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Development:Half-Life: Source

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This page details development materials of Half-Life: Source.

How about a nice leek in this trying time?
This page or section details content from the Source Developer Asset Repository leaks.
Check the Source Developer Asset Repository leaks category for more pages also sourced from this material.
Hmmm...
To do:

The Source Developer Asset Repository is a repository full of all manner of unused/early content for many Source Engine games, including Half-Life: Source. For someone to have gained access to the repository, one must obtain a license from Valve Software at the cost of $2,500 after your project was approved for licensing, and sign a non-disclosure agreement. Despite the NDA requirement and fee, many files from the repository have been leaked online over the years, shedding some light on all sorts of odd unused concepts found in the game. While Half-Life: Source already head plenty of content cut from the original release of Half-Life, the source repo includes even more!

Sub-Pages

Femsci render.png
Half-Life Animation Files
In 2024 a partial earlier version of the Repo leaked that contains Max files with a plethora of never before seen content.

materialsrc

models

forklift

HLSRC gus f.png

  • gus_f.tga is a full body texture of Gus.
Filename Copy of Used
gus_arm HLSRC Copy of gus arm.png HLSRC gus arm.png
gus_face HLSRC Copy of gus face.png HLSRC gus face.png
gus_headside HLSRC Copy of gus headside.png HLSRC gus headside.png
gus_legside HLSRC Copy of gus legside.png HLSRC gus legside.png
gus_torso HLSRC Copy of gus torso.png HLSRC gus torso.png
  • Each texture of Gus has a Copy of file with lower contrast.

HLSRC blackenamel CHROME.png

  • blackenamel_CHROME.tga is an unused reflection texture.

GermanGibs

  • The gib textures from the censored German version of Half-Life.

ref

  • A library of photographs used as reference for the game's textures.

modelsrc

base

  • The tentacle body has higher resolution textures.

breather

  • roundness.tga is an early version of one of the Breather's textures.

HLSource-old roundness.png

bubble

  • A small bubble model.

DMatch

RFink

  • In Highcount/RFink is a model of Ed Roth's Rat Fink character. He was planned to be included with the Half-Life: Further Data official add-on CD.

doctor

  • A full set of animations for doctor.mdl, an early revision of Gordon Freeman, known as Ivan The Space Biker by the community.

F_Science

  • The cut female scientist has higher resolution textures than what's leftover in the final game in the maps folder. The model for the female scientist was finally leaked with the Animation Files leaks in 2024.

fly

  • A cut fly model.

Garg

  • In the Spear folder is a model of the Gargantua's cut spear attack.

gibs

Rib

  • A rib gib.

Houndeye Gib

  • A piece of houndeye's head.

Higher Resolution Textures

  • Many gib textures are in much higher resolution than what's seen in-game.
Filename Repo Final
Cntrlr_Jib1 HLSRC Cntrlr Jib1 repo.png HLSRC Cntrlr Jib1.png
Hmeat1 HLSRC HMEAT1 Front1 repo.png HLSRC HMEAT1 Front1.png
zombiegibs HLSRC ZOMBIE Gib1 repo.png HLSRC zombie gib1.png

gman

  • The G-Man has a cut death sequence.

Gun_Flash

  • The Gun_Flash folder contains only the following TGA file.

hassassin

  • The assassin has a cut victory animation that they would likely perform upon killing the player. This animation depicts the Assassin taking off her night vision goggles and firing her pistol.

sat_globe

  • The globe hologram has a number of cut textures.

tf

  • A model for the "Medium Infantry" class belonging to Valve's Team Fortress, one of several iterations of what Team Fortress 2 was meant to be. This model has not one, not two but three of the same texture set, all in different resolutions and directories. This model has woodlands-style facepaint and wears a desert-camo uniform. The model is unable to be compiled as it lacks a .qc file.
A prerelease render.

Front render. Back render. Side render.

Tron

  • Textures to two skins seemingly based on the movie Tron are present in red and blue, both lacking models.

Blue

Red

v_crossbow

  • In the reference folder are reference images used during the creation of the model. BRO_XBOWBOSS.tga* and CB1.tga* appear to come from the same site while VIXEN.tga comes from this site and XBOW_PSE275XB.tga from this site.

v_gauss

  • audition.tga is a render of the tau cannon.

HLSRC v gauss audition.png

Notably, the tau cannon model shown on render has minor differences from early SMD and screenshots.

zombie

There are a variety of cut animations such as an idle animation where the Zombie scratches its head, and earlier walk animations.

zombie\old_Zombie

  • Temp/zombie_reference.smd is an early model of the zombie. The outfit the Zombie is wearing matches the early Scientist model from the 0.52 Alpha.

The higher resolution textures of zombie seen on E3 1998 are also included.

  • Its textures are in Maps_8bit, some of which aren't even used on the model. However the Headcrab textures closely resemble the Headcrab from the Half-Life 0.52 Alpha.

houndeye/reference.smd

  • houndeye\reference.smd is an early model of the houndeye that was seen in Female Assassin's live-action promo. This model has hair on eyes and fully modeled & textured tube-shaped mouth.

mapsrc

Hmmm...
To do:
Add descriptions to unused maps.

Summary

File In-Game? Hammer Build Date Description
background02 September 13, 2004
background03 August 11, 2004
background07 September 13, 2004
background12 September 13, 2004
background15 September 13, 2004
bounce2 September 19, 2002
c0a0 September 13, 2004
c0a0a September 13, 2004
c0a0b September 13, 2004
c0a0c September 13, 2004
c0a0d September 13, 2004
c0a0e September 2, 2004
c1a0 September 13, 2004
c1a0a September 13, 2004
c1a0b September 13, 2004
c1a0C September 2, 2004
c1a0d September 13, 2004
c1a0e September 13, 2004
c1a1 September 13, 2004
c1a1a September 13, 2004
c1a1b September 13, 2004
c1a1c September 13, 2004
c1a1d September 2, 2004
c1a1f September 13, 2004
c1a1g September 2, 2004
c1a2 September 13, 2004
c1a2a September 13, 2004
c1a2b September 13, 2004
c1a2c September 13, 2004
c1a2d September 2, 2004
c1a3 September 13, 2004
c1a3a September 13, 2004
c1a3b August 11, 2004
c1a3c September 2, 2004
c1a3d September 13, 2004
c1a4 September 13, 2004
c1a4b September 13, 2004
c1a4d September 2, 2004
c1a4e September 13, 2004
c1a4f September 13, 2004
c1a4g September 13, 2004
c1a4i September 13, 2004
c1a4j August 2, 2003
c1a4k September 2, 2004
c2a1 September 13, 2004
c2a1a September 13, 2004
c2a1b August 11, 2004
c2a2 September 13, 2004
c2a2a September 13, 2004
c2a2b1 September 13, 2004
c2a2b2 September 13, 2004
c2a2c September 13, 2004
c2a2d September 13, 2004
c2a2e September 13, 2004
c2a2f September 13, 2004
c2a2g August 11, 2004
c2a2h September 13, 2004
c2a3 September 13, 2004
c2a3a September 13, 2004
c2a3b September 13, 2004
c2a3c September 13, 2004
c2a3d August 11, 2004
c2a3e September 13, 2004
c2a4 September 13, 2004
c2a4a September 13, 2004
c2a4b September 13, 2004
c2a4c September 13, 2004
c2a4d September 13, 2004
c2a4e August 11, 2004
c2a4f September 13, 2004
c2a4g May 20, 2004
c2a5 September 13, 2004
c2a5a September 13, 2004
c2a5b August 11, 2004
c2a5c August 11, 2004
c2a5d September 13, 2004
c2a5e September 13, 2004
c2a5f September 13, 2004
c2a5g September 13, 2004
c2a5w September 13, 2004
c2a5x September 13, 2004
c3a1 September 13, 2004
C3a1a September 13, 2004
c3a1b September 13, 2004
c3a2 September 13, 2004
c3a2a September 13, 2004
c3a2b September 2, 2004
c3a2c September 13, 2004
c3a2d September 13, 2004
c3a2e August 11, 2004
c3a2f September 13, 2004
c4a1 September 13, 2004
c4a1a September 13, 2004
c4a1b September 13, 2004
c4a1c September 13, 2004
c4a1d August 11, 2004
c4a1e August 11, 2004
c4a1f September 13, 2004
c4a1y August 27, 2003
c4a1z September 10, 2003
c4a2 September 13, 2004
c4a2a August 11, 2004
c4a2b September 13, 2004
c4a3 September 13, 2004
c5a1 September 13, 2004
cplinko July 6, 2001 Half-Life 2 test map.
crossfire DM September 19, 2002
crossfire2 September 19, 2002
datacore2 September 19, 2002
desert_3dskybox April 17, 2003
desertnight_3dskybox August 2, 2003
DevTest August 25, 2004
frenzy DM September 19, 2002
frenzy2 September 19, 2002
HL1DevTest September 16, 2003 This map, as well as the other HL1DevTest maps, are part of an abridged version of the campaign, the same one found in HL1ports' Half-Life: Source build.
HL1DevTesta August 25, 2004
HL1DevTestb September 22, 2003
HL1DevTestc September 22, 2003
HL1DevTestd September 22, 2003
HL1DevTeste October 13, 2003
hldm3 DM September 19, 2002 Snarkpit, under a different name.
hldm5 DM September 19, 2002 Lambda Bunker, under a diffeerent name.
hldm6 DM September 19, 2002 Datacore, under a different name.
hldm8 DM September 19, 2002 Bounce, under a different name.
hlmp1 DM September 19, 2002 Subtransit, under a different name.
hlmp4 DM September 19, 2002 Boot Camp, under a different name.
lambda_bunker2 September 19, 2002
PerfTest September 22, 2003
retinal_test April 17, 2003 A map made to test retinal scanners.
retinator August 18, 2003
snarkpit2 September 19, 2002
t0a0 August 11, 2004
t0a0a August 11, 2004
t0a0b1 September 13, 2004
t0a0b2 September 2, 2004
t0a0c August 11, 2004
t0a0d September 13, 2004
testroom_water02 July 6, 2001 Another Half-Life 2 test map, this time for testing the waters.
zoo_breakables July 8, 2004 A zoo map for breakable objects.