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Clock Tower (PlayStation)
Clock Tower |
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Also known as: Clock Tower 2 (JP) This game has unused graphics. This game has a prototype article |
To do: Document the French version of the game. It is full of mistranslation |
Clock Tower 2 is the sequel to the original Clock Tower for the Super Famicom. It was the first game in the series to be released outside of Japan, and as such was renamed for its international release.
Contents
Sub-Pages
Prototype Info |
Unused Graphics
Various placeholder textures that can be found repeated throughout the game's texture archives.
While not technically unused, the player can never see this document placed in the police station since it's hung on the outside of a wall. It's also possible that it's placed correctly, just facing the wrong way, thus becoming invisible when viewed from the inside.
The TV in Rick's house has animation frames for turning on and off. Whenever you enter the living room, the TV will constantly be either on or off.
English | Japanese |
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There's an unused title card for the airport meant to be displayed on the city map screen. That screen is skipped when everyone heads to the airport, so this goes unused.
Among the city map text renders are these unused ones of the game's title. They remain unused and unchanged in the English version.
Used | Unused |
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There's a slightly different version of the mirror found in one of the castle's bedrooms. The unused version has only this frame, whereas the used one has a spooky animation of someone running past it that can be triggered randomly. The unused one is a leftover from earlier builds and can be seen in older demos of the game.
Unused textures depicting a couple of statues meant for the final cave where the highest ranked endings play out. One of these is actually used in demos of the game based on earlier builds. The cave is normally inaccessible in those demos, but it can be reached with cheats.
Regional Differences
- The opening movie was revised slightly in order to reflect the name change for the International versions. In addition, the positioning of the video was moved up in order to accommodate the large English subtitles and a copyright was added at the end.
Japan | North America/Europe |
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- All versions of the game have English voice acting. However, the voice acting was re-recorded in the International versions and the script is touched up here and there.
- The Japanese version of the game contains a secret mode that can be unlocked by playing all 10 endings, called "Buyo Buyo Mode." If the mode is turned on during the game, all of the characters change height repeatedly in a pulsating manner. You also get the ability to choose between four different styles for the dialogue text. The menu option for these features are never unlocked in the localized version but the following GameShark codes will make them available in the pause menu. Message Type (still misspelled as "Messaage Type" in the menu) doesn't work anymore but Buyo Buyo Mode is fully functional.
Unlock both bonus features: 300958B8 0001 300958BA 0001
English Version-Exclusive Screens
These graphics were added in the international version. The "Now Loading" sign is displayed where the original japanese release just shows a black screen while loading.
Secrets Gallery
While most of the images in the unlockable gallery are identical between the two releases, these section dividers are unique to their respective versions.
Japanese Version | English Version |
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Miscellaneous
It's normally not possible to reach the locked gate from this side up here, but using cheats you can unlock it from here if you have the mansion key, or shake the bars if you don't.
Menu text can have one of five different effects applied to it. One is the flashing red effect you normally see on the save menu. This unused effect has three colors (yellow, pink and blue) sliding from left to right in the text while also changing hue slightly so that the yellow for example will become green for a while.
Use this effect for the save menu during the prologue: 300200F4 0001
Inside the "OMAKE" (Japanese for bonus/freebie) folder is a 640×480 wallpaper named "JENNIFER.BMP". This file is only in the original Japanese release.
The Clock Tower series
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SNES | Clock Tower (Prototype) |
PlayStation | Clock Tower 2 (Prototypes) • Clock Tower: The First Fear • Clock Tower II: The Struggle Within |
Android | Clock Tower: Ready for the Next |
- Pages missing developer references
- Games developed by Human Entertainment
- Pages missing publisher references
- Games published by Human Entertainment
- Games published by ASCII Entertainment
- PlayStation games
- Pages missing date references
- Games released in 1996
- Games released in December
- Games released on December 13
- Games with unused graphics
- Games with regional differences
- Games with hidden bonus content
- To do
- Clock Tower series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with hidden bonus content
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Human Entertainment
Games > Games by platform > PlayStation games
Games > Games by publisher > Games published by Agetec > Games published by ASCII Entertainment
Games > Games by publisher > Games published by Human Entertainment
Games > Games by release date > Games released in 1996
Games > Games by release date > Games released in December
Games > Games by release date > Games released in December > Games released on December 13
Games > Games by series > Clock Tower series