Calling
Calling |
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Developer: Hudson Soft This game has hidden development-related text. |
Calling is a survival horror game, but one thing stands out - you'll be carrying a cell phone with you through the journey.
To do: There's some files in the data folder starting with "Proto". It seems it's some converted file using a Maya plugin? |
Unused Music
To do: Find out what's in sound_data.brsar and Calling_snd.brsar |
In snddemo/kart_title.32.brstm the title screen music from Mario Kart 64 in .brstm format from NintendoWare (a collection of tools for developers) found inside the game!
In calling_snd/stream there are 2 testing audio files which are simple beeps.
Unused Death Sound
In Calling_snd/Calling_snd.brsar/GRP/CMN/Audio[47] There exists an unused sound, presumably of flesh being moved arround ending with a bone breaking at the end. this was presumably, a death sound.
Unused Text
In dll, there's a ton of file paths.
areaForestDLL.str | c:\project\calling\prog\DLLS\areaForestDLL\areaForestDLL.elf |
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areaHotelDLL.str | c:\project\calling\prog\DLLS\areaHotelDLL\areaHotelDLL.elf |
areaKondouDLL.str | c:\project\calling\prog\DLLS\areaKondouDLL\areaKondouDLL.elf |
areaSchoolADLL.str | c:\project\calling\prog\DLLS\areaSchoolADLL\areaSchoolADLL.elf |
areaSchoolBDLL.str | c:\project\calling\prog\DLLS\areaSchoolBDLL\areaSchoolBDLL.elf |
areaSchoolCDLL.str | c:\project\calling\prog\DLLS\areaSchoolCDLL\areaSchoolCDLL.elf |
areaSchoolDDLL.str | c:\project\calling\prog\DLLS\areaSchoolDDLL\areaSchoolDDLL.elf |
areaTutorialDLL.str | c:\project\calling\prog\DLLS\areaTutorialDLL\areaTutorialDLL.elf |
bootdll.str | c:\project\calling\prog\DLLS\bootdll\bootdll.elf |
bootstrapDll.str | c:\project\calling\prog\DLLS\bootstrapDll\bootstrapDll.elf |
ch0_kondoDLL.str | c:\project\calling\prog\DLLS\ch0_kondoDLL\ch0_kondoDLL.elf |
ch1_schoolADLL.str | c:\project\calling\prog\DLLS\ch1_schoolADLL\ch1_schoolADLL.elf |
ch1_schoolBDLL.str | c:\project\calling\prog\DLLS\ch1_schoolBDLL\ch1_schoolBDLL.elf |
ch1_schoolCDLL.str | c:\project\calling\prog\DLLS\ch1_schoolCDLL\ch1_schoolCDLL.elf |
ch1_schoolDDLL.str | c:\project\calling\prog\DLLS\ch1_schoolDDLL\ch1_schoolDDLL.elf |
ch1b_hairsalonDLL.str | c:\project\calling\prog\DLLS\ch1b_hairsalonDLL\ch1b_hairsalonDLL.elf |
ch1b_hotelDLL.str | c:\project\calling\prog\DLLS\ch1b_hotelDLL\ch1b_hotelDLL.elf |
ch1b_netcafeDLL.str | c:\project\calling\prog\DLLS\ch1b_netcafeDLL\ch1b_netcafeDLL.elf |
ch1b_schoolADLL.str | c:\project\calling\prog\DLLS\ch1b_schoolADLL\ch1b_schoolADLL.elf |
ch1b_schoolBDLL.str | c:\project\calling\prog\DLLS\ch1b_schoolBDLL\ch1b_schoolBDLL.elf |
ch1b_schoolCDLL.str | c:\project\calling\prog\DLLS\ch1b_schoolDDLL\ch1b_schoolCDLL.elf |
ch1b_schoolDDLL.str | c:\project\calling\prog\DLLS\ch1b_schoolDDLL\ch1b_schoolDDLL.elf |
ch1b_suzutaniDLL.str | c:\project\calling\prog\DLLS\ch1b_suzutaniDLL\ch1b_suzutaniDLL.elf |
ch2_hospitalADLL.str | c:\project\calling\prog\DLLS\ch2_hospitalADLL\ch2_hospitalADLL.elf |
ch2_hospitalBDLL.str | c:\project\calling\prog\DLLS\ch2_hospitalBDLL\ch2_hospitalBDLL.elf |
ch2_hospitalCDLL.str | c:\project\calling\prog\DLLS\ch2_hospitalCDLL\ch2_hospitalCDLL.elf |
ch2_kishibeDLL.str | c:\project\calling\prog\DLLS\ch2_kishibeDLL\ch2_kishibeDLL.elf |
ch2_kondoDLL.str | c:\project\calling\prog\DLLS\ch2_kondoDLL\ch2_kondoDLL.elf |
ch2_netcafeDLL.str | c:\project\calling\prog\DLLS\ch2_netcafeDLL\ch2_netcafeDLL.elf |
ch2b_hairsalonDLL.str | c:\project\calling\prog\DLLS\ch2b_hairsalonDLL\ch2b_hairsalonDLL.elf |
ch2b_kondoDLL.str | c:\project\calling\prog\DLLS\ch2b_kondoDLL\ch2b_kondoDLL.elf |
ch2b_schoolADLL.str | c:\project\calling\prog\DLLS\ch2b_schoolADLL\ch2b_schoolADLL.elf |
ch2b_schoolBDLL.str | c:\project\calling\prog\DLLS\ch2b_schoolBDLL\ch2b_schoolBDLL.elf |
ch2b_schoolCDLL.str | c:\project\calling\prog\DLLS\ch2b_schoolCDLL\ch2b_schoolCDLL.elf |
ch2b_schoolDDLL.str | c:\project\calling\prog\DLLS\ch2b_schoolDDLL\ch2b_schoolDDLL.elf |
ch3_forestDLL.str | c:\project\calling\prog\DLLS\ch3_forestDLL\ch3_forestDLL.elf |
ch3_hospitalADLL.str | c:\project\calling\prog\DLLS\ch3_hospitalADLL\ch3_hospitalADLL.elf |
ch3_hospitalBDLL.str | c:\project\calling\prog\DLLS\ch3_hospitalBDLL\ch2_hospitalBDLL.elf |
ch3_hospitalCDLL.str | c:\project\calling\prog\DLLS\ch3_hospitalCDLL\ch3_hospitalCDLL.elf |
ch3_kondoDLL.str | c:\project\calling\prog\DLLS\ch3_kondoDLL\ch3_kondoDLL.elf |
ch3b_hospitalADLL.str | c:\project\calling\prog\DLLS\ch3b_hospitalADLL\ch3b_hospitalADLL.elf |
ch3b_hospitalBDLL.str | c:\project\calling\prog\DLLS\ch3b_hospitalBDLL\ch3b_hospitalBDLL.elf |
ch3b_hospitalCDLL.str | c:\project\calling\prog\DLLS\ch3b_hospitalCDLL\ch3b_hospitalCDLL.elf |
ch4_hospitalADLL.str | c:\project\calling\prog\DLLS\ch4_hospitalADLL\ch4_hospitalADLL.elf |
ch4_hospitalBDLL.str | c:\project\calling\prog\DLLS\ch4_hospitalBDLL\ch4_hospitalBDLL.elf |
ch4_hospitalCDLL.str | c:\project\calling\prog\DLLS\ch4_hospitalCDLL\ch4_hospitalCDLL.elf |
ch4_kishibeDLL.str | c:\project\calling\prog\DLLS\ch4_kishibeDLL\ch4_kishibeDLL.elf |
ch4b_amanoDLL.str | c:\project\calling\prog\DLLS\ch4b_amanoDLL\ch4b_amanoDLL.elf |
ch4b_asagiriDLL.str | c:\project\calling\prog\DLLS\ch4b_asagiriDLL\ch4b_asagiriDLL.elf |
ch5_hospitalADLL.str | c:\project\calling\prog\DLLS\ch5_hospitalADLL\ch5_hospitalADLL.elf |
ch5_hospitalBDLL.str | c:\project\calling\prog\DLLS\ch5_hospitalBDLL\ch5_hospitalBDLL.elf |
ch5_hospitalCDLL.str | c:\project\calling\prog\DLLS\ch5_hospitalCDLL\ch5_hospitalCDLL.elf |
charatest0DLL.str | c:\project\calling\prog\DLLS\charatest0DLL\charatest0DLL.elf |
chatdll.str | c:\project\calling\prog\DLLS\chatdll\chatdll.elf |
endingdll.str | c:\project\calling\prog\DLLS\endingdll\endingdll.elf |
gallerydll.str | c:\project\calling\prog\DLLS\gallerydll\gallerydll.elf |
HIO2testdll.str | c:\project\calling\prog\DLLS\HIO2testdll\HIO2testdll.elf |
ItemChecktestDll.str | c:\project\calling\prog\DLLS\ItemChecktestDll\ItemChecktestDll.elf |
kawajTestDll.str | c:\project\calling\prog\DLLS\kawajTestDll\kawajTestDll.elf |
menutestDll.str | c:\project\calling\prog\DLLS\menutestDll\menutestDll.elf |
messcheckdll.str | c:\project\calling\prog\DLLS\messcheckdll\messcheckdll.elf |
messtestDll.str | c:\project\calling\prog\DLLS\messtestDll\messtestDll.elf |
movieDLL.str | c:\project\calling\prog\DLLS\movieDLL\movieDLL.elf |
nwc24testDLL.str | c:\project\calling\prog\DLLS\nwc24testDLL\nwc24testDLL.elf |
openingdll.str | c:\project\calling\prog\DLLS\openingdll\openingdll.elf |
optionDll.str | c:\project\calling\prog\DLLS\optionDll\optionDll.elf |
ratingDll.str | c:\project\calling\prog\DLLS\ratingDll\ratingDll.elf |
saveinitdll.str | c:\project\calling\prog\DLLS\saveinitdll\saveinitdll.elf |
selmenuDll.str | c:\project\calling\prog\DLLS\selmenuDll\selmenuDll.elf |
sndtestDll.str | c:\project\calling\prog\DLLS\sndtestDll\sndtestDll.elf |
storyDll.str | c:\project\calling\prog\DLLS\storyDll\storyDll.elf |
titledll.str | c:\project\calling\prog\DLLS\titledll\titledll.elf |
vmcheckdll.str | c:\project\calling\prog\DLLS\vmcheckdll\vmcheckdll.elf |
windowDLL.str | c:\project\calling\prog\DLLS\windowDLL\windowDLL.elf |
Debug Mode
To do: Explore other unused .rel files. |
Replace ratingDll.rel with selmenuDll.rel to enter the debug menu based off the one in the Mario Party series. It needs a Gecko code to get any text displaying however. The below Gecko code will enable a text display in the debug menu in the North American version. Text is huge in width in the widescreen mode.
Enable Debug Print C200F630 0000002C 9421FF60 7C0802A6 900100A4 BF61008C B0610068 B081006A D021006C 7CBB2B78 D8210028 D8410030 D8610038 D8810040 D8A10048 D8C10050 D8E10058 D9010060 90610008 9081000C 90A10010 90C10014 90E10018 9101001C 91210020 91410024 3C608030 3BC30BC0 A00D9476 1C800068 3C608030 3803A3C0 7FE02214 A00D9474 28000100 4180000C 3860FFFF 480000BC 38610070 3C000301 90030000 380100A8 90030004 38010008 90030008 3C608030 38630BC0 7F64DB78 38A10070 3C008026 6000232C 7C0903A6 4E800421 A06D9474 38030001 B00D9474 A80D9476 7C1C0734 A01F000C 5400043E B00D9476 38000000 B01F0000 800D9478 5400043E B01F0002 A8010068 B01F0004 A801006A B01F0006 C001006C D01F0010 3BBF0014 48000014 881E0000 3BDE0001 981D0000 3BBD0001 881E0000 2C000000 4082FFE8 38000000 981D0000 7F83E378 BB61008C 800100A4 7C0803A6 382100A0 4E800020 00000000
Overscan Border Display
Enter the Gecko codes 0400F72C 60000000 (NA) and you will see the screen surrounded by red borders which specify the region of the screen that is safe for UI elements to use.
- Pages missing developer references
- Games developed by Hudson Soft
- Pages missing publisher references
- Games published by Hudson Soft
- Wii games
- Pages missing date references
- Games released in 2009
- Games released in November
- Games released on November 19
- Games with hidden development-related text
- Games with unused music
- Games with debugging functions
- To do
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused music
Games > Games by developer > Games developed by Konami > Games developed by Hudson Soft
Games > Games by platform > Wii games
Games > Games by publisher > Games published by Konami > Games published by Hudson Soft
Games > Games by release date > Games released in 2009
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 19