If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Cars: Fast As Lightning

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Cars: Fast As Lightning

Developer: Gameloft
Publisher: Gameloft
Platforms: iOS, Android, Windows
Released internationally: October 9, 2014


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.


See, this is why game preservation is important.
This game is defunct.
Do note the game no longer works at all without modifications. This is most likely due to the game's servers being shut down. As a result, further official developments with the game are unlikely to happen.
Hmmm...
To do:
Explore the .MAP files, a textstring for "Cheats" exists but isn't visible, what happens if touched, loads the cheat console?

Cars: Fast as Lightning is a F2P, customizable, time-waiting, city-building and racing game.

Debug Textures

Hmmm...
To do:
Upload them.

A bunch of debug textures exist in debugtextures.bar, according to the filenames, ted would likely stand for Test Drive, these are all insanely small too!


Placeholder Textures

Hmmm...
To do:
Add locations and samples.

Two placeholder textures exist in swf_images.bar, more are in minigames.bar.

swf_images.bar

CarsFAL PlaceholderSticker.png
A placeholder sticker icon.

CarsFAL Placeholder.png
This one is poorly scaled.


Developer Cheat Console

Hmmm...
To do:
Enable if possible.

The executable of the ongoing mobile version of the game mentions a developer cheat console. Its welcome message is "Welcome to the Cars Cheat Console!".

Command Internal description Function
cd Change directories Most likely does as told.
help Gives command info and arguments

help [cmd] help [folder] - shows help for all commands in a folder

Most likely does as told.
ls Show folders and commands in some folder

ls [folder=current]

Most likely does as told.
lc Show commands in some folder

lc [folder=current]

Most likely does as told.
cowspeak ... Most likely prints out "Moo.", may be placeholder.
gspop Pop the top of the GameState stack Unknown.
x Close console Most likely does as told.
currency/cash.add Gives player cash monay:

cash.add [amt]

Most likely gives the player gems, funky description.
currency/coins.add Gives player worthless gold coins:

coin.add [amt]

Most likely does as told, rude description.
currency/fuel.add default is to fill the tank Most likely fills the fuel tank, odd description.

Developer Logs/Notes

A portion of developer log/note files exist both inside and outside the .bar files, .xml files too.

ThisDataIsDLC0.txt

A note in the root of the game assets directory, it says:

This data was replaced by DLC 0.

This is likely a note from the developers to indicate DLC 0 replaced the current data.

DLC1/2_Spaceholder_ReadMe.txt

A note likely from a developer computer/SVN repo saying why files were cut from the packs, buildings_night_1 and decorations_night_2. The text file says:

At the end of Update 3 we discovered we needed our App to be less than 80 MB with 64-bit instead of the 90 MB we were expecting.
HQ has decided to allow Cars to go over the limit for Update 3. So in order for us to not generate bugs this late in the update
we are uploading "empty" pack #1 and pack #2 with this text file in it.  It is strickly placeholder so we have a small pack #1 and #2.

XML Specific

<!-- GAME STATES ARE:

	UNKNOWN
	CINEMATIC
	RIVALRACE
	STARTRACE
	RACESTATE
	RESULTS
	GARAGE
	STICKERSPOPUP
	GARAGEUPGRADE
	GOTOBUILDING
	IAPMENU
	HELP
	EVENTS
	COSTUMESELECT
	LIVEOPS
	LIVEOPINTRO
	LIVEOPFINISH
	MAILBOX
	CARINFO
	WORLDMAP
	PAUSE
	EDIT
	LEVELUP
	QUEST
	LOADING
	BASE
	NOTENOUGH
	TYCOONMODE
	TRACKTYCOON
	TOWNTYCOON
	TYCOONSHOP
	TYCOONUNLOCK
	TOWNCARINTRODUCTION
	SETTING
	SOCIALHUB
	SOCIALADDFRIENDS
	SYSTEM_ERROR
	PROGESS_POPUP
	NEED_CASH_POPUP
	UNLOCKCAR
	DAILYCHALLENGE
	GOLDSTANDARD
	GAMEHUB
	TRACKEDITOR
	
	To display the gamestate stack in realtime,	define
	the	DEBUG_SHOW_GAMESTATE_STACK symbol in myconfig.h.

-->


<!-- EFFECTS ARE:

	NoTransition	: NoTransition mode disable the transition manager. Try to use NoEffect instead, to allow the next game state preloading
	NoEffect		: A smooth transition without any additional effect

	FadeOutBlack
	FadeInBlack
	FadeInOutBlack
	
	FadeOutWhite
	FadeInWhite
	FadeInOutWhite
-->


<!-- RULE SYNTAX IS:

	<map from="TOWNTYCOON" to="GS_WORLDMAP" stage="entering" effect="FadeInOutWhite"/>
-->

Text Specific

Do not translate, do not remove

Present in many localization files, no matter what language, the same line is present.

Internal Project Name

The internal project appears to be Cars.