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Donkey Konga 2/Unused Text

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This is a sub-page of Donkey Konga 2.

Unused Text

Dutch Localization

The European version was modified to use the language that was set in the GameCube's BIOS. When the game loads a file, it checks the following:

  • The text at the end of the file (see table below)
  • The contents in a folder (see table below)
_us = All Languages
_uk = English
_fr = French
_de = German
_es = Spanish
_it = Italian
_nl = Dutch

While there was no Dutch translation for Donkey Konga 2, the game still looks for content that contain _nl in the file/folder if the GameCube's BIOS is set to Dutch.

So it is possible to modify the game to load certain files if the GameCube's BIOS is set to Dutch.

Europe (English) Europe (Dutch)
DK2P - Text English.png DK2P - Text Dutch.png

Region Change (Debug Menu)

The International versions contain a file called RegionChange.res. It contains the following text:

# RegionChange

TITLE=Region Change

UK=United Kingdom
DE=Germany
FR=France
ES=Spain
IT=Italia
NL=Netherlands
JP=Japan
US=United States

This is leftover text that was used from Donkey Konga's Debug Menu that allowed you to change the game's language.

Song Genres

USA Version

While the USA version doesn't display the Song Genre, it's still possible to have the game display them. All that was added was a compare instruction to check if you are in the Song Selection Menu. If so, the code to display the Genre would be skipped.

In the Start.dol file, go to location 3EAE8 and replace the following 8 bytes with: 60 00 00 00 60 00 00 00

USA
DK2E - Genre Display.png

The genre names that would now appear are shown below:

  • Genre 0 = GAME
  • Genre 1 = J-POP
  • Genre 2 = ANIME
  • Genre 3 = TV
  • Genre 4 = CLASSIC
  • Genre 5 = LATIN
  • Genre 6 = CM
  • Genre 7 = KIDS
  • Genre 8 = JAZZ
  • Genre 9 = 予備 2 (Spare 2)
  • Genre 10 = 予備 3 (Spare 3)

These are the genres from the Japanese version that are translated into English (and written in capital letters). What's interesting is the Jazz genre since the Japanese version doesn't even use that one. Although the sequel Donkey Konga 3 did have a Jazz song where ジャズ (Jazz) was used.


The genre colors have been swapped in the USA version. This was done since the songs only use Genre 1 and Genre 2.

Genre # USA Japan / Europe
0 Cyan
1 Green Red
2 Lime Yellow
3 Green
4 Purple
5 Orange
6 Orange Lime
7 Blue
8 Lime
9 Brown
10 Cyan

The genre colors can be changed. In the Start.dol file, they are located between: DC2E0 - DC313

There are 12 colors that can be used:

00 = Blue
01 = Violet
02 = Brown
03 = Cyan
05 = Green
06 = Lime
07 = Orange
08 = Light Pink
09 = Pink
0A = Purple
0B = Red
0D = Yellow

The colors Light Pink, Pink, Violet, and Brown are not used by default. By changing the values in the Start.dol file, this is what they look like:

Violet Brown
DK2E - Genre Color 1.png DK2E - Genre Color 2.png
Light Pink Pink
DK2E - Genre Color 3.png DK2E - Genre Color 4.png

Japan Version

The Japanese version uses the following genres:

  • Genre 0 = ゲーム (Game)
  • Genre 1 = J-POP (J-Pop)
  • Genre 2 = アニメ (Anime)
  • Genre 3 = TV (TV)
  • Genre 4 = クラシック (Classical)
  • Genre 5 = ラテン (Latin)
  • Genre 6 = CM (Commercial)
  • Genre 7 = どうよう (Children)
  • Genre 8 = 予備 1 (Spare 1)
  • Genre 9 = 予備 2 (Spare 1)
  • Genre 10 = 予備 3 (Spare 1)


Genre 6 isn't used. It may have been used on the 種のうた (The Seed Song), which is the song used in the Pikmin 2 Commercial, but that song is displayed under the TV Genre.

Genres 8 to 10 are not used.

Europe Version

The European version uses the following genres:

  • Genre 0 = Game
  • Genre 1 = Pop
  • Genre 2 = Rock
  • Genre 3 = Disco
  • Genre 4 = Classical
  • Genre 5 = Latin
  • Genre 6 = Dance
  • Genre 7 =
  • Genre 8 =
  • Genre 9 =
  • Genre 10 =


Genres 7 to 10 are not used. Here's what they look if they were to have been used:

Genre 7 Genre 8
DK2P - Genre 7.png DK2P - Genre 8.png
Genre 9 Genre 10
DK2P - Genre 9.png DK2P - Genre 10.png

Dixes's Notes

Hmmm...
To do:
The Japanese versions (Memo_tgs.res and Memo.res) contain some differences as well.

The International versions have four files that are related to Dixie's Notes:

  • Memo.res
  • Memo_tgs.res
  • Memo_tgs_us.res
  • Memo_us.res

The Memo_tgs.res contains the original text from the Japanese version, while the Memo.res updates the text that talks about the Beat-mix mode that was introduced in the International versions (SHUFFLE is what it would have been called in the Japanese version, and was the name that was used in Donkey Konga 3).

The Memo_tgs_us.res is a translation of the Memo.res, while Memo_us.res is the one used in the final version that fixes grammar, text formatting, minor rewrites, and talks about the Beat-mix mode.

Note 3

Memo_tgs_us.res Memo_us.res
DK2E - Memo 3 - B.png DK2E - Memo 3 - A.png

The "Full Set" was capitalized.

Note 4

Memo_tgs_us.res Memo_us.res
DK2E - Memo 4 - B.png DK2E - Memo 4 - A.png

The extra spaces before "unbelievable" were removed, and "teamwork" was moved to a new line.

Note 5

Memo_tgs_us.res Memo_us.res
DK2E - Memo 5 - B.png DK2E - Memo 5 - A.png

A space was added after the first question mark.

Note 6

Memo_tgs_us.res Memo_us.res
DK2E - Memo 6 - A.png DK2E - Memo 6 - B.png

The "Full Set" was capitalized.

Note 13

Memo_tgs_us.res Memo_us.res
DK2E - Memo 13 - B.png DK2E - Memo 13 - A.png

The original talks about Jam mode that was from the Donkey Konga and the Japanese version of Donkey Konga 2 where all the required notes to hit are not displayed (which was indeed a tough mode). Since the international versions replaced Jam mode with the more enjoyable Beat-Mix mode, the note instead explains that the notes change every time.


Memo_us.res Memo_uk.res
DK2E - Memo 13 - A.png DK2P - Memo 13 - A.png

In the European version, "tips" was replaced with "coins".


Memo_tgs.res Memo.res
DK2J - Memo 13 - A.png DK2J - Memo 13 - B.png

The Japanese text was updated to talk about the Beat-Mix mode (where it would have been called SHUFFLE), although the text hasn't been aligned correctly.

Note 14

MEMO_14
Memo_tgs_us.res Memo_us.res
Thank you for playing Donkey Konga 2!
Today I collected my favorite songs,
but Donkey and Diddy seem to
choose rock and techno ones.
Please wait for our final decision!
Hey, DK and Diddy!
As of now, I'd like to announce my career
change to professional
drummer! Give me a call
if you ever need an
extra pair of hands!

It seems the early note was written with a demo in mind, so this insight into DK and Diddy's musical tastes was replaced with a filler note talking about Dixie herself.

Note 23

MEMO_23
Memo_tgs_us.res Memo_us.res
To adjust the Clap Sensor sensitivity you need
to visit the Electric Hut. Move the [slider] to
the right so the Clap Sensor
picks up only loud noises
like claps, and not just
background sounds.
To adjust the Clap Sensor sensitivity, you
need to visit the Electric Hut.
Move the [slider]    to the right
so the Clap Sensor picks up
only loud noises like claps, and
not just background sounds.

The line lengths were evened out, and a comma was added after "sensitivity".

Note 29

MEMO_29
Memo_tgs_us.res Memo_us.res
You have 10 badges you can use right from the
start. ♪      Once you've finished up at the
Music Lab, try to Match
That Badge to see if you
can get all 30 badges.
And that includes mine!
You have 10 badges you can use right from the
start. ♪ Once you've finished up at the Music Lab,
try to Match That Badge
to see if you can get all
30 badges. Of course, the only
badge that matters is mine!

Extra spaces were removed, and the line lengths were readjusted to fit. The final note also makes Dixie a bit more self-centered in the last line.

Note 30

MEMO_30
Memo_tgs_us.res Memo_us.res
So tell me, what do you like more : hearing the
music, or hearing the sound of your own drums?
You know, you can
adjust the music and
sound-effect balance at
the Electric Hut!
So tell me, what do you like more: hearing the
music, or hearing the sound of your own drums?
You know, you can
adjust the music and
sound-effect balance at
the Electric Hut!

The extraneous space before the colon was removed.

Note 32

MEMO_32
Memo_tgs_us.res Memo_us.res
Have you been using "Return to" command
to cancel the song or mode you've selected?
You know...it's easier
just to hold down both
drums on your bongos!
Have you been using the "Return to" command
to cancel the song or mode you've selected?
You know...it's easier
just to hold down both
drums on your bongos!

A "the" was needed here.

Note 34

MEMO_34
Memo_tgs_us.res Memo_us.res
You can choose all kinds of songs in the
Freestyle Zone, but the best thing to do is
choose "Get Jamming"!
Two is better than one, and
four is better than two,
you know?
You can choose all kinds of songs in the
Freestyle Zone, but the best thing to do is
choose "Start Jamming!"
Two is better than one, and
four is better than two,
you know?

"Get Jamming" was changed to "Start Jamming", and the exclamation mark was moved inside the quotation.

Note 35

MEMO_35
Memo_tgs_us.res Memo_us.res
If you score really high in the Music Lab,
then you can take a shot at
Match That Badge!
This is the place to be if
you want to collect Badges!
If you score really high in the Music Lab,
then you can take a shot at
Match That Badge!
This is the place to be if
you want to collect badges!

"Badges" is no longer a proper noun.

Note 37

MEMO_37
Memo_tgs_us.res Memo_us.res
If you clear a song with the Phonograph
Gauge at 100%, then your DK award will
turn gold!
And if you can do THAT,
you'll be able to play
the no-note Jam mode!
If you clear a song with the Phonograph
Gauge at 100%, then your DK award will
turn gold!
And if you can do THAT,
you'll be able to play the
totally remixed Beat-Mix!

Another Jam mode/Beat-Mix change.

Note 39

MEMO_39
Memo_tgs_us.res Memo_us.res
I'm sure you already know this, but
the more points you earn in Mini-Games,
the more shots you'll earn
at Match That Badge.
I'm sure you already know this, but
the more points you earn in minigames,
the more shots you'll earn
at Match That Badge.

From "Mini-Games" to "minigames".

Note 42

MEMO_42
Memo_tgs_us.res Memo_us.res
I went to play in the Freestyle Zone
the other day.
I got so hooked that I didn't
even notice that I'd
played until the sun
went gone down!
I went to play in the Freestyle Zone
the other day.
I got so hooked that I didn't
even notice that I'd
played until the sun
had gone down!

A typo fix. The line likely originally read "the sun went down".

Note 45

MEMO_45
Memo_tgs_us.res Memo_us.res
You want me to tell you the secret to
Rhythm Keeper? Start out slowly, my friend.
Don't Be like Diddy!
He starts slowly and gets
faster all natural-like,
without missing a beat!
You want me to tell you the secret to
Rhythm Keeper? Keep the rhythm, my friend!
Don't be like Diddy!
He starts out slowly, but then
he gets faster and faster and
starts missing the beats!

Reworded to sound more natural, as the original version is rather clunky. Not to mention, having Diddy not miss a beat wouldn't make any sense in the context of the sentence.

Note 47

MEMO_47
Memo_tgs_us.res Memo_us.res
If everyone's together, your synchro
rate can go through the roof!
Even two meatheads
like Diddy and DK can
get synch up really well!
If everyone's together, your synchro
rate can go through the roof!
Even two meatheads
like Diddy and DK can
synch up really well!

"Get" didn't belong in that sentence.

Note 48

MEMO_48
Memo_tgs_us.res Memo_us.res
You want to prove you're a master at Rhythm
Keeper? Here's a little pro tip: try closing your
eyes, like DK does!
But don't just ignore the
notes and hit smack the
bongo crazy like him...
You want to prove you're a master at Rhythm
Keeper? Here's a little pro tip: try closing your
eyes, like DK does!
But don't just ignore the
notes and smack the
bongo crazy, like he does...

Another badly-worded sentence that got fixed up.

Note 51

MEMO_51
Memo_tgs_us.res Memo_us.res
Psych!   Juuuuuust kidding! ♪
I wouldn't just up and quit on ya!
I've still got all sorts of
tips lined up for you!
We're not done yet!
Psych! Juuuuuust kidding! ♪
I wouldn't just up and quit on ya!
I've still got all sorts of
tips lined up for you!
We're not done yet!

Two spaces were removed.

Note 53

MEMO_53
Memo_tgs_us.res Memo_us.res
You want to learn how to master Barrel Race?
Here's the thing: just don't get carried away
when those notes start falling!
If you keep hitting like mad,
you're going regret it!
You want to learn how to master Barrel Race?
Here's the thing: just don't get carried away
when those notes start falling!
If you keep hitting like mad,
you're gonna regret it!

"Going to" was missing the "to", so it was changed to just "gonna".

Note 55

MEMO_55
Memo_tgs_us.res Memo_us.res
If you've got enough DK coins to buy
Gorilla arrangements, then you should be
good enough to play them!
Go on!  Try it!
You'll do fine!!!
If you've got enough DK coins to buy
Gorilla arrangements, then you should be
good enough to play them!
Go on! Try it!
You'll do fine!!!

The extra space after "Go on!" was taken out.

Note 61

MEMO_61
Memo_tgs_us.res Memo_us.res
Your Synchro rate can go higher if you're
playing with more people.
I don't think you can
even get 100% unless you
have four people.
Quick! Grab your friends!
Your synchro rate can go higher if you're
playing with more people.
I don't think you can
even get 100% unless you
have four people.
Quick! Grab your friends!

"Synchro" was decapitalized.

Note 70

MEMO_70
Memo_tgs_us.res Memo_us.res
You can check in the Hall of Records to see
how many badges you've collected.
And make sure you've got
my badge, OK?
It is sooooo cute! Seriously.
You can check in the Hall of Records to see
how many badges you've collected.
When you line 'em up
together, you can tell
mine's the cutest!
Seriously! It is sooooo cute!

Dixie emotes a little harder in the final note.

Note 77

MEMO_77
Memo_tgs_us.res Memo_us.res
I just tried Cranky's brand-new Echo Feature.
That Echo feature is so cool--you can hit the
drum once and make
TEN drumbeats!
I just tried Cranky's brand-new Echo Feature.
That Echo Feature is so cool--you can hit the
drum once and make
TEN drumbeats!

A capital was missing on Echo Feature.

Note 83

MEMO_83
Memo_tgs_us.res Memo_us.res
Those sounds sets sure are expensive!
Like that the train sound set I bought
the other day. Yowza!
But if you earn coins
with 2 players, you'll
save up twice as much!
Those sound sets sure are expensive!
Like that "Electric Drum Set" I bought the
other day. Yowza!
But if you earn coins
with 2 players, you'll
save up twice as much!

A train sound set? Ow. Electric drums make far more sense. The final note actually introduces an error here-- the electric drum sound set is from the first Donkey Konga. While it does exist in this game, it can only be accessed by using a memory card that has a Donkey Konga save on it; it can't be bought at the Shopping Mall.

Note 84

MEMO_84
Memo_tgs_us.res Memo_us.res
You want to know how to unlock
"Na Na Hey Hey Kiss Him Goodbye" in
the Freestyle Zone?
Get this : you have to
clear out the FULL SET!
That's SO cool!
You want to know how to unlock
"Na Na Hey Hey Kiss Him Goodbye" in
the Freestyle Zone?
Get this: you have to
clear out the FULL SET!
That's SO cool!

Yet another space fix.

Note 85

MEMO_85
Memo_tgs_us.res Memo_us.res
Oh, listen to this!
You can use the sound sets you collected in
first Donkey Konga in this game, too!
That means there are
even more sounds to
choose from!
Oh, listen to this!
You can also use the sound sets you collected
in the first Donkey Konga in
this game!
That means there are even
more sounds to choose from!

Slight wording and line length fixes.

Note 86

MEMO_86
Memo_tgs_us.res Memo_us.res
Have you tried plugging your DK Bongos
into a different controller port?
In a quartet, that gets
you a totally different
arrangement for the song.
Try playing 'em all!
Have you tried plugging your DK Bongos
into a different Controller Socket?
In a quartet, that gets
you a totally different
arrangement for the song.
Try playing 'em all!

The official term for a GameCube controller port is "Controller Socket".

Note 89

MEMO_89
Memo_tgs_us.res Memo_us.res
The DK Bongos are good instruments of course,
but they also liven up a room when you use
them as decorations!
They have such a sturdy,
cheery look about them!
Perfect for any room!
The DK Bongos are good instruments,
of course, but they also liven up a room when
you use them as decorations!
They have such a sturdy,
cheery look about them!
Perfect for any room!

A comma was added, and the lines readjusted.

Note 91

MEMO_91
Memo_tgs_us.res Memo_us.res
I love snowy mountains, because the
echoes are so shoothing. And no avalanches!
Nope!
All the snow just rolls up
into adorable little snowmen!
I love snowy mountains, because the
echoes are so soothing. And no avalanches!
Nope!
All the snow just rolls up
into adorable little snowmen!

The typo on "soothing" was fixed.

Note 92

MEMO_92
Memo_tgs_us.res Memo_us.res
Playing the Legend of Zelda Theme with the
Zelda sound set makes a big difference,
you know!
It gives you a real feel
for the song!
Playing Trouble with the
Fight sound set makes a big difference,
you know!
It gives you a real feel
for the song!

The Zelda theme is in the Japanese version, but neither of the international ones. Same for the Zelda sound set, which is only available with a Konga 1 save. This note was changed to reflect that.

Note 94

MEMO_94
Memo_tgs_us.res Memo_us.res
It really is good to memorize the
notes on some songs...
And on Jam mode,
it's the only way
to play!
Don't let Beat-Mix mode intimidate you.
The rhythm stays the same, even though
all the beats change.
If you're lucky, you might
get all claps, and it'll be
a piece of cake to clear!

The original hint isn't that helpful, so it was rewritten.

Note 97

MEMO_97
Memo_tgs_us.res Memo_us.res
The 6-Song Set challenge is just long
enough for me... I can fit it into my busy
schedule with ease!
In fact, I think I'm going to
make it the last item on my
list of things to do for today!
The 6-Song Set Challenge is just long
enough for me... I can fit it into my busy
schedule with ease!
In fact, I think I'm going to
make it the last item on my
list of things to do for today!

"Challenge" was capitalized.