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Bully: Scholarship Edition (Windows)

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Title Screen

Bully: Scholarship Edition

Also known as: Bully: Die Ehrenrunde (DE), Bully (JP)
Developer: Rockstar New England
Publishers: Rockstar Games, CyberFront (Japan)
Platform: Windows
Released in JP: December 4, 2008
Released in US: October 21, 2008
Released in EU: October 31, 2008


AnimationsIcon.png This game has unused animations.
AreasIcon.png This game has unused areas.
CharacterIcon.png This game has unused playable characters.
CodeIcon.png This game has unused code.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
MovieIcon.png This game has unused cinematics.
ItemsIcon.png This game has unused items.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


BugsIcon.png This game has a bugs page

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

This late 2008 PC version of Bully: Scholarship Edition is a port of the Xbox 360 port. It removed the Multiplayer mode but, in return, added exclusive PC-Only features like jarring audio glitches and unexpected freezes. The lack of proper support for newer computers also makes this one of the worst ports of an already-rushed video game. Thanks, Rockstar!

Hmmm...
To do:
Most of the content here belongs to the PlayStation 2 article, some other belongs to the Nintendo Wii or the Xbox 360 article. This should only talk about this port's trivia.

Most categories require expansion:

  • More unused text.
  • More platform differences.
  • More multiplayer leftovers.
  • Broken audio; eg. Pinky's lines in Carnival Date.

Sub-Pages

Read about notable bugs and errors in this game.
Bugs
BullySE Windows gm english.png
Unused Text
Rockstar left the source code for a couple of files, neat.
BullySE Windows gm photo.png
Unused Models
Scholarship Edition includes more unused models, because reasons.
BullySE Windows gm math.png
Platform Differences
The newer the port, the buggier the game gets.
BullySE Windows gm grass.png
Multiplayer Leftovers
Multiplayer leftovers from the Xbox 360 and Wii versions, including content that went unused.

Debug Options

The codes below work for both 1.154 and 1.200 released versions.

BullySEPC-DebugOptions.png

General Information

Displays the FPS, coordinates, uptime in milliseconds, and how many NPCs and vehicles are loaded.

00BCEAF3 01

No Passing Out

This code is meant to make Jimmy invulnerable like in the PS2 version, however it seems to be broken, so its only function is to make sure Jimmy won't pass out when it is 2 AM.

00BCEAF0 01

Infinite Ammo

Normally there is a cheat code on the Console versions to toggle this, but there are no cheat codes on Windows, therefore this is now an unused debug function.

00BCEAF2 01

One Hit Kill

00BCEB1E 01


(Source: Edness)

Missions

Unused Content

Small Offences

2_S07.DAT contains:

  • A spawn point for Jimmy.
  • A spawn point for Brandy.

Mailbox Armageddon Unused Difficulty Levels

This Scholarship Edition-exclusive mission has four hidden difficulty levels that can be activated via modding. Normally, the difficulty is set at 3, where Jimmy is given the objective to smash all 20 mailboxes displayed on the map in under three minutes. The other three levels are easier or harder versions of the same objective:

  • On Level 1, Jimmy must destroy 10 out of 15 mailboxes on the map and is given ten minutes to complete it. For some reason, ten minutes is a bit longer compared to the other three objectives and most likely served as a tutorial.
  • On Level 2, Jimmy will have to destroy 14 out of 19 mailboxes in two minutes. Nothing is different, except it seems to be a slightly easier version of the final objective.
  • On Level 4, Jimmy must smash up 24 out of 25 mailboxes in three minutes. Unlike the other three levels, dogs spawn in different places rather than in fixed positions. Unlike the hardest difficulty level of Paper Route, almost no other hazards (like Preps throwing eggs and trying to chase Jimmy on bicycles) are present.

All the levels likely suggest that Mailbox Armageddon was going to be an odd job for the Townies, much like the mowing grass and paper route missions.

(Source: deadpoolXYZ)

Test Missions

Test_4_02

An incomplete version of the mission Stronghold Assault.

Jimmy is given a regular slingshot, even though by Chapter 4 he should already have a Super Slingshot. It's possible that the Super Slingshot was meant to be obtained in Chapter 4.

While the remainder of the mission is the same, the ending is incomplete. Jimmy can still break the doors open with the Super Spud Cannon, but he cannot enter the building and will fall through the terrain, causing him to get knocked out.

(Source: TheNathanNS)

Unused Cutscenes

Full Introduction

An unused, non pre-rendered version of the introduction cutscene. Unlike the used one, a few cut parts are in it.

Alternate Welcome to Bullworth Cutscene

Hmmm...
To do:
Record a video of it.

1-1-02.dat contains camera coordinates of an alternate version of the Welcome To Bullworth cutscene.

Unused Minigames

BMXRumble

A scrapped minigame where Jimmy has to knock out other opponents on bikes, with Lefty, Jerry, Vance, Norton, Clint, and Peanut acting as opponents.

The script teleports everyone to outdated coordinates for the BMX Park, this causes everyone to fall and get knocked out.

Seeing as it's impossible to properly run this script, parts of it like the outro cutscene can never be seen.

Areas

Unused Areas

Island 3

An unused area that only had few leftovers on the PS2 version was brought back in its entirety and goes unused.

Due to missing lighting, it is very dark in color. It can only be accessed on the PC and Xbox 360 versions, as the Wii version removed necessary files to load it.

Test Area

Like Island 3, this area only had few leftovers on the PS2 version, but has been brought back.

It barely has any lighting and can only be accessed on the PC and Xbox 360 versions.

(Source: deadpoolXYZ)

Misplaced Geometry

Library

A piece of the wall on both sides of the library is misplaced.

BullySE LibraryMisplacedGeometry1.png BullySE LibraryMisplacedGeometry2.png

The library's Screen texture is not rotated properly.

BullySE LibraryMisplacedGeometry3.png

Gym

There are a lot of 2D textures out of bounds on the PC and Xbox 360 versions that were meant to be placed around the Gym.

BullySE GymDetails.png BullySE GymDetails2.png

Industrial Park Tattoo Trailer

There are details underneath the trailer that are also misplaced on the PC and Xbox 360 versions.

BullySE-Unused Detail Under the Trailer.png

Unused Animations

The game has a lot of animations, and even more of them go unused.

Fighting Animations

This video features several fighting, idle, and miscellaneous animations of the various fighting styles in the game.

  • Some of Jimmy's fighting moves from Sota Yuyama's videos are in the game, but their animation has been tweaked. Most retain their functionality, others only have the animation as leftover.
  • Some of Johnny Vincent's animations from Sota Yuyama's videos are still in the game, including the notorious Tornado Kick.
(Source: deadpoolXYZ)

Dodgeball Animations

This video features animations related to the Dodgeball classes/minigame: including idles, taunts and the removed special throws.

(Source: deadpoolXYZ)

Unused Textures

Temporary Graphics

A missing texture.

BullySE missing.png

A void texture that can be found in multiple .nft files.

BullySE VOID d.png

These are material textures that cannot normally be seen under normal circumstances.

BullySE S Brickwall d.png BullySE S Carpet d.png BullySE S Ceramic d.png

BullySE S Container d.png BullySE S Default d.png BullySE S Lino d.png

BullySE S Pavement d.png BullySE S PlasterWall d.png BullySE S Tarmac d.png

BullySE S ThickMetal d.png BullySE S WoodSolid d.png BullySE S WoodStairs d.png

BullySE-S invisible d.png BullySE invisible d.png BullySE walkable d.png

Unseen Details

Cutscenes

Some of the cutscenes tend to include unseen details in normal gameplay, such as better-quality textures, shadows, but also several oddities likely due to changes during development.

  • In the full unused introduction cutscene, the car Jimmy is driven in goes around different places on the road in Old Bullworth Vale, likely to give off the illusion that they're on a long road journey. Also, some of the pedestrians seem to be levitating.
  • In the first cutscene, when the car drives off, the drivers are never to be seen again and the car stays afloat until the cutscene ends.
  • During Jimmy's first lecture with Dr. Crabblesnitch in Welcome to Bullworth, Ms. Danvers brings in a tea set, places it in midair, and then it automatically moves onto the desk.
  • When Jimmy meets Gary for the first time in the second cutscene for Welcome to Bullworth, they both head to the left which is the direction to the staircase of the cut second Boys' Dorm floor.
  • As Gary introduces the cliques to Jimmy in This Is Your School, their motion-capture animations are unpolished. The clique members only move when they're shown on the camera and the characters don't get dragged down under the floor, unlike other cutscenes. Some of their positions are also different, and Ricky seems to lip-sync something while off-camera.
  • In Save Algie, Algernon can be seen looking at the books in the Library before he meets Jimmy. Although, he seems to be too close to the bookshelf.
  • The Hobo in A Little Help is underground and already moving around while off-camera.
  • In the first cutscene for Slingshot, the television show Pete watches has a graphic that is mostly obscured from the camera. This further evidences that TV programs could be watched.
  • Damon's cutscene model has different shoes.
  • In the Halloween cutscene that takes place in Jimmy's bedroom, an office chair and an extra pillow with a glitched texture (which was fixed in the Wii version) can be seen. At the end, they also go out of Jimmy's dormitory room the wrong way meaning that the cutscene originally took place in a different dormitory room or an earlier version of Jimmy's.

  • When Gary and Jimmy leave the dormitory in the cutscene for Help Gary, he goes to the left side of the hallway meaning that the cutscene likely took place on the cut second floor.
  • Johnny, Earnest, and Derby don't have proper facial animations in the cutscenes for Russel In the Hole, though Earnest doesn't suffer that problem at the ending cutscene.
  • There is an unseen animation of Jimmy eavesdropping on Mr. Hattrick and Mr. Galloway outside of the classroom during the cutscene for Hattrick Vs. Galloway. This could mean that classrooms were going to be attached to the main academy building rather than being separate rooms.
  • In the first Race The Vale cutscene, Jimmy and Pete leave the room the wrong way, like Help Gary.
  • When Jimmy meets Pinky at the movie theater in Carnival Date, they are both levitating. It also happens in the beginning cutscene of The Gym is Burning.
  • Jimmy enters the Biology Classroom from the wrong side in Weed Killer.
  • At the end of the first cutscene in Boxing Challenge, Jimmy heads slightly back from the wrong side of the pier and floats in midair. It could be possible that the pier was much shorter during development.
  • At the beginning of the Chapter 3 cutscene, Jimmy and Pete throw darts, but they seem to glitch. A similar situation happens when Edna throws the perfume bottle in the ending cutscene of Cook's Crush.
  • The stool in the library Jimmy sits on is in a different color in the opening cutscene for Wrong Part Of Town. That stool with the alternate colorization was present in the original PlayStation 2 version as well.
  • Ricky, Peanut, and Hal can be seen in the prelude cutscene to Fighting Johnny Vincent, even though they don't get fought in the same alleyway in The Rumble.
  • Melvin's face in the Funhouse Fun cutscene has clunky facial animations.
  • In the cutscene for The Big Game, the mascot's head keeps changing position.
  • In the intro of Chapter 5, Lola was meant to kiss Jimmy on the cheek instead of Mandy.
  • The mouse that appears in the cutscene for Rats In The Library is fully animated and has more detail compared to the ones in-game.
  • When Mr. Burton gets hurt in the portable toilet at the end of Revenge On Mr. Burton cutscene, his model has two lines on his gym shorts. This oversight isn't present in the original PlayStation 2 version.

Revisional Differences

1.200

  • Compatibility fix that will improve streaming performance, as well as a fix for random lock ups and crashes affecting 64-bit Windows with over 2 GB of RAM.