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Development:Pokémon Crystal

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This page details development materials of Pokémon Crystal.

How about a nice leek in this trying time?
This page or section details content from the October 2024 Game Freak Leak.
Check the October 2024 Game Freak Leak category for more pages also sourced from this material.

Material from Crystal's development, found in the October 2024 Game Freak leak in HaveSomeFun__RandomFromBoxEnt, under the POCKET MONSTER CRYSTAL directory.

Pokémon Animations

One of the main new features in Crystal was each Pokémon having a unique animation when encountered. The CGX folder has raw scratchpads for, strangely, only the odd-numbered Pokémon (with the exception of Gengar and Wobbuffett). Many of these have varying numbers of animation frames that weren't implemented into the final game.

CGX

Filename Pokémon Animation Extra Frames Notes
PM2F_009.cg7 Blastoise PKMNCrystal 009.gif
PKMNCrystal_PM2F_009.cg7 CGX.png
Nearly identical to frame 3 from the CGX's main frames, but with slightly less polish on the arms. Arms would later receive more polish.
PM2F_015.cg7 Beedrill PKMNCrystal 015.gif
PKMNCrystal_PM2F_015.cg7 CGX.png
Alternate animation set with no head tilt during the wing flaps and very slight differences on the wings.
PM2F_019.cg5 Ratatta PKMNCrystal 019.gif
PKMNCrystal_PM2F_019.cg5 CGX.png
Alternate animation set with tail motion and no narrowed eyes.
PM2F_021.cg5 Spearow PKMNCrystal 021.gif
PKMNCrystal_PM2F_021.cg5 CGX.png
Alternate animation set that has it turning its head to the side, opening its wing higher then tilting its head up. The broken palette may indicate that it was built directly from Gold's sprite, whose colors were altered for Crystal's final sprite.
PKMNCrystal_PM2F_019.cg5 CGX_Fixed_Palette.png
PM2F_023.cg5 Ekans PKMNCrystal 023.gif
PKMNCrystal_PM2F_023.cg5 CGX.png
Alternate animation set that is a less polished version of the final animation.
PM2F_025.cg5 Pikachu PKMNCrystal 025.gif
PKMNCrystal_PM2F_025.cg5.png
Various small arm and cheek parts.
PM2F_027.cg5 Sandshrew PKMNCrystal 027.gif
PKMNCrystal_PM2F_027.cg5.png
Tail wagging.
PM2F_035.cg5 Clefairy PKMNCrystal 035.gif
PKMNCrystal_PM2F_035.cg5 CGX.png
Has the body of frame 2 with the ear position of frame 1. Likely meant as a middle frame between the two. Foot pad would later be corrected.
PM2F_041.cg5 Zubat PKMNCrystal 041.gif
PKMNCrystal_PM2F_041.cg5 CGX.png
Alternate animation set. Has an extra wing position, but the base frame lacks its open mouth variation, suggesting the wing flapping would've remained in two frames before returning to the base pose.
PM2F_047.cg7 Parasect PKMNCrystal 047.gif
PKMNCrystal_PM2F_047.cg7 CGX.png
Position of the claw may suggest it was intended as a middle frame between frame 1 and frame 2 of the final sprite.
PM2F_061.cg7 Poliwhirl PKMNCrystal 061.gif
PKMNCrystal_PM2F_061.cg7 CGX.png
Duplicates of frame 1 and 5 with different belly proportions. Most likely WIP leftovers from when the sprite was being redrawn from Gold's sprite.
PM2F_071.cg7 Victreebel PKMNCrystal 071.gif
PKMNCrystal_PM2F_071.cg7.png
Eyes blinking.
PM2F_093.cg6 Haunter PKMNCrystal 093.gif
PKMNCrystal_PM2F_093.cg6.png
Disappearing hands.
PM2F_094.cg6 Gengar PKMNCrystal 094.gif
PKMNCrystal PM2F 094.cg6 CGX.png
Stomping around and shrugging its shoulders.
PM2F_095.cg7 Onix PKMNCrystal 095.gif PKMNCrystal PM2F 095.cg7 CGX extra.png Unique pose with the head in profile view.
PM2F_099.cg7 Kingler PKMNCrystal 099.gif
PKMNCrystal PM2F 099.cg7.png
At a lower angle.
PM2F_101.cg5 Electrode PKMNCrystal 101.gif
PKMNCrystal_PM2F_101.cg5 CGX.png
Extra winking pose, somewhat reminiscent of the Yellow sprite.
PM2F_103.cg7 Exeggutor PKMNCrystal 103.gif
PKMNCrystal_PM2F_103.cg7 CGX.png
Alternate animation set with twice the frames but lacking the head turn.
PM2F_105.cg6 Marowak PKMNCrystal 105.gif
PKMNCrystal_PM2F_105.cg6 CGX.png
Alternate animation set lacking the bone spin and leg motion in favor of motion for the left arm. Last frame curiously lacks its pupil. Head shape more closely resembles Gold's sprite.
PM2F_109.cg6 Koffing PKMNCrystal 109.gif
PKMNCrystal_PM2F_109.cg6 CGX.png
First frame matches Gold's sprite with the fog removed, only lacks a few tweaks to match final. Second frame also lacks these polishes and may have been intended as a middle frame between frame 1 and the full smile seen in the final animation.
PM2F_111.cg7 Rhyhorn PKMNCrystal 111.gif
PKMNCrystal_PM2F_111.cg7 CGX.png
Contains both Gold's sprite and Silver's sprite, as well as a WIP sprite seemingly trying to merge elements of the two into one. Likely to serve as a base for the animation.
PM2F_113.cg6 Chansey PKMNCrystal 113.gif
PKMNCrystal_PM2F_113.cg6 CGX.png
Includes Silver's sprite, despite the animation using Gold's as base. May stem from an early attempt of combining the two in the same animation. Rightmost frame is a duplicate of frame 2 from the final sprite with a stray pixel on the side.
PM2F_115.cg7 Kangaskhan PKMNCrystal 115.gif
PKMNCrystal_PM2F_115.cg7 CGX.png
Alternate animation set. Includes some isolated frames for the baby. The two bottom-most frames are identical, and completely match Gold's sprite.
PM2F_119.cg7 Seaking PKMNCrystal 119.gif
PKMNCrystal_PM2F_119.cg7 CGX.png
Alternate animation set with the caudal fins swaying further.
PM2F_121.cg6 Starmie PKMNCrystal 121.gif
PKMNCrystal_PM2F_121.cg6 CGX.png
Extra smear frames.
PM2F_129.cg6 Magikarp PKMNCrystal 129.gif
PKMNCrystal_PM2F_129.cg6 CGX.png
Lower eye position while slapping its tail.
PM2F_131.cg7 Lapras PKMNCrystal 131.gif
PKMNCrystal_PM2F_131.cg7 CGX.png
Gold's sprite, which served as a base for the animation.
PM2F_137.cg6 Porygon PKMNCrystal 137.gif
PKMNCrystal_PM2F_137.cg6 CGX.png
Has a transition for its body gradually becoming wireframe.
PM2F_141.cg6 Kabutops PKMNCrystal 141.gif
PKMNCrystal_PM2F_141.cg6 CGX.png
Alternate frames with raised scythes.
PM2F_143.cg7 Snorlax PKMNCrystal 143.gif
PKMNCrystal_PM2F_143.cg7 CGX.png
Duplicates of frame 1 and 4 with very minor alterations on the right paw and behind the left arm.
PM2F_145.cg7 Zapdos PKMNCrystal 145.gif
PKMNCrystal_PM2F_145.cg7 CGX.png
Alternate WIP animation set. The animation appears to show Zapdos pulling its head back, then closing its wings before thrusting forward with its beak. First frame is Silver's sprite unaltered.
PM2F_149.cg7 Dragonite PKMNCrystal 149.gif
PKMNCrystal_PM2F_149.cg7 CGX.png
Arms down to the sides.
PM2F_151.cg5 Mew PKMNCrystal 151.gif
PKMNCrystal_PM2F_151.cg5 CGX.png
Many different ideas, mostly with Mew glowing.
PM2F_153.cg6 Bayleef PKMNCrystal 153.gif
PKMNCrystal_PM2F_153.cg6 CGX.png
Happier facial expression.
PM2F_157.cg7 Typhlosion PKMNCrystal 157.gif
PKMNCrystal_PM2F_157.cg7 CGX.png
Includes an apparently unfinished frame of Typhlosion facing more toward the screen. Its eyes seem to have not been drawn in, giving it a rather creepy appearance.
PM2F_159.cg6 Croconaw PKMNCrystal 159.gif
PKMNCrystal_PM2F_159.cg6 CGX.png
PM2F_163.cg5 Hoothoot PKMNCrystal 163.gif
PKMNCrystal_PM2F_165.cg5 CGX.png
Tail wagging.
PM2F_165.cg6 Ledyba PKMNCrystal 165.gif
PKMNCrystal_PM2F_165.cg6 CGX.png
PM2F_167.cg5 Spinarak PKMNCrystal 167.gif
PKMNCrystal_PM2F_167.cg5 CGX.png
Head tilt.
PM2F_173.cg5 Cleffa PKMNCrystal 173.gif
PKMNCrystal_PM2F_173.cg5 CGX.png
PM2F_175.cg5 Togepi PKMNCrystal 175.gif
PKMNCrystal_PM2F_175.cg5 CGX.png
Foot raised.
PM2F_183.cg5 Marill PKMNCrystal 183.gif
PKMNCrystal_PM2F_183.cg5 CGX.png
PM2F_181.cg7 Ampharos PKMNCrystal 181.gif
PKMNCrystal_PM2F_187.cg7 CGX.png
Tail wagging.
PM2F_189.cg7 Jumpluff PKMNCrystal 189.gif
PKMNCrystal_PM2F_189.cg7 CGX.png
PM2F_199.cg7 Slowking PKMNCrystal 199.gif
PKMNCrystal_PM2F_199.cg7 CGX.png
Extra in-betweens for blinking and head tilting.
PM2F_207.cg6 Gligar PKMNCrystal 207.gif
PKMNCrystal_PM2F_207.cg6 CGX.png
Its cropped lower half with the stinger facing forward.
PM2F_209.cg6 Snubbull PKMNCrystal 209.gif
PKMNCrystal_PM2F_209.cg6 CGX.png
Head turns and mouths.
PM2F_213.cg5 Shuckle PKMNCrystal 213.gif
PKMNCrystal_PM2F_213.cg5 CGX.png
Peeps its head out from behind its shell.
PM2F_217.cg7 Ursaring PKMNCrystal 217.gif
PKMNCrystal_PM2F_217.cg7 CGX.png
Has its arms up, which look particularly unrefined and crude.
PM2F_221.cg7 Piloswine PKMNCrystal 221.gif
PKMNCrystal_PM2F_221.cg6 CGX.png
Frame of its tusks down while revealing its mouth.
PM2F_227.cg7 Skarmory PKMNCrystal 227.gif
PKMNCrystal_PM2F_227.cg7 CGX.png
PM2F_233.cg6 Porygon2 PKMNCrystal 233.gif
PKMNCrystal_PM2F_233.cg6 CGX.png
PM2F_235.cg7 Smeargle PKMNCrystal 235.gif
PKMNCrystal_PM2F_235.cg7 NEW CGX.png
A tiny chunk of its tail at a different angle. When applied to the third frame, it looks like this.

PKMNCrystal PM2F 235.cg7 frame 3.png

PM2F_237.cg7 Hitmontop PKMNCrystal 237.gif
PKMNCrystal_PM2F_237.cg7 CGX.png
Has more smear frames of it spinning.
PM2F_241.cg6 Miltank PKMNCrystal 241.gif
PKMNCrystal_PM2F_241.cg6 CGX.png
An extra frame with its arms lacking highlights.
PM2F_243.cg7 Raikou PKMNCrystal 243.gif
PKMNCrystal_PM2F_243.cg7 CGX.png
Face is miscolored.

NEW CGX

Hmmm...
To do:
Ideally these should be animated. The LIST and NEW LIST folders has animation data. Can these be played to see the unrevised sprites in action?

The NEW CGX folder has a handful of revised sprites, with the ones in the CGX folder not actually finalized.

Filename Pokémon CGX NEW CGX Notes
PM2F_009.cg7 Blastoise
PKMNCrystal_PM2F_009.cg7 CGX.png
PKMNCrystal_PM2F_009.cg7 NEW CGX.png
Fingers and tail adjusted. Its muzzle and lower jaw on the open-mouth frames were redrawn slightly.
PM2F_033.cg6 Nidorino
PKMNCrystal_PM2F_033.cg6 CGX.png
PKMNCrystal_PM2F_033.cg6 NEW CGX.png
Mouth opens wider. The timing on the right foreleg pawing at the ground and blinking were adjusted.
PM2F_035.cg5 Clefairy
PKMNCrystal_PM2F_035.cg5 CGX.png
PKMNCrystal_PM2F_035.cg5 NEW CGX.png
Pad underfoot was removed.
PM2F_049.cg7 Venomoth
PKMNCrystal_PM2F_049.cg7 CGX.png
PKMNCrystal_PM2F_049.cg7 NEW CGX.png
Different abdomen design and coloring, seemingly lifted straight from Gold's sprite, which served as base for Crystal's sprite.

A frame with an unfinalized body pattern is also present in the NEW CGX file.

PKMNCrystal_PM2F_049.cg7 NEW CGX.png
PM2F_051.cg7 Dugtrio PKMNCrystal PM2F 051.cg7 CGX.png PKMNCrystal PM2F 051.cg7 NEW CGX.png Eight keyframe added.
PM2F_055.cg7 Golduck
PKMNCrystal_PM2F_055.cg7 NEW CGX.png
PKMNCrystal_PM2F_055.cg7 NEW CGX.png
Alternate animation set without the arm thrust, but with an extra frame for opening the mouth and a frame with the leg raised.
PM2F_059.cg7 Arcanine
PKMNCrystal_PM2F_059.cg7 CGX.png
PKMNCrystal_PM2F_059.cg7 NEW CGX.png
Its mane was further refined and an extra frame as added.
PM2F_061.cg6 Poliwhirl PKMNCrystal PM2F 061.cg6 cgx.png
PKMNCrystal PM2F 061.cg7 CGX.png
Its animation appeared to have it slap its belly.
PM2F_067.cg7 Machoke
PKMNCrystal_PM2F_067.cg7 CGX.png
PKMNCrystal_PM2F_067.cg7 NEW CGX.png
Fist was redrawn.
PM2F_073.cg6 Tentacruel
PKMNCrystal PM2F 073.cgX NEW CGX.png
PKMNCrystal PM2F 073.cgX NEW CGX.png
Alternative animation set based directly on Gold's sprite and its front-reaching tentacle, even retaining the red tint on the black parts of the body that were removed in final. Front-reaching tentacle would end up getting removed in favor of a more neutral pose and animation.
PM2F_081.cg5 Magnemite
PKMNCrystal_PM2F_081.cg5 CGX.png
PKMNCrystal_PM2F_081.cg5 NEW CGX.png
A shadow was added to the right magnet and one frame was omitted.
PM2F_085.cg7 Dodrio PKMNCrystal PM2F 085.cg7 CGX.png PKMNCrystal PM2F 085.cg5 NEW CGX.png Fifth keyframe added.
PM2F_094.cg6 Gengar
PKMNCrystal_PM2F_094.cg6 CGX.png
PKMNCrystal_PM2F_094.cg6 NEW CGX.png
Its legs disappearing was added to the animation.
PM2F_095.cg7 Onix
PKMNCrystal_PM2F_095.cg7 CGX.png
PKMNCrystal PM2F 095.cg5 NEW CGX.png Rocks and head redrawn, and four new frames added.
PM2F_099.cg7 Kingler
PKMNCrystal PM2F 099.cg7.png
PKMNCrystal PM2F 099.cg7 NEW CGX.png
One less frame, with more motion added to the claw.
PM2F_107.cg6 Hitmonchan
PKMNCrystal PM2F 107.cg6 cgx.png
PKMNCrystal PM2F 107.cg6 NEW CGX.png
Highlight on right foot in 6th frame fixed.
PM2F_111.cg7 Rhyhorn
PKMNCrystal_PM2F_111.cg7 CGX.png
PKMNCrystal PM2F 111.cg7 NEW CGX.png Foot positions adjusted.
PM2F_113.cg6 Chansey
PKMNCrystal_PM2F_113.cg6 CGX.png
PKMNCrystal_PM2F_113.cg6 NEW CGX.png
The hairs at the sides of its head looked as if one was missing. Also added is a note about its tail.
PKMNCrystal_PM2F_113.cg6 NEW CGX.png
PM2F_127.cg6 Pinsir PKMNCrystal PM2F 127.cg7 cgx.png
PKMNCrystal PM2F 127.cg7 NEW CGX.png
Claw movement added to three frames. Two extra unused frames are also present that weren't before.
PKMNCrystal PM2F 127.cg7 NEW CGX.png
PM2F_129.cg6 Magikarp
PKMNCrystal_PM2F_129.cg6 CGX.png
PKMNCrystal PM2F 129.cg6 NEW CGX.png Forehead was given a white highlight.
PM2F_135.cg6 Jolteon PKMNCrystal PM2F 135.cg6 CGX.png PKMNCrystal PM2F 135.cg6 NEW CGX.png Minor collar and leg adjustments.
PM2F_139.cg6 Omastar
PKMNCrystal_PM2F_139.cg6 CGX.png
PKMNCrystal_PM2F_139.cg6 NEW CGX.png
Tentacles were slightly widened.
PM2F_141.cg6 Kabutops
PKMNCrystal PM2F 141.cg6 CGX.png
PKMNCrystal PM2F 141.cg6 NEW CGX.png Animation was changed to it crossing its scythes.
PM2F_149.cg7 Dragonite
PKMNCrystal PM2F 149.cg7 CGX.png
PKMNCrystal PM2F 149.cg7 NEW CGX.png One extra frame added.
PM2F_153.cg6 Bayleef
PKMNCrystal_PM2F_153.cg6 CGX.png
PKMNCrystal_PM2F_153.cg6 NEW CGX.png
Leaf and toes slightly adjusted.
PM2F_197.cg6 Umbreon
PKMNCrystal_PM2F_197.cg6 CGX.png
PKMNCrystal_PM2F_197.cg6 NEW CGX.png
Paws and ears adjusted.
PM2F_225.cg6 Delibird PKMNCrystal PM2F 225.cg6.png PKMNCrystal PM2F 225.cg6 NEW CGX.png Two extra frames were added.
PM2F_227.cg7 Skarmory
PKMNCrystal_PM2F_227.cg7 CGX.png
PKMNCrystal_PM2F_227.cg7 NEW CGX.png
Neck was recolored black.
PM2F_243.cg7 Raikou
PKMNCrystal_PM2F_243.cg7 CGX.png
PKMNCrystal_PM2F_243.cg7 NEW CGX.png
Face color corrected, head shifted forward.

Miscellaneous

The following are in the NEW CGX folder, but are identical graphics-wise to their CGX counterparts.

Filename Pokémon
PM2F_015.cg7 Beedrill
PM2F_023.cg5 Ekans
PM2F_047.cg7 Parasect
PM2F_115.cg7 Kangaskhan
PM2F_117.cg6 Seadra
PM2F_123.cg7 Scyther
PM2F_165.cg6 Ledyba

Intro Logo Screen

How about a nice leek in this trying time?
This page or section details content from the April 2020 Nintendo Leak.
Check the April 2020 Nintendo Leak category for more pages also sourced from this material.
Early Final
PokemonCrystal-Proto Game Freak Intro Frames.png Pokemon Crystal Ditto Splash Screen.png

Found under TESTMETA.DAT in the April 2020 Nintendo Leak is a work-in-progress version of the Game Freak logo animation from Pokémon Crystal, whose earliest backup dates back to October 24, 2000. It is unsurprisingly a fair bit rougher, with Ditto looking way more uncomfortable, and with its initial bounce sprites featuring its face rather than being bare.