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Development:Half-Life (Windows)/Half-Life SDK

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This is a sub-page of Development:Half-Life (Windows).

The official Half-Life SDK that Valve shipped out initially in October 3rd, 2002. With this release, Valve included modeling, mapping and sprite-making tools, as well as several of the model sources for various NPCs, props and weapons.

Hmmm...
To do:
  • Add correct file paths and file names for all the world models
  • Add more information to all of the entries
  • The first release of the weapons sdk contains unused textures for the Gluon Gun.
  • Add more models
  • Get screenshots of the .max models without messed up UV maps and ones that open properly with older versions
  • Correct the release date of the SDK, It's wrong. Plenty of mods were released prior to that date, like They Hunger and Counter-Strike.
  • Go over the game's official source code and find anything unused: GitHub. The Unused Behaviors section in the main article, Half-Life, more than likely contains restored content. If so, it should moved from there to the source code subpage.

Sub-Pages

CodeIcon.png
Source Code
A publicly released version of the game's source code, intended for modding purposes.
Placeholder.png
Hammer Files
Helpful resources for the hopeful mapper.
AreasIcon.png
Map Files
Some raw files for maps c1a0 and c1a0d as well as a map for demonstrating the use of env_beam entity.
HL1SDK charger1 render.png
Monster Models
The cut creatures you never got to fight.
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Player Models
Source files for some deathmatch player models.
HL1SDK Early shotgun.png
Weapon Models
The instruments with which Gordon Freeman saved humanity.