Development:The Legend of Zelda: Ocarina of Time/Unused Actors & Objects
This is a sub-page of Development:The Legend of Zelda: Ocarina of Time.
Unused actors and objects in the Ocarina of Time iQue leak.
Contents
- 1 Actors
- 1.1 En_Skeleton
- 1.2 En_Iron
- 1.3 En_Slim
- 1.4 En_Bskel
- 1.5 Dummy_player
- 1.6 En_Bee
- 1.7 En_F_Obj
- 1.8 En_D_Obj
- 1.9 Magic
- 1.10 En_OA_1
- 1.11 En_NPC
- 1.12 En_Stree
- 1.13 En_Kui
- 1.14 En_Maruta
- 1.15 En_Saku
- 1.16 En_Twood_01
- 1.17 En_Kabu02
- 1.18 En_Board
- 1.19 En_Floater
- 1.20 En_Spia
- 1.21 En_Stoneb
- 1.22 Hidan Pompfly
- 1.23 Magic_Wind
- 1.24 Magic_Fire
- 1.25 Magic_Ice
- 1.26 Bg_Haka_Kumo
- 1.27 En_Npc2
- 1.28 En_Npc3
- 1.29 Boss_Goma2
- 1.30 En_Stk
- 1.31 Magic_Light
- 1.32 Magic_Soul
- 1.33 Bg_Jya_Sutarukage
- 1.34 Arrow_Dark
- 1.35 Arrow_Soul
- 1.36 Arrow_Wind
- 1.37 Obj_Breakbox
- 1.38 Obj_Hahen
- 1.39 En_Stopge
- 1.40 En_Nc
- 1.41 En_Warp_Box
- 1.42 En_Zl22
- 1.43 En_Mother
- 1.44 Bg_Mizu_Switch
- 2 Objects
- 2.1 ID Known
- 2.2 ID Unknown
- 2.2.1 be_old
- 2.2.2 zelda_bombB
- 2.2.3 zelda_dgnd
- 2.2.4 zelda_door
- 2.2.5 zelda_dustA
- 2.2.6 zelda_elf
- 2.2.7 zelda_firecircle
- 2.2.8 zelda_hidan_*
- 2.2.9 zelda_lensflare
- 2.2.10 zelda_lightA
- 2.2.11 zelda_moon
- 2.2.12 zelda_oAx
- 2.2.13 zelda_oBx
- 2.2.14 zelda_oB1
- 2.2.15 zelda_sun
- 2.2.16 zelda_rock
- 2.2.17 zelda_soldier
- 2.2.18 zelda_th
- 2.2.19 zelda_scale_trans
- 2.2.20 zelda_torch2
- 2.2.21 zelda_va
- 2.3 Early Versions
Actors
En_Skeleton
Act. | Obj. | Filename | Translation |
---|---|---|---|
0001 | 0004 | En_Skeleton | Skeleton |
This actor and its object were dummied out in z_scene_bank.decl.
This Stalfos first appeared in pre-release footage from October, 1996. It seems to have been replaced with the final Stalfos around September, 1997, when a new design appeared in concept art that wasn't publicly released until 2011's Hyrule Historia.
zelda_skelton
Obj. | Filename | Translation |
---|---|---|
0004 | zelda_skelton | Skeleton |
The folder for this object can be found in data/shape2. It's commented out in data/obj_make.
En_Iron
Act. | Obj. | Filename | Translation |
---|---|---|---|
0003 | 0005 | En_Iron | Iron |
This actor and its object were dummied out in z_scene_bank.decl.
The Iron Knuckle first appeared in pre-release footage from January, 1997, battling with Link.
zelda_ironknack
Obj. | Filename | Translation |
---|---|---|
0005 | zelda_ironknack | Iron Knuckle |
The folder for this object can be found in data/shape2.
En_Slim
Act. | Obj. | Filename | Translation |
---|---|---|---|
0005 | 0010 | En_Slim | Slime |
This actor and its object were dummied out in z_scene_bank.decl.
These Slime enemies first appeared in pre-release footage from May, 1997. They resemble the Gels from earlier Zelda games.
zelda_slime
Obj. | Filename | Translation |
---|---|---|
0010 | zelda_slime | Slime |
The folder for this object can be found in data/shape2.
The texture for their body is the first texture file in gameplay_keep. It's also used for most reflections in the game.
En_Bskel
Act. | Obj. | Filename | Translation |
---|---|---|---|
0006 | 0011 | En_Bskel | Baby Skeleton |
This actor and its object were dummied out in z_scene_bank.decl.
zelda_baby_skel
Obj. | Filename | Translation |
---|---|---|
0011 | zelda_baby_skel | Baby Skeleton |
The folder for this object can be found in data/shape2. Judging by its filename, it appears to be an early concept for the Stalchildren.
Dummy_player
Act. | Obj. | Filename | Translation |
---|---|---|---|
0017 | [?] | Dummy_player | Dummy Player |
This actor was dummied out in z_actor_dlftbls.decl. Its object and purpose are unknown.
En_Bee
Act. | Obj. | Filename | Translation |
---|---|---|---|
001A | [?] | En_Bee | Bee |
This actor was dummied out in z_actor_dlftbls.decl. Its object is unknown.
Previously encountered in A Link to the Past, bees were later reintroduced in Majora's Mask.
En_F_Obj
Act. | Obj. | Filename | Translation |
---|---|---|---|
001F | 0002 | En_F_Obj | Field Objects |
This actor was included in z_actor_dlftbls.decl. Its object is 0002, gameplay_field_keep, which is used in the final game.
En_D_Obj
Act. | Obj. | Filename | Translation |
---|---|---|---|
0022 | 0003 | En_D_Obj | Dungeon Objects |
This actor was included in z_actor_dlftbls.decl. Its object is 0003, gameplay_dangeon_keep, which is used in the final game.
Magic
Act. | Obj. | Filename | Translation |
---|---|---|---|
0031 | [?] | Magic | Magic |
This actor was dummied out in z_actor_dlftbls.decl. Its object is unknown.
En_OA_1
Act. | Obj. | Filename | Translation |
---|---|---|---|
0036 | [?] | En_OA_1 | OA 1 |
This actor was dummied out in z_actor_dlftbls.decl. Its object is unknown. However, object_oA1 contains an early version of the Kakariko Rooftop Man in the final game, so it may have been linked to that.
En_NPC
Act. | Obj. | Filename | Translation |
---|---|---|---|
0053 | [?] | En_NPC | NPC |
This actor was dummied out in z_actor_dlftbls.decl. Its object is unknown.
En_Stree
Act. | Obj. | Filename | Translation |
---|---|---|---|
0073 | 0078 | En_Stree | Small Tree |
This actor and its object were dummied out in z_scene_bank.decl.
zelda_stree
Obj. | Filename | Translation |
---|---|---|
0078 | zelda_stree | [?] Tree |
The folder for this object can be found in data/shape2. It also features unused textures.
En_Kui
Act. | Obj. | Filename | Translation |
---|---|---|---|
0074 | 0079 | En_Kui | Stump |
This actor and its object were dummied out in z_scene_bank.decl.
zelda_kui
Obj. | Filename | Translation |
---|---|---|
0079 | zelda_kui | Stump |
The folder for this object can be found in data/shape2.
En_Maruta
Act. | Obj. | Filename | Translation |
---|---|---|---|
0075 | 007A | En_Maruta | Log |
This actor and its object were dummied out in z_scene_bank.decl.
zelda_maruta
Obj. | Filename | Translation |
---|---|---|
007A | zelda_maruta | Log |
The folder for this object can be found in data/shape2. Its textures, "jyuhi_txt" (bark) and "kirikabu2_txt", (cut stump) are stored in data/shape2/zelda_stree/zelda_stree.o.
En_Saku
Act. | Obj. | Filename | Translation |
---|---|---|---|
0076 | 007B | En_Saku | Fence |
This actor and its object were dummied out in z_scene_bank.decl.
zelda_saku
Obj. | Filename | Translation |
---|---|---|
007B | zelda_saku | Fence |
The folder for this object can be found in data/shape2.
En_Twood_01
Act. | Obj. | Filename | Translation |
---|---|---|---|
0078 | 007D | En_Twood_01 | Tunnel Wood 01 |
This actor and its object were dummied out in z_scene_bank.decl.
zelda_twood01
Obj. | Filename | Translation |
---|---|---|
007D | zelda_twood01 | Tunnel Wood 01 |
The folder for this object can be found in data/shape2, but its textures, c_mokume03_txt (wood grain) and c_kihada03_txt (bark), are stored in spot04_texture.o, which contains textures for Spot 04 - Kokiri Forest, suggesting it may have been used there.
It is preceded in the object list by 007C, zelda_wood02, which contains grass and trees (some used, some not).
En_Kabu02
Act. | Obj. | Filename | Translation |
---|---|---|---|
0079 | 007E | En_Kabu02 | Stump 02 |
This actor and its object were dummied out in z_scene_bank.decl.
zelda_kabu02
Obj. | Filename | Translation |
---|---|---|
007E | zelda_kabu02 | Stump 02 |
The folder for this object can be found in data/shape2.
En_Board
Act. | Obj. | Filename | Translation |
---|---|---|---|
007A | 007F | En_Board | Board |
This actor and its object were dummied out in z_scene_bank.decl.
zelda_board
Obj. | Filename | Translation |
---|---|---|
007F | zelda_board | Board |
The folder for this object can be found in data/shape2. It's present but unused in Ocarina of Time 3D as dk_board.zar.
En_Floater
Act. | Obj. | Filename | Translation |
---|---|---|---|
007B | 00B0 | En_Floater | Floater |
This actor and its object were dummied out in z_scene_bank.decl. Its display list attempts to load two removed textures, hence the bizarre technicolour.
zelda_floater
Obj. | Filename | Translation |
---|---|---|
0080 | zelda_floater | Floater |
The folder for this object can be found in data/shape2. Its collision is present but unused in Ocarina of Time 3D as dk_floater.zar.
To do: Is it possible to fix or remove the erroneous texture? |
En_Spia
Act. | Obj. | Filename | Translation |
---|---|---|---|
007E | 0083 | En_Spia | Spear |
This actor and its object were dummied out in z_scene_bank.decl.
zelda_spira
Obj. | Filename | Translation |
---|---|---|
0083 | zelda_spira | Spear |
The folder for this misspelled object can be found in data/shape2. It's present but unused in Ocarina of Time 3D as dk_spia.zar.
En_Stoneb
Act. | Obj. | Filename | Translation |
---|---|---|---|
007F | 0084 | En_Stoneb | Stone Bridge |
This actor and its object were dummied out in z_scene_bank.decl.
zelda_stoneb
Obj. | Filename | Translation |
---|---|---|
0084 | zelda_stoneb | Stone Bridge |
The folder for this object can be found in data/shape2. It's present but unused in Ocarina of Time 3D as dk_stonebridge.zar.
Hidan Pompfly
Act. | Obj. | Filename | Translation |
---|---|---|---|
0083 | [?] | Hidan Pompfly | Fire Dungeon Pump Fly |
This actor was dummied out in z_actor_dlftbls.decl. Its purpose and object are unknown.
Magic_Wind
Act. | Obj. | Filename | Translation |
---|---|---|---|
009E | 0001 | Magic_Wind | Magic: Wind |
This actor was not dummied out in z_actor_dlftbls.decl. While its primary dependency is object 0001, gameplay_keep, it was actually dependent on the object below. It appears to be an early version of the Farore's Wind effect.
zelda_magic_wind
Obj. | Filename | Translation |
---|---|---|
[?] | zelda_magic_wind | Magic - Wind |
The folder for this object can be found in data/shape2. It's commented out in data/obj_make.
To do: Restore with the proper colors. |
Magic_Fire
Act. | Obj. | Filename | Translation |
---|---|---|---|
009F | 0001 | Magic_Fire | Magic: Fire |
This actor was not dummied out in z_actor_dlftbls.decl. While its primary dependency is object 0001, gameplay_keep, it was actually dependent on the object below. It appears to be an early version of the Din's Fire effect.
zelda_magic_fire
Obj. | Filename | Translation |
---|---|---|
[?] | zelda_magic_fire | Magic - Fire |
The folder for this object can be found in data/shape2. It's commented out in data/obj_make.
To do: Restore with the proper colors. |
Magic_Ice
Act. | Obj. | Filename | Translation |
---|---|---|---|
00A0 | 0001 | Magic_Ice | Magic - Ice |
This actor was dummied out in z_actor_dlftbls.decl. While its primary dependency is object 0001, gameplay_keep, it was actually dependent on the object below. It appears to be an early version of an effect for an ice spell that was removed from the final game.
zelda_magic_ice
Obj. | Filename | Translation |
---|---|---|
[?] | zelda_magic_ice | Magic - Ice |
The folder for this object can be found in data/shape2. It's commented out in data/obj_make.
To do: Restore with the proper colors. |
A video of these early magic effects in action.
Bg_Haka_Kumo
Act. | Obj. | Filename | Translation |
---|---|---|---|
00B2 | [?] | Bg_Haka_Kumo | Background - Grave - Spider |
This actor was dummied out in z_actor_dlftbls.decl. Its purpose and object are unknown.
En_Npc2
Act. | Obj. | Filename | Translation |
---|---|---|---|
00CE | [?] | En_Npc2 | NPC 2 |
This actor was dummied out in z_actor_dlftbls.decl. Its purpose and object are unknown.
En_Npc3
Act. | Obj. | Filename | Translation |
---|---|---|---|
00D8 | [?] | En_Npc3 | NPC 3 |
This actor was dummied out in z_actor_dlftbls.decl. Its purpose and object are unknown.
Boss_Goma2
Act. | Obj. | Filename | Translation |
---|---|---|---|
00EA | 00E3 | Boss_Goma2 | Boss - Gohma 2 |
This actor was dummied out in z_actor_dlftbls.decl, but are still declared in z_scene_bank.decl.
As Boss_Fd is the actor for Volvagia's flying form and Boss_Fd2 is the actor for Volvagia's Whack-a-Mole form, there may once have been a second phase to the Gohma boss fight.
zelda_go2
Obj. | Filename | Translation |
---|---|---|
00E3 | zelda_go2 | Gohma 2 |
The folder for this object can be found in data/shape2. Unfortunately, its contents appear to have been dummied out.
As zelda_fd is the object for Volvagia's flying form and zelda_fd2 is the object for Volvagia's Whack-a-Mole form, there may once have been a second phase to the Gohma boss fight. In the final version, object list entry 00E3 is a copy of 00E5, zelda_ny, which contains a spike trap.
En_Stk
Act. | Obj. | Filename | Translation |
---|---|---|---|
00EB | 00E4 | En_Stk | Stal Kid |
This actor and its object were dummied out in z_scene_bank.decl, in which they are labeled "Skull Kid".
zelda_stk
Obj. | Filename | Translation |
---|---|---|
00E4 | zelda_stk | Stal Kid |
The folder for this object can be found in data/shape2. Unfortunately, its contents appear to have been dummied out.
Magic_Light
Act. | Obj. | Filename | Translation |
---|---|---|---|
00F2 | [?] | Magic_Light | Magic - Light |
This actor was dummied out in z_actor_dlftbls.decl. Its purpose and object are unknown. However, given that it shares a similar name to the medallions, which at one point in development were all equip-able as elemental spells; along with the apparent placeholder effects above for the fire, wind, and ice magics; it can be reasonably assumed that this was a placeholder object for the light medallion spell.
Magic_Soul
Act. | Obj. | Filename | Translation |
---|---|---|---|
00F3 | [?] | Magic_Soul | Magic - Spirit |
This actor was dummied out in z_actor_dlftbls.decl. Its purpose and object are unknown. However, given that it shares a similar name to the medallions, which at one point in development were all equip-able as elemental spells; along with the apparent placeholder effects above for the fire, wind, and ice magics; it can be reasonably assumed that this was a placeholder object for the Spirit medallion spell.
Bg_Jya_Sutarukage
Act. | Obj. | Filename | Translation |
---|---|---|---|
00FB | [?] | Bg_Jya_Sutarukage | Background - Evil - Stal Shadow |
This actor was dummied out in z_actor_dlftbls.decl. Its purpose and object are unknown.
Jyasinzou, meaning "evil god statue" is the internal name for the Spirit Temple.
Arrow_Dark
Act. | Obj. | Filename | Translation |
---|---|---|---|
0109 | [?] | Arrow_Dark | Arrow - Dark |
This actor was dummied out in z_actor_dlftbls.decl.
Arrow_Soul
Act. | Obj. | Filename | Translation |
---|---|---|---|
010D | [?] | Arrow_Soul | Arrow - Spirit |
This actor was dummied out in z_actor_dlftbls.decl.
Arrow_Wind
Act. | Obj. | Filename | Translation |
---|---|---|---|
010E | [?] | Arrow_Wind | Arrow - Wind |
This actor was dummied out in z_actor_dlftbls.decl.
Obj_Breakbox
Act. | Obj. | Filename | Translation |
---|---|---|---|
0128 | xxxx | Obj_Breakbox | Object - Breakable Box |
This actor was dummied out in z_actor_dlftbls.decl. Its purpose and object are unknown.
Obj_Hahen
Act. | Obj. | Filename | Translation |
---|---|---|---|
0129 | [?] | Obj_Hahen | Object - Fragment |
This actor was dummied out in z_actor_dlftbls.decl. Its purpose and object are unknown.
En_Stopge
Act. | Obj. | Filename | Translation |
---|---|---|---|
0134 | 0123 | En_Stopge | Blocking Gerudo |
This actor and its object were dummied out in z_scene_bank.decl.
zelda_stopge
Obj. | Filename | Translation |
---|---|---|
0123 | zelda_stopge | Blocking Gerudo |
The folder for this object can be found in data/shape2.
En_Nc
Act. | Obj. | Filename | Translation |
---|---|---|---|
0154 | xxxx | En_Nc | [?] |
This actor and its object were dummied out in z_actor_dlftbls.decl.
En_Warp_Box
Act. | Obj. | Filename | Translation |
---|---|---|---|
015D | xxxx | En_Warp_Box | Warp Box |
This actor and its object were dummied out in z_actor_dlftbls.decl. The actor was removed on 1998-10-14 by Matsutani.
En_Zl22
Act. | Obj. | Filename | Translation |
---|---|---|---|
0161 | xxxx | En_Zl22 | Zelda 2 2 |
This actor and its object were dummied out in z_actor_dlftbls.decl.
En_Zl2 is the actor used for Adult Zelda during cutscenes.
En_Mother
Act. | Obj. | Filename | Translation |
---|---|---|---|
0180 | xxxx | En_Mother | Mother |
This actor and its object were dummied out in z_actor_dlftbls.decl.
Bg_Mizu_Switch
Act. | Obj. | Filename | Translation |
---|---|---|---|
01AA | xxxx | Bg_Mizu_Switch | Background - Water - Switch |
This actor and its object were dummied out in z_actor_dlftbls.decl.
Objects
ID Known
zelda_oF1
Obj. | Filename | Translation |
---|---|---|
003A | zelda_oF1 | Object oF1 |
To do: Add gifs for the animations. |
The folder for this object can be found in data/shape2. It's commented out in data/obj_make.
There are two other similarly-named objects. zelda_oF1d_map contains Goron, Medigoron, and Biggoron, and zelda_oF1s contains an early, unused Goron.
The model itself looks like zelda_oF1s, but is missing the unreferenced display list for the Goron curl and seems to utilize a different animation format.
Pre-release | Final |
---|---|
The animation data is stored separately inside zelda_oE_anime, which includes 2 different animations.
Animations
oFx_konnichiwa_anim
oFx_matsu_anim
zelda_gate
To do: Restore this. |
Obj. | Filename | Translation |
---|---|---|
00FA | zelda_gate | Gate |
In the final version, this object list entry is a duplicate of 00FB, zelda_md, which contains Mido.
zelda_gi_milk_2
Obj. | Filename | Translation |
---|---|---|
0120 | zelda_gi_milk_2 | Get Item - Milk - 2 |
The folder for this object can be found in data/shape2. It's commented out in data/obj_make.
This unused item is Ingo Milk, which used to be sold in the removed Lon-Lon Ranch store (also present in these files).
zelda_spot01_objects2
Obj. | Filename | Translation |
---|---|---|
016E | zelda_spot01_objects2 | Spot 01 - Objects 2 |
The folder for this object can be found in data/shape2. According to the commit logs, it was added to the game on 1998/08/17. Unfortunately, its contents appear to have been dummied out.
There is a zelda_spot01_objects in the final game, which contains objects for Kakariko Village, such as the windmill blades and the wooden well beam, but no zelda_spot01_objects2.
ID Unknown
be_old
This object is mentioned in z_majora/data/shape/a, which, despite its filepath, is actually a list of assets from Ocarina of Time. However, no corresponding folder for it remains. The following references to it are made:
zelda_field_keep/be_old/Nin/be_head.c zelda_field_keep/be_old/Nin/be_body.c zelda_field_keep/be_old/Nin/be_Rwing.c zelda_field_keep/be_old/Nin/be_Lwing.c zelda_field_keep/be_old/Nin/be_eyes.c zelda_field_keep/be_old/bee_hovering_mdl.c zelda_field_keep/be_old/bee_hovering.c
Other source code references to this removed bee indicate that it would have been visible on the overworld and catchable in a bottle. It appears to have been replaced in the final game with the green spidery bug we know and love.
zelda_bombB
This file is mentioned in keep.objs, but no corresponding folder for it remains.
zelda_dgnd
To do: Restore this. |
The folder for this object can be found in data/shape2. It's an early version of Ganondorf for use in cutscenes.
zelda_door
This file is mentioned in keep.objs, but no corresponding folder for it remains. It may have been transferred to gameplay_keep.
zelda_dustA
This file is mentioned in keep.objs, but no corresponding folder for it remains. It may have been transferred to gameplay_keep.
zelda_elf
This file is mentioned in keep.objs, but no corresponding folder for it remains. It may have been transferred to gameplay_keep.
zelda_firecircle
To do: Restore this. |
The folder for this object can be found in data/shape2. It's commented out in data/obj_make. Its model file is referenced to as old_OB_F_firecircle_modelT, but the display lists seem to have been removed.
zelda_hidan_*
The final game contains a single file called object_hidan_objects, which contains various objects used in the Fire Temple, whose scene name is hidan (Fire Dungeon). The leak, on the other hand, contains six zelda_hidan_objects files, as well as a zelda_hidan_tex file.
zelda_hidan_objects2
To do: Restore this. |
The folder for this object can be found in data/shape2.
zelda_hidan_objects3
To do: Restore this. |
The folder for this object can be found in data/shape2.
zelda_hidan_objects4
To do: Restore this and add more information. |
The folder for this object can be found in data/shape2. It contains earlier versions of objects that are used in the final game.
m_FOtiBFhead_model
This model's filename may translate to "model - Fire Fall: Before Fall head - model". It only contains the head section, whereas the final version of the file in object_hidan_objects displays it with the pillar attached.
Pre-release | Final |
---|---|
m_FOtiBFtail_model
This model's filename may translate to "model - Fire Fall: Before Fall tail - model". The pillar is a separate model in the earlier object file and has some minor differences compared to the final version.
m_FOtiAF_model
This model's filename may translate to "model - Fire Fall: After Fall - model". It does not appear in the final object_hidan_objects at all.
zelda_hidan_objects5
To do: Restore this and add more information. |
The folder for this object can be found in data/shape2.
m_Fdalm_model
This model's filename may translate to "model - Fire daruma - model". It is an earlier version of an object used in the final game.
Pre-release | Final |
---|---|
zelda_hidan_objects6
To do: Restore this. |
The folder for this object can be found in data/shape2. It contains two earlier versions of objects that are used in the final game.
m_Fhocklift_model
This model's filename may translate to "model - Fire hook lift - model". It is an earlier version of the Hookshot lift in object_hidan_objects, which is used by the actor Bg_Hidan_Fslift in Room 5 of the Fire Temple.
Pre-release | Final |
---|---|
m_Fbmfl_model
This model's filename may translate to "model - Fire breakable metal floor - model". It is a gated floor section, which was replaced with the cracked floor section in object_hidan_objects.
Pre-release | Final |
---|---|
zelda_hidan_tex
To do: Restore this. |
The folder for this object can be found in data/shape2. It also features an unused texture.
zelda_lensflare
This file is mentioned in keep.objs, but no corresponding folder for it remains. It may have been transferred to gameplay_keep.
zelda_lightA
This file is mentioned in keep.objs, but no corresponding folder for it remains. It may have been transferred to gameplay_keep.
zelda_moon
This file is mentioned in keep.objs, but no corresponding folder for it remains. It may have been transferred to gameplay_keep.
zelda_oAx
The folder for this object can be found in data/shape2 and contains a later iteration of the removed object zelda_oA1, although internally it's still labeled as object_oA1.
It's an earlier version of Object_Ani - the Kakariko Village Rooftop Man.
Pre-release | Final |
---|---|
The animation data for this object is stored separately inside zelda_o_anime and includes 6 different animations.
Animations
oAx_aruku1_anim
- "aruku" means "walk".
oAx_jijii_anim
- "jijii" means "old man", and depicts a hunched-over pose.
oAx_matsu1_anim
- "matsu" translates to "wait" and depicts an idle pose.
oAx_pose_anim
- This animation file includes 10 different static poses.
oAx_uku_anim
- A static pose. "uku" means "float".
zelda_oBx
The folder for this object can be found in data/shape2 and contains a later iteration of zelda_oB1. It is labeled as "fat (1)" inside z_scene_bank.decl.
The animation data for this object is stored separately inside zelda_o_anime and features 2 different animations, whereas the earlier version includes the animation data in its object file.
zelda_oB1
The folder for this object can be found in data/shape2. It's commented out in data/obj_make, where its data is overwritten by zelda_sh.o (Object_Ossan).
It contains an earlier version of Object_Ossan, the bazaar shopkeeper, and features two animations.
A later iteration of this object can be found in zelda_oBx.
Pre-release | Final |
---|---|
Animations
ossan_counter_anim
ossan_yamete_anim
- "yamete" translates to "stop"
zelda_sun
This file is mentioned in keep.objs, but no corresponding folder for it remains. It may have been transferred to gameplay_keep.
zelda_rock
The folder for this object can be found in data/shape2. It's commented out in data/obj_make. Due to its appearance and because it contains files prefixed with "orock", it can be assumed that this was the rock projectile used by the early Octoroks.
zelda_soldier
To do: Restore and compare with zelda_th. |
The folder for this object can be found in data/shape2. The model itself looks similar to zelda_th, but seems to use a different format.
zelda_th
The folder for this object can be found in data/shape2.
It contains an earlier version of object_sd and is visible in screenshots released during Space World 1997.
The model reveals only a minor differences in the appearance itself, but includes 6 unused animations.
Pre-release | Final |
---|---|
Animations
soldier_kyotuke_anim
- "kyotuke" translates to "At Attention"
soldier_r_slide_anim
soldier_r_stop_anim
soldier_slide_anim
soldier_stop_anim
soldier_supprise_anim
zelda_scale_trans
To do: Restore this. |
The folder for this object can be found in data/shape2.
zelda_torch2
To do: Restore this. |
The folder for this object can be found in data/shape2. It's commented out in data/obj_make, where its data is overwritten by zelda_black_link.o (Dark Link).
This object is an early flame animation with eight frames.
The fire effect used in the final game consists of two overlapping textures, a flame shape and a noise image. The noise image scrolls to create the illusion of flickering. This is less resource-intensive, and uses a longer animation loop.
zelda_va
No corresponding object for this folder remains, but it's commented out in data/obj_make. Volvagia is referred to as z_boss_va.o, so this file may have been related to it.
Early Versions
To do: Document these. Are there any more in from keep.objs not mentioned here? |
zelda_box
To do: Check if this is the same as the final zelda_box. |
zelda_fire
To do: Check if this is the same as the final zelda_fire. |
zelda_firefly
To do: Check if this is the same as the final zelda_ff. |
zelda_gi_niwatori
This object is mentioned in data/obj_make, where its data is overwritten by zelda_gi_chicken.o.
zelda_oc
These land-based Octoroks first appeared in pre-release footage from April, 1997.
The folder for this object can be found in data/shape2. It's also mentioned in data/obj_make, where its data is overwritten by zelda_oc2.o
zelda_okuta
To do: Check if this is the same as the final zelda_okuta. |
zelda_poh
To do: Check if this is the same as the final zelda_poh. |
zelda_marker
To do: Investigate this in conjunction with the unused marker function. Did this just get moved to gameplay_keep in the final? Also, what's the file path for the MM file? |
According to a file called find_Gfx.tag, which, despite being found in the directory of Majora's Mask, references early Ocarina of Time material, this actor contained the following:
./zelda_marker/Shape/marker_shape.c:19:extern Gfx marker_model[]={
zelda_tg
The folder for this object can be found in data/shape2. Its filename may translate to "testgirl".
zelda_tg2
To do: Restore this and compare with zelda_human. |
The folder for this object can be found in data/shape2. Its animation files are prefixed with "testgirl2". The model itself looks similar to objects_human, but seems to use a different format.
zelda_wm
Like the Octorok above, this spooky early Wallmaster also first appeared in pre-release footage from April, 1997.
The folder for this object can be found in data/shape2.