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Development:Nickelodeon Party Blast/LUCA

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This is a sub-page of Development:Nickelodeon Party Blast.

A developer backup known as LUCA contains some assets not found in the prototype builds.

datamia-2001

Documents

BIGDoc_Update_8Nov2.doc

Download.png Download NPBBIGDoc_Update_8Nov2
File: NPBBIGDoc_Update_8Nov2.zip (4.4 MB) (info)

A document outlining the Spongebob level from Squirt ‘n Splash.

Graphics

beforeref_sketch.bmp

NPB beforeref sketch.png

Concept Art for the Spongebob level from Squirt ‘n Splash.

Models

Cut Characters

Squidward Tentacles and Donnie were meant to appear in the game, but do not.

Early Character Models

Early models of Tito and Ray can be found, in which they both lack shading. A Tommy Pickles expression sheet is also present.

Videos

t.avi

A very rough Donnie walk cycle.

pr.avi

A choppy VHS rip of the Rugrats season 7-9 opening, used as reference for some of the Rugrats levels.

jimmy\test_animatic

Three videos of the cut Jimmy Neutron level select screen in various states of completion.

wild thornberrys

Two test renders of the background in the Wild Thornberry's Squirt n' Splash level.

Comment_temp

Catdog anims

Two test animations of CatDog's commentary with scratch track audio. There are four duplicates of the latter video.

Personal Log

Tasks\Personal L\LucaZ log.doc is a development log tracked by Luca Zappala, whom the drive itself is named after.

Personal Log
Luca Zappala'
Starting date: 25th september 2001
Design Donnie (model,textures, setup bones)
Design Ray (model,textures, setup bones)
Design Tito (model,textures, setup bones)
Animation (Jimmy N,Reggie, Tommy, Otto, Elisa, Tommy ...)
Nov 2001
Design Donnie,Ray,Tito (make textures 3D)
Design Tommy face textures
Design Squidward ver.2 (optimized model,textures )
Animation (various)
Design Jimmy N. HUB LEVEL (model,textures, animations)
Animation (Otto, Elisa, Spongebob, Reggie, Zim ...)
Dec 2001
Design Rugrats HUB LEVEL (model, textures) 
Animation (Trimming down, Retiming, Optimizing, all Zim animations)
Design SPECIAL EFFECTS (test) (all character needed Special Effects)
Jan 2002
Animation (Trimming down, Retiming, Optimizing, All characters)
Design SPECIAL EFFECTS HIT (3 versions) 
Animation (Robomum and Robodad)
Design SPECIAL EFFECTS (Robomum and Robodad)
Feb 2002
Animation (all characters, skate_duck...)
Design  Rugrats_Bonus pipe Level
Design props, source outlets (Models, Textures, Animations, Collisions,Configs,Folder structure ...)
Design pipes
Design Grandpa (flat model, textures, animations )
26/feb --> 07/mar design Squirt'n'Splash Spongebob level (Graphics, rough test configs)
07/mar scaling up by 50% Rugrats Pipe stage (except characters)
08/mar --> 15/mar design Squirt'n'Splash Wild Thornb level (Graphics, no config-collision)
18/mar started designing racing carting stage
12 april: resolved major technical issues about code and configs, level updated and re-designed following the gameplay and technical needs
15 april: Test version  75% completed.
end of april: test version completed and fully working.
may: final graphics version
1th june: due date
5th june: reduce and optimize all the transparency objects (segments 0..19)
6th june: D- REDUCE BACKGROUNDS FOR ALPHA VERSION
…17th june: change camera view (new camera is topdown). New feature (jump). Pavements higher. Optimization. New trees ecc. Ecc.
15..24 june: Catdog anim
21..28 june: Fix Carting level (backgarden section populated)