EC 0050 300C55ED 0041 300C55EE 0043 300C55EF 0049 300C55F0 0046 300C55F1 0049 300C55F2 0043
The beginning of the track. Note the different sign compared to Atlantis II.
The turn right after the underwater tunnel.
The ship jump, now with less protective barriers.
Again, note the yellow arrow sign.
Test Track
Known in-game as CRYS_COM. This track is a flat plain made up of a grid of various textures.
Test Track can replace Atlantis with the following code:
300C55EC 0043 300C55ED 0052 300C55EE 0059 300C55EF 0053 300C55F0 005F 300C55F1 0043 300C55F2 004F 300C55F3 004D 300C55F4 0000 300C55F5 0000 300C55F6 0000 300C55F7 0000 300C55F8 0000 300C55F9 0000 3001430C 0043 3001430D 0052 3001430E 0059 3001430F 0053 30014310 005F 30014311 0043 30014312 004F 30014313 004D
X_PUZZLE
This track crashes the game when loaded.
CREST_RA
This track crashes the game when loaded.
X_TEST
This track crashes the game when loaded.
FRNTEND
This track crashes the game when loaded.
Unused Characters
Originally, the game was meant to have 8 hidden characters. The full list of characters as referenced in the game is as follows:
Maxx Brainiac Mortician Bomber Dancer Hellbound C4 Wildride Stilleto Grumpyj Smiley Baron Spookey Jed Moto Orbit Captain Moto
Pink Rider
These textures exist for a second pink rider.
Old Mortician
These textures exist for an old version of Mortician.
Alien
These textures exist for an unused alien rider.
Smiley
Smiley is fully playable in the game with the following code:
MAXX TO SMILEY 300C5588 0053 300C5589 004D 300C558A 0049 300C558B 004C 300C558C 0045 300C558D 0059
He is difficult to handle and prone to bouncing really high into the air.
Smiley after bouncing really high.
Tron Racer
Another unused playable racer exists within the game's files. This character appears invisible at first, but becomes jet black when first entering a dark area.
Unreachable Powerup
This hidden turbo powerup can be found only by falling under the track on the Phobos stage.
Build Date
Present near the beginning of the ROM.
Wed Mar 01 10:17:56 2000
Unused Images
Given the unfinished nature of the game, there are a lot of images that go unused here.
Screens
A development credit for Sony Interactive Studios America, recycled from 2Xtreme. It was most likely a placeholder for either the 989 Studios logo video or for Pacific Coast Power & Light's own logo.
A couple of screens involving legal info.
These screens were meant to be displayed at the end of a demo build of the game.
This screen was meant to be shown when loading stunt mode.
Renders
A simple test image, showing a screenshot from Jet Moto 2.
There are also a couple of other unused renders hidden in the game's files. Their intended purpose is unknown.
Jet Moto 2125
There are several leftover images from a much earlier build of the game, titled Jet Moto 2125.
These images were used for the title screen. Interestingly, the background is also stored as a separate file, despite the menus coming pre-assembled in the first three images.
These images were used for the options menu. Likewise, there are several elements that are saved separately, despite the pre-assembled menu screen.
A couple of early speedometer designs.
Unused Music
The tracks "Falling" and "Keep Hope Alive" go unused, as they were intended to play on Pacific Coast and Neo Rio, respectively.
Foobar's Album
Another file in the game's code gives more information about the game's music.
Back on a Mission - Cirrus Blowing Up - Ellis Dee Doorway - Easedrop Escape - Gyrate Flip the Track - Trip Theory Fear of Flying - Uberzone Stargazer - Deepsky Godspeed - BT Pistol Whipped - Josh Ryan Believe - Uberzone
Source Code
Contained on the disc is MUSIC.H, which contains the following code. Note the inclusion of the unused songs.
/*************************************************** File created by Audio Grinder for xa file -> MUSIC.XA ***************************************************/ #ifndef MUSIC_XA #define MUSIC_XA 0X4D555349 #define XA_BELIEVE 11 /* (112.373337s) */ #define XA_BLOWING_UP 6 /* (125.173340s) */ #define XA_B_O_A_MISSION 8 /* (120.053337s) */ #define XA_DOORWAY1 7 /* (121.386673s) */ #define XA_ESCAPE 10 /* (114.613335s) */ #define XA_FALLING 5 /* (125.973335s) */ #define XA_FEAR_OF_FLYING 1 /* (130.026672s) */ #define XA_FLIP_THE_TRACK_2 0 /* (139.520004s) */ #define XA_GODSPEED 3 /* (129.386673s) */ #define XA_KEEP_HOPE_ALIVE_3 9 /* (116.053337s) */ #define XA_PISTOL_WHIP_2 2 /* (129.973343s) */ #define XA_STARGAZER 4 /* (126.026672s) */ #endif
The Jet Moto series
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PlayStation | Jet Moto • Jet Moto 2 (Demo) • Jet Moto 3 (Prototype) • Jet Moto 2124 |
Windows | Jet Moto |
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- Jet Moto series
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