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Development talk:Half-Life (Windows)

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They Hunger

The makers for the Half-Life mod They Hunger apparently got access to the Commercial SDK for Half-Life to use on their mod (the public SDK stuff is only partial). The devs' access to Valve's development material has manifested in their work in a couple of different ways:

  • The zombies use the bloody versions of the scientist and security guard, as well as the earlier zombie model, none of which had been publicly released in 1999.
  • heart.mdl splices high resolution maps for the headcrab zombie into its texture, the full version of which has yet to be publicly released.
  • civ.mdl has a couple things of interest.
    • Some of its bodygroups happen to use an earlier version of the Glasses scientist face, which has blue eyes and less pronounced eyebags. The edits for one texture in particular, reofficerface1(old).bmp, are benign enough for us to reconstruct the earlier face texture for Glasses in full.
    • The orderlies for the insane asylum seem to use an earlier Slick head and a Howie lab coat. The textures seem to be of too high a quality for them to have been made by the mod's developers — all the devs' texture edits and original creations can be easily identified by prominent image artifacting, bakemapping, or by their simply mapping a stock photo directly onto the model itself. Perhaps these textures came from the SCI2 scientist that was leaked? They don't fit cleanly onto the SCI2 model in their current state, but I nonetheless find the textures suspicious.

I wanted to ask if we should document any of this stuff, and if so, how we'd go about doing it. They Hunger contains quite a bit of stuff related to Half-Life's development that cannot be found in any other sources. However, it is also its own mod with its own likely set of unused content. What should we do? Teajai (talk) 00:09, 28 April 2024 (UTC)