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Forsaken 64

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Title Screen

Forsaken 64

Developer: Iguana Entertainment
Publisher: Acclaim Entertainment
Platform: Nintendo 64
Released in US: April 30, 1998
Released in EU: May 1, 1998


DevTextIcon.png This game has hidden development-related text.
DebugIcon.png This game has debugging material.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Hmmm...
To do:
regional difference.source:http://www.movie-censorship.com/report.php?ID=304384

Forsaken 64 is, as you may expect, the 64th entry in the long-running Forsaken series.

Debug Mode

Press B, Z, C-Up, C-Left, C-Left, C-Right, C-Right, C-Right at the title screen. If entered correctly, the phrase IGGY DEBUG ON will appear and the in-game computer will say "Sorted!". Repeating the key-combination says IGGY DEBUG OFF and repeats the voice confirmation. This locks the Hull and Shields at 100%, but not the Weapon Energy.

Hmmm...
To do:
Does this do anything else? There has to be more to this than what we can see now.

Development Text

Present at 0x1064 is some development related text including text for a crash handler and a debug menu.

--N64info--
Release Version %d.%d%c
RCP  Version 1.0
RCP  Version 2.0
IO  Version %d.0
RAC Version %d.0
RDP Version %d.0
RSP Version %d.0
PIF Version %d
DRAM size %dk
Video Mode is PAL 
Video Mode is NTSC 
ERROR: Unknown Video Mode %d 
ROM base address of the game image is 0x%08x
ROM type is cartridge 
Rom type is bulk media 
ERROR: Unknown ROM Type %d 
Reset type is cold reset 
Reset type is NMI 
ERROR: Unknown Reset Type %d
Z-buffer spans meg boundry
No RDP buffer!
Only GFX and AUDIO tasks allowed!
no SP Task in MSG_RSP_DONE
Cann't yield an audio task!
No audio when yield requested!
no DP Task in MSG_RDP_DONE
Audio Heap Size:%d
No Task list!!!!!
PlayTune: BAD SONG
UpdateMidi: BAD SONG
PlaySound: BAD SFX
AUDIO_DMA_QUEUE
CHECKSUM: was%x is:%x
Exec
Pad
Scheduler
Audio
Unpack
Main
Idle
NONE
STACKS:%s
0x%x
GetFreeStack: None free
CHECKSUM:%x
ExecHandler
Pad
Scheduler
Audio
Unpack
Main
Idle
Virtual coherency exception on data reference
Watchpoint exception
Floating point exception (see fpcsr)
Virtual coherency exception on intruction fetch
Trap exception
Arithmetic overflow exception
Coprocessor unusable exception
Reserved instruction exception
Breakpoint exception
System call exception
Bus error exception on data reference
Bus error exception on instruction fetch
Address error on store
Address error on load
TLB exception on store
TLB exception on load
TLB modification exception
Interrupt
IP1
IP2
IP3
IP4
IP5
IP6
IP7
IP8
BD
Iguana UK Crash Handler v1.3
Pc %8.8X Var %8.8X Thread '%s' (%d)
Cause
%s - DATE %d//%d//%d
HW Version %d.%d%c
%s - RCP Version 1.0
%s - RCP Version 2.0
%s - IO  Version %d.0
%s - RAC Version %d.0
%s - RDP Version %d.0
%s - RSP Version %d.0
%s - PIF Version %d.%s
FPCSR %8.8X.RA %8.8X
SR %8.8X
AT %8.8LX
V0 %8.8LX
V1 %8.8LX
A0 %8.8LX
A1 %8.8LX
A2 %8.8LX
A3 %8.8LX
T0 %8.8LX
T1 %8.8LX
T2 %8.8LX
T3 %8.8LX
T4 %8.8LX
T5 %8.8LX
T6 %8.8LX
T7 %8.8LX
S0 %8.8LX
S1 %8.8LX
S2 %8.8LX
S3 %8.8LX
S4 %8.8LX
S5 %8.8LX
S6 %8.8LX
S7 %8.8LX
S8 %8.8LX
T9 %8.8LX
GP %8.8LX
SP %8.8LX
RA %8.8LX
 - STACK DAMAGED
 - STACK OK
%s %08x.%s %s
UPK_ExpandMem: Chunk error (%8.8x-%8.8x-%8.8x)
UPK_ExpandMem: checksum error
UPK_FillMem: Chunk size error
UPK_MemCpy: Chunk size error
UPK_File:Range error
UPK_GetWord: align error
unknown RUM setting
PAD_Data: Unknown message
Unknown message
Iggy Debug
Missions Open
Infinite Solaris
Infinite Lives
Freeze Enemies
One Shot Enemies
Phsycadelic
Turbo Crazy
Gore Mode
Wire Frame
Invulnerability
Stealth Mode
Infinite Titans
Infinite Weapon Energy
Infinite Secondary
Infinite Primary
CHEAT_GetButtons: Bad PAD!
OFF
ON


Present at 0x70F7CC in the ROM is the string

END!

which marks the end of the data in the ROM, everything after it is just padding.


(Source: Ferrox)