Bully (PlayStation 2)/Unused Mission Content/Chapter II
This is a sub-page of Bully (PlayStation 2)/Unused Mission Content.
Contents
Hattrick vs. Galloway
1_S01.DAT contains:
- Several spawn points for more prefects.
- A spawn point for Mr. Galloway.
Last Minute Shopping
F_Debug |
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There is leftover code in the mission's script made to test the ending NIS.
There is also leftover code for a NIS selector that works exactly like Slingshot's, which allows you to play 4 unused NIS.
All of them are really basic and incomplete, for example:
- They were supposed to activate subtitles that were removed.
- The first 3 don't make use of the leftover quotes.
- The 3rd NIS' code gets stuck halfway through.
F_NIS_CinGrocery | F_NIS_CinBarber | F_NIS_CinCloth | F_NIS_CinEnding |
---|---|---|---|
2_01.DAT contains:
- Spawn points for three greasers in New Coventry.
- Spawn points for three preps in Old Bullworth Vale.
- An earlier spawn point for Edna's bike.
- Spawn points for police officers and their vehicles in front of the school.
Carnival Date
2_G2.DAT contains:
- Debug-related spawn points for Jimmy and Pinky.
- A spawn point for Dorsey.
- Spawn points for Jimmy and Pinky.
Prep Challenge
The Challenges were once different in concept, being split into multiple stages.
The script containing them still has quite a bit of old code for said concept, such as:
- The level system. It's not unused, but there are 12 levels. Same logic as A Little Help applies here.
- The whole functions for each stage, whose logic is shared by most of the Challenges:
- The first stage involves beating a wave of the opposing clique members while helped by an ally.
- The second stage involves beating more clique members alone.
- The third stage involves beating all the members at the safehouse.
The opponents are always indicated with yellow markers, unlike the red ones normally used for that purpose.
For Prep Challenge:
- The first stage is playable by forcing the script's parameter to be 4. It involves beating some preps in New Coventry.
- The second stage is playable by forcing the script's parameter to be 5. It involves beating some preps in Old Bullworth Vale.
- The third stage, parameter 6, is already executed by the script. However, it's scripted to start the function F_PrepStage01, which is the boxing challenge.
Changing it to start F_Part03S1 will show the unused third stage. It involves beating some preps in the beach house. In the intro NIS, Bryce doesn't say his unused quotes.
Stage 1 | Stage 2 | Stage 3 |
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Additional information:
- Peanut's ID is listed as the "giver". No code exists for the conversation between him and Jimmy. This goes for all the Challenges.
- In the second stage, one of the preps is spawned with a dodgeball as their weapon, causing them to be frozen as long as they have it. Another prep is spawned with newspapers.
The Eggs
2_03.DAT contains:
- Spawn points for Jimmy and the preps in the bar of the boxing club, meant for a scrapped intro NIS that is unused dialogue remains.
- Spawn points for Gord and Chad at Tad's house while waiting for Jimmy.
Race the Vale
2_04.DAT contains:
- A spawn point for Pete in the dorm.
Beach Rumble
2_07_BeachA.DAT contains:
- A spawn point for the trophy thief at the start of the mission.
- A spawn point for Bryce on the lighthouse pier.
Tad's House
2_05.DAT contains:
- A spawn point for Jimmy in front of the basketball court.
- Debug-related spawn point for Jimmy in Bullworth Town.
Dishonorable Fight
2_B.DAT contains:
- Spawn points for more preps to fight while getting to Derby.
- A spawn point for a Beam Cola.
- Spawn points for preps inside the bar.
Weed Killer
2_08.DAT contains:
- Spawn points for more preps after killing the plant.
Panty Raid
2_S06.DAT contains:
- Two spawn points for prefects.
- A spawn point for a bike on the left side of the Come Hither store.
2_S06B.DAT contains:
- A spawn point for Jimmy entering the Girls' Dorm.
- Two spawn points for girls.