Bully: Scholarship Edition (Windows)/Unused Models
This is a sub-page of Bully: Scholarship Edition (Windows).
To do: Most of this belongs to the PlayStation 2 article. |
Contents
Peds
Doberman
A Doberman dog that is never seen in the game. No animations exist for its skeleton so there's no way to properly view its model in action.
TO_Gas_SA
It's a cut character that only exists in Scholarship Edition. The model seems to be the same as TE_Autoshop, but without textures. However, this version lacks proper material and vertex colors, making the model brighter than usual in-game. The model is mapped to use TE_Autoshop's textures, as its textures are named "TO_GAS_SA", and the UV map fits with said texture. TO_Gas_SA might be the original name of TE_Autoshop's model before it was given a different role (Shop class teacher).
Cutscenes
Props
Unused models
CS_Bench
A cutscene model of a bench.
CS_BikeTrophy
A cutscene model of the bike trophy in Jimmy's room.
CS_Leadpipe
A cutscene model of a leadpipe. It was used in the unused cutscene from Fighting Johnny Vincent.
CS_TheCake
A cutscene model of a cake.
CS_Tray
A cutscene model of a tray.
Different models
The slingshot's cutscene model is white and matches with an early design seen in pre-release screenshots.
Cutscene | In-game |
---|---|
Peds
To do: There are more models to add. |
Some characters have cutscene models that go unused, others have a cutscene model that is different compared to their in-game counterparts.
Clothes
Various unused clothing meant for Jimmy.
To do: Add way more unused models. |
Outfits
SP_Panda_B
This can only be obtained in the Wii version.
Torso
BrownJacket
A slightly different version of Jimmy's final brown jacket.
SP_Nascar_T
This can only be obtained in the Wii version.
Legs
SP_Nascar_L
This can only be obtained in the Wii version.
Feet
SP_Nascar_FT
This can only be obtained in the Wii version.
Props
Miscellaneous
BeerKeg
It's a model of five beer kegs held with two straps to a wooden platform, and likely due to an exporting error, it's 37 times taller than the player. Spawning this object crashes the game, however, spawning it without its textures allows it to spawn. The object seems to display its bones and collision with colors when spawned. It has 130 hp and contains 2 breaking animations, they play after receiving 10 and 45 damage respectively.
JD_Cam
It's a gizmo likely used for debugging the position of joint driver cameras during animations.
MedCabi
It's a medical cabinet. As the filename stands for "Medical Cabinet", it was possible that it was intended for the scrapped Infirmary room.
Test Models
TEST_stepbox & TEST_stepbox01.nif
Are both a single box. Might have been for a walking test.
FTEST11
Contains a grid?
ftest_bench
It's a bench.
sleathroom01
It's a room for material testing?
JumpFun_Test
It's terrain used for jump testing.
ladders_towers
It's a group of towers for testing the ladder sizes.
ftestbleachers01
It's two bleachers.
ftestbleachers02
It's a big bleacher.
Testramp
It's a ramp.
TEST_Railtest
It's a railing test terrain.
shooting
It's a shooting range.
FGRD_Ftest
It's a terrain test.
walkTest
It's a walking test model.
WALKABLE_FLESTOP
It's a triangle that uses the walkable_d texture.