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Deus Ex: The Fall (Windows)/Unused Sounds
This is a sub-page of Deus Ex: The Fall (Windows).
Located in StreamingAssets\Audio\GeneratedSoundBanks\Windows.
Misc
735211606.wem is a copy of the Deus Ex theme, intended to be played when viewing the cut DX1 logo on the turntable, the logic still works but the model is potentially missing.
The following bnk files contain ambient sounds for cut levels:
- New_York_Bank
- New_York_Final_area
- New_York_Helipad
- New_York_Hotel
- New_York_Hotel_Floors
- Panama_Sewers
Sam Duarte
Sam Duarte's cut lines for his New York boss fight:
Name | File | Transcript |
---|---|---|
VO_SAM01_CBT_Advance_01 | I'm coming for you, Saxon. | |
VO_SAM01_CBT_Advance_02 | You can't hide. | |
VO_SAM01_CBT_Advance_03 | Here I come. | |
VO_SAM01_CBT_Agitated_Lost_Visual_01 | You can't hide forever, Ben. I will find you. | |
VO_SAM01_CBT_Agitated_Lost_Visual_02 | There is no escape, come out! | |
VO_SAM01_CBT_Agitated_Lost_Visual_03 | This can only end one way, Saxon. Don't delay the inevitable. | |
VO_SAM01_CBT_Attack_01 | You're dead! | |
VO_SAM01_CBT_Attack_02 | Die! | |
VO_SAM01_CBT_Combat_Start_Warning_01 | Fine, if you don't want to talk, let's get this over with. | |
VO_SAM01_CBT_Combat_Start_Weapon_01 | You're a dead man, Saxon. | |
VO_SAM01_CBT_Damage_01 | Uh! | |
VO_SAM01_CBT_Damage_02 | Mm! | |
VO_SAM01_CBT_Damage_03 | Arg! | |
VO_SAM01_CBT_Damage_04 | You'll have to do better than that, Saxon! | |
VO_SAM01_CBT_Death_01 | Urarghuh. | |
VO_SAM01_CBT_Detect_Audio_01 | I know you're there, Ben Saxon. Lower your weapon and let's talk, like men. | |
VO_SAM01_CBT_Detect_Visual_01 | I see you Ben Saxon. Lower your weapon and let's talk, like men. | |
VO_SAM01_CBT_Grenade_Alarmed_01 | Shit! | |
VO_SAM01_CBT_Grenade_Alarmed_02 | You bastard! | |
VO_SAM01_CBT_Grenade_Throw_01 | Suck on this, Saxon! | |
VO_SAM01_CBT_Grenade_Throw_02 | This ends now! | |
VO_SAM01_CBT_Grenade_Throw_03 | Yah! | |
VO_SAM01_CBT_Suppressing_Fire_01 | Hiding won't save you! | |
VO_SAM01_CBT_Suppressing_Fire_02 | Come out you coward, and face me! | |
VO_SAM01_CBT_Suppressing_Fire_03 | Always running, aren't you, Ben? | |
VO_SAM01_CBT_Taunt_01 | I will have my revenge, Saxon! | |
VO_SAM01_CBT_Taunt_02 | Your life belongs to me. | |
VO_SAM01_CBT_Taunt_03 | You had your chance, Saxon. Now you will die. | |
VO_SAM01_CBT_Taunt_04 | You will suffer the way I have suffered. | |
VO_SAM01_CBT_Taunt_05 | Is this the best you have to offer, Jefe? | |
VO_SAM01_CBT_Taunt_06 | It will be a pity to waste such a pretty girl. I hope you two had fun. | |
VO_SAM01_CBT_Warning_Taunt_01 | You know it would come to this eventually, Ben. | |
VO_SAM01_CBT_Warning_Taunt_02 | Don't even attempt to save the girl. | |
VO_SAM01_CBT_Warning_Taunt_03 | I've waited for this moment for too long. |
NYC Anarchist
The anarchists that populated the NYC subway. The anarchy symbols can still be seen around in Panama.
Name | File | Transcript |
---|---|---|
UNI_WThug01_BRK_Attack_001 | Eat this! | |
UNI_WThug01_BRK_Attack_002 | Die you aug bastard! | |
UNI_WThug01_BRK_Attack_003 | You're dead! | |
UNI_WThug01_BRK_Attack_004 | [Mad laughing] | |
UNI_WTHUG01_BRK_AUDIOMAJORALARM_001 | What the fuck? | |
UNI_WTHUG01_BRK_AUDIOMAJORNPCIDENTIFYINGTHREAT_001 | Get him! | |
UNI_WTHUG01_BRK_AUDIOMAJORNPCIDENTIFYINGTHREAT_002 | Frag him! | |
UNI_WTHUG01_BRK_AUDIOMAJORNPCIDENTIFYINGTHREAT_003 | Sounds like trouble! | |
UNI_WTHUG01_BRK_AUDIOMAJORWEAPONFIRE_001 | Gunshots! | |
UNI_WTHUG01_BRK_AUDIOMAJORWEAPONFIREALLIES_001 | Yo, someone be licking off shots! | |
UNI_WTHUG01_BRK_AUDIOMINORGENERIC_001 | What, what was that noise? | |
UNI_WTHUG01_BRK_AUDIOMINORLANDING_001 | I heard that, come out! | |
UNI_WTHUG01_BRK_COLLISIONMAJORCLOAKED_001 | What's this?! | |
UNI_WTHUG01_BRK_COLLISIONMAJORFALLONNPCRESPONSE_001 | What the hell's going on here?! | |
UNI_WThug01_BRK_DamageConcussion_001 | Spread out, get him! | |
UNI_WThug01_BRK_DistAudioMinor_002 | Hey, anyone there? | |
UNI_WThug01_BRK_GrenadePanic_001 | Crap! | |
UNI_WThug01_BRK_GrenadePanic_002 | Argh! | |
UNI_WThug01_BRK_GrenadePanicAllies_001 | Scatter! | |
UNI_WThug01_BRK_InvestNobodyHere_001 | I knew there was nothing. | |
UNI_WThug01_BRK_InvestNobodyHere_002 | Wasting my time, no-one's here. | |
UNI_WThug01_BRK_InvestNobodyHere_003 | Must've imagined it. | |
UNI_WThug01_BRK_MoveToAttackPosition_001 | Let's finish this! | |
UNI_WThug01_BRK_MoveToAttackPosition_002 | I'm gonna get you, asshole. | |
UNI_WThug01_BRK_MoveToAttackPosition_003 | Make a move! | |
UNI_WThug01_BRK_MoveToAttackPositionAllies_001 | ||
UNI_WThug01_BRK_MoveToAttackPositionAllies_002 | I'm on him! | |
UNI_WThug01_BRK_MoveToAttackPositionAllies_003 | Keep me covered! | |
UNI_WTHUG01_BRK_ORANGEZONEFIRSTWARNING_003 | Keep out of this 'hanzer. | |
UNI_WTHUG01_BRK_ORANGEZONEFIRSTWARNING_004 | Don't come no closer, slick. Back. Off. | |
UNI_WThug01_BRK_SeekLostTargetEnd_001 | Can't see him! Better look around. | |
UNI_WThug01_BRK_SeekLostTargetEnd_002 | He's here for sure... I'm gonna find you, asshole! | |
UNI_WThug01_BRK_SeekLostTargetEnd_003 | You're gonna make ME come and get YOU? That's bullshit! | |
UNI_WTHUG01_BRK_VISUALMAJORDEADBODY_001 | Fucker's dead! | |
UNI_WTHUG01_BRK_VISUALMAJORDEADBODYALLIES_001 | Damn, this kak got murked. | |
UNI_WTHUG01_BRK_VISUALMAJORINSIGHT_002 | I see you, chrome! | |
UNI_WTHUG01_BRK_VISUALMAJORINSIGHT_004 | You ain't supposed to be here! | |
UNI_WTHUG01_BRK_VISUALMINORINSIGHT_001 | Yo, someone there? | |
UNI_WTHUG01_BRK_VISUALMINORINSIGHT_002 | Shit, I thought I saw something. | |
UNI_WTHUG01_BRK_VISUALMAJORINSIGHT_001 | Ya goin' down! | |
UNI_WTHUG01_BRK_VISUALMINORINSIGHTALLIES_002 | Over there, I saw something! | |
UNI_WThug01_BRK_YellowZoneWarning_001 | That's far enough, leave quietly you won't get hurt. |
Name | File | Transcript |
---|---|---|
UNI_WThug02_BRK_Attack_001 | Have some of this! | |
UNI_WThug02_BRK_Attack_002 | Open wide! | |
UNI_WThug02_BRK_Attack_003 | You fucker! | |
UNI_WThug02_BRK_Attack_004 | Haaa! | |
UNI_WTHUG02_BRK_AUDIOMAJORALARMRESPONSE_001 | Yo what the fuck is goin' on?! | |
UNI_WTHUG02_BRK_AUDIOMAJORWEAPONFIREALLIES_001 | Someone's licking off shots! | |
UNI_WTHUG02_BRK_COLLISIONMAJORFALLONNPCALLIES_001 | Motherfucker! | |
UNI_WTHUG02_BRK_COLLISIONMAJORFALLONNPCRESPONSE_001 | What the hell is going on here? | |
UNI_WTHUG02_BRK_COLLISIONMAJOROBJECTALLIES_001 | It came from over there! | |
UNI_WThug02_BRK_DamageConcussion_001 | ||
UNI_WThug02_BRK_DistAudioMajorAlarm_001 | Shit! | |
UNI_WThug02_BRK_DistAudioMinor_001 | God damn noises around here, what the hell? | |
UNI_WThug02_BRK_DistAudioMinor_002 | I heard that, stop messing around! | |
UNI_WThug02_BRK_DistAudioMinor_003 | Yo, someone there? | |
UNI_WThug02_BRK_DistNPCIdentifyingThreat_001 | Time for some fun! | |
UNI_WThug02_BRK_DistNPCIdentifyingThreat_002 | Nail him! | |
UNI_WThug02_BRK_DistNPCIdentifyingThreat_003 | That guy's dead! | |
UNI_WThug02_BRK_DistVisualMajorAllyDying_001 | Fuckin' bastard! | |
UNI_WThug02_BRK_DistVisualMajorDeadBody_001 | Someone's gonna pay! | |
UNI_WThug02_BRK_DistVisualMajorDeadBodyAllies_001 | I got a meatbag here, scope it out! | |
UNI_WThug02_BRK_DistVisualMinorInSight_001 | Jesus, what is it now? | |
UNI_WThug02_BRK_DistVisualMinorInSight_002 | Loads like something moving around over there. | |
UNI_WThug02_BRK_DistVisualMinorInSight_003 | Hello? Anyone out there? | |
UNI_WThug02_BRK_GrenadePanic_001 | Shit! | |
UNI_WThug02_BRK_GrenadePanic_002 | [Fear noise] | |
UNI_WThug02_BRK_GrenadePanicAllies_001 | Get down! | |
UNI_WThug02_BRK_InvestNobodyHere_001 | Damn it, nothing here. | |
UNI_WThug02_BRK_InvestNobodyHere_002 | Hearing things, seeing things, man I gotta lay off the hard stuff. | |
UNI_WThug02_BRK_InvestNobodyHere_003 | Coulda swore there was something here. | |
UNI_WThug02_BRK_MoveToAttackPosition_001 | I've got you cornered! | |
UNI_WThug02_BRK_MoveToAttackPosition_002 | No escape, asshole! | |
UNI_WThug02_BRK_MoveToAttackPosition_003 | I got something for ya! | |
UNI_WThug02_BRK_MoveToAttackPositionAllies_001 | He's over here! | |
UNI_WThug02_BRK_MoveToAttackPositionAllies_002 | Gimme some cover! | |
UNI_WThug02_BRK_MoveToAttackPositionAllies_003 | Bust some caps this way! | |
UNI_WThug02_BRK_OrangeZoneFirstWarning_001 | Turn around, aug, this doesn't concern you. | |
UNI_WThug02_BRK_OrangeZoneFirstWarning_002 | You don't wanna get no closer, aug. | |
UNI_WThug02_BRK_SeekLostTargetEnd_001 | Shit, he's gone, better make sure though. | |
UNI_WThug02_BRK_SeekLostTargetEnd_002 | Gonna have a quick look. | |
UNI_WThug02_BRK_SeekLostTargetEnd_003 | You're still here, asshole?! | |
UNI_WThug02_BRK_YellowZoneWarning_001 | Woah, oilslick, you don't wanna go there. |
NYC Police
These voices would usually have a Wwise Parametric EQ effect applied to them to simulate wearing a helmet.
Name | File | Transcript |
---|---|---|
UNI_WCop01_BRK_Attack_001 | Don't move! | |
UNI_WCop01_BRK_Attack_002 | Give yourself up! | |
UNI_WCop01_BRK_Attack_003 | Drop the weapon! | |
UNI_WCOP01_BRK_AUDIOMAJORALARMRESPONSE_001 | What's happening?! | |
UNI_WCOP01_BRK_AUDIOMAJORWEAPONFIRE_001 | Gunshots! | |
UNI_WCOP01_BRK_AUDIOMAJORWEAPONFIREALLIES_001 | Sounds like gun fire! | |
UNI_WCOP01_BRK_AUDIOMINORACTIVATEOBJECT_001 | That was strange. | |
UNI_WCOP01_BRK_AUDIOMINORACTIVATEOBJECTALLIES_001 | Hey, who's over there? | |
UNI_WCOP01_BRK_AUDIOMINORBULLETIMPACT_001 | What's that? | |
UNI_WCOP01_BRK_COLLISIONMAJORCLOAKED_001 | Who's there? | |
UNI_WCOP01_BRK_COLLISIONMAJORCLOAKEDALLIES_001 | Intruder! | |
UNI_WCOP01_BRK_COLLISIONMAJORCLOAKEDRESPONSE_001 | Take him down! | |
UNI_WCOP01_BRK_COLLISIONMAJORFALLONNPC_001 | Where'd you come from?! | |
UNI_WCOP01_BRK_COLLISIONMAJORFALLONNPCRESPONSE_001 | What the hell is going on here? | |
UNI_WCOP01_BRK_COLLISIONMAJOROBJECT_001 | Son of a bitch! | |
UNI_WCOP01_BRK_COLLISIONMAJOROBJECTALLIES_001 | It came from over there! | |
UNI_WCop01_BRK_DamageConcussion_001 | ||
UNI_WCop01_BRK_DistCollisionMajorNPC_001 | God damn! | |
UNI_WCop01_BRK_GrenadePanic_001_Grenade | Grenade! | |
UNI_WCop01_BRK_GrenadePanic_002 | [Panicked sounds] | |
UNI_WCop01_BRK_InvestNobodyHere_001 | Nothing... must be imagining things. | |
UNI_WCop01_BRK_InvestNobodyHere_002 | Could've been the wind, I guess. | |
UNI_WCop01_BRK_InvestNobodyHere_003 | I'm getting jumpy. Heh, too much coffee. | |
UNI_WCop01_BRK_MoveToAttackPosition_001 | Don't make a move! | |
UNI_WCop01_BRK_MoveToAttackPosition_002 | I got you! | |
UNI_WCop01_BRK_MoveToAttackPosition_003 | Give up! | |
UNI_WCop01_BRK_MoveToAttackPositionAllies_001 | Cover me! | |
UNI_WCop01_BRK_MoveToAttackPositionAllies_002 | Keep him pinned! | |
UNI_WCop01_BRK_MoveToAttackPositionAllies_003 | On the move! | |
UNI_WCop01_BRK_OrangeZoneFirstWarning_001 | Back up, sir! | |
UNI_WCop01_BRK_OrangeZoneFirstWarning_002 | Back up, or else. | |
UNI_WCop01_BRK_SeekLostTargetEnd_001 | Where are you!? | |
UNI_WCop01_BRK_SeekLostTargetEnd_002 | Suspect seems to have run... searching area. | |
UNI_WCop01_BRK_SeekLostTargetEnd_003 | Shit, he's disappeared, I better have a look. | |
UNI_WCOP01_BRK_VISUALMAJORDEADBODYALLIES_002 | Look around, the perp can still be here. | |
UNI_WCOP01_BRK_VISUALMAJORDEADBODYRESPONSE_001 | Call it in and find the perp! | |
UNI_WCOP01_BRK_VISUALMAJORGRENADE_001 | Shit! | |
UNI_WCOP01_BRK_VISUALMAJORGRENADEALLIES_001 | Grenade! | |
UNI_WCOP01_BRK_VISUALMAJORGRENADERESPONSE_001 | Get down! | |
UNI_WCOP01_BRK_VISUALMINOROPENDOOR_001 | What's this? | |
UNI_WCOP01_BRK_VISUALMINOROPENDOOR_002 | Hello? | |
UNI_WCOP01_BRK_VISUALMINORPEEKFROMCOVER_001 | Huh? What's that? | |
UNI_WCop01_BRK_YellowZoneWarning_001 | I don't think you're authorized beyond this point, sir! |
Name | File | Transcript |
---|---|---|
UNI_BCop02_BRK_Attack_001 | Hands where I can see them! | |
UNI_BCop02_BRK_Attack_002 | Get down! | |
UNI_BCop02_BRK_Attack_004 | Don't move! | |
UNI_BCOP02_BRK_AUDIOMAJORALARMRESPONSE_001 | What's happening? | |
UNI_BCOP02_BRK_AUDIOMAJORTAKEDOWNALLIES_001 | Someone's here! | |
UNI_BCOP02_BRK_AUDIOMAJORWEAPONFIRE_001 | Gunshots! | |
UNI_BCOP02_BRK_AUDIOMAJORWEAPONFIREALLIES_001 | Sounds like gunfire! | |
UNI_BCOP02_BRK_AUDIOMINORACTIVATEOBJECT_001 | That was strange. | |
UNI_BCOP02_BRK_AUDIOMINORBREAKINGOBJECT_001 | I heard that. | |
UNI_BCOP02_BRK_AUDIOMINORBULLETIMPACT_001 | What's that? | |
UNI_BCOP02_BRK_COLLISIONMAJORCLOAKED_001 | Who's there? | |
UNI_BCOP02_BRK_COLLISIONMAJORCLOAKEDALLIES_001 | Intruder! | |
UNI_BCOP02_BRK_COLLISIONMAJORCLOAKEDRESPONSE_001 | Take him down! | |
UNI_BCOP02_BRK_COLLISIONMAJORFALLONNPCALLIES_001 | Bastard! | |
UNI_BCOP02_BRK_COLLISIONMAJORFALLONNPCRESPONSE_001 | What the hell is going on here? | |
UNI_BCOP02_BRK_COLLISIONMAJORNPC_001 | What are you doing?! | |
UNI_BCOP02_BRK_COLLISIONMAJOROBJECTALLIES_001 | It came from over there! | |
UNI_BCop02_BRK_DamageConcussion_001 | ||
UNI_BCop02_BRK_GrenadePanic_001 | Grenade! | |
UNI_BCop02_BRK_GrenadePanic_002 | Aw shit! | |
UNI_BCop02_BRK_InvestNobodyHere_001 | Nothing... what a night. | |
UNI_BCop02_BRK_InvestNobodyHere_002 | Seeing things, hearing things... I need a vacation. | |
UNI_BCop02_BRK_InvestNobodyHere_003 | Huh. No one here. | |
UNI_BCop02_BRK_MoveToAttackPosition_001 | I don't want to kill you! | |
UNI_BCop02_BRK_MoveToAttackPosition_002 | Get out here! | |
UNI_BCop02_BRK_MoveToAttackPosition_003 | Where are you?! | |
UNI_BCop02_BRK_MoveToAttackPositionAllies_001 | Moving to attack position! | |
UNI_BCop02_BRK_MoveToAttackPositionAllies_002 | Moving in! Cover me! | |
UNI_BCop02_BRK_MoveToAttackPositionAllies_003 | Cover fire! | |
UNI_BCop02_BRK_OrangeZoneFirstWarning_001 | That's far enough! Back. Away. | |
UNI_BCop02_BRK_OrangeZoneFirstWarning_002 | This area's restricted. | |
UNI_BCop02_BRK_SeekLostTargetEnd_001 | Come out! Shit... better look around... | |
UNI_BCop02_BRK_SeekLostTargetEnd_002 | Come out and we can discuss this! | |
UNI_BCop02_BRK_SeekLostTargetEnd_003 | I better search the area. | |
UNI_BCOP02_BRK_VISUALMAJORDEADBODYALLIES_002 | Look around, the perp could still be here. | |
UNI_BCOP02_BRK_VISUALMAJORDEADBODYRESPONSE_001 | Call it in and find the perp. | |
UNI_BCOP02_BRK_VISUALMAJORGRENADE_001 | Shit! | |
UNI_BCOP02_BRK_VISUALMAJORGRENADERESPONSE_001 | Get down! | |
UNI_BCOP02_BRK_VISUALMINOROPENDOOR_001 | What's this? | |
UNI_BCOP02_BRK_VISUALMINOROPENDOORALLIES_001 | Who's there? | |
UNI_BCOP02_BRK_VISUALMINORPEEKFROMCOVER_001 | Huh, what's that? | |
UNI_BCop02_BRK_YellowZoneWarning_001 | Only authorized personnel are allowed beyond this point. |
NYC Security
An NYC Security Guard is defined in the files. However, the sounds for this enemy aren't present in the game. It's likely that, similar to the used Panama Guard enemy, this enemy's sound files are packed alongside a specific level file. Unfortunately, said level file does not exist in the game and thus the sounds cannot be extracted.