We just reached 30,000 articles on this wiki! 🥳
If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Bloody Roar 4

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Bloody Roar 4

Developers: Eighting, Hudson Soft
Publisher: Konami
Platform: PlayStation 2
Released in JP: May 27, 2004
Released in US: November 11, 2003
Released in EU: November 28, 2003


CodeIcon.png This game has unused code.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.
DummyIcon.png This game has unusual dummy files.


Hmmm...
To do:
Document more of the debug menu.

Bloody Roar 4 is, to date, the final game released in the Bloody Roar series.

Debug Menus

A few debug menus can be enabled with the codes listed below.

USA Codes:

Root Debug Menu At Boot
201006EC 00000000

Debug Menu - Game Menu 1 (L1 + X when ARCADE is highlighted)
D03EE302 0000BBFF
203EE764 00000005

Debug Menu - Game Menu 2 (R1 + X when ARCADE is highlighted)
D03EE302 0000B7FF
203EE764 0000000C

Debug Pause Always On
201079D0 00000000
003EFCA0 00000002
  • Root Debug Menu At Boot: This gets activated after you boot up the game. Not many options work anymore.
  • Debug Menu - Game Menu: Press the buttons labeled above to enter this mode while the game mode, ARCADE is highlighted. The second version doesn't appear to work.
  • Debug Pause Always On: Pressing Start while in a match will put another debug menu on-screen.
(Source: Original TCRF research)

START UP

BR4-debugmenu1.png BR4-debugmenu2.png BR4-debugmenu3.png BR4-debugmenu4.png BR4-debugmenu5.png

You will be present with this when you first start the game. Selecting TAGA will send you to a memory card test screen. Selecting ETC will send you to a sound test and movie test menu.

GAME MENU

BR4-GAME MENU1.png BR4-GAME MENU2.png BR4-GAME MENU3.png

With the code Debug Menu - Game Menu 1 on, pressing L1 + X when ARCADE is highlighted will present you with this screen. From here you can view all of the cutscenes.

DEBUG PAUSE

BR4-debugpause1.png BR4-debugpause2.png BR4-debugpause3.png

Entering a match with Debug Pause Always On will enable this in the top left corner of the screen when pausing the game. Enter a option with Start button. From here, you can enable an assortment of options.

Renderware Installer

The DUMMY0*.DMM files, in the DUMMY folder, each contain the entire Renderware Graphics SDK Installer for PS2. To open it, just change the file extension to .zip and use it with your favorite compression tool.