Deus Ex: Mankind Divided
Deus Ex: Mankind Divided |
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Developer: Eidos Montreal This game has unused items. |
Deus Ex: Mankind Divided is the second prequel of Deus Ex and the sequel to Deus Ex: Human Revolution.
To do: https://www.reddit.com/r/Deusex/comments/plhtgr/cut_content_augmentations_and_upgrades/ |
Contents
Unused Items
Found with a custom debugger.
Unused Text
NPC Dialogue
Dialogue lines that reference Jensen's return from the depths of Panchaea due to the actions of the Illuminati:
“The drowned one arisen…! Plucked from the depths by a handless eye.” “Have you had the visions? The water dreams?”
In the data file, the above lines are right next to lines spoken by the NPC that refers to Jensen as the "son of Rusalka." These lines are clearly intended to be spoken by another similar "mysterious" NPC that is somehow aware of the plot.
Another set of dialogue references the all-seeing eye of the Illuminati:
“Hahahahahahaha!" “The eye see all. It sees you, and you, and you. It sees all of you.”
"Mantis" Agents
There is an unused lore text describing the history of a special type of augmented agents. Their special ability is that they are not remembered by those who interact with them. The text goes on the say that the project was abandoned in 2029 due to the poor mental health of these agents.
Amist the pre-Panchaea augmentation hurricane and its vast array of shiny chrome legs and multi-usage mechanical arms, emerged the invisible but no less invasive neural implants. Perception enhancers, visual aids, augmented reality: millions have tried and relied on the then trendy chips. In the military, a state of the art focus enhancing chip named Zenith was tested on a small hand picked squad of Rangers, turning them into high efficient weapon with machine like reflexes and situation awareness. They could also turn off their pain receptors. In 2021 the secret services also started to take an interest in neural implants, but with other applications in mind that {sic: this should be “than”} pure combat abilities : they wanted to create the perfect agent. One that could be seen by all but remembered by none. The perfect chameleon, “Mr Everybody”. Based on genetically engineered human and deroplatys trigonoderapreormon (a kind of mantis) pheromones, the Ch3Xt-Reverse chip made the implanted agents insignificant to others, their chemical signals almost completely blocked from interacting with any living counterpart’s brain receptors. They were thus, “invisible”. They could talk information out of their targets by using their regular training as expert “smooth” interogators mastering elaborate speech techniques, with the advantages offered by the ability to be quickly forgotten; The interrogated target would not remember any detail about the agent as soon as they left their personal sensory radius as perceived by the hypothalamus, avoiding suspicions as well as any attems at desription.The “mantis” agents, though undoubtedly invaluable assets on the field of intelligence gathering, soon had to face severe psychological issues. Their incapacity to be remembered and properly acknowledged by others, even their loved ones, became the root of a deep struggle with their own perception of themselves as individuals with personalities and a place in the world. Anxiety and feelings of insecurity were the primary symptoms. Then, as their willingness to be “seen” again started to increase, they resorted to public displays of themselves resembling those of intoxicated people. Incapacitating schizophrenia and / or a complete withdrawal of certain agents within themselves came last. Several suicides were also reported. In 2029, the use of Ch3Xt-Reverse chips was abandoned and the few agents still wired with them underwent brain surgery in order to remove them. But at this point, lots of Mantis had already taken that step and resorted to clandestine clinics to get rid of their chip in order to become a person again, at last.
"Honza" Quest
There's a description of a quest involving a character called "Honza":
Email to a friend about the collection of history books and database that Honza accumulated (and memorized) over the years. His friend tells him that he doesn’t even need the book since he can memorize everything thanks to his neural augs and memory enhancers. Honza replied that these books are priceless and are a legacy to the future and a history duty as a human being etc. He also mentions his rarest books that he keeps safe ‘behind his golem’. Subtle reference to the vent area of the apartment where we can find XP ebook about the Golem Myth.
Another description of the effect of the player's actions:
If player has successfully completed the quest, Honza will receive an email stating that his request for the display of his Golem has been approved and that the transportation of the sculpture will be arranged shortly. Honza wonders what has happened and if a benefactor might have been involved (the player, obviously), but takes the good news with joy and answers that he's ready for them to come over and take the statue.
Unused Emails
Jensen's Computer
One of the more interesting emails is a message from Vera Marcovic, the doctor from DX:HR. It discusses Jensen's unique DNA and its effect on his immune system. The unused email states that Jensen has a seemingly superhuman ability to fend off disease.
Analysis Report results |
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From: Vera Marcovic To: Adam Jensen |
Hello, Mr. Jensen.
I must apologize for the wait. Due to the remarkable nature of the results, I wanted to re-run the testing procedures several times to negate any chance of error. I’m still drawing up the full report but I offer a brief summary here in anticipation. The results confirm that your DNA is, for want of a better phrase, a unique case. Obviating medical terms for the purpose of this email, you possess a most particular protein sequence that is unlike anything I‘ve seen. It is without doubt causing an astonishing effect on your entire immune system. I would concur that this is the reason for your acceptance of augmentation without the need for Neuropozyne but you should understand that it extends far beyond that. In as much as I do not like my own choice of words, I would be tempted to classify your ability to fend off disease in any form as practically superhuman. What this means requires further procedures which I would obviously require your permission for. I await to hear your reply. Sincerely, |
There is a follow-up to the above email:
RE: Analysis Report results |
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From: Vera Marcovic To: Adam Jensen |
Mr Jensen.
I’m afraid I cannot offer an educated response without having further information at my disposal. As mentioned earlier I would require your express permission to do more. Perhaps a direct call would be better if you wish to explore this matter further. Sincerely, REFERENCED EMAIL: Thanks for the summary email, doctor. I look forward to receiving the full report. After reading what you had to say I was wondering what this means about my DNA. Is it just me or could this super immunity thing you talk about be used to help someone else, like someone who is already sick? |
There's another email that is a log of a conversation between Jensen and a character called "liarbyrd." The line "It's been a while" suggests a previously introduced character, but nothing comes to mind as to who "liarbyrd" might me.
Archived conversation |
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From: Lil liarbyrd To: Adam Jensen |
This conversation was automatically saved in your Conversation History: ------------------------------------------------------------ |
TF29
There is an email about the onboarding of Delara Auzenne. "Headshrinker" is a derogatory term for a pyshcologist.
Re: a headshrinker? |
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From: Ava Cook To: Mia Collins |
He won't talk about it, and he got snippy with me the one time I brought it up. I think the idea comes from higher up, and that he got in hot water for opposing it.
So if anybody comes to you and criticizes Jim for bringing in a psychologist, could you set them straight, subtly? Thanks. Ava REFERENCED EMAIL: Ava, You know Miller better than I do, so maybe you can answer this question for me: Why in God's name is he bringing a shrink into the Task Force? I thought he was a smart leader who trusted and took care of his people. He must know this is going to make them nervous and interfere with their work. So what the hell? |
G.A.R.M
The game files include at least two emails describing activities at G.A.R.M. that were not included in the final game. The email below describes the preparation for the attack on the Apex Centre (operation Stormsurge). The description of "Elevators will need to be killed from the central terminal" does not happen in the game, which may explain why this email was cut.
RE: Stormsurge perimeter plan |
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From: OldBlueEyes To: Ice-Picker |
Excellent. I expect a full briefing on your plan this evening. I’ve asked Roland to contact Alari Toom at the BH site and ask for an additional twenty-five men. I expect I will have confirmation for our meeting tonight.
REFERENCED EMAIL: Sir, I’ve completed my plans for securing a perimeter at the Stormsurge site. I think low-yield suppression and CS gas grenades will work well for the stairwells and ensure that we preserve the integrity of the structure. Don’t need it falling down on our heads. Elevators will need to be killed from the central terminal. My advance team will handle that. Did we get word on additional men to fill in for my team? I know Toom can be an asshole. |
Another email talks about supplies. It mentions "Estonian cigarettes" which further connects the Baltic sea facility (known as "BH") to a location near Estonia.
RE: Supply Requisition |
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From: Drahoslav Bach To: Alexandr Dufeks |
Alexandr,
Yes, I do get it from everyone. And everyone is running low on something right now, sorry. I'll see what I can do about the cigarettes though. Drahoslav
Hey D how is things on your end? Listen, I know you get his from everyone but I really need you to up the supply count of a few items in the next drop. Mostly just the canned stuff. Marchenko has extra men on site right now and were not stocked for so many. PS: Those Estonian cigarettes you snuck in for me last time were great. More of those if you can please. Cheers! |
Sobchak Security
There are several emails pertaining to Sobchak Security and its owner, Aurelius Milkovich. It seems that the developers had additional content planned.
One email reveals that Aurelius was a former military intelligence agent.
RE: RE: Special order |
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From: Jean Mercer To: Sobchak Security |
Hamma! So you are NOT the Aurelius Milkovitch I am looking for? Former vojenské zpravodajství agent? Former Belltower operative?
That is a shame. Perhaps there is business we can discuss even if you are not the man I am looking for! I still think it would be best if we were to meet in person. At the place of your choosing, of course. Perhaps at you home? Do you still live in the Libuse apartment complex near Asimov station? Unit 95 I believe? Perhaps we could meet there? I look forward to seeing you soon. REFERENCED EMAIL: Who are you? What do you want with me? I am NOT who you are looking for. No meeting, no business. I only run Sobchak Security. Don't ever contact me again. I have protection, I can defend myself if I have to. Sobchak Security REFERENCED EMAIL: Mr. Milkovitch? I do hope I have the right person. Apologies if this is not the correct address. An old acquaintance of yours has suggested that you may be in a position to help me with a special order, if indeed you are the Aurelius Milkovitch I am looking for. He also suggested that I may be able to help you with your particular interest. I know that you are curious about your former employer and their past wrongdoings. And possibly your own part in these wrongdoings, as well? Ah. Who am I to say or to judge? We have all done things we are less than proud of haven’t we? Some of us will continue to do these things. That is the way of the world, is it not? When may we discuss business? Ivo sends his regards, Jean Mercer |
Another email expands the backstory on his psychological condition.
Remember! Do NOT forget this!!! |
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From: Aurelius Milkovitch To: Sobchak Security |
In case my memory fucks up again. Get it into your head DAMMIT! I need to regain control of my own brain. Everything I’ve been working for for almost 2 years. GOT to know what happened! Then I can sleep. I'll be able to sleep finally. No nightmares! no nothing...
Just need to find a way into the corporate vaults! I KNOW there's something in there, and that keycard is my ticket. Finally get to the bottom of this. Shit! I hope I have protection down there. Nobody can know. Tarvos-Belltower-Tarvos-Belltower! I’m so close! I can taste it! Don’t get off-track. Has to be done soon. Someone is onto me. remember. 2374. 2374.2374.2374.2374.2374. Don’t blow your own ass up, Aury. |
Another email pertains to his plans to break into the Tarvos Vault. The email includes a message written by "Niklus Domingues".
FW: Follow-up |
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From: NO LONGER RELEVANT To: NO LONGER RELEVANT |
Aury, it worked. I can hardly believe it. I was sweating there for a bit during the interview. By the way, when you go, stay away from the account manager, in case. His name is Tomas Romanek, officious prick.
The credentials you supplied worked perfectly. The account is all set up. They’ve assigned an executive safe in room B (I’ve set the code - *0808*). I don’t know when I can get you the Executive Safe room card. But that’s not the real problem. Getting down to the sub-basement to the corporate vaults is going to be tricky. They told me those vaults are only accessed by appointment. Now, I don’t know how you’re going to get your hands on a Tarvos Vault keycard (and I don’t really want to know), but scheduling an appointment is going to be near impossible, right? By the way, You're SURE they can't trace anything back to either of us right? 'Niklus' REFERENCED EMAIL: From: Wlodek.Bartozs@palisade.corp.cz Mr. Domingues, This is simply a short message to confirm that everything has been validated and is ready for you. We have already sent you a second client card. Like the first, this card is used to access your Executive Safe in room B. The card will deactivate all automatic security measures in the room when you swipe the card reader. Please let me remind you that without your card, you will not be able to access your safe. There are no exceptions to this. If you happen to lose either card, please let us know as soon as possible so that we can replace them for you. This is for your security as well as ours. Bartozs Wlodek |
There is also a fourth email that pertains to Aurelius' purchase of security equipment from MirrorScan.
RE: Order |
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From: Mirror Scan To: Sobchak Security |
Good day Sobchak Security,
Due to the exotic nature of some of the items included in you latest order, we are obliged to warn you that the items in question may not be legal for civilians to own or operate in your area. Please consult your local by-laws and authorities We recognize you as a loyal and valued customer, and a distributor of our fine products and hope you will continue to shop MirrorScan. Thank you, *Addendum: * Now that that is out of the way! This is a big one Aurelius. But I know you’re good for it. Besides. A man has the right to protect himself, right? One thing. We can’t send all this stuff by the regular route. Not with how things stand in Prague. Never get through customs. However! I DO have some contacts in the city that might be willing to act as go-between! for a price. Means a bit of a premium for you. Get back to me. Gary REFERENCED EMAIL: Big order this month. 12 x Laser-triggered ED As usual, this is strictly confidential. Please deliver in plain unmarked crates. Sobchak Security |
Cut Augmentations
Remote Hacking
WEREWOLF MODE
Located in augmentation_arm_rhk_upg_advsecdom_en.
Program hacked robots and turrets to attack your enemies. Now we're talking. Hacked security hardware like robots and turrets now expose their friend-or-foe targeting systems, allowing it to be erased or overwritten with more "entertaining" code. Now watch that security guard run off down the road with his ass on fire and a half-dozen ragin' robots chasing after him with assault rifles. It's better than that time you hacked the AFC and turned it into Riverdance.
SIGNAL PENETRATION
Located in augmentation_arm_rhk_upg_distance1_en.
Perform remote hacks at greater range. With various tweaks, the user can increase the signal strength from a boring -65 dBm to a superior -50 dBm. This moderately increases the distance from which the user can attempt a hack. The improved signal strength is achieved through some truly "creative" electrical pathing from the Sarif Series 8 Energy Converter. Users are cautioned not to increase the gain beyond -50 dBm or bioelectric feedback may travel backwards down the pathways and seriously screw with the biocell elecrolytic matrix, especially during particularly processor-intensive hacks. If you like electrocuting yourself from the inside out, give it a try. Could be a wild ride.
SIGNAL PENETRATION
Located in augmentation_arm_rhk_upg_distance2_en.
Perform remote hacks at much greater range. Though -50dBm is the recommended maximum signal strength for the Remote Hack aug, a truly badass black-hat motherfucker like you probably wants the absolute best that his filthy lucre can buy. And who really believes all those rumours about roasted hypothalamoids or whatever? That's just the man trying to keep you down. 30dBm is the road to glory.
BLIP-RIPPER CODE
Located in augmentation_arm_rhk_upg_focus1_en.
Reduce the number of firewall spikes in remote hacks by 1 (to a minimum of 1). Most electronics manufacturers use cheap and cheery firewalls to protect their wireless devices from simple hack attempts. They're relatively easy to break with the MHD-995 but they're still super annoying. The Blip-Ripper code makes it just one step easier by digitally vandalizing a portion of the authentication passwall code. Upgrade to the Blip-Blaster for a stronger effect.
BLIP-BLASTER CODE
Located in augmentation_arm_rhk_upg_focus2_en.
Reduce the number of firewall spikes in remote hacks by 2 (to a minimum of 1). This is the real deal. Totally screws up the passwall authenticator, or as much as possible. With this ugly bit of code, you can reduce most security firewalls to more of a campfirewall. Will not break the ice at parties unless your guests' underpants use digital authentication. In that case, rock on.
LiDAR Mark-Tracker
PATH INTERPOLATOR
Located in augmentation_eye_mat_upg_patrolpath_en.
See an enemy's walking route and destination. � The LiDAR Mark-Tracker has direct access to an impressive behavioral and psychological database; by analyzing enemy micro-movements, it predicts enemy trajectories in real time, and with stunning precision. This is projected as a vector onto the user's retinal display. The unit cannot reveal the route of flying enemies because the LiDAR system partially bases its tracking predictions on thermal impressions left on hard surfaces.
Unused Item Descriptions
The game files include used descriptions for the following items that exist in the game environment, but are not managed within the inventory interface.
Credit Chip
Located in item_chp_creditchip_en.txt.
• Non-descript 'smart' currency device, suitable for digital and physical financial transactions. May contain various amounts of credits.
• Adds credits to your inventory.
Pocket Secretary
Located in item_psc_pocketsecretary_en.txt.
"A personal electronic device that stores emails, documents, and other files." "Aerial Pocket Secretary MkII" "All information on a pocket secretary is automatically copied into Jensen's onboard database."
Cut Items
Cut Weapons
- Disruptor Pistol
- Located in item_wpn_corruptorpistol_en.txt.
- The concept of a disruptor pistol was implemented in Breach mode. However, the below mention of the weapon exists in the context of items for the main game.
"Placeholder text for the description of the Disruptor Pistol firearm."
Cut Ammunition
Augmentation Ammunition
- P.E.P.S. Energy Pack
- Located in item_amm_pepsammunition_en.txt.
"A military specification, double-vial binary magazine containing a fluid matrix and liquid nitrogen cooling chamber, manufactured exclusively for use as ammunition in the Connaught Technologies Pulsed Energy Projection System (P.E.P.S.)."
Ammunition Variants (unobtainable)
The following ammunition variants cannot be obtained in the game.
- Sniper Rifle EMP Ammo
- Located in item_amm_416calemp_en.txt.
"With a much lower muzzle-velocity than the regular .416 hypersonic round, the .416 EMP is designed to counter robots and other electronics (including augmented humans) from extremely long range. They have limited damage potential against organic targets."
- Battle Rifle EMP Ammo
- Located in item_amm_7_62mmemp_en.txt.
"This box of 7.62x51mm NATO rifle ammunition has been modified to deliver a powerful electromagnetic pulse upon impact. Intended for use against anything with circuitry (robots, turrets, augmented individuals), it loses some damage potential against organic targets."
- Machine Pistol Armor Piercing Ammo
- Located in item_amm_9mmap_en.txt.
"A box of armor-piercing 9x19mm rimless bullets to be used in a machine pistol. They are capable of delivering heavy damage against armored targets, including robots."
Ammunition variants (unusable)
The following ammunition variants can be obtained in-game, but do not have any functional uses (i.e., they cannot be loaded into any weapon). Their presence in the game appears to be an oversight.
- Pistol Armor Piercing Ammo
- Located in item_amm_10mmarmorpiercing_en.txt.
"A box of 10x25mm armor piercing rounds designed to deliver heavy damage against armored targets, including robots."
- Revolver EMP Ammo
- Located in item_amm_357calemp_en.txt.
"These .357 caliber rimless bullets have been modified to deliver a concentrated electro-magnetic pulse upon impact with a target. For use in a revolver-type firearm, they are well suited for use against robotic or augmented enemies, but have less damage potential than regular rounds against organic targets."
Cut Story Items
- Blank Keycard
- Located in item_blank_keycard_en.txt. (This item may have been superseded by the "Package from Janus" story item, which includes both a datarod and a blank keycard).
"A blank keycard. Can be programmed with biometrics."
- Radich Datastick
- Located in item_radich_datastick_en.txt.
"Datastick relating to Radich (tbd)."
Raw Materials
The game files mention the following items in the "RAW MATERIALS" class that could be used to craft grenades and mines. This system of crafting grenades is not present in the game. In the following descriptions, the first-quoted text is the item description, the second-quoted text appears to be the "functionality" description, and the third-quoted text corresponds an unknown field.
- Concussion Materials (Yellow)
- Located in item_mat_concmatyellow_en.txt.
"A combination of magnalium (powdered magnesium and aluminium alloy) and ammonium perchlorate, this mixture can be used as filler in explosive devices (grenades and mines). Detonation of this oxidizer-oxidant blend, results in a blinding flash, a deafening sound, and a localized shockwave that stuns nearby targets. It may also be added to Grenade Launcher ammunition." "Combine with a grenade template or mine template to create a concussion device." "Magnalium + NH4ClO4"
- EMP Materials (Blue)
- Located in item_mat_empmatblue_en.txt.
"These tiny neodymium rare-earth magnets emit a powerful magnetic field and can be used as filler in explosive devices (grenades and mines). When compressed by an explosive shock wave (when a mine or grenade detonates) the resulting high power flux in the surrounding electromagnetic field will damage nearby electronic devices." "Combine with a grenade template or mine template to create an EMP device. Also compatible with various ammunition types." "Neodymium nano-crystals"
- Fragmentation Materials (Red)
- Located in item_mat_fragmatred_en.txt.
"Glyceryl trinitrate (aka nitroglycerin) is a heavy, oily liquid known for its explosive qualities. When combined with nitro-cellulose it forms a highly explosive powder that can be used as filler in explosive devices (grenades and mines) to create fragmenting ordnance. It may also be added to Grenade Launcher ammunition." "Combine with a grenade template or mine template to create a fragmentation explosive device. Can be deactivated before triggering. Also modifies 40mm grenade launcher ammo." "Glyceryl Trinitrate + Nitro-Cellulose"
- Gas Materials (Green)
- Located in item_mat_gasmatgreen_en.txt.
"2-chlorobenzalmalononitrile is a volatile solvent more commonly known as tear gas, and fentanyl is an opioid analgesic. When combined and used as filler in an explosive device (mine or grenade), the mixture produces a cloud of gas that attacks the mucous membranes. This leads to coughing, prostration and finally unconsciousness. It may also be added to Grenade Launcher ammunition." "Combine with a grenade template or mine template to create a gas device. Also compatible with 40mm grenade launcher ammo." "Cyanocarbon + fentanyl micro-capsules"
The Deus Ex series
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Windows | Deus Ex (Prototype, The Nameless Mod) • Invisible War • Human Revolution • The Fall • Mankind Divided |
PlayStation 2 | The Conspiracy |
Xbox | Invisible War |
iOS | The Fall (Prototype) |
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