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DiRT (Windows, PlayStation 3, Xbox 360)

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Title Screen

DiRT

Also known as: Colin McRae: DiRT
Developer: Codemasters
Publisher: Codemasters
Platforms: PlayStation 3, Xbox 360, Windows
Released in US: June 19, 2007 (Windows/360), September 11, 2007 (PS3)
Released in EU: June 15, 2007 (Windows/360), September 14, 2007 (PS3)
Released in AU: June 29, 2007 (Windows/360), September 27, 2007 (PS3)


SoundIcon.png This game has unused sounds.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


ProtoIcon.png This game has a prototype article

Hmmm...
To do:
  • There's definitely more to talk about than this. Loads of unused stuff can be lurking in the game files.
  • Talk about Hummer DiRT Experience

Initially a spin-off in the Colin McRae Rally series turned into a beast of its own. Featuring Travis Pastrana from the Race of Champions series and Christian, your fellow co-driver.

Sub-Page

Read about prototype versions of this game that have been released or dumped.
Prototype Info

Unused Audio

Hmmm...
To do:
  • There's a ton of commented lines in speech.xml. Making a separate subpage just for this extra narration is recommended.

Greeting Lines

These are lines that would play when you bootup the game. There's 5 of them with 2 of them being used and the rest being here, using early names for the game. These lines were also translated into other languages.

Demo Leftovers

Hmmm...
To do:
How many of these are actually used in the demo?

Judging by these sounds, the demo of the game was gonna be a lot more than just 3 races in a few disciplines. Some of these are used in the demo, but they still count as unused content due to them being left in the final game. Ones that aren't commented off in speech.xml are indicated with a star. (*)

Filename File Notes
1_01
1_02
1_03
bad01*
bad02*
bad03*
buy_car
Buying cars isn't possible in the demo.
buy_livery
All liveries are unlocked in the demo.
carsel_intro01*
carsel_intro02
carsel_intro03
Buying cars isn't possible in the demo.
car_viewer
Not in the demo nor the final game.
diffsel01*
The only selectable difficulties in the demo are Rookie and Amateur.
diffsel02*
The game sometimes refers to difficulties as "classes."
exit01*
It's unknown as to what preview Travis was referring to.
exit02*
exit03*
exit04*
exit05*
good01*
Made it where?
good02*
good03*
Was probably gonna be used for when the player gets a podium finish.
nobuy_car
No need to buy cars...
nobuy_livery
...and liveries in the demo.
service01
Service area tutorial
serive02*
Some disciplines have this line along with an explanation of the chosen discipline.
welcome01*
European version.
welcome02
welcome03
welcome05*
Referred to as an "USalternative" to welcome01 in speech.xml

Version Differences

Following McRae's unfortunate death on September 15, 2007, Codemasters had to disassociate the DiRT franchise from McRae's name. This led to every subsequent release of the game simply being renamed to DiRT and every game after DiRT 2 not having Colin McRae's name in the title. Before this though, America already had the game be called that name. DiRT 2 was allowed to have Colin's name in the title because it was more of a memorial for him. And a damn good one at that.

The only major differences in this version are the aforementioned different branding and Travis' narration being changed to accommodate the different title. The car select explanations for the 1995 Subaru Impreza, Colin McRae R4, Colin McRae MK. 2 Escort and the Nissan Pickup Dakar were changed. Same also went for any line mentioning Colin McRae. They were either made easier to understand for people that didn't know Colin or had his name removed from a line if it wasn't that needed.

Before change/Europe After change/North America
Colin McRae DiRT title screen.png DiRT title screen.png