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Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden developer credits
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Rage Software
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Imagineer
Games > Games by publisher > Games published by Interplay
Games > Games by release date > Games released in 1998
Games > Games by release date > Games released in July
Games > Games by release date > Games released in July > Games released on July 9
Games > Games by release date > Games released in March
Games > Games by release date > Games released in March > Games released on March 23
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Developer: Rage Software This game has hidden developer credits. |
Contents
Development-Related Text
Hey, guess what? A location address to the developers' computer. Found in every pspbrwse.jbf.
c:\Program Files\DevStudio\MyProjects\income\Debug\ppm
readme.txt has a copyright line:
Copyright (c) 1997 Rage Games Ltd.
Unused Graphics
On the setup disk are three executable files called dxsetup.exe, incload.exe, and setup.exe. Using Resource Hacker, you will find a weird paint drawing of some sort.
Unused Text
ianextra.odl
A file in a misc folder has testing stuff for rope, a HUD arrow, and debris.
;================================================================== ; For testing ;================================================================== type "rope" objfile "effects\pcexport\pointer.ian" scale 4 texture "chain.ppm" transparent type "hudarrow" objfile "arrow.ian" scale 0.24 ; objfile "effects\pcexport\pointer.ian" scale 2 texture "hud\hudpag1.ppm" drawtype semi transparent self illuminating ; drawtype semi transparent self illuminating flipz flipx ; drawtype semi transparent self illuminating reflective flipz flipx #*********************************** # debris #*********************************** type "debris1" objfile "pweapons\pcexport\debris1.IAN" scale 9 texture "pweapons\misc.ppm" type "debris2" objfile "pweapons\pcexport\debris2.IAN" scale 12 texture "pweapons\misc.ppm" type "debris3" objfile "pweapons\pcexport\debris3.IAN" scale 9 texture "pweapons\misc.ppm" type "debris4" objfile "pweapons\pcexport\debris4.IAN" scale 12 texture "pweapons\misc.ppm" type "debris5" objfile "pweapons\pcexport\debris5.IAN" scale 22 texture "pweapons\misc.ppm" type "debris6" objfile "pweapons\pcexport\debris6.IAN" scale 20 texture "pweapons\misc.ppm" type "debris7" objfile "pweapons\pcexport\debris7.IAN" scale 32 texture "pweapons\misc.ppm" type "debris8" objfile "pweapons\pcexport\debris8.IAN" scale 40 texture "pweapons\misc.ppm" ;type "debris1010" ; sphere rad=80 width=10 height=10 ; texture "chrome2.ppm" ; drawtype reflective
weapons.odl
Another file for testing purposes.
#===================================================== # Weapons ODL #===================================================== #===================================================== # TEST WEAPONS #===================================================== type "PLASMA BOLT 1" sprite u=0 v=191 w=64 h=64 texture "smoke.ppm" group "weapon" hitpoints 30 sfx "plasma5" channels 2 min 1000 max 15000 dynamics "weapon" max vel 180 range 90 size 256 type "TRACER SHOT 1" objfile "pweapons\pcexport\msm.ian" scale 3 texture "pweapons\misc.ppm" ; sprite u=0 v=191 w=64 h=64 ; texture "smoke.ppm" group "weapon" hitpoints 110 sfx "rocketlp" min 1000 max 15000 loop dynamics "weapon" max vel 64 ;128 range 70 ;140 size 64 drawtype flipx flipz type "GREEN LASER" objfile "pweapons\pcexport\laser.IAN" scale 0.7 texture "laser1.ppm" group "weapon" hitpoints 32 drawtype self illuminating double sided semi transparent sfx "gun1" min 2000 max 10000 dynamics "weapon" max vel 360 range 50 size 16 type "BLUE LASER" objfile "pweapons\pcexport\laser.IAN" scale 0.4 texture "laser4.ppm" group "weapon" hitpoints 16 drawtype self illuminating double sided semi transparent sfx "laser2" min 500 max 10000 dynamics "weapon" max vel 400 range 35 size 64 type "RED LASER" objfile "pweapons\pcexport\laser.IAN" scale 0.4 texture "laser5.ppm" group "weapon" hitpoints 24 drawtype self illuminating double sided semi transparent sfx "laser2" min 500 max 10000 dynamics "weapon" max vel 240 range 85 size 16 type "PURPLE LASER" objfile "pweapons\pcexport\laser.IAN" scale 0.6 texture "laser6.ppm" group "weapon" hitpoints 12 drawtype self illuminating double sided semi transparent sfx "laser2b" min 400 max 10000 dynamics "weapon" max vel 360 range 50 size 64 type "PLASMA BOLT 2" sprite u=65 v=191 w=64 h=64 texture "smoke.ppm" group "weapon" hitpoints 25 sfx "plasma5" channels 2 min 1000 max 10000 dynamics "weapon" max vel 220 range 75 size 192 type "PLASMA BOLT 3" sprite u=129 v=191 w=64 h=64 texture "smoke.ppm" group "weapon" hitpoints 15 sfx "plasma5" channels 2 min 1000 max 10000 dynamics "weapon" max vel 260 range 60 size 128 type "ENERGY 1" ; sprite u=0 v=191 w=64 h=64 fuzzline w=32 len=32 texture "laser1.ppm" group "weapon" hitpoints 150 sfx "lightn2" min 4000 max 10000 dynamics "weapon" max vel 0 range 130 size 64 type "ROCKET 1" objfile "pweapons\pcexport\hsm.ian" scale 1.5 texture "pweapons\misc.ppm" group "weapon" hitpoints 150 sfx "rocketlp" min 1000 max 15000 loop dynamics "weapon" max vel 115 range 160 size 64 type "ROCKET 2" objfile "pweapons\pcexport\hsm.ian" scale 5 texture "pweapons\misc.ppm" ; objfile "laser.IAN" scale 1 ; texture "laser2.ppm" group "weapon" hitpoints 500 sfx "rocketlp" min 1000 max 15000 loop dynamics "weapon" max vel 100 range 150 size 128 type "GUIDED MISSILE" objfile "pweapons\pcexport\msm.ian" scale 2 texture "pweapons\misc.ppm" group "weapon" hitpoints 120 sfx "rocketlp" min 1000 max 15000 loop dynamics "weapon" max vel 135 range 170 size 128 drawtype flipx flipz type "BOMB 1" objfile "pweapons\pcexport\bomb.ian" scale 16 texture "pweapons\misc.ppm" transparent group "weapon" hitpoints 500 sfx "rocketlp" min 1000 max 15000 loop dynamics "weapon" max vel 100 range 150 size 128 type "GREEN ENERGY LASER" objfile "pweapons\pcexport\laser.IAN" scale 1.4 texture "laser1.ppm" group "weapon" hitpoints 30 drawtype self illuminating double sided semi transparent sfx "greengy1" channels 2 min 900 max 16000 dynamics "weapon" max vel 700 range 15 size 128 type "PLASMA BOLT 4" sprite u=65 v=191 w=64 h=64 size=48 colour 1=150 210 40 texture "smoke.ppm" group "weapon" hitpoints 20 sfx "plasma5" channels 2 min 1000 max 10000 dynamics "weapon" max vel 55 range 400 size 16 type "SPARK1" sprite u=65 v=191 w=64 h=64 texture "smoke.ppm" group "weapon" hitpoints 1 ; sfx "laser1" dynamics "weapon" max vel 220 range 10 size 1 type "DESIGNATOR" objfile "backgrnd\pcexport\level1\beacon.ian" scale 15 texture "pweapons\misc.ppm" group "weapon" hitpoints 0 sfx "rocketlp" min 1000 max 15000 loop dynamics "weapon" max vel 80 range 150 size 16 type "SATLASER" objfile "pweapons\pcexport\laser.IAN" scale 16 texture "laser4.ppm" group "weapon" hitpoints 16000 drawtype self illuminating double sided semi transparent sfx "satlaser" min 10000 max 20000 dynamics "weapon" max vel 300 range 100 size 32 type "SATLASER2" objfile "pweapons\pcexport\laser.IAN" scale 16 texture "laser4.ppm" group "weapon" hitpoints 16000 drawtype self illuminating double sided semi transparent dynamics "weapon" max vel 300 range 100 size 32 type "FOAM" sprite u=65 v=191 w=64 h=64 size=6 colour 1=10 10 20 texture "smoke.ppm" group "weapon" hitpoints 0 sfx "foam" channels 2 min 500 max 10000 dynamics "weapon" max vel 48 range 20 size 16 type "ENERGY 2" ; sprite u=0 v=191 w=64 h=64 fuzzline w=32 len=32 texture "laser1.ppm" group "weapon" hitpoints 50 sfx "lightn2" min 4000 max 10000 dynamics "weapon" max vel 0 range 130 size 64
Categories:
- Pages missing developer references
- Games developed by Rage Software
- Pages missing publisher references
- Games published by Interplay
- Games published by Imagineer
- Windows games
- Pages missing date references
- Games released in 1998
- Games released in March
- Games released on March 23
- Games released in July
- Games released on July 9
- Games with hidden developer credits
- Games with hidden development-related text
- Games with unused graphics
- Games with unused text
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden developer credits
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Rage Software
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Imagineer
Games > Games by publisher > Games published by Interplay
Games > Games by release date > Games released in 1998
Games > Games by release date > Games released in July
Games > Games by release date > Games released in July > Games released on July 9
Games > Games by release date > Games released in March
Games > Games by release date > Games released in March > Games released on March 23