Bugs:Bubsy in Claws Encounters of the Furred Kind (Genesis)
This page details bugs of Bubsy in Claws Encounters of the Furred Kind (Genesis).
This page sucks. If you could make it suck less, that would be awesome. Specifically: This stuff probably could be explained better. |
Contents
- 1 Hidden ground tunnel (faulty collision)
- 2 The extreme vibrating scene
- 3 Dizzy on a waterslide
- 4 Drowning on a bridge
- 5 In water but no splash
- 6 Beyond the far left side of the level
- 7 Drawing errors when faster 32 px/fr
- 8 Can jump while still on a doorway
- 9 Falling trough the land (faulty collision)
- 10 Extra cheese wheels (triple)
- 11 Drawing errors after using a door
- 12 Railway drawing errors when scrolling up
- 13 Standing on mid-air
- 14 Land on the platform with no time=crash
Hidden ground tunnel (faulty collision)
Happens due to Bubsy jump programming wasn't fully programmed.
Happens on the SNES version as well.
The extreme vibrating scene
Happens due to the Genesis hardware overloading chunks from the map.
Dizzy on a waterslide
Due to a programming error, when you fall and go to the left and touching on a wall, Bubsy will act as if the player ran too fast and hit a wall.
Drowning on a bridge
When the player runs on a bridge and touches a pit on the water, Bubsy will drown but his collision will detect being on a bridge, making Bubsy drown on a bridge.
Happens on the SNES version as well.
In water but no splash
Happens because one of the triggers that trigger the water to make Bubsy drown on it, is not triggered as of the result, making the water not functioning.
Happens on the SNES version as well.
Beyond the far left side of the level
Happens because Bubsy is attempting to land on the ground and trying to play a death animation, but if Bubsy is too far left on the beginning of the level, Bubsy will glitch out the graphics, making a drowning animation, "broken glass" death and a "dizzy" death
Drawing errors when faster 32 px/fr
Happens because the game's chunk graphics is overloaded, resulting in a blank graphic until you move to the left or right side.
Can jump while still on a doorway
When Bubsy leaves into the doorway, in some seconds (ex: 1,2 secs) you can jump while the animation almost finishes.
Falling trough the land (faulty collision)
In some rarest occasions on stages 7-9 canyons, some level collisions will glitch for no reason, resulting making Bubsy clipping downwards.
Extra cheese wheels (triple)
If you keep jumping on cheese wheels while Woolie is creating, sometimes it will duplicate and sometimes not move around.
Drawing errors after using a door
This happens when you use doors many times, resulting some chunks not rendered correctly.
Railway drawing errors when scrolling up
This happens very often, some chunks won't be rendered properly until it gets off-screen.
Standing on mid-air
In some rarest occasions on stages 7-9 canyons, when you jump and fall into the cactus, Bubsy will stand in mid-air for some unknown reasons, walking or jumping will result Bubsy being popped up.
Land on the platform with no time=crash
In some occasions, when you stand on a platform on at very one of starting points, if the time is 0:00, standing one of the platforms will cause Bubsy to play the time animation and platform going up on the same time, resulting a weird jumbled mess on the level, and Bubsy going up forever. The only way to get out this is to reset the game.