Development:Half-Life: Source
This page details development materials of Half-Life: Source.
This page or section details content from the Source Developer Asset Repository leaks. Check the Source Developer Asset Repository leaks category for more pages also sourced from this material. |
To do:
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The Source Developer Asset Repository is a repository full of all manner of unused/early content for many Source Engine games, including Half-Life: Source. For someone to have gained access to the repository, one must obtain a license from Valve Software at the cost of $2,500 after your project was approved for licensing, and sign a non-disclosure agreement. Despite the NDA requirement and fee, many files from the repository have been leaked online over the years, shedding some light on all sorts of odd unused concepts found in the game. While Half-Life: Source already head plenty of content cut from the original release of Half-Life, the source repo includes even more!
Contents
- 1 Sub-Pages
- 2 materialsrc
- 3 modelsrc
- 4 mapsrc
Sub-Pages
Half-Life Animation Files In 2024 a partial earlier version of the Repo leaked that contains Max files with a plethora of never before seen content. |
materialsrc
models
forklift
- gus_f.tga is a full body texture of Gus.
Filename | Copy of | Used |
---|---|---|
gus_arm | ||
gus_face | ||
gus_headside | ||
gus_legside | ||
gus_torso |
- Each texture of Gus has a Copy of file with lower contrast.
- blackenamel_CHROME.tga is an unused reflection texture.
GermanGibs
- The gib textures from the censored German version of Half-Life.
ref
- A library of photographs used as reference for the game's textures.
modelsrc
base
- The tentacle body has higher resolution textures.
breather
- roundness.tga is an early version of one of the Breather's textures.
bubble
- A small bubble model.
DMatch
RFink
- In Highcount/RFink is a model of Ed Roth's Rat Fink character. He was planned to be included with the Half-Life: Further Data official add-on CD.
doctor
- A full set of animations for doctor.mdl, an early revision of Gordon Freeman, known as Ivan The Space Biker by the community.
F_Science
- The cut female scientist has higher resolution textures than what's leftover in the final game in the maps folder. The model for the female scientist was finally leaked with the Animation Files leaks in 2024.
fly
- A cut fly model.
Garg
- In the Spear folder is a model of the Gargantua's cut spear attack.
gibs
Rib
- A rib gib.
Houndeye Gib
- A piece of houndeye's head.
Higher Resolution Textures
- Many gib textures are in much higher resolution than what's seen in-game.
Filename | Repo | Final |
---|---|---|
Cntrlr_Jib1 | ||
Hmeat1 | ||
zombiegibs |
gman
- The G-Man has a cut death sequence.
Gun_Flash
- The Gun_Flash folder contains only the following TGA file.
hassassin
- The assassin has a cut victory animation that they would likely perform upon killing the player. This animation depicts the Assassin taking off her night vision goggles and firing her pistol.
sat_globe
- The globe hologram has a number of cut textures.
tf
- A model for the "Medium Infantry" class belonging to Valve's Team Fortress, one of several iterations of what Team Fortress 2 was meant to be. This model has not one, not two but three of the same texture set, all in different resolutions and directories. This model has woodlands-style facepaint and wears a desert-camo uniform. The model is unable to be compiled as it lacks a .qc file.
Tron
- Textures to two skins seemingly based on the movie Tron are present in red and blue, both lacking models.
Blue
Red
v_crossbow
- In the reference folder are reference images used during the creation of the model. BRO_XBOWBOSS.tga* and CB1.tga* appear to come from the same site while VIXEN.tga comes from this site and XBOW_PSE275XB.tga from this site.
v_gauss
- audition.tga is a render of the tau cannon.
Notably, the tau cannon model shown on render has minor differences from early SMD and screenshots.
zombie
There are a variety of cut animations such as an idle animation where the Zombie scratches its head, and earlier walk animations.
zombie\old_Zombie
- Temp/zombie_reference.smd is an early model of the zombie. The outfit the Zombie is wearing matches the early Scientist model from the 0.52 Alpha.
The higher resolution textures of zombie seen on E3 1998 are also included.
- Its textures are in Maps_8bit, some of which aren't even used on the model. However the Headcrab textures closely resemble the Headcrab from the Half-Life 0.52 Alpha.
houndeye/reference.smd
- houndeye\reference.smd is an early model of the houndeye that was seen in Female Assassin's live-action promo. This model has hair on eyes and fully modeled & textured tube-shaped mouth.
mapsrc
To do: Add descriptions to unused maps. |
Summary
File | In-Game? | Hammer Build Date | Description |
---|---|---|---|
background02 | ✓ | September 13, 2004 | |
background03 | ✓ | August 11, 2004 | |
background07 | ✓ | September 13, 2004 | |
background12 | ✓ | September 13, 2004 | |
background15 | ✓ | September 13, 2004 | |
bounce2 | ✗ | September 19, 2002 | |
c0a0 | ✓ | September 13, 2004 | |
c0a0a | ✓ | September 13, 2004 | |
c0a0b | ✓ | September 13, 2004 | |
c0a0c | ✓ | September 13, 2004 | |
c0a0d | ✓ | September 13, 2004 | |
c0a0e | ✓ | September 2, 2004 | |
c1a0 | ✓ | September 13, 2004 | |
c1a0a | ✓ | September 13, 2004 | |
c1a0b | ✓ | September 13, 2004 | |
c1a0C | ✓ | September 2, 2004 | |
c1a0d | ✓ | September 13, 2004 | |
c1a0e | ✓ | September 13, 2004 | |
c1a1 | ✓ | September 13, 2004 | |
c1a1a | ✓ | September 13, 2004 | |
c1a1b | ✓ | September 13, 2004 | |
c1a1c | ✓ | September 13, 2004 | |
c1a1d | ✓ | September 2, 2004 | |
c1a1f | ✓ | September 13, 2004 | |
c1a1g | ✓ | September 2, 2004 | |
c1a2 | ✓ | September 13, 2004 | |
c1a2a | ✓ | September 13, 2004 | |
c1a2b | ✓ | September 13, 2004 | |
c1a2c | ✓ | September 13, 2004 | |
c1a2d | ✓ | September 2, 2004 | |
c1a3 | ✓ | September 13, 2004 | |
c1a3a | ✓ | September 13, 2004 | |
c1a3b | ✓ | August 11, 2004 | |
c1a3c | ✓ | September 2, 2004 | |
c1a3d | ✓ | September 13, 2004 | |
c1a4 | ✓ | September 13, 2004 | |
c1a4b | ✓ | September 13, 2004 | |
c1a4d | ✓ | September 2, 2004 | |
c1a4e | ✓ | September 13, 2004 | |
c1a4f | ✓ | September 13, 2004 | |
c1a4g | ✓ | September 13, 2004 | |
c1a4i | ✓ | September 13, 2004 | |
c1a4j | ✓ | August 2, 2003 | |
c1a4k | ✓ | September 2, 2004 | |
c2a1 | ✓ | September 13, 2004 | |
c2a1a | ✓ | September 13, 2004 | |
c2a1b | ✓ | August 11, 2004 | |
c2a2 | ✓ | September 13, 2004 | |
c2a2a | ✓ | September 13, 2004 | |
c2a2b1 | ✓ | September 13, 2004 | |
c2a2b2 | ✓ | September 13, 2004 | |
c2a2c | ✓ | September 13, 2004 | |
c2a2d | ✓ | September 13, 2004 | |
c2a2e | ✓ | September 13, 2004 | |
c2a2f | ✓ | September 13, 2004 | |
c2a2g | ✓ | August 11, 2004 | |
c2a2h | ✓ | September 13, 2004 | |
c2a3 | ✓ | September 13, 2004 | |
c2a3a | ✓ | September 13, 2004 | |
c2a3b | ✓ | September 13, 2004 | |
c2a3c | ✓ | September 13, 2004 | |
c2a3d | ✓ | August 11, 2004 | |
c2a3e | ✓ | September 13, 2004 | |
c2a4 | ✓ | September 13, 2004 | |
c2a4a | ✓ | September 13, 2004 | |
c2a4b | ✓ | September 13, 2004 | |
c2a4c | ✓ | September 13, 2004 | |
c2a4d | ✓ | September 13, 2004 | |
c2a4e | ✓ | August 11, 2004 | |
c2a4f | ✓ | September 13, 2004 | |
c2a4g | ✓ | May 20, 2004 | |
c2a5 | ✓ | September 13, 2004 | |
c2a5a | ✓ | September 13, 2004 | |
c2a5b | ✓ | August 11, 2004 | |
c2a5c | ✓ | August 11, 2004 | |
c2a5d | ✓ | September 13, 2004 | |
c2a5e | ✓ | September 13, 2004 | |
c2a5f | ✓ | September 13, 2004 | |
c2a5g | ✓ | September 13, 2004 | |
c2a5w | ✓ | September 13, 2004 | |
c2a5x | ✓ | September 13, 2004 | |
c3a1 | ✓ | September 13, 2004 | |
C3a1a | ✓ | September 13, 2004 | |
c3a1b | ✓ | September 13, 2004 | |
c3a2 | ✓ | September 13, 2004 | |
c3a2a | ✓ | September 13, 2004 | |
c3a2b | ✓ | September 2, 2004 | |
c3a2c | ✓ | September 13, 2004 | |
c3a2d | ✓ | September 13, 2004 | |
c3a2e | ✓ | August 11, 2004 | |
c3a2f | ✓ | September 13, 2004 | |
c4a1 | ✓ | September 13, 2004 | |
c4a1a | ✓ | September 13, 2004 | |
c4a1b | ✓ | September 13, 2004 | |
c4a1c | ✓ | September 13, 2004 | |
c4a1d | ✓ | August 11, 2004 | |
c4a1e | ✓ | August 11, 2004 | |
c4a1f | ✓ | September 13, 2004 | |
c4a1y | ✓ | August 27, 2003 | |
c4a1z | ✓ | September 10, 2003 | |
c4a2 | ✓ | September 13, 2004 | |
c4a2a | ✓ | August 11, 2004 | |
c4a2b | ✓ | September 13, 2004 | |
c4a3 | ✓ | September 13, 2004 | |
c5a1 | ✓ | September 13, 2004 | |
cplinko | ✗ | July 6, 2001 | Half-Life 2 test map. |
crossfire | DM | September 19, 2002 | |
crossfire2 | ✗ | September 19, 2002 | |
datacore2 | ✗ | September 19, 2002 | |
desert_3dskybox | ✗ | April 17, 2003 | |
desertnight_3dskybox | ✗ | August 2, 2003 | |
DevTest | ✗ | August 25, 2004 | |
frenzy | DM | September 19, 2002 | |
frenzy2 | ✗ | September 19, 2002 | |
HL1DevTest | ✗ | September 16, 2003 | This map, as well as the other HL1DevTest maps, are part of an abridged version of the campaign, the same one found in HL1ports' Half-Life: Source build. |
HL1DevTesta | ✗ | August 25, 2004 | |
HL1DevTestb | ✗ | September 22, 2003 | |
HL1DevTestc | ✗ | September 22, 2003 | |
HL1DevTestd | ✗ | September 22, 2003 | |
HL1DevTeste | ✗ | October 13, 2003 | |
hldm3 | DM | September 19, 2002 | Snarkpit, under a different name. |
hldm5 | DM | September 19, 2002 | Lambda Bunker, under a diffeerent name. |
hldm6 | DM | September 19, 2002 | Datacore, under a different name. |
hldm8 | DM | September 19, 2002 | Bounce, under a different name. |
hlmp1 | DM | September 19, 2002 | Subtransit, under a different name. |
hlmp4 | DM | September 19, 2002 | Boot Camp, under a different name. |
lambda_bunker2 | ✗ | September 19, 2002 | |
PerfTest | ✗ | September 22, 2003 | |
retinal_test | ✗ | April 17, 2003 | A map made to test retinal scanners. |
retinator | ✗ | August 18, 2003 | |
snarkpit2 | ✗ | September 19, 2002 | |
t0a0 | ✓ | August 11, 2004 | |
t0a0a | ✓ | August 11, 2004 | |
t0a0b1 | ✓ | September 13, 2004 | |
t0a0b2 | ✓ | September 2, 2004 | |
t0a0c | ✓ | August 11, 2004 | |
t0a0d | ✓ | September 13, 2004 | |
testroom_water02 | ✗ | July 6, 2001 | Another Half-Life 2 test map, this time for testing the waters. |
zoo_breakables | ✗ | July 8, 2004 | A zoo map for breakable objects. |