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Forsaken 64
Forsaken 64 |
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Developer: Iguana Entertainment This game has hidden development-related text. |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
To do: regional difference.source:http://www.movie-censorship.com/report.php?ID=304384 |
Forsaken 64 is, as you may expect, the 64th entry in the long-running Forsaken series.
Debug Mode
Press B, Z, C-Up, C-Left, C-Left, C-Right, C-Right, C-Right at the title screen. If entered correctly, the phrase IGGY DEBUG ON will appear and the in-game computer will say "Sorted!". Repeating the key-combination says IGGY DEBUG OFF and repeats the voice confirmation. This locks the Hull and Shields at 100%, but not the Weapon Energy.
To do: Does this do anything else? There has to be more to this than what we can see now. |
Development Text
Present at 0x1064 is some development related text including text for a crash handler and a debug menu.
--N64info-- Release Version %d.%d%c RCP Version 1.0 RCP Version 2.0 IO Version %d.0 RAC Version %d.0 RDP Version %d.0 RSP Version %d.0 PIF Version %d DRAM size %dk Video Mode is PAL Video Mode is NTSC ERROR: Unknown Video Mode %d ROM base address of the game image is 0x%08x ROM type is cartridge Rom type is bulk media ERROR: Unknown ROM Type %d Reset type is cold reset Reset type is NMI ERROR: Unknown Reset Type %d Z-buffer spans meg boundry No RDP buffer! Only GFX and AUDIO tasks allowed! no SP Task in MSG_RSP_DONE Cann't yield an audio task! No audio when yield requested! no DP Task in MSG_RDP_DONE Audio Heap Size:%d No Task list!!!!! PlayTune: BAD SONG UpdateMidi: BAD SONG PlaySound: BAD SFX AUDIO_DMA_QUEUE CHECKSUM: was%x is:%x Exec Pad Scheduler Audio Unpack Main Idle NONE STACKS:%s 0x%x GetFreeStack: None free CHECKSUM:%x ExecHandler Pad Scheduler Audio Unpack Main Idle Virtual coherency exception on data reference Watchpoint exception Floating point exception (see fpcsr) Virtual coherency exception on intruction fetch Trap exception Arithmetic overflow exception Coprocessor unusable exception Reserved instruction exception Breakpoint exception System call exception Bus error exception on data reference Bus error exception on instruction fetch Address error on store Address error on load TLB exception on store TLB exception on load TLB modification exception Interrupt IP1 IP2 IP3 IP4 IP5 IP6 IP7 IP8 BD Iguana UK Crash Handler v1.3 Pc %8.8X Var %8.8X Thread '%s' (%d) Cause %s - DATE %d//%d//%d HW Version %d.%d%c %s - RCP Version 1.0 %s - RCP Version 2.0 %s - IO Version %d.0 %s - RAC Version %d.0 %s - RDP Version %d.0 %s - RSP Version %d.0 %s - PIF Version %d.%s FPCSR %8.8X.RA %8.8X SR %8.8X AT %8.8LX V0 %8.8LX V1 %8.8LX A0 %8.8LX A1 %8.8LX A2 %8.8LX A3 %8.8LX T0 %8.8LX T1 %8.8LX T2 %8.8LX T3 %8.8LX T4 %8.8LX T5 %8.8LX T6 %8.8LX T7 %8.8LX S0 %8.8LX S1 %8.8LX S2 %8.8LX S3 %8.8LX S4 %8.8LX S5 %8.8LX S6 %8.8LX S7 %8.8LX S8 %8.8LX T9 %8.8LX GP %8.8LX SP %8.8LX RA %8.8LX - STACK DAMAGED - STACK OK %s %08x.%s %s UPK_ExpandMem: Chunk error (%8.8x-%8.8x-%8.8x) UPK_ExpandMem: checksum error UPK_FillMem: Chunk size error UPK_MemCpy: Chunk size error UPK_File:Range error UPK_GetWord: align error unknown RUM setting PAD_Data: Unknown message Unknown message Iggy Debug Missions Open Infinite Solaris Infinite Lives Freeze Enemies One Shot Enemies Phsycadelic Turbo Crazy Gore Mode Wire Frame Invulnerability Stealth Mode Infinite Titans Infinite Weapon Energy Infinite Secondary Infinite Primary CHEAT_GetButtons: Bad PAD! OFF ON
Present at 0x70F7CC in the ROM is the string
END!
which marks the end of the data in the ROM, everything after it is just padding.
The Forsaken series
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Nintendo 64 | Forsaken 64 |
PlayStation | Forsaken |
Windows | Forsaken Remastered |
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- Games developed by Iguana Entertainment
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- Games published by Acclaim Entertainment
- Nintendo 64 games
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- Games with hidden development-related text
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- Stubs
- To do
- Forsaken series
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