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Freak Boy
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Games
Games
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Virgin Interactive > Games developed by Virgin Games
Games > Games by platform > Nintendo 64 games
Games > Games by release date > Unreleased games
Games > Games by release date > Unreleased games > Unreleased Nintendo 64 games
Freak Boy |
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Developer: Virgin Games This game has unused text. |
This game was never completed and/or given a public release. As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually been released. |
This article has just been started and needs the article basics added. Help us out and add them. |
Freak Boy is a platformer that, if released, would likely not have sold well due to the N64 already having so many platformers.
Unused Text
Present at x916E0 is a bunch of debug text.
Dec 1995 Ultra Main MEMTEST Bytes of Memory %d Memory set up - %d Host set up - %d IO set up - %d DL set up - %d GD set up - %d %s: V%d.%d Copyright %s Virgin Studios Stacker Pointer %x Audio set up - %d E3d start up - %d display list created - %d video device created - %d z buffer created - %d animation system set up - %d pressed reset ?v€ Failed in drop object, [%g,%g] [%g,%g] ERROR, Memory allocation failed,cell_lib.c 119 Error, Mem_alloc failed, cell_lib.c #187 Error, Mem_alloc failed, cell_lib.c #268 Allocating 32 ptrsWarning, Zones not set, set to 1 Number of Gd objects read = %d Model obj is NULL model %x modelTex %x modelpolyset %x Model obj is NULL Got Texture %d and polyset %d Model obj is NULL Hieght mesh = [%f %f %f] %d %d %f %f %f x = [%f, %f], z = [%f,%f] obj_index = %d, type = %d, ptr = %x Error in droping collision box = [%d] game obj_index = %d, type = %d, cur_index=%d, handle_ptr = %x,p_obj=%d handle = %x, p_list = %x, p = %d **ERROR: gdcell exceeding max number of collision objects %d ERROR: object list pointer NULL Not supported yet: Hieght mesh = [%d %d %d] %d %d %d %d %d Triggers: Scene: %x trigger_obj %x collision data %x convex column min_y updated %f Error in droping collision box = [%d] **ERROR: gdcell exceeding max number of collision objects %d Number of collision objects read = %d Error: more than max. number of Volumes Error: more than max. number of Triggers Error: intersected objects over maximum value = %d Error: Trigger objects over maximum value = %dstacker stakanm stacker stacker stacker stacker stacker stacker stacker block block icebould icegrub icebird flamer grenader stacker grenhold welder elecbot1 spider mine guardian guardllg guarhead disptop drgentop rock pod rock mush mush spintop3 cuboid vine_tst vine_tst lizard grunt cobra monster D_LIST insert %x MEMTEST name %d C_LIST %x, an %x D_LIST %x, an %x zoning objects zoning object - %d, zone - %x --1 static obj num_intx_obj %d --1 static obj num_intx obj %d Sorting %f to %f Error cp != index (cp=%x,index= %d %d) [%d] = %x %f Error i = %d , lp->char_num = %d Error opening file 487 LESTER %x num_elments %d Attaching %d to %d Loading Model %x from %s LANIM Found File [%s] : %x LANIM Didn't find file [%s] LANIM Added file [%s]:%x Loading Anim File .anm Opening %s Loading an ANM1 file %x Reading %d keyheaders from %x Reading %d keys_pos from %x Reading %d keys_rot from %x Error Opening Database %s Got the scene_object %x Got the Root Game Object Node %x First Game Object %x M_matrx 4x4 print values %f Found A path Didn't find PATH on Gameobject Failed PATH gameObjectPath Error max number of objects has been exceeded no map in model no texture in model font - %x, fontlist[0] - %x, fontlist[1] - %x font no texture in model Stacker =%x lev = %d, Cam dis = %f, min_dis = %f, height = %f iter_num = %d Stacker pos = %6.0f %6.0f %6.0f lev = %d, Cam dis = %f, min_dis = %f, height = %f iter_num = %d look around initial %f follow cam mode %d -----fixed position cam clearing timer and pofi flag Snap back h %d, val= %g, hvel = (%f), track %g Bbox Vertical angle =%f, view angle = %f height check %d height check %d Error: in calc line_intx (dx2*dz1-dz2*dx1 == 0) UNIMPLEMENTED: LOADING expl texture UNIMPLEMENTED: LOADING zap texture UNIMPLEMENTED: LOADING campfire texture UNIMPLEMENTED: LOADING smoke texture UNIMPLEMENTED: LOADING zap texture UNIMPLEMENTED: LOADING bolt texture** flying tri NO texture *** debug texture HANGER testlev testlev skydome SYNTHETICA alli alli skydome EXPLORIA test test skydome SYNTH synth synth skydome FUCKOFF cor cor skydome HANGER testlev testlev skydome HANGER testlev testlev skydome HANGER testlev testlev skydome HANGER testlev testlev skydome LEVELS Start %d textures found lights got lights LEVELS Shutdown %d SHUT LevelShutDown %d lvdata.dat LEVEL Error reading level data file ?v€ Fÿþ reset Stacker - X = %f, Y = %f, Z = %f. Start shoot spk exploding non_static object spk exploding static object handle = %x, p = %d spk burst with %d intx type = %d use the spark size Character size %d num_particles = %d, psize=%d Model %x texture %x, palette %x surface particle destroying fenem in explode particles Error: particle pointer is NULL Error: particle pointer is NULL Error: update_sparkle pointer is NULL Didn't set dronegen coords DESTR message destructable cp= %x drill destructable cp= %x Didn't set wall coords DEST vun %d switch %d cam %d Didn't set mbridge coords Movebridge number %d In Spin thing message %x %x Didn't spinthing coords Turned switch on Didn't set switch coords Sw: %x inserting cp:%x at number %d Set plunger angles X:%u Y:%u Z:%u Didn't set plunger switch coords Set flips angles X:%u Y:%u Z:%u Didn't set flip switch coords The Y rotation is %x Set flips angles X:%u Y:%u Z:%u Didn't set flip switch coords Setting up a pressure switch Pressure switch number %d Set flips angles X:%u Y:%u Z:%u Didn't set tex anim switch coords PLANE Dead drill destructable cp= %x Didn't set obj base coords Set flips angles X:%u Y:%u Z:%u Didn't set tex anim switch coords Setting CONVEYOR Set flips angles X:%u Y:%u Z:%u Didn't set tex anim switch coords Set flips angles X:%u Y:%u Z:%u Didn't set tex anim switch coords SPIN_OUT got an SWITCHON message %d Rot Y %d %f %f Set SPINOUT flips angles X:%u Y:%u Z:%u Didn't set tex anim switch coords Set flips angles X:%u Y:%u Z:%u Didn't set tex anim switch coords Set flips angles X:%u Y:%u Z:%u Didn't set tex anim switch coords Set flips angles X:%u Y:%u Z:%u Didn't set ejecto switch coords Set flips angles X:%u Y:%u Z:%u Didn't set sprite coords Set flips angles X:%u Y:%u Z:%u Didn't set torch coords TORCH %u %u %u Set flips angles X:%u Y:%u Z:%u Didn't set sprite coords SHAKING Didn't set mbridge coords DBLOCK vun %x number of collision objects %d DBLOCK Found an invalid collision objects DBLOCK Found a collision ONFLOOR Setting up vulture path: doing 3d Didn't set campfire_base coords Didn't set firepot_base coords message iceworm RBOULDER: DIDN'T SET PARAMETERS ?PbMÒñ©üarm message %d arm damage arm cleanup arm message end arm position %f %f %f, num_seg = %d Arm [%d] V: %d %d, [%d,%d,%d] [%d,%d,%d], len = %d vine position %f %f %f, num_seg = %d Arm max_reach_sq %g make worm jumping_vine position %f %f %f, num_seg = %d Arm max_reach_sq %g worm position %f %f %f, num_seg = %d Arm max_reach_sq %g Didn't find PATH on Gameobject Failed PATH gameObjectPath CAM Creating Cinema Camera %d %g %g %g CAM Setting Cinema Camera%d %g %g %g CAM CALL Cinema Camera %d %g %g %g : %g %g %g Teleport :%x num:%d x:%d y:%d z:%d tw:%d Teleport :%x num:%d x:%d y:%d z:%d tw:%d CAM_POS %f %f %f Didn't find PATH on Gameobject Failed PATH gameObjectPath STARTPOINT type %d %f %f %f : %f %f %f DRAPE: VALUES NOT SET don't crash don't crash don't crash LIZARD Attacking LIZARD Walking back to sit Stonerdist %f Set flips angles X:%u Y:%u Z:%u Didn't set torch coords Setup mplatform XMPLAT count :%d curr :%d YMPLAT count :%d curr :%d ZMPLAT count :%d curr :%d MPLAT Setting up elevator %f cuboid: %f %f %f stacker: %f %f %f torch message %d torch wind torch cleanup torch message end make torch setup torch orb message %d orb damage orb cleanup orb message end setup orb orbq Failed to open GD file orb1 Failed to get orb1 objectteleport message %d teleport damage teleport cleanup teleport message end setup teleport setup teleport lIdx != audioCallList.cIdx audio.c lIdx != audioCallList.cIdx audio.c lIdx != audioCallList.cIdx audio.c lIdx != audioCallList.cIdx audio.c sfxId < AUDIO_MAX_SOUND_EFFECTS audio.c seqFile->seqCount == AUDIO_NUM_SEQUENCES audio.c cmdLen <= AUDIO_MAX_RSP_CMDS audio.c pDma audio.c Dma not done F¬D skydome logo Failed to open GD file Failed to open GD file . node %x : Xform : Model v = %x : Volume : .There are %d logo_objects skydome sphere gd_logo1 virgin8 Failed to open GD file gd_logo1 . NULL node : Failed to open GD file Failed to open GD file Virgin8 MEM $ID Memory System V1.0 $ MEM_SHEAP Memory module not initialized MEM_SetUp Memory alread initialized :: Re-initializing! %s Memory request for %d bytes of 0x%x type memory failed by %d bytes Memory request to leave %d bytes of 0x%x type memory for host failed by %d bytes Unable to obtain requested memory Tag %d is bad MEM_CloseDown Returning memory to host MEM_Alloc v_mem.c v_mem.c MEM_SetUp() has not been called. MEM_Free MEM_Frags MEM_Avail MEM_Snap MEM_Type MEM_Unsnap MEM_Fill v_mem.c MEM_Set v_mem.c MEM_Set8 v_mem.c MEM_Set16 v_mem.c MEM_FillFreeMem MEM_FillFreeMem MEM_Copy v_mem.c Copying zero bytes is considered a bug v_mem.c v_mem.c HOST $ID Host Module V1.0 $ HOST_SetUp Setting up host system HOST_CloseDown Closing down host system IO $ID IO System V1.0 $ IO_FILESYS IO_DRIVER IO_DEVICE IO_FILE openning reading from writing to seeking in closing IO_new_device v_file.c IO_destroy_device v_file.c v_file.c v_file.c IO_new_file_system v_file.c IO_destroy_file_system v_file.c v_file.c v_file.c IO_assign_label v_file.c v_file.c v_file.c v_file.c IO_label_hash v_file.c IO_new_driver v_file.c IO_destroy_driver v_file.c v_file.c v_file.c IO_un_load_all_drivers v_file.c IO_un_load_all_file_systems v_file.c IO_un_load_driver v_file.c v_file.c v_file.c IO_un_load_file_system v_file.c v_file.c v_file.c IO_get_device_and_sub_path v_file.c v_file.c v_file.c IO_find_next_device v_file.c IO_handle_execption v_file.c IO Exception while %s file "%s%s" - %s (pos:%d) [handler called] [handler disabled] [no handler] aborting retrying IO_SetUp Initialising File IO File IO already initialised IO_CloseDown Closing File IO IO_LoadDriver v_file.c v_file.c v_file.c Loading IO Driver '%s' Error loading '%s' IO driver IO_LoadFileSystem v_file.c v_file.c v_file.c v_file.c Loading file system : '%s' Error loading '%s' IO driver IO_CreateDevice v_file.c v_file.c v_file.c v_file.c v_file.c v_file.c IO_DeviceSetDefault v_file.c IO_SetDefaultDevice v_file.c IO_DeviceSetPriority v_file.c IO_SetDevicePrioority v_file.c IO_DestroyDevice v_file.c v_file.c Device '%s' does not exist IO_DeviceDestroy v_file.c v_file.c v_file.c v_file.c IO_DeviceCloseAllFiles v_file.c v_file.c v_file.c v_file.c IO_DestroyAllDevices v_file.c IO_CloseAllFiles v_file.c IO_GetDevice v_file.c v_file.c v_file.c v_file.c v_file.c IO_DeviceMountDrvier v_file.c v_file.c v_file.c v_file.c v_file.c v_file.c v_file.c IO_DeviceGerErrHandler v_file.c v_file.c v_file.c v_file.c IO_DeviceSetErrHandler v_file.c v_file.c v_file.c v_file.c IO_DeviceErrHandlerForbid v_file.c v_file.c v_file.c v_file.c IO_DeviceErrHandlerPermit v_file.c v_file.c v_file.c v_file.c IO_DeviceUnmountDrvier v_file.c v_file.c v_file.c v_file.c IO_DeviceMountFileSystem v_file.c v_file.c v_file.c v_file.c v_file.c v_file.c v_file.c v_file.c v_file.c v_file.c Failed to mount "%s" file system IO_DeviceUnmountFileSystem v_file.c v_file.c v_file.c v_file.c v_file.c IO_DeviceCommand v_file.c v_file.c v_file.c v_file.c IO_MountDriver v_file.c v_file.c v_file.c v_file.c v_file.c Device '%s' does not exist IO_MountFileSystem v_file.c v_file.c v_file.c v_file.c v_file.c Device '%s' does not exist IO_UnmountDriver v_file.c v_file.c Device '%s' does not exist IO_UnmountFileSystem v_file.c v_file.c Device '%s' does not exist IO_ForbidDeviceErrHandler v_file.c v_file.c Device '%s' does not exist IO_ErrHandlerPermit v_file.c v_file.c Device '%s' does not exist IO_SetDeviceErrHandler v_file.c v_file.c Device '%s' does not exist IO_GetDeviceErrHandler v_file.c v_file.c Device '%s' does not exist IO_CloseAllDeviceFiles v_file.c v_file.c Device '%s' does not exist IO_Command v_file.c v_file.c Device '%s' does not exist IO_Open v_file.c v_file.c Bad path '%s' A device label must be given to open %s for writing v_file.c v_file.c v_file.c v_file.c v_file.c v_file.c v_file.c v_file.c Some IO_Open flags will be ignored v_file.c v_file.c v_file.c v_file.c IO_Close v_file.c v_file.c v_file.c v_file.c v_file.c v_file.c v_file.c v_file.c IO_Read v_file.c v_file.c v_file.c v_file.c v_file.c v_file.c v_file.c IO_Write v_file.c v_file.c v_file.c v_file.c v_file.c v_file.c v_file.c IO_Seek v_file.c v_file.c v_file.c v_file.c v_file.c IO_ErrHandlingForbid v_file.c IO_ErrHandlingPermit v_file.c IO_ErrHandlerForbid v_file.c v_file.c v_file.c v_file.c IO_ErrHandlerPermit v_file.c v_file.c v_file.c v_file.c IO_FileName v_file.c IO_AsyncNext v_file.c v_file.c v_file.c v_file.c v_file.c v_file.c IO_async_handle_requests v_file.c v_file.c v_file.c v_file.c v_file.c Unsupported ASYNC MODE %d IO_async_handle_results v_file.c v_file.c v_file.c v_file.c v_file.c Unsupported ASYNC MODE %d IO_AsyncIsFinished v_file.c v_file.c v_file.c v_file.c v_file.c IO_AsyncFinish v_file.c Waited %d ms for IO_Async to Finish IO_AsyncResult v_file.c IO_AsyncCancel v_file.c IO_AsyncCancelAll v_file.c IO_AnyAsyncPending v_file.c IO_GetNestingLevel v_file.c IO_FileVirtual v_file.c v_file.c v_file.c v_file.c v_file.c v_file.c IO_InstallStandardFileSystem ROM0: ROM0: Failed to install file system DL $ID Data Loader System V1.0 $ DL_VOLUME DL_add_vol dl_vol.c dl_vol.c dl_vol.c dl_vol.c DL_remove_vol dl_vol.c dl_vol.c dl_vol.c DL_new_vol dl_vol.c DL_SetUp Initialising data loader Data loader already initialised DL_CloseDown Data loader closed down DL_VolumeDestroy dl_vol.c dl_vol.c dl_vol.c dl_vol.c removing data volume 0x%x) DL_CloseAllVolumes dl_vol.c Closing all volumes DL_DestroyAllVolumes dl_vol.c Removing all volumes %d volumes removed DL_VolumeClose dl_vol.c dl_vol.c dl_vol.c dl_vol.c DL_GetVolume dl_vol.c DL_VolumeGetChunkNdx dl_vol.c dl_vol.c dl_vol.c dl_vol.c dl_vol.c dl_vol.c DL_VolumeCreate dl_vol.c dl_vol.c no controller connection DL_LoadVol dl_ez.c dl_ez.c dl_ez.c Error reading volume DL_Use dl_ez.c DL_OpenNDX dl_ez.c DL_Open dl_ez.c Loading data volume (0x%d) .dv DL_ReadVolumeNdx DL_Close dl_ez.c dl_ez.c dl_ez.c DL_GetChunk dl_chunk.c dl_chunk.c DL_GetVolume dl_chunk.c dl_chunk.c DL_GetChunk dl_chunk.c STR $ID String Support V1.0 $ STR_Compare v_string.c v_string.c STR_NoCaseCompare v_string.c v_string.c STR_CompareMax v_string.c v_string.c v_string.c STR_NoCaseCompareMax v_string.c v_string.c v_string.c STR_Len v_string.c STR_String v_string.c v_string.c STR_NoCaseString v_string.c v_string.c STR_StringToUpper v_string.c NO ERROR BAD TAG BAD MEM NO MEM FAIL NO FILE BAD DATA MISSING DATA BAD ARGS IO FAIL NO DEVICE NO PORT TIME OUT TABLE FULL BAD INIT NO CHANNEL EXISTS NO DRIVER IN USE NO DLL NO HANDLES UNKNOWN BAD MEDIUM NO VOLUME NOT READY RESOURCE STOLEN V $ID Basic Support Code V1.0 $ DBG $ID Debug Support V1.0 $ ERROR!! WARNING Notify Message VGS $ID VGS Library V1.0 $ DBG_RegisterModule v_debug.c v_debug.c DBG*> %s : %s() -> %s DBG_SetLevel v_debug.c Levels are from 1 to 4 DBG_PushOutput v_debug.c Output stack overflow DBG_PopOutput v_debug.c Output stack underflow Bad error code Structure is no longer valid Structure is bad or incorrect No reason was supplied !!! Dead Struct !!! Null Pointer Bad Parameter !!!! default trap handler has not been replaced !!!! ASSERTION: %s() %s(%d) -> %s V_TagInit() has not been called! V_TagReset V_TagGetNext Tag stack overflow Bad tag link at tag %d V_TagGetNextArg HOST_BkgndTasksAddTask v_btasks.c v_btasks.c v_btasks.c v_btasks.c HOST_BkgndTasksForbid v_btasks.c HOST_BkgndTasksPermit v_btasks.c HOST_BkgndTasksProcess v_btasks.c HOST_BkgndTasksLevel v_btasks.c HOST_set_up HOST_GetCodeEndAddress HOST_GetCodeEndAddress not available on this platform lhost.c TM $ID Timer System V1.0 $ TM_TIMER TM_SetUp Setting up timer system Failed to initialize timer system TM_CloseDown Closing down timer system TM_TimerStart v_timer.c v_timer.c TM_TimerRestart v_timer.c v_timer.c v_timer.c v_timer.c TM_TimerCheck v_timer.c v_timer.c v_timer.c v_timer.c TM_TimerStop v_timer.c v_timer.c v_timer.c v_timer.c TM_TimerContinue v_timer.c v_timer.c v_timer.c v_timer.c TM_TimerWait v_timer.c v_timer.c v_timer.c v_timer.c HOST_ITASK_REQUEST HOST_itasks_remove_driver_if_not_being_used v_itasks.c HOST_itasks_recalc_rate v_itasks.c v_itasks.c v_itasks.c HOST_dbg_check_itask v_itasks.c v_itasks.c v_itasks.c v_itasks.c HOST_ITaskRequestInit v_itasks.c v_itasks.c HOST_ITasksUse v_itasks.c v_itasks.c v_itasks.c v_itasks.c v_itasks.c HOST_ITasksRelease v_itasks.c v_itasks.c v_itasks.c v_itasks.c v_itasks.c HOST_ITasksAddTask v_itasks.c v_itasks.c v_itasks.c v_itasks.c v_itasks.c v_itasks.c v_itasks.c v_itasks.c HOST_ITasksForbid v_itasks.c HOST_ITasksPermit v_itasks.c HOST_ITasksGetInterval v_itasks.c HOST_ITasksPermit v_itasks.c LST $ID List Support V1.0 $ LST_NODE LST_MEMNODE LST_MNODE LST_SEARCH LST_ListInit v_lists.c v_lists.c LST_NodeInit v_lists.c LST_ListAddNode v_lists.c v_lists.c LST_ListCountItems v_lists.c LST_ListFirstItem v_lists.c v_lists.c LST_ListNextItem v_lists.c v_lists.c v_lists.c LST_NodeInsert v_lists.c LST_NodeAppend v_lists.c LST_MNodeCreate v_lists.c v_lists.c LST_MNodeDestroy v_lists.c v_lists.c v_lists.c LST_MNodeInit v_lists.c LST_MNodeAlloc v_lists.c v_lists.c v_lists.c LST_MNodeFree v_lists.c v_lists.c v_lists.c LST_MListFindNode v_lists.c LST_MListAlloc v_lists.c LST_MListAllocDummy v_lists.c LST_MListDestroy v_lists.c V_Aquire v_lock.c v_lock.c V_Use v_lock.c v_lock.c V_Release v_lock.c v_lock.c V_InUse v_lock.c v_lock.c V_InitRef v_lock.c V_Forbid v_lock.c v_lock.c V_Permit v_lock.c v_lock.c V_Enable v_lock.c v_lock.c V_ v_lock.c v_lock.c MEM_PoolCreate MEM_PoolDestroy MEM_PoolGetItem v_mpool.c MEM_PoolReturnItem v_mpool.c v_mpool.c Dom's Ultra 64 ROM Filing system IO_load Failed to Init Sector System Failed to Init Utra File System IO_seek romCopy error Sector Buffer not alloced Normal Chunks NORM: DL_allock_block NORM: DL_free_block DL_DecompressVolume dl_dcomp.c dl_dcomp.c dl_dcomp.c dl_dcomp.c dl_dcomp.c dl_dcomp.c dl_dcomp.c Decompression routine not registered for chunks conmpressed with type '%d' compression dl_dcomp.c DL_RegisterDecompressor dl_dcomp.c dl_dcomp.c DL_group_init dl_group.c DL_unbind_handlers DL_RegisterHandler dl_group.c dl_group.c Handler for group %d already exists dl_group.c dl_group.c DL_BindHandlers dl_group.c dl_group.c Handler '%s' installed DL_GetHandle dl_group.c dl_group.c DL_GetHandler dl_group.c dl_group.c DL_BLOCK DL_destroy_block dl_block.c DL_VolumeAlloc dl_block.c dl_block.c dl_block.c dl_block.c dl_block.c dl_block.c Chunk %d cannot fit into memory dl_block.c dl_block.c Not enough memory volume %d DL_VolumePrepLoad dl_block.c dl_block.c dl_block.c dl_block.c dl_block.c DL_VolumeUnrepLoad dl_block.c dl_block.c dl_block.c dl_block.c DL_VolumeFixup dl_block.c dl_block.c dl_block.c dl_block.c dl_block.c dl_block.c DL_VolumeUnfixup dl_block.c dl_block.c dl_block.c dl_block.c DL_VolumeUnfixup dl_block.c dl_block.c dl_block.c dl_block.c DL_VolumeMapPos dl_block.c dl_block.c dl_block.c UNKNOWN $ID Unknown V1.0 $ UNKNOWN $ID Unknown V1.0 $ <no name> TSK $ID Task Support V1.0 $ TSK_LIST TSK_TASK TSK_TaskListInit v_tasks.c TSK_TaskListRemoveAllTasks v_tasks.c v_tasks.c v_tasks.c TSK_TaskListProcess v_tasks.c v_tasks.c v_tasks.c v_tasks.c v_tasks.c v_tasks.c TSK_TaskListAddTask v_tasks.c v_tasks.c v_tasks.c v_tasks.c v_tasks.c v_tasks.c v_tasks.c v_tasks.c v_tasks.c TSK_TaskListForbid v_tasks.c v_tasks.c v_tasks.c TSK_TaskListPermit v_tasks.c v_tasks.c v_tasks.c TSK_TaskInit v_tasks.c TSK_TaskRemove v_tasks.c v_tasks.c v_tasks.c TSK_TaskForbid v_tasks.c v_tasks.c v_tasks.c TSK_TaskPermit v_tasks.c v_tasks.c v_tasks.c memory fail memory fail memory fail memory fail memory fail memory fail memory fail Error: exceeding maximum number of verts in vert set set geom mode clear geom mode geom mode - %x Set other mode - %x CMODE change Set CMODE - %x vCLEAR Set RMODE - %x Polyset - %x PAL - %x flags %x, texture %x, type %d, amb %x TEXTURE - %x frames - %d, size - %d, type - %x, width - %d, height - %d load map PUSH - %x POP - %x
Cleanup > Articles needing basics
Cleanup > Pages missing developer references
Games
Games
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Virgin Interactive > Games developed by Virgin Games
Games > Games by platform > Nintendo 64 games
Games > Games by release date > Unreleased games
Games > Games by release date > Unreleased games > Unreleased Nintendo 64 games