If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Half-Life 2 (Windows)/Unused Models

From The Cutting Room Floor
Jump to navigation Jump to search

This is a sub-page of Half-Life 2 (Windows).

Gordon Silhouette

A weird, chrome-textured "silhouette" model of Half-Life Gordon can be found. It was clearly not meant to ever be seen in gameplay as it is more or less a statue, possibly used for referencing where the player would be standing. It can be seen via the thirdperson console command, and even has animations when used on NPCs.

props_c17

Hmmm...
To do:
Explain the difference between the used model, and this one.

chair02a.mdl

ARR! Camera

A lightly rebranded Arriflex 435ES movie camera with a highly detailed model. Also exists in Team Fortress 2.

shaderslab

In the shadertest folder, there are five identical models called shaderslab1-shaderslab5, each with different textures. It is, as the name implies, a slab used to test shaders on. These models are used in test_hardware from Counter-Strike: Source.

perftest

The perftest folder contains a few resources, mostly from the original Half-Life, that were used for testing.

gman.mdl

HL G-Man. His original animations exist. This model and his animations can be found in Source Filmmaker, in the same directory.

grass_tuft_001.mdl - grass_tuft_004d.mdl

grass_tuft_001.mdl - grass_tuft_004d.mdl are missing their textures. They're supposed to be grass tufts, hence the name.

The Loader. Original animations also exist.

rocksground

A bunch of different rock pile variations, with all models having missing textures.

Nvidia SHIELD test models

These models are high-poly test models. These were also used in the map devtest_highpoly.bsp in the Android port of Half-Life 2 released for the Nvidia SHIELD.

DirectX 7 Weapon Models

Every weapon in the game has a copy of its viewmodel with the "_dx7" prefix. As this prefix implies, they were meant to be used when the game was set to DirectX 7 mode. Oddly enough, the crowbar and shotgun are missing their textures.