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Fire Emblem: Three Houses/Unused Unit Data
This is a sub-page of Fire Emblem: Three Houses.
To do: Add unit data for monastery sections as well once more info on them is figured out. |
Each battle map has an internal list of units and their information that it references for placing allies, enemies, and NPCs alike. A lot of these entries go unused in the final game, it turns out!
All units listed here have an invalid parameter for their team assignment unless noted otherwise. For Battle of the Eagle and Lion, To War at Gronder, and Foreign Land and Sky, 100 added to a BAI indicates it's from the second version of the map (i.e., the Lions version of the Gronder maps or the Crimson Flower version of Foreign Land and Sky), and 200 added to a BAI indicates it's from the third version of the map (i.e., the Deer version of the Gronder maps).
Contents
- 1 Rivalry of the Houses (Chapter 1)
- 2 The Magdred Ambush (Chapter 3)
- 3 The Gautier Inheritance (Chapter 5)
- 4 The Underground Chamber (Chapter 6)
- 5 Battle of the Eagle and Lion (Chapter 7)
- 6 The Remire Calamity (Chapter 8)
- 7 Salvation at the Chapel (Chapter 9)
- 8 The Battle of Garreg Mach (Silver Snow/Azure Moon/Verdant Wind Chapter 12)
- 9 Protecting Garreg Mach (Silver Snow/Azure Moon/Verdant Wind Chapter 14)
- 10 Ambush at Ailell (Silver Snow/Azure Moon/Verdant Wind Chapter 15)
- 11 The Great Bridge Coup (Silver Snow/Azure Moon/Verdant Wind Chapter 16)
- 12 To War at Gronder (Azure Moon/Verdant Wind Chapter 17)
- 13 Unused To War at Gronder Variant
- 14 Unused Taking Fort Merceus Variant
- 15 Reclaiming the Capital (Azure Moon Chapter 18)
- 16 Saving Derdriu (Azure Moon Chapter 19)
- 17 Confrontation at the Palace (Silver Snow Chapter 19/Verdant Wind Chapter 20)
- 18 Stand Strong at Shambhala (Silver Snow Chapter 20/Verdant Wind Chapter 21)
- 19 Assault on Enbarr (Azure Moon Chapter 21)
- 20 The Final Battle (Silver Snow Chapter 21)
- 21 For the Freedom of Fódlan (Verdant Wind Chapter 22)
- 22 The Battle of Garreg Mach (Crimson Flower Chapter 12)
- 23 The Great Bridge Coup (Crimson Flower Chapter 13)
- 24 Capturing Derdriu (Crimson Flower Chapter 14)
- 25 Eternal Guardian (Paralogue – Rhea)
- 26 The Silver Maiden (Paralogue – Dimitri)
- 27 Insurmountable (Paralogue – Edelgard)
- 28 War for the Weak (Paralogue – Dedue)
- 29 True Chivalry (Paralogue – Felix)
- 30 Falling Short of Heaven (Paralogue – Ashe/Catherine)
- 31 The Forgotten (Paralogue – Sylvain)
- 32 The Face Beneath (Paralogue – Mercedes/Caspar)
- 33 Weathervanes of Fódlan (Paralogue – Annette/Gilbert)
- 34 Darkness Beneath the Earth (Paralogue – Hubert)
- 35 Retribution (Paralogue – Ferdinand/Lysithea)
- 36 Legend of the Lake (Paralogue – Linhardt/Leonie)
- 37 Foreign Land and Sky (Paralogue – Petra/Bernadetta)
- 38 Land of the Golden Deer (Paralogue – Lorenz)
- 39 Death Toll (Paralogue – Raphael/Ignatz)
- 40 Forgotten Hero (Paralogue – Mariannne)
- 41 Dividing the World (Paralogue – Hilda/Cyril)
- 42 An Ocean View (Paralogue – Seteth/Flayn)
- 43 Oil and Water (Paralogue – Hanneman/Manuela)
- 44 Battle in the Outskirts (Auxiliary)
- 45 Battle in the Mountains (Auxiliary)
- 46 Battle in the Empire (Auxiliary)
- 47 Battle in the Kingdom (Auxiliary)
- 48 Battle in the Desert (Auxiliary)
- 49 Battle at Magdred Way (Auxiliary)
- 50 Battle at the Border (Auxiliary)
- 51 Battle on the Plateau (Auxiliary)
- 52 Monsters on the Road (Auxiliary)
- 53 Monsters in the Mountains (Auxiliary)
- 54 Monsters in the Desert (Auxiliary)
- 55 Battle at Gronder Field (Auxiliary)
- 56 Monsters at Gronder Field (Auxiliary)
- 57 Battle in the Ruins (Auxiliary)
- 58 Monsters in the Mountains (Auxiliary)
- 59 Monsters in the Red Canyon (Auxiliary)
- 60 Bandits on the Rhodos Coast (Auxiliary)
- 61 Western Church Suppression (Auxiliary)
- 62 Battle in Ailell (Auxiliary)
- 63 Monsters on the Plains (Auxiliary)
- 64 A Skirmish in Abyss (Cindered Shadows Chapter 1)
- 65 Ambush in the Arena (Cindered Shadows Chapter 2)
- 66 Search for the Chalice (Cindered Shadows Chapter 3)
Rivalry of the Houses (Chapter 1)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
15 | Jeralt | 35 | Paladin | Jeralt's Mercenaries lv 1 | (18, 19) | Set to be present at the beginning of the battle. Jeralt has some dialogue lines in this battle, but he doesn't actually appear on the map as an NPC in the final game. |
16 | (unspecified playable slot) | 299 | (none) | (none) | (13, 19) | Scripted to appear when the battle starts if on Normal difficulty, though the Golden Deer version of the script is incorrectly set to use the unit data from the Blue Lions version of the map instead. |
17 | (unspecified playable slot) | 299 | (none) | (none) | (16, 17) | Scripted to appear when the battle starts if on Normal difficulty, though the Golden Deer version of the script is incorrectly set to use the unit data from the Blue Lions version of the map instead. |
The Magdred Ambush (Chapter 3)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
9 | Catherine | 32 | (none) | (none) | (18, 16) | A player-controlled version of Catherine scripted to appear in place of the NPC version of her if she has been recruited, which isn't possible at this point without hacking in the final game. |
48 | Militia | 152 | (none) | Gaspard Militia lv 3 | (19, 30) | Has an invalid position (eleven tiles past the southern edge of the map). |
49 | Militia | 152 | (none) | Gaspard Militia lv 3 | (20, 30) | Has an invalid position (eleven tiles past the southern edge of the map). |
50 | Militia | 152 | (none) | Gaspard Militia lv 3 | (1, 30) | Has an invalid position (eleven tiles past the southern edge of the map). |
The Gautier Inheritance (Chapter 5)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
10 | Gilbert | 30 | (none) | (none) | (9, 22) | A player-controlled version of Gilbert scripted to appear in place of the NPC version of him if he has been recruited, which isn't possible at this point without hacking in the final game. |
56 | Rogue | 113 | Thief | Miklan Private Militia lv 1 | (24, 1) | Has an invalid position (four tiles past the eastern edge of the map). |
57 | Rogue | 113 | Thief | Miklan Private Militia lv 1 | (24, 3) | Has an invalid position (four tiles past the eastern edge of the map). |
58 | Rogue | 409 | Thief | Miklan Private Militia lv 1 | (5, 23) | Position is one tile southwest of a used enemy Thief (who appears as a reinforcement). |
59 | Rogue | 410 | (none) | Miklan Private Militia lv 1 | (17, 2) | Position is one tile south of a used enemy Thief (who appears as a reinforcement). |
The Underground Chamber (Chapter 6)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
33 | Flame Emperor Soldier | 103 | Myrmidon | Reaper Infantry lv 3 | (3, 19) | Set as an enemy unit. Position is one tile west of a used enemy Myrmidon. |
50 | Flame Emperor Soldier | 103 | Armored Knight | Reaper Infantry lv 3 | (15, 17) | Scripted to appear when the battle starts. |
51 | Flame Emperor Soldier | 103 | Armored Knight | Reaper Infantry lv 3 | (21, 17) | Scripted to appear when the battle starts. Position is two tiles north of a used enemy Armored Knight. |
54 | Flame Emperor Soldier | 103 | Mercenary | Reaper Infantry lv 3 | (19, 9) | Holds a Chest Key, which would drop upon defeat. Has an invalid position (inside a Wall tile). |
Battle of the Eagle and Lion (Chapter 7)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
34 | Kingdom Soldier | 101 | (none) | (none) | (0, 0) | Has an invalid position (inside a Mountain tile). |
42 | Kingdom Soldier | 101 | (none) | (none) | (2, 30) | Has an invalid position (one tile past the southern edge of the map). |
42 | Kingdom Soldier | 101 | (none) | (none) | (2, 30) | Has an invalid position (one tile past the southern edge of the map). |
44 | Kingdom Soldier | 101 | (none) | (none) | (0, 0) | Set to be present at the beginning of the battle. Has an invalid position (inside a Mountain tile). |
45 | Kingdom Soldier | 101 | (none) | (none) | (5, 30) | Has an invalid position (one tile past the southern edge of the map). |
46 | Kingdom Soldier | 101 | (none) | (none) | (6, 30) | Has an invalid position (one tile past the southern edge of the map). |
47 | Kingdom Soldier | 101 | (none) | (none) | (7, 30) | Has an invalid position (one tile past the southern edge of the map). |
48 | Kingdom Soldier | 101 | (none) | (none) | (8, 30) | Has an invalid position (one tile past the southern edge of the map). |
49 | Kingdom Soldier | 101 | (none) | (none) | (9, 30) | Has an invalid position (one tile past the southern edge of the map). |
50 | Kingdom Soldier | 101 | (none) | (none) | (10, 31) | Has an invalid position (two tiles past the southern edge of the map). |
51 | Kingdom Soldier | 101 | (none) | (none) | (11, 31) | Has an invalid position (two tiles past the southern edge of the map). |
65 | Alliance General | 279 | Brigand | Church of Seiros Soldiers lv 3 | (29, 20) | A replacement for Hilda scripted to appear in her place if she has been recruited, which isn't possible for the Eagles at this point without hacking in the final game. Has the same team assignment (third-army), class, items (a Short Axe and a Mace), skills (Axe Prowess lv 3, Darting Blow, Hit +20), and battalion as Hilda, whereas the used Alliance General who replaces a recruited Hilda in the Lions version of the map has a Steel Axe instead of the Mace. |
75 | Alliance Soldier | 102 | (none) | (none) | (0, 0) | Set to be present at the beginning of the battle. Has an invalid position (inside a Mountain tile). |
76 | Alliance Soldier | 102 | (none) | (none) | (0, 0) | Set to be present at the beginning of the battle. Has an invalid position (inside a Mountain tile). |
77 | Alliance Soldier | 102 | (none) | (none) | (0, 0) | Set to be present at the beginning of the battle. Has an invalid position (inside a Mountain tile). |
78 | Alliance Soldier | 102 | (none) | (none) | (0, 0) | Set to be present at the beginning of the battle. Has an invalid position (inside a Mountain tile). |
79 | Alliance Soldier | 102 | (none) | (none) | (0, 0) | Set to be present at the beginning of the battle. Has an invalid position (inside a Mountain tile). |
80 | Alliance Soldier | 102 | (none) | (none) | (0, 0) | Set to be present at the beginning of the battle. Has an invalid position (inside a Mountain tile). |
81 | Alliance Soldier | 102 | (none) | (none) | (0, 0) | Set to be present at the beginning of the battle. Has an invalid position (inside a Mountain tile). |
82 | Alliance Soldier | 102 | (none) | (none) | (0, 0) | Set to be present at the beginning of the battle. Has an invalid position (inside a Mountain tile). |
83 | Alliance Soldier | 102 | (none) | (none) | (0, 0) | Set to be present at the beginning of the battle. Has an invalid position (inside a Mountain tile). |
134 | Imperial Soldier | 100 | (none) | (none) | (1, 30) | Has an invalid position (one tile past the southern edge of the map). |
143 | Imperial Soldier | 100 | (none) | (none) | (3, 30) | Has an invalid position (one tile past the southern edge of the map). |
144 | Imperial Soldier | 100 | (none) | (none) | (4, 30) | Has an invalid position (one tile past the southern edge of the map). |
145 | Imperial Soldier | 100 | (none) | (none) | (5, 30) | Has an invalid position (one tile past the southern edge of the map). |
146 | Imperial Soldier | 100 | (none) | (none) | (6, 30) | Has an invalid position (one tile past the southern edge of the map). |
147 | Imperial Soldier | 100 | (none) | (none) | (7, 30) | Has an invalid position (one tile past the southern edge of the map). |
148 | Imperial Soldier | 100 | (none) | (none) | (8, 30) | Has an invalid position (one tile past the southern edge of the map). |
149 | Imperial Soldier | 100 | (none) | (none) | (9, 30) | Has an invalid position (one tile past the southern edge of the map). |
150 | Imperial Soldier | 100 | (none) | (none) | (10, 31) | Has an invalid position (two tiles past the southern edge of the map). |
151 | Imperial Soldier | 100 | (none) | (none) | (11, 31) | Has an invalid position (two tiles past the southern edge of the map). |
175 | Alliance Soldier | 102 | (none) | (none) | (0, 0) | Has an invalid position (inside a Mountain tile). |
176 | Alliance Soldier | 102 | (none) | (none) | (0, 0) | Has an invalid position (inside a Mountain tile). |
177 | Alliance Soldier | 102 | (none) | (none) | (0, 0) | Has an invalid position (inside a Mountain tile). |
178 | Alliance Soldier | 102 | (none) | (none) | (0, 0) | Has an invalid position (inside a Mountain tile). |
179 | Alliance Soldier | 102 | (none) | (none) | (0, 0) | Has an invalid position (inside a Mountain tile). |
180 | Alliance Soldier | 102 | (none) | (none) | (0, 0) | Has an invalid position (inside a Mountain tile). |
181 | Alliance Soldier | 102 | (none) | (none) | (0, 0) | Has an invalid position (inside a Mountain tile). |
182 | Alliance Soldier | 102 | (none) | (none) | (0, 0) | Has an invalid position (inside a Mountain tile). |
183 | Alliance Soldier | 102 | (none) | (none) | (0, 0) | Has an invalid position (inside a Mountain tile). |
234 | Imperial Soldier | 100 | (none) | (none) | (1, 30) | Has an invalid position (one tile past the southern edge of the map). |
243 | Imperial Soldier | 100 | (none) | (none) | (3, 30) | Has an invalid position (one tile past the southern edge of the map). |
244 | Imperial Soldier | 100 | (none) | (none) | (4, 30) | Has an invalid position (one tile past the southern edge of the map). |
245 | Imperial Soldier | 100 | (none) | (none) | (5, 30) | Has an invalid position (one tile past the southern edge of the map). |
246 | Imperial Soldier | 100 | (none) | (none) | (6, 30) | Has an invalid position (one tile past the southern edge of the map). |
247 | Imperial Soldier | 100 | (none) | (none) | (7, 30) | Has an invalid position (one tile past the southern edge of the map). |
248 | Imperial Soldier | 100 | (none) | (none) | (8, 30) | Has an invalid position (one tile past the southern edge of the map). |
249 | Imperial Soldier | 100 | (none) | (none) | (9, 30) | Has an invalid position (one tile past the southern edge of the map). |
250 | Imperial Soldier | 100 | (none) | (none) | (10, 31) | Has an invalid position (two tiles past the southern edge of the map). |
251 | Imperial Soldier | 100 | (none) | (none) | (11, 31) | Has an invalid position (two tiles past the southern edge of the map). |
260 | Kingdom General | 267 | Armored Knight | Church of Seiros Soldiers lv 3 | (23, 27) | A replacement for Dedue presumably meant to appear in his place if he has been recruited, which isn't possible for the Deer without hacking in the final game. Has the same class and skills (Axe Prowess lv 3, Defiant Defense, Armored Blow) as Dedue, but has a different battalion (Dedue has Seiros Mercenaries) and is equipped with only a Steel Axe, as opposed to Dedue's equipment lineup of a Short Axe, Steel Axe, and Leather Shield. |
275 | Kingdom Soldier | 101 | (none) | (none) | (3, 30) | Has an invalid position (one tile past the southern edge of the map). |
276 | Kingdom Soldier | 101 | (none) | (none) | (4, 30) | Has an invalid position (one tile past the southern edge of the map). |
277 | Kingdom Soldier | 101 | (none) | (none) | (4, 30) | Has an invalid position (one tile past the southern edge of the map). |
278 | Kingdom Soldier | 101 | (none) | (none) | (6, 30) | Has an invalid position (one tile past the southern edge of the map). |
279 | Kingdom Soldier | 101 | (none) | (none) | (7, 30) | Has an invalid position (one tile past the southern edge of the map). |
280 | Kingdom Soldier | 101 | (none) | (none) | (8, 30) | Has an invalid position (one tile past the southern edge of the map). |
281 | Kingdom Soldier | 101 | (none) | (none) | (9, 30) | Has an invalid position (one tile past the southern edge of the map). |
282 | Kingdom Soldier | 101 | (none) | (none) | (10, 31) | Has an invalid position (two tiles past the southern edge of the map). |
283 | Kingdom Soldier | 101 | (none) | (none) | (11, 31) | Has an invalid position (two tiles past the southern edge of the map). |
The Remire Calamity (Chapter 8)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
36 | Rampaging Villager | 413 | Commoner | Rampaging Villagers lv 0 | (2, 20) | Scripted to appear when the battle starts. Uses a different Character ID than all of the other Rampaging Villagers on this map, though the portrait is the same as the used version. |
37 | Rampaging Villager | 155 | Commoner | Rampaging Villagers lv 0 | (0, 21) | Scripted to appear when the battle starts. |
71 | Church Soldier | 106 | Soldier | Church of Soldiers lv 0 | (11, 6) | Set to be present at the beginning of the battle. Position is two tiles east of a used ally Soldier. |
76 | Villager | 111 | Commoner | (none) | (4, 19) | Set to be present at the beginning of the battle. Like the other Villagers on this map, has a Vulnerary and is scripted to be rescued when a nearby Rampaging Villager is defeated (in this case, the also-unused one at slot 36). |
Salvation at the Chapel (Chapter 9)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
37 | Demonic Beast | 204 | (none) | (none) | (11, 4) | Scripted to appear when the battle starts. Has an invalid position (one tile south of a used Demonic Beast, which would cause them to overlap). |
38 | Demonic Beast | 204 | (none) | (none) | (18, 2) | Scripted to appear when the battle starts. |
The Battle of Garreg Mach (Silver Snow/Azure Moon/Verdant Wind Chapter 12)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
46 | Imperial Soldier | 100 | Fortress Knight | Reaper Infantry lv 3 | (21, 15) | Scripted to appear when the battle starts. |
70 | Imperial Soldier | 100 | Warrior | Empire Warriors lv 3 | (2, 14) | -- |
Protecting Garreg Mach (Silver Snow/Azure Moon/Verdant Wind Chapter 14)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
21 | Imperial Soldier | 100 | (none) | (none) | (6, 18) | Position is the same as a used enemy Dark Bishop. |
22 | Imperial Soldier | 100 | (none) | (none) | (6, 12) | Position is the same as a used enemy Sniper. |
23 | Imperial Soldier | 100 | (none) | (none) | (19, 19) | -- |
24 | Imperial Soldier | 100 | (none) | (none) | (16, 18) | Position is the same as a used enemy Fortress Knight. |
25 | Imperial Soldier | 100 | (none) | (none) | (1, 9) | -- |
26 | Imperial Soldier | 100 | (none) | (none) | (1, 9) | -- |
27 | Imperial Soldier | 100 | (none) | (none) | (3, 11) | -- |
28 | Imperial Soldier | 100 | (none) | (none) | (7, 10) | Position is the same as a used enemy Archer. |
29 | Imperial Soldier | 100 | (none) | (none) | (8, 6) | -- |
44 | Imperial Soldier | 100 | Armored Knight | Empire Armored Co. lv 3 | (7, 13) | -- |
45 | Imperial Soldier | 100 | Mage | Empire Magic Corps lv 3 | (5, 19) | -- |
52 | Imperial Soldier | 100 | Pegasus Knight | Empire Pegasus Co. lv 3 | (7, 16) | -- |
53 | Imperial Soldier | 100 | Pegasus Knight | Empire Pegasus Co. lv 3 | (10, 11) | -- |
Ambush at Ailell (Silver Snow/Azure Moon/Verdant Wind Chapter 15)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
11 | (unspecified playable slot) | 299 | (none) | (none) | (16, 26) | -- |
The Great Bridge Coup (Silver Snow/Azure Moon/Verdant Wind Chapter 16)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
2 | Seteth | 26 | (none) | (none) | (24, 1) | Position is the same as Dimitri/Claude in AM/VW. Was likely meant to be a required player unit here in SS as an equivalent to them. |
57 | Imperial Soldier | 100 | Armored Knight | Empire Armored Co. lv 3 | (14, 6) | Set as an enemy unit. |
To War at Gronder (Azure Moon/Verdant Wind Chapter 17)
Note that in addition to the two units listed here, this map also contains all of the unit data from the unused version of Gronder listed below.
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
55 | Kingdom General | 270 | (none) | (none) | (6, 31) | Has an invalid position (two tiles past the southern edge of the map). Character ID matches the Kingdom General that replaces a recruited Sylvain. |
261 | (none) | -1 | Fortress Knight | Kingdom Armored Co. lv 0 | (27, 23) | A replacement for Dedue scripted to appear in his place if he has been recruited, which isn't possible for the Deer without hacking in the final game. Has the same class, position, and skills (Axe Prowess lv 4, Defiant Def, Armored Blow, Armored Effect Null, Pavise) as Dedue, but has a different battalion (Dedue has Duscur Heavy Soldiers) and is equipped with a Silver Lance and a Concoction, as opposed to Dedue's equipment lineup of a Tomahawk, Concoction, and Speed Ring. |
Unused To War at Gronder Variant
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
0 | Byleth | 1 | (none) | (none) | (14, 10) | As mentioned on the main page, this is the only unit set in the game that specifically calls Female Byleth's character ID rather than Male Byleth's. |
1 | (unspecified playable slot) | 299 | (none) | (none) | (14, 11) | -- |
2 | (unspecified playable slot) | 299 | (none) | (none) | (14, 12) | Has an invalid position (inside a Fence tile, which is only passable for flying units). |
3 | (unspecified playable slot) | 299 | (none) | (none) | (15, 10) | -- |
4 | (unspecified playable slot) | 299 | (none) | (none) | (15, 11) | -- |
5 | (unspecified playable slot) | 299 | (none) | (none) | (15, 12) | Has an invalid position (inside a Cliff tile, which is only passable for flying units). |
6 | (unspecified playable slot) | 299 | (none) | (none) | (15, 13) | Has an invalid position (inside a Cliff tile, which is only passable for flying units). |
7 | (unspecified playable slot) | 299 | (none) | (none) | (16, 10) | -- |
8 | (unspecified playable slot) | 299 | (none) | (none) | (16, 11) | -- |
9 | (unspecified playable slot) | 299 | (none) | (none) | (16, 12) | -- |
20 | Imperial Soldier | 100 | (none) | (none) | (1, 29) | Scripted to appear as an enemy unit when the battle starts. Has an invalid position (inside a Mountain tile). |
21 | Kingdom Soldier | 101 | (none) | (none) | (2, 29) | Scripted to appear as an enemy unit when the battle starts. Has an invalid position (inside a Mountain tile). |
22 | Kingdom Soldier | 101 | (none) | (none) | (3, 29) | Scripted to appear as an enemy unit when the battle starts. Has an invalid position (inside a Mountain tile). |
30 | Kingdom Soldier | 101 | (none) | (none) | (1, 30) | Scripted to appear as an enemy unit when the battle starts. Has an invalid position (one tile past the southern edge of the map). |
31 | Kingdom Soldier | 101 | (none) | (none) | (2, 30) | Scripted to appear as an enemy unit when the battle starts. Has an invalid position (one tile past the southern edge of the map). |
32 | Kingdom Soldier | 101 | (none) | (none) | (3, 30) | Scripted to appear as an enemy unit when the battle starts. Has an invalid position (one tile past the southern edge of the map). |
33 | Kingdom Soldier | 101 | (none) | (none) | (4, 30) | Scripted to appear as an enemy unit when the battle starts. Has an invalid position (one tile past the southern edge of the map). |
34 | Kingdom Soldier | 101 | (none) | (none) | (5, 30) | Scripted to appear as an enemy unit when the battle starts. Has an invalid position (one tile past the southern edge of the map). |
35 | Kingdom Soldier | 101 | (none) | (none) | (6, 30) | Scripted to appear as an enemy unit when the battle starts. Has an invalid position (one tile past the southern edge of the map). |
36 | Kingdom Soldier | 101 | (none) | (none) | (7, 30) | Scripted to appear as an enemy unit when the battle starts. Has an invalid position (one tile past the southern edge of the map). |
37 | Kingdom Soldier | 101 | (none) | (none) | (8, 30) | Scripted to appear as an enemy unit when the battle starts. Has an invalid position (one tile past the southern edge of the map). |
38 | Kingdom Soldier | 101 | (none) | (none) | (9, 30) | Scripted to appear as an enemy unit when the battle starts. Has an invalid position (one tile past the southern edge of the map). |
39 | Kingdom Soldier | 101 | (none) | (none) | (10, 30) | Scripted to appear as an enemy unit when the battle starts. Has an invalid position (one tile past the southern edge of the map). |
40 | Kingdom Soldier | 101 | (none) | (none) | (11, 30) | Scripted to appear as an enemy unit when the battle starts. Has an invalid position (one tile past the southern edge of the map). |
41 | Kingdom Soldier | 101 | (none) | (none) | (12, 30) | Scripted to appear as an enemy unit when the battle starts. Has an invalid position (one tile past the southern edge of the map). |
42 | Kingdom Soldier | 101 | (none) | (none) | (13, 30) | Scripted to appear as an enemy unit when the battle starts. Has an invalid position (one tile past the southern edge of the map). |
43 | Kingdom Soldier | 101 | (none) | (none) | (14, 30) | Scripted to appear as an enemy unit when the battle starts. Has an invalid position (one tile past the southern edge of the map). |
44 | Kingdom Soldier | 101 | (none) | (none) | (15, 30) | Scripted to appear as an enemy unit when the battle starts. Has an invalid position (one tile past the southern edge of the map). |
Unused Taking Fort Merceus Variant
Unit data is exactly the same as the unused version of Gronder listed above, though at least none of the playable slots are on invalid tiles when placed on this map!
Reclaiming the Capital (Azure Moon Chapter 18)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
21 | Felix | 13 | Swordmaster | Fraldarius Soldiers lv 4 | (2, 4) | Scripted to appear as an enemy unit if he is unrecruited, which isn't possible for the Lions in the final game. Is equipped with a Brave Sword and the Aegis Shield. Has unique dialogue for this map, as documented on the Unused Dialogue sub-page. |
22 | Annette | 17 | Warlock | School of Sorcery Soldiers lv 4 | (27, 7) | Scripted to appear as an enemy unit if she is unrecruited, which isn't possible for the Lions in the final game. Is equipped with Crusher. Has unique dialogue for this map, as documented on the Unused Dialogue sub-page. |
Saving Derdriu (Azure Moon Chapter 19)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
74 | Alliance Soldier | 102 | Priest | Alliance Physicians lv 3 | (24, 6) | Set to be present at the beginning of the battle. Position, character ID, class, battalion, and spell list (Physic) are identical to a used ally Priest. |
78 | Alliance Soldier | 102 | Warrior | Alliance Infantry lv 3 | (16, 7) | Set to be present at the beginning of the battle. |
Confrontation at the Palace (Silver Snow Chapter 19/Verdant Wind Chapter 20)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
10 | (unspecified playable slot) | 299 | (none) | (none) | (13, 22) | Position is the same as Claude's. |
30 | Imperial Soldier | 100 | Hero | Empire Warriors lv 0 | (10, 17) | Set to be present at the beginning of the battle. Position is one tile north of a used enemy Warrior. |
32 | Imperial Soldier | 100 | Hero | Empire Warriors lv 0 | (14, 17) | Set to be present at the beginning of the battle. Position is one tile north of a used enemy Warrior. |
34 | Imperial Soldier | 100 | Warrior | Empire Warriors lv 0 | (22, 16) | Set to be present at the beginning of the battle. Position is two tiles east of a used enemy War Master. |
51 | Agarthan Soldier | 105 | Warlock | Dark Magic Corps lv 0 | (2, 16) | Set to be present at the beginning of the battle. Position is two tiles north of a used enemy Warlock. |
Stand Strong at Shambhala (Silver Snow Chapter 20/Verdant Wind Chapter 21)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
1 | Edelgard | 2 | (none) | (none) | (1, 1) | Position is the same as Claude's. This map is never visited on Edelgard's route in the final game. |
2 | Dimitri | 3 | (none) | (none) | (1, 1) | Position is the same as Claude's. This map is never visited on Dimitri's route in the final game. |
20 | Thales | 40 | Agastya | Dark Magic Corps lv 5 | (13, 19) | Position, character ID, class, battalion, skills (Commander, Dark Tomefaire, Hit +20), and spell list (Quake and Death) are identical to the version of Thales used on Normal difficulty, though the event script used to end the map successfully once he's dead only checks the status of the used versions of him and not this one. |
31 | Titanus | 210 | (none) | (none) | (7, 15) | Set to be present at the beginning of the battle. |
36 | Titanus | 210 | (none) | (none) | (14, 23) | Set to be present at the beginning of the battle. Has an invalid position (one tile east of a used Titanus, which would cause them to overlap). |
37 | Titanus | 210 | (none) | (none) | (11, 23) | Set to be present at the beginning of the battle. Position is two tiles west of a used enemy Titanus. |
38 | Titanus | 210 | (none) | (none) | (15, 22) | Set to be present at the beginning of the battle. Has an invalid position (one tile northeast of the unused Titanus at slot 36, which would cause them to overlap). |
Assault on Enbarr (Azure Moon Chapter 21)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
64 | (none) | -1 | Dark Knight | (none) | (15, 32) | Scripted to appear when the battle starts if on Hard difficulty. Has an invalid position (one tile past the southern edge of the map). |
65 | (none) | -1 | Dark Knight | (none) | (16, 32) | Scripted to appear when the battle starts if on Maddening difficulty. Has an invalid position (one tile past the southern edge of the map). |
67 | Winged Demonic Beast | 207 | (none) | (none) | (17, 29) | Has an invalid position (one tile northwest of a used enemy Winged Demonic Beast, which would cause them to overlap). |
68 | Winged Demonic Beast | 207 | (none) | (none) | (18, 29) | Has an invalid position (one tile east of the unused Winged Demonic Beast at slot 67, which would cause them to overlap). |
69 | Winged Demonic Beast | 207 | (none) | (none) | (17, 28) | Has an invalid position (one tile north of the unused Winged Demonic Beast at slot 67, which would cause them to overlap). |
The Final Battle (Silver Snow Chapter 21)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
35 | (none) | -1 | (none) | (none) | (11, 2) | Scripted to appear when the battle starts, even though it's already set to be present at the beginning of the battle anyway. Position is one tile southwest of a used enemy Bishop. |
36 | (none) | -1 | (none) | (none) | (17, 0) | Scripted to appear when the battle starts, even though it's already set to be present at the beginning of the battle anyway. Position is two tiles northeast of a used enemy Golem. |
37 | (none) | -1 | (none) | (none) | (2, 11) | Scripted to appear when the battle starts, even though it's already set to be present at the beginning of the battle anyway. Position is one tile northwest of a used enemy White Beast. |
38 | (none) | -1 | (none) | (none) | (11, 9) | Scripted to appear when the battle starts, even though it's already set to be present at the beginning of the battle anyway. Position is one tile southeast of a used enemy Hero. |
39 | (none) | -1 | (none) | (none) | (22, 20) | Scripted to appear when the battle starts, even though it's already set to be present at the beginning of the battle anyway. Position is one tile southwest of a used enemy Holy Knight. |
42 | (none) | -1 | (none) | (none) | (20, 18) | Scripted to appear when the battle starts, even though it's already set to be present at the beginning of the battle anyway. Position is one tile east of a used enemy Paladin. |
For the Freedom of Fódlan (Verdant Wind Chapter 22)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
36 | Ancient Soldier | 116 | Fortress Knight | Ancient Armored Co. lv 5 | (9, 12) | Has a Silver Lance and Cursed Power. Position is the same as Goneril's. |
38 | Ancient Soldier | 116 | Warrior | Ancient Infantry lv 5 | (14, 15) | Has a Silver Axe and Cursed Power. |
39 | Ancient Soldier | 116 | Hero | Ancient Infantry lv 5 | (8, 13) | Has a Silver Sword and Cursed Power. |
49 | Ancient Soldier | 116 | Paladin | Ancient Cavalry lv 5 | (20, 15) | Has a Silver Lance and Cursed Power. Position is the same as a used enemy Sniper. |
64 | Agarthan Soldier | 105 | War Master | Dark Infantry lv 5 | (16, 24) | Position, character ID, class, battalion, and equipment (Silver Gauntlets) are identical to a used enemy War Master. |
66 | Agarthan Soldier | 105 | Dark Bishop | Dark Magic Corps lv 5 | (20, 20) | -- |
72 | Ancient Soldier | 116 | Wyvern Lord | Ancient Wyvern Co. lv 5 | (28, 12) | Has a Silver Axe and Cursed Power. |
76 | Ancient Soldier | 116 | Sniper | Ancient Infantry lv 5 | (25, 19) | Has a Silver Bow and Cursed Power. |
80 | Ancient Soldier | 116 | Bishop | Ancient Infantry lv 5 | (9, 13) | Has Cursed Power. Position is the same as a used enemy Warrior. |
81 | Ancient Soldier | 116 | Bishop | Ancient Infantry lv 5 | (13, 14) | Has Cursed Power. Position is the same as a used enemy War Master. |
The Battle of Garreg Mach (Crimson Flower Chapter 12)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
10 | (unspecified playable slot) | 299 | (none) | (none) | (14, 31) | -- |
11 | (unspecified playable slot) | 299 | (none) | (none) | (15, 31) | Position is the same as a used playable slot. |
41 | Church Soldier | 106 | Pegasus Knight | Seiros Pegasus Co. lv 1 | (12, 7) | Set to be present at the beginning of the battle. |
42 | Church Soldier | 106 | Pegasus Knight | Seiros Pegasus Co. lv 1 | (22, 7) | -- |
43 | Church Soldier | 106 | Pegasus Knight | Seiros Pegasus Co. lv 1 | (21, 5) | -- |
51 | Church Soldier | 106 | Mercenary | Seiros Mercenaries lv 1 | (3, 1) | Position is the same as a used enemy Mage. |
54 | Church Soldier | 106 | Mercenary | Seiros Mercenaries lv 1 | (23, 1) | Position is two tiles east of a used enemy Mercenary. |
59 | Church Soldier | 106 | Brigand | Church of Seiros Soldiers lv 1 | (14, 0) | -- |
82 | Church Soldier | 106 | Armored Knight | Church of Seiros Soldiers lv 1 | (3, 22) | Set to be present at the beginning of the battle. |
The Great Bridge Coup (Crimson Flower Chapter 13)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
59 | Alliance Soldier | 102 | (none) | (none) | (0, 0) | -- |
Capturing Derdriu (Crimson Flower Chapter 14)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
57 | Villager | 437 | (none) | (none) | (0, 29) | Set as an ally unit. A Villager with this character ID has some dialogue lines in this battle, but he doesn't actually appear on the map as an NPC in the final game. |
Eternal Guardian (Paralogue – Rhea)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
41 | Phantom Soldier | 141 | Bishop | Phantasmal Magic Corps lv 0 | (10, 18) | -- |
42 | Phantom Soldier | 141 | Bishop | Phantasmal Magic Corps lv 0 | (11, 18) | -- |
52 | Golem | 209 | (none) | (none) | (14, 14) | Scripted to move in a clockwise pattern, like the southmost used enemy Golem on this map does. |
The Silver Maiden (Paralogue – Dimitri)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
11 | (unspecified playable slot) | 299 | (none) | (none) | (4, 11) | -- |
Insurmountable (Paralogue – Edelgard)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
46 | Almyran Soldier | 140 | Bow Knight | Almyra Cavalry lv 0 | (31, 28) | Has an invalid position (two tiles past the eastern edge of the map and four tiles past the southern edge of the map). |
53 | Almyran Soldier | 140 | Wyvern Rider | Almyra Wyvern Co. lv 0 | (28, 22) | Position is the same as a used enemy Wyvern Lord. |
60 | Almyran Soldier | 140 | Wyvern Rider | Almyra Wyvern Co. lv 0 | (29, 18) | -- |
61 | Almyran Soldier | 140 | Wyvern Rider | Almyra Wyvern Co. lv 0 | (28, 23) | Position is one tile west of a used enemy Wyvern Rider. |
62 | Almyran Soldier | 140 | Wyvern Lord | Almyra Wyvern Co. lv 0 | (29, 21) | -- |
War for the Weak (Paralogue – Dedue)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
8 | (unspecified playable slot) | 299 | (none) | (none) | (11, 16) | Position is the same as a used playable slot. |
62 | Duscur Soldier | 137 | Cavalier | Duscur Infantry lv 0 | (11, 29) | Scripted to appear when the battle starts. Position is two tiles west of a used enemy Cavalier. |
63 | Duscur Soldier | 137 | Cavalier | Duscur Infantry lv 0 | (1, 29) | Scripted to appear when the battle starts. |
68 | Duscur Soldier | 137 | Cavalier | Duscur Infantry lv 0 | (9, 2) | Scripted to appear when the battle starts if on Maddening difficulty. |
True Chivalry (Paralogue – Felix)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
2 | (none) | -1 | Mercenary | (none) | (20, 0) | Scripted to appear if Felix hasn't been recruited, which isn't possible on this map in the final game. Position is three tiles above Felix's rather than being the same as it, oddly enough. |
Falling Short of Heaven (Paralogue – Ashe/Catherine)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
32 | Western Church Soldier | 107 | Pegasus Knight | West Church Pegasus Co. lv 0 | (21, 10) | Set to be present at the beginning of the battle. Is equipped with a Steel Lance. Has an invalid position (one tile past the eastern edge of the map), which is also one tile southeast of a used enemy Pegasus Knight. |
The Forgotten (Paralogue – Sylvain)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
2 | Sylvain | 15 | Cavalier | (none) | (4, 13) | Scripted to appear in place of the player-controlled Sylvain if he hasn't been recruited, which isn't possible on this map in the final game. |
The Face Beneath (Paralogue – Mercedes/Caspar)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
12 | Mercedes | 16 | Bishop | Church Soldiers lv 0 | (9, 5) | Scripted to appear in place of the player-controlled Mercedes if she hasn't been recruited, which isn't possible on this map in the final game. Has an Elixir and Faith Prowess lv 4. |
13 | Caspar | 8 | Warrior | Bergliez War Group lv 0 | (9, 4) | Scripted to appear in place of the player-controlled Caspar if he hasn't been recruited, which isn't possible on this map in the final game. Has a Silver Axe, an Elixir, and Axe Prowess lv 4. |
Weathervanes of Fódlan (Paralogue – Annette/Gilbert)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
2 | Annette | 17 | Mage | (none) | (24, 15) | Scripted to appear in place of the player-controlled Annette if she hasn't been recruited, which isn't possible on this map in the final game. |
4 | Gilbert | 30 | Fortress Knight | (none) | (23, 16) | Scripted to appear in place of the player-controlled Gilbert if he hasn't been recruited, which isn't possible on this map in the final game. |
13 | (unspecified playable slot) | 299 | (none) | (none) | (0, 14) | Position is the same as a used playable slot. |
46 | Kingdom Soldier | 101 | Swordmaster | Kingdom Infantry lv 0 | (21, 7) | Set to be present at the beginning of the battle. Position is two tiles south of a used enemy Assassin. |
64 | Kingdom Soldier | 101 | Mercenary | (none) | (10, 6) | Set to be present at the beginning of the battle. Position is one tile north of a used enemy Hero. |
65 | Kingdom Soldier | 101 | Mercenary | (none) | (8, 2) | Set to be present at the beginning of the battle. |
Darkness Beneath the Earth (Paralogue – Hubert)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
11 | Hubert | 5 | Dark Mage | (none) | (9, 3) | Scripted to appear in place of the player-controlled Hubert if he hasn't been recruited, which isn't possible on this map in the final game. |
32 | Winged Demonic Beast | 207 | (none) | (none) | (18, 11) | Scripted to appear when the battle starts. |
35 | Demonic Beast | 203 | (none) | (none) | (2, 1) | Scripted to appear when the battle starts. |
36 | Demonic Beast | 203 | (none) | (none) | (5, 21) | Scripted to appear when the battle starts. |
39 | Demonic Beast | 203 | (none) | (none) | (12, 28) | Scripted to appear when the battle starts. |
Retribution (Paralogue – Ferdinand/Lysithea)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
3 | Ferdinand | 6 | Paladin | Aegir Astral Knights lv 1 | (14, 9) | Scripted to appear in place of the player-controlled Ferdinand if he hasn't been recruited, which isn't possible on this map in the final game. Has a Silver Lance and an Elixir. |
4 | Lysithea | 22 | Warlock | Ordelia Sorcery Co. lv 1 | (10, 9) | Scripted to appear in place of the player-controlled Lysithea if she hasn't been recruited, which isn't possible on this map in the final game. Has an Elixir. |
11 | (unspecified playable slot) | 299 | (none) | (none) | (7, 12) | -- |
69 | Rogue | 487 | (none) | (none) | (1, 1) | Character ID is close to those of the used bosses of this map (486, 488, and 489). |
70 | Rogue | 485 | (none) | (none) | (1, 1) | Character ID is close to those of the used bosses of this map (486, 488, and 489). |
Legend of the Lake (Paralogue – Linhardt/Leonie)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
11 | Linhardt | 7 | Priest | Hevring Prayer Troops lv 1 | (8, 23) | Scripted to appear as an ally unit in place of the player-controlled Linhardt if he hasn't been recruited, which isn't possible on this map in the final game. Has a Concoction. |
13 | Leonie | 25 | Cavalier | Sauin Militia lv 1 | (10, 23) | Scripted to appear as an ally unit in place of the player-controlled Leonie if she hasn't been recruited, which isn't possible on this map in the final game. Has a Concoction. |
Foreign Land and Sky (Paralogue – Petra/Bernadetta)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
2/102 | Petra | 11 | Assassin | Brigid Hunters lv 1 | (9, 1) | Scripted to appear in place of the player-controlled Petra if she hasn't been recruited, which isn't possible on this map in the final game. Has surviving event scripting associated with moving her onto the western stronghold to bring reinforcements, which works somewhat differently than the version used for player-controlled Petra, oddly enough. |
4/104 | Bernadetta | 9 | Sniper | Varley Archers lv 1 | (13, 1) | Scripted to appear in place of the player-controlled Bernadetta if she hasn't been recruited, which isn't possible on this map in the final game. |
13/113 | (unspecified playable slot) | 299 | (none) | (none) | (12, 2) | Position is the same as a used playable slot. |
73 | Militia | 152 | Fortress Knight | Church of Seiros Soldiers lv 0 | (16, 6) | Scripted to appear as an ally unit at the same time as when the used ally reinforcements appear in the non-Crimson Flower version of the map. Has a Silver Axe. Position is near the eastern stronghold, whereas the used reinforcements come from the west one. |
74 | Militia | 152 | Fortress Knight | Church of Seiros Soldiers lv 0 | (18, 6) | Scripted to appear as an ally unit at the same time as when the used ally reinforcements appear in the non-Crimson Flower version of the map. Has a Silver Axe. Position is near the eastern stronghold, whereas the used reinforcements come from the west one. |
75 | Militia | 152 | Bishop | Church of Seiros Soldiers lv 0 | (17, 7) | Scripted to appear as an ally unit at the same time as when the used ally reinforcements appear in the non-Crimson Flower version of the map. Position is near the eastern stronghold, whereas the used reinforcements come from the west one. |
161 | Knight of Seiros | 287 | Swordmaster | Indech Sword Fighters lv 0 | (1, 20) | Scripted to appear as an enemy unit in place of the enemy version of Catherine in the Crimson Flower version of the map if she has been recruited, which isn't possible on that route in the final game. Has a Brave Sword. |
173 | Imperial Soldier | 100 | Fortress Knight | Empire Pavise Co. lv 0 | (16, 6) | Scripted to appear as an ally unit at the same time as when the used ally reinforcements appear in the Crimson Flower version of the map. Has a Silver Axe. Position is near the eastern stronghold, whereas the used reinforcements come from the west one. |
174 | Imperial Soldier | 100 | Fortress Knight | Empire Pavise Co. lv 0 | (18, 6) | Scripted to appear as an ally unit at the same time as when the used ally reinforcements appear in the Crimson Flower version of the map. Has a Silver Axe. Position is near the eastern stronghold, whereas the used reinforcements come from the west one. |
175 | Imperial Soldier | 100 | Bishop | Empire Pavise Co. lv 0 | (17, 7) | Scripted to appear as an ally unit at the same time as when the used ally reinforcements appear in the Crimson Flower version of the map. Position is near the eastern stronghold, whereas the used reinforcements come from the west one. |
Land of the Golden Deer (Paralogue – Lorenz)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
68 | Alliance Soldier | 102 | Armored Knight | Alliance Armored Co. lv 0 | (12, 4) | Scripted to appear when the battle starts if on Hard difficulty. Has a Steel Axe. |
69 | Alliance Soldier | 102 | Armored Knight | Alliance Armored Co. lv 0 | (14, 4) | Scripted to appear when the battle starts if on Maddening difficulty. Has a Steel Axe. |
Death Toll (Paralogue – Raphael/Ignatz)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
31 | Alliance Soldier | 102 | Armored Knight | Alliance Armored Co. lv 0 | (13, 2) | Set to be present at the beginning of the battle. Has a Steel Axe. |
36 | Alliance Soldier | 102 | Mercenary | Alliance Duelists lv 0 | (17, 5) | Set to be present at the beginning of the battle. Has a Steel Sword. |
43 | Alliance Soldier | 102 | Armored Knight | Alliance Armored Co. lv 0 | (9, 11) | Set to be present at the beginning of the battle. Has a Steel Axe. |
45 | Alliance Soldier | 102 | Cavalier | Alliance Cavalry lv 0 | (20, 1) | Set to be present at the beginning of the battle. Has a Steel Lance. |
47 | Alliance Soldier | 102 | Armored Knight | Alliance Armored Co. lv 0 | (22, 7) | Set to be present at the beginning of the battle. Has a Steel Axe. Position is the same as a used enemy Brigand. |
49 | Alliance Soldier | 102 | Myrmidon | Alliance Duelists lv 0 | (7, 11) | Set to be present at the beginning of the battle. Has a Steel Sword. Position is the same as a used ally Merchant. |
52 | Alliance Soldier | 102 | Brigand | Alliance Infantry lv 0 | (1, 8) | Set to be present at the beginning of the battle. Has a Steel Axe. |
65 | (none) | -1 | Fighter | Alliance Infantry lv 0 | (18, 8) | Scripted to appear when the battle starts if on Hard or Maddening difficulty. Has an invalid position (inside a River tile, which is only passable for flying units). |
66 | (none) | -1 | Fighter | Alliance Infantry lv 0 | (24, 13) | Scripted to appear when the battle starts if on Maddening difficulty. Has an invalid position (one tile southeast of a used Giant Wolf, which would cause them to overlap). |
Forgotten Hero (Paralogue – Mariannne)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
2 | Marianne | 23 | Priest | (none) | (10, 7) | Scripted to appear in place of the player-controlled Marianne if she hasn't been recruited, which isn't possible on this map in the final game. Position is one tile northeast of the player-controlled Marianne's rather than being the same as it, oddly enough. |
11 | (unspecified playable slot) | 299 | (none) | (none) | (17, 17) | Position is the same as Byleth. |
Dividing the World (Paralogue – Hilda/Cyril)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
11 | Hilda | 23 | (none) | Goneril Valkyries lv 1 | (1, 11) | Scripted to appear in place of the player-controlled Hilda if she hasn't been recruited, which isn't possible on this map in the final game. |
51 | Almyran Soldier | 140 | Wyvern Rider | Almyran Wyvern Co lv 0 | (1, 3) | Scripted to appear when the battle starts. |
55 | Almyran Soldier | 140 | Cavalier | (none) | (29, 22) | -- |
56 | Almyran Soldier | 140 | Archer | (none) | (29, 23) | -- |
57 | Almyran Soldier | 140 | Wyvern Rider | (none) | (29, 24) | Scripted to not appear on Normal difficulty. |
An Ocean View (Paralogue – Seteth/Flayn)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
54 | Western Church Soldier | 107 | Thief | West Church Mercenaries lv 0 | (20, 16) | Scripted to appear when the battle starts if on Maddening difficulty. Has a Silver Sword. Position is the same as a used enemy Assassin. |
Oil and Water (Paralogue – Hanneman/Manuela)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
64 | Bandit | 114 | Pegasus Knight | (none) | (7, 9) | Scripted to appear when the battle starts if on Maddening difficulty. |
Battle in the Outskirts (Auxiliary)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
50 | King of Beasts | 160 | (none) | (none) | (5, 13) | Set to be present at the beginning of the battle. |
70 | Merchant | 136 | Commoner | Merchant Military lv 0 | (18, 10) | Set to be present at the beginning of the battle. |
Battle in the Mountains (Auxiliary)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
50 | King of Beasts | 160 | (none) | (none) | (4, 1) | Set to be present at the beginning of the battle. |
70 | Merchant | 136 | Commoner | Merchant Military lv 0 | (7, 9) | Set to be present at the beginning of the battle. |
Battle in the Empire (Auxiliary)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
50 | King of Beasts | 160 | (none) | (none) | (21, 22) | Set to be present at the beginning of the battle. |
70 | Merchant | 136 | Commoner | Merchant Military lv 0 | (14, 21) | Set to be present at the beginning of the battle. |
Battle in the Kingdom (Auxiliary)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
50 | King of Beasts | 160 | (none) | (none) | (11, 3) | Set to be present at the beginning of the battle. |
70 | Merchant | 136 | Commoner | Merchant Military lv 0 | (21, 13) | Set to be present at the beginning of the battle. |
Battle in the Desert (Auxiliary)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
50 | King of Beasts | 160 | (none) | (none) | (19, 14) | Set to be present at the beginning of the battle. |
70 | Merchant | 136 | Commoner | Merchant Military lv 0 | (12, 5) | Set to be present at the beginning of the battle. |
Battle at Magdred Way (Auxiliary)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
50 | King of Beasts | 160 | (none) | (none) | (11, 14) | Set to be present at the beginning of the battle. |
70 | Merchant | 136 | Commoner | Merchant Military lv 0 | (1, 11) | Set to be present at the beginning of the battle. |
Battle at the Border (Auxiliary)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
50 | King of Beasts | 160 | (none) | (none) | (10, 12) | Set to be present at the beginning of the battle. |
70 | Merchant | 136 | Commoner | Merchant Military lv 0 | (8, 9) | Set to be present at the beginning of the battle. |
Battle on the Plateau (Auxiliary)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
50 | King of Beasts | 160 | (none) | (none) | (14, 14) | Set to be present at the beginning of the battle. |
70 | Merchant | 136 | Commoner | Merchant Military lv 0 | (3, 6) | Set to be present at the beginning of the battle. |
Monsters on the Road (Auxiliary)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
50 | King of Beasts | 160 | (none) | (none) | (20, 15) | Set to be present at the beginning of the battle. |
70 | Merchant | 136 | Commoner | Merchant Military lv 0 | (3, 6) | Set to be present at the beginning of the battle. On this map only, an event script exists to remove him from the battle if he reaches the south half of the east edge of the map. |
Monsters in the Mountains (Auxiliary)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
50 | King of Beasts | 160 | (none) | (none) | (8, 16) | Set to be present at the beginning of the battle. |
70 | Merchant | 136 | Commoner | Merchant Military lv 0 | (2, 6) | Set to be present at the beginning of the battle. |
Monsters in the Desert (Auxiliary)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
50 | King of Beasts | 160 | (none) | (none) | (2, 3) | Set to be present at the beginning of the battle. |
70 | Merchant | 136 | Commoner | Merchant Military lv 0 | (20, 16) | Set to be present at the beginning of the battle. |
Battle at Gronder Field (Auxiliary)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
50 | King of Beasts | 160 | (none) | (none) | (17, 8) | Set to be present at the beginning of the battle. |
70 | Merchant | 136 | Commoner | Merchant Military lv 0 | (7, 14) | Set to be present at the beginning of the battle. |
Monsters at Gronder Field (Auxiliary)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
50 | King of Beasts | 160 | (none) | (none) | (9, 14) | Set to be present at the beginning of the battle. |
70 | Merchant | 136 | Commoner | Merchant Military lv 0 | (7, 14) | Set to be present at the beginning of the battle. |
Battle in the Ruins (Auxiliary)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
50 | King of Beasts | 160 | (none) | (none) | (2, 15) | Set to be present at the beginning of the battle. |
70 | Merchant | 136 | Commoner | Merchant Military lv 0 | (0, 0) | Set to be present at the beginning of the battle. |
Monsters in the Mountains (Auxiliary)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
50 | King of Beasts | 160 | (none) | (none) | (13, 12) | Set to be present at the beginning of the battle. |
70 | Merchant | 136 | Commoner | Merchant Military lv 0 | (7, 6) | Set to be present at the beginning of the battle. Has an invalid position (one tile south of a used Wild Demonic Beast, which would cause them to overlap). |
Monsters in the Red Canyon (Auxiliary)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
50 | King of Beasts | 160 | (none) | (none) | (12, 20) | Set to be present at the beginning of the battle. |
70 | Merchant | 136 | Commoner | Merchant Military lv 0 | (0, 0) | Set to be present at the beginning of the battle. Has an invalid position (inside a Rubble tile, which is only passable for flying units). |
Bandits on the Rhodos Coast (Auxiliary)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
50 | King of Beasts | 160 | (none) | (none) | (18, 4) | Set to be present at the beginning of the battle. |
70 | Merchant | 136 | Commoner | Merchant Military lv 0 | (2, 13) | Set to be present at the beginning of the battle. |
Western Church Suppression (Auxiliary)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
50 | King of Beasts | 160 | (none) | (none) | (16, 16) | Set to be present at the beginning of the battle. |
70 | Merchant | 136 | Commoner | Merchant Military lv 0 | (10, 9) | Set to be present at the beginning of the battle. |
Battle in Ailell (Auxiliary)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
50 | King of Beasts | 160 | (none) | (none) | (13, 22) | Set to be present at the beginning of the battle. |
70 | Merchant | 136 | Commoner | Merchant Military lv 0 | (11, 8) | Set to be present at the beginning of the battle. |
Monsters on the Plains (Auxiliary)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
50 | King of Beasts | 160 | (none) | (none) | (5, 4) | Set to be present at the beginning of the battle. |
70 | Merchant | 136 | Commoner | Merchant Military lv 0 | (11, 10) | Set to be present at the beginning of the battle. |
A Skirmish in Abyss (Cindered Shadows Chapter 1)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
52 | Rogue | 113 | Warrior | Thieves lv 0 | (12, 27) | Position, character ID, class, and battalion are identical to a used enemy Warrior. |
53 | Rogue | 113 | Warrior | Thieves lv 0 | (12, 28) | Position, character ID, class, and battalion are identical to a used enemy Warrior. |
Ambush in the Arena (Cindered Shadows Chapter 2)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
33 | Mercenary | 165 | Warlock | Thieves lv 0 | (13, 24) | Set to be present at the beginning of the battle. |
34 | Mercenary | 165 | War Monk | Thieves lv 0 | (12, 23) | Set to be present at the beginning of the battle. |
39 | Mercenary | 165 | Assassin | Thieves lv 0 | (12, 17) | Set to be present at the beginning of the battle. Holds a Bullion, which would drop upon defeat. |
42 | Mercenary | 165 | Grappler | Thieves lv 0 | (17, 12) | Set to be present at the beginning of the battle. |
Search for the Chalice (Cindered Shadows Chapter 3)
Slot | Name | Character ID | Class | Battalion | Position | Notes |
---|---|---|---|---|---|---|
49 | Phantom Soldier | 141 | Warrior | Phantasmal Wyvern Co. lv 3 | (11, 16) | Set to be present at the beginning of the battle. Holds a Vulnerary, which would drop upon defeat. |
50 | Phantom Soldier | 141 | (none) | Phantasmal Infantry lv 3 | (2, 19) | Set to be present at the beginning of the battle. |