Formula 1 '98
Formula 1 '98 |
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Developers: Visual Sciences,
Bizarre Creations (in association with) This game has hidden development-related text. |
Race fast cars round in circles well enough to unlock an ellipse.
Due to the change in developers, this game is often considered as the worst officially licensed Formula One game, so Psygnosis changed developers yet again for the next game, Formula One 99.
To do:
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Contents
Unused Pictures
Among the interstitial loading backgrounds are four copies of this image. It was used in the demo, but not in the final game.
These two images appear in Loading.vsr from the demo and European releases, but don't see the light of day in any of them. The file was removed for the US release.
Regional Differences
To do: HUD has some differences. |
- All volumes are 57% in default in Europe and 66% in North America. They also go to slightly different percentage values when changed.
- The default Grand Prix mode best times on all tracks and Arcade mode best times on bonus tracks are different in the North American version.
- North American version doesn't make you select the language before main menu, instead you have to select it manually if you want other than English.
Development Text
Pressing Select on the Player/Game select screen prints a version and build date to the top of the screen.
EU v1.0:
Formula One -98- Beta - 6.3.a - Build Date Oct 6 1998
EU v1.1:
Formula One -98- Beta - 6.3.a - Build Date Oct 12 1998
NA:
Formula One -98- Beta - 6.3.a - Build Date Nov 11 1998
The demo version has the same functionality and same 'Beta' and '6.3.a' designations so whether a beta was actually released as final or they just failed to update the string is debatable.
fe.exe contains various assert and other debugging related strings. Some of these strings can be seen when the game loads using PCSX's console output feature:
VSStackGuard == STACK_MAGIC VS_MAIN.CPP F198 Initialisation hRes != NULL SO_3DMDL.CPP pResBIN != NULL pData != NULL showloading showunloading PSX Input Devices PSX Input Devices VBlank LETSGOBARBIE User VSR Master Input Queue. m_pReturnBuffer != NULL RESGTX.CPP ViSOS Application netqueuesize VSNetwork Manager fEnoughMemory VSMEM.CPP pCMEM!=NULL fFreedOK MAINMEM.CPP pCMEM!=NULL Mem Broker Descriptor array ppCMEM != NULL VSMEMBRK.CPP Number of managers MainMemoryManager numcmems numcvmems numcsmems dwMainMemoryAvailableSize > 0 INITMEM.CPP CMainMemoryFactoryInit::_Initialise() : Error in creating MainMemoryFactory Main Memory Manager CMainMemoryInit::_Initialise() : Error in creating MainMemoryManager Memory Broker bOK==TRUE g_pMemBroker!=NULL CVMEMMemoryFactoryInit::_Initialise() : Error in creating VideoMemoryFactory CVMemoryInit::_Initialise() : Error in creating VideoMemoryManager CSRAMMEMFactoryInit::_Initialise() : Error in creating SoundMemoryFactory SRAM Memory Manager CVMemoryInit::_Initialise() : Error in creating SoundMemoryManager WindowManager Surface [ Screen Buff 1 Screen Buff 2 Creating OTag buffer Buggered Prim: PSX GDI SubSystem Surface CLUT primcount Initialising OTag Prim buffer with VRAM Data resTPAGE resCLUTPage VSNetwork Manager g_nCDErrorCount != 0 numsectorcopies maxvsrs Input FALSE fSplit pAlias verbose sorted Prims devkit Master Slave /+debugstd /+pcfiles /-async /+movies /+verbose /+pal
Hidden Cheats
Along with the two widely known documented cheats for unlocking the hidden tracks, there are 14 more which can be entered for varying effects. Edit a driver name to what's in the first column to activate the associated cheat. These affect the global flag variable at 80010B78 (EU)/80010b90 (NA). Your language choice may prevent some of these from working.
Name | Label | Code | Note |
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Mr Hankey | ParrotCheat | 0001 | Turns the lens flare effect into copies of the Psygnosis logo. |
Richard Swinfen | AutomaticBlackFlagCheat | 0002 | Disqualifies you from the session/race as soon as it begins. Richard Swinfen was part of the development team. |
1001001 | CoordinateCheat | 0004 | Displays x:y coordinates at the bottom of the screen when driving. |
Ifdef Slow | FrameCountCheat | 0008 | Displays a set of numbers at the bottom of the screen, but they're always all zero. |
Johnny Bravo | WinAllRacesCheat | 0010 | Doesn't seem to do anything. |
Cheesy Poofs | StuntCheat | 0020 | Documented cheat. Unlocks the Stunt track. |
Go Cows | RomanCheat | 0040 | Documented cheat. Unlocks the Roman Colisseum track. |
CDP 7 48640 2 | UsefulCamerasCheat | 0080 | Allows the use of R1 to make the camera follow cars other than yours and L1 to change camera type. The cheat is the catalogue code of the Queensrÿche album "Operation: Mindcrime". |
Battery Power | AllCheats | 00F5 | Enables all of the beneficial cheats above excluding the BlackFlagCheat, not all cheats as the name suggests. |
Force Ten | FastVaryingWeatherCheat | 0100 | Makes the 'varied' weather type cycle between wet & dry lap by lap as you go. |
Hell Awaits | RainingBloodCheat | 0200 | Weather is always wet, and the rain and tire spray is red. |
Abhoria | WayptNumsCheat | 0400 | Replaces the ideal line with distance markers on the track, and the next value ahead of you to the bottom of the screen. Abhoria is a track by British rock band The Wildhearts. |
29x The Pain | OverheadCamCheat | 1000 | Adds extra zoom outs to the camera range. First is a directly overhead view and the second a constantly rotating 360 degree view. |
Mitsubishi GTO | SupercarCheat | 2000 | Gives your car greater acceleration, higher top speed and better handling. |
Enola Gay | DisableAllCheats | 0000 | Disables all the above including the extra tracks. |
Big Gay Al | Unknown | 0000 | This is a valid cheat to enter but is explicitly denied from doing anything by the code. Its effect as defined is the same as DisableAllCheats, but this may be because its effect was removed and thus its code was set to 0000. |
Unused Translations
Amongst the six translations the game allows selection of, the European text archives include Scottish, Portuguese and Japanese strings (the game was not released in Japan). The US version adds American English to the list. None of these are tied into the language selection screen, so the archives are all that remain.
The Formula One series
| |
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Video System | |
Arcade | F-1 Grand Prix • F-1 Grand Prix Part II |
SNES | F-1 Grand Prix • F-1 Grand Prix Part II • F-1 Grand Prix Part III |
Game Boy (Color) | F-1 World Grand Prix • F1 World Grand Prix II for Game Boy Color |
Nintendo 64 | F-1 World Grand Prix II • F1 Racing Championship |
Psygnosis/Sony | |
PlayStation | Formula 1 • Formula 1 Championship Edition (Prototype) • Formula 1 '98 |
Electronic Arts (2000-2003) | |
Game Boy Advance | F1 2002 |
Codemasters | |
Windows, PlayStation 3, Xbox 360 | F1 2013 • F1 2014 |
Mac OS X | F1 2013 |
Others | |
Arcade | Ground Effects • F1 Super Lap • F-1 Super Battle |
NES | Formula 1 Sensation • Nigel Mansell's World Championship Racing |
SNES | Final Stretch • F1: World Championship Edition |
Sega CD | Formula One World Championship: Beyond the Limit |
Related Games | |
iOS, Android | Real Racing 3 |
See also | |
F1 Circus • Final Lap • F-1 Spirit • Human Grand Prix • MicroProse Grand Prix • Satoru Nakajima |
- Pages missing developer references
- Games developed by Visual Sciences
- Games developed by Bizarre Creations
- Pages missing publisher references
- Games published by Psygnosis
- PlayStation games
- Pages missing date references
- Games released in 1998
- Games released in November
- Games released in October
- Games with hidden development-related text
- Games with unused graphics
- Games with unused abilities
- Games with regional differences
- To do
- Formula One series
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Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
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Games > Games by content > Games with regional differences
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