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Bully (PlayStation 2)/Unused Mission Content/Chapter I

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This is a sub-page of Bully (PlayStation 2)/Unused Mission Content.

Welcome to Bullworth

F_FireBullyNIS

The bullies that spawn in Welcome to Bullworth were meant to play a slightly larger role by appearing in a NIS and surrounding the player.

Said NIS will also spawn Miss Danvers behind them and makes her go inside the school.

1_01.DAT contains:

  • Spawn points and paths meant for the unused NIS above.
  • A spawn point for Miss Danvers.
  • A spawn point for Russell.
  • A spawn point for a prefect.
  • A spawn point for a bully.
  • A spawn point for the janitor.
  • A spawn point for an orderly (for some reason).
  • A spawn point for Dr. Crabblesnitch near the principal's office entrance.
  • Two spawn point coordinates for Dr. Crabblesnitch at his desk, with minor differences.
  • A spawn point for Jimmy after the cutscene with Dr. Crabblesnitch.

1_02.DAT contains:

  • Two spawn points for bullies outside of the school.
  • Two more spawn points for the bullies in front of the dorm, separated from the other three.
  • A third spawn point for Jimmy (or potentially for a bully) meant for a NIS.

This Is Your School

1_02B.DAT contains:

  • A spawn point for Jimmy in his room on the removed second floor of the boys' dorm.
  • A spawn point for Jimmy outside the boys' dorm.
  • A spawn point for a bully in front of Russell.
  • Two more spawn points for Gary meant for the mission's outro.

Get To Class

1_02C.DAT contains:

  • A spawn point for the Chemistry Class blip. The game uses a different one.


The Setup

1_03.DAT contains:

  • A path for Davis inside the school to escape outside.


Slingshot

There is leftover code for a NIS selector F_NISSelect requiring a second controller, which allows you to play 4 unused NIS. It doesn't seem to work, however, but even then:

  • Only F_NIS_Parking1 is present, which is used (though, it would behave slightly differently to accommodate for being able to start it from anywhere).
  • F_NIS_FieldBullies is empty.
  • The other two don't exist.


1_04.DAT contains:

  • A spawn point for Gary at the start of the mission.
  • A spawn point for Gary in front of the field's bleachers.
  • A spawn point for Gary in the parking lot.

Save Algie

1_05.DAT contains:

  • Three spawn points for greasers in front of the parking lot.
  • A spawn point for a jock in front of the main building.

1_05b.DAT contains:

  • A spawn point for a blip in the first floor's bathroom.

A Little Help

The mission's script has up to 14 stages scripted, with only the first 6 being used. Their value is retrieved by a parameter in a .cat file upon interacting with the mission's blip, meaning only 6 different parameters are used in total.
Each stage can be played by forcing the script's parameter to match the stage's number.

  • Stage 9 teaches a Cross, Cross and Square combo, and makes the hobo say his Hobo_1-06_020_v1 quote.
  • Stage 10 teaches a Cross, Cross and Square (Hold) combo , and makes the hobo say his Hobo_1-06_021_v1 quote.
  • Stage 11 teaches a Cross, Cross, Cross and Square combo, and makes the hobo say his Hobo_1-06_023_v1 quote.
  • Stage 12 teaches a Cross, Cross, Cross, Cross (Hold) and Square combo, and makes the hobo say his Hobo_1-06_022_v1 quote.
  • Stage 13 teaches a R1 (Hold) and D-Pad Right move, and makes the hobo say his Hobo_1-06_016_v1 line.
  • Stage 14 teaches a Cross, Cross, Square and Square combo, and makes the hobo say his Hobo_1-06_030_v1 quote.
Stage 9 Stage 10 Stage 11
Stage 12 Stage 13 Stage 14

Additional information:

  • A Little Help V and A Little Help VI are actually the seventh and eighth stages, respectively. Stages 5 and 6 have no code left.
  • None of them can be beaten due to the combat system's overhaul.
  • The ID of the moves in the remaining subtitles mostly don't match their stage's.

Defend Bucky

1_07.DAT contains:

  • A spawn point for Algie and Gary in the dorm.
  • Spawn points for three bullies.
  • A spawn point for Peanut.

That Bitch

1_08.DAT contains:

  • Two spawn points for jocks inside the gym. Judging by unused dialogue, they may have been hostile to the player after getting caught by Mandy.
  • Several debug-related spawn points.
  • Spawn points related to the scrapped objective of retrieving chocolate from the cafeteria for Fatty.

The Candidate

1_09.DAT contains:

  • Four spawn points for Jimmy and three nerds meant for a scrapped outro NIS, possibly related to an unused conversation with Bucky.
  • A spawn point for a nerd, possibly for a scrapped conversation.

The Big Prank

1_11x2.DAT contains:

  • Debug-related spawn points for Jimmy and Gary.

Help Gary

1_10.DAT contains:

  • A spawn point for Jimmy, possibly when finishing the mission.

Russell In the Hole

1_B.DAT contains:

  • A spawn point for Jimmy, when finishing the mission.
  • Two more spawn points for preps.
  • Two more spawn points for greasers.
  • One more spawn point for a bully.
  • One more spawn point for a nerd.

Character Sheets

2_S04.DAT contains:

  • Spawn point coordinates for a fourth nerd while retrieving the sheet from Troy and Davis.
  • Spawn points for Trent, Angie, and Seth. All meant for the scrapped fifth sheet, as shown by unused dialogue.

The Diary

1_G1_new.DAT contains:

  • Spawn point coordinates for Jimmy inside the school.
  • Spawn point coordinates in front of a locker.
  • Spawn point coordinates for Jimmy outside the school.