Bio F.R.E.A.K.S. (Nintendo 64)
Bio FREAKS |
---|
Developer: Saffire This game has hidden development-related text. |
BioFREAKS; the amazing 3D fighting video game released by Midway that was too good for the arcades!
Debug Display
A simple debug display which shows various system-related information can be enabled with the below GameShark code.
GameShark Code | Version |
---|---|
80137085 0001 | USA |
801375D5 0001 | Europe |
Cheats
A hidden cheat system can be activated with simple button inputs. While in the options menu, hold L + R buttons and press the following buttons below for a desired effect. The below buttons are all inputs on the D-Pad only.
D-Pad Inputs | Reward |
---|---|
Left, Left, Left, Left, Right, Right, Right, Right | PLAYERS AS SPHERES |
Left, Left, Right, Right, Left, Left, Right, Right | DITHER FILTER |
Left, Left, Right, Right, Left, Left, Right, Left | INFINITE ROUNDS |
Up, Left, Down, Right, Up, Right, Down, Left | MUTILATOR ARENA |
Left, Left, Right, Right, Up, Up, Down, Down | PLAYER 1 CLONUS |
Right, Right, Left, Left, Up, Up, Down, Down | PLAYER 2 CLONUS |
Left, Left, Down, Left, Down, Left, Down, Left | COLOR DITHER MAGIC SQUARE |
Right, Right, Down, Right, Down, Right, Down, Right | COLOR DITHER BAYER |
Build Date/Time
Version | Build Date | Time |
---|---|---|
USA | MAR 17 1998 | 13:46:57 |
Europe | APR 23 1998 | 16:09:16 |
Hold any C button before powering on the N64 to display a build date and time upon starting the game.
Crash Debugger
If the game ever crashes, it will display a very basic crash debugger.
Debugging Text
ASSERT Failure glistp != dynamicp->glist ASSERT Failure sprite != NULL ASSERT Failure head != NULL ASSERT Failure object->numVertices < T_MAX_VERTS ASSERT Failure object != NULL ASSERT Failure listHead != NULL ASSERT Failure gListData != NULL ASSERT Failure entry ASSERT Failure ((unsigned long)tex & 0x7) == 0 n/nsprite.c ASSERT Failure hdr->magic == SPRITE_MAGIC n/nsprite.c ASSERT Failure newData != NULL ASSERT Failure sprite != NULL ASSERT Failure 0 n/nsprite.c ASSERT Failure frameNum >= 1 && frameNum <= head->header.frameCount n/nsprite.c ntex_post_load ASSERT Failure 0 n/sndtask.c ** pre-nmi ASSERT Failure offset != 0 ASSERT Failure dest < particleQueueStart[numParticleGroups] ASSERT Failure dest <= particleQueueStart[numParticleGroups] ASSERT Failure particleQueueStart[0] != NULL ASSERT Failure particleGroupIdCount < MAX_PARTICLE_GROUP_ENTRIES-1 ASSERT Failure numParticleGroups < NUM_PARTICLE_GROUPS ASSERT Failure arenaNum < MAX_SPECIAL_SLOTS ASSERT Failure specialLoad[arenaNum].ramEnd <= specialLoad[MAX_SPECIAL_SLOTS] ASSERT Failure specialLoad[arenaNum].romStart != 0 ASSERT Failure packs < (0x01 << (MAX_RUMBLE_PACKS)) ASSERT Failure xLook + yLook + zLook != 0 ASSERT Failure xLook*xLook + yLook*yLook + zLook*zLook != 0 ASSERT Failure xRight*xRight + zRight*zRight != 0 ASSERT Failure xUp*xUp + yUp*yUp + zUp*zUp != 0 ASSERT Failure bioPongBall ASSERT Failure head != NULL ASSERT Failure p->object.anim ASSERT Failure player[num].object.anim ASSERT Failure ( 47*(320.0f/512.0f) == 223*(320.0f/512.0f)) || ( 49*(240.0f/400.0f) == 49*(240.0f/400.0f)) ASSERT Failure ( 47*(320.0f/512.0f) == 222*(320.0f/512.0f)) || ( 60*(240.0f/400.0f) == 60*(240.0f/400.0f)) ASSERT Failure ( 47*(320.0f/512.0f) == 47*(320.0f/512.0f)) || ( 50*(240.0f/400.0f) == 59*(240.0f/400.0f)) ASSERT Failure ( 223*(320.0f/512.0f) == 223*(320.0f/512.0f)) || ( 50*(240.0f/400.0f) == 71*(240.0f/400.0f)) ASSERT Failure ( 118*(320.0f/512.0f) == 222*(320.0f/512.0f)) || ( 70*(240.0f/400.0f) == 70*(240.0f/400.0f)) ASSERT Failure ( 118*(320.0f/512.0f) == 118*(320.0f/512.0f)) || ( 61*(240.0f/400.0f) == 71*(240.0f/400.0f)) ASSERT Failure ( 289*(320.0f/512.0f) == 465*(320.0f/512.0f)) || ( 49*(240.0f/400.0f) == 49*(240.0f/400.0f)) ASSERT Failure ( 290*(320.0f/512.0f) == 465*(320.0f/512.0f)) || ( 60*(240.0f/400.0f) == 60*(240.0f/400.0f)) ASSERT Failure ( 289*(320.0f/512.0f) == 289*(320.0f/512.0f)) || ( 50*(240.0f/400.0f) == 71*(240.0f/400.0f)) ASSERT Failure ( 465*(320.0f/512.0f) == 465*(320.0f/512.0f)) || ( 50*(240.0f/400.0f) == 60*(240.0f/400.0f)) ASSERT Failure ( 290*(320.0f/512.0f) == 393*(320.0f/512.0f)) || ( 70*(240.0f/400.0f) == 70*(240.0f/400.0f)) ASSERT Failure ( 392*(320.0f/512.0f) == 392*(320.0f/512.0f)) || ( 61*(240.0f/400.0f) == 71*(240.0f/400.0f)) ASSERT Failure player[num].object.anim ASSERT Failure recordBackground ASSERT Failure *str < MAX_ASCII_CHRS ASSERT Failure *p < MAX_ASCII_CHRS MASTER.MUK SHIELD1 SHIELD2 envMapID[0] VSSYM VS_FX %02.2d VERIFY Failure loadAnimationFromMuck(mf, &p->moveList[index].anim, entry) VERIFY Failure loadAnimationPathFromMuck(mf, p->moveList[index].anim, entry) VERIFY Failure readMuckEntry(mf, &offset, KeyFrameData[who], KEY_FRAME_DATA_SIZE) Uncompressing texture data exit ntex_post_load %s %x %d PC 0x%08.8X File: Line: %d REASON %08.8X Thread %02.2d Crashed Loading from %lx to %lx, size %d Dest size %ld Clearing %d bytes for globals Players As Spheres Dither Filter Infinite Rounds Mutilator Arena Player 1 Clonus Player 2 Clonus Color Dither Magic Square Color Dither Bayer Unable to load END%d animation player Unable to load animation path %d for player Loading hud... Loading music and sound FX... Unable to find player %s Unable to load player %s Unable to find move list %s Unable to load move list %s Unable to load %s animation %ld for player %ld Unable to load animation path %d for player %d Player %d: ready stance missing. Unable to find arena %s INSTRSHD INSTRCHG INSTRFLY LEGAL FINTITLE CAM_MARGIN MIN_RADIUS CAM_SLOP POS_SLOP MAX_CAMERA_VELOCITY MAX_TARGET_VELOCITY CAMERA_RETARD CAMERA_ATTRACT TARGET_RETARD TARGET_ATTRACT CAMERA_ATTRACT_FAST CAM_FASTRANGE TARGET_ATTRACT_FAST PLAYER-2 screen loc.x PLAYER-2 screen loc.y PLAYER-2 screen loc.z CAM_ROTATION BAD_VIEW_RANGE Unable to find %s MUK Unable to load arena fps %d frame %5d cpu %5d a cpu %5d g rsp %5d a rsp %5d rdp %5d dw %5d cw %5d frm %d BFONT000%d
- Pages missing developer references
- Games developed by Saffire
- Pages missing publisher references
- Games published by Midway Games
- Games published by GT Interactive
- Nintendo 64 games
- Pages missing date references
- Games released in 1998
- Games released in May
- Games released on May 31
- Games with hidden development-related text
- Games with debugging functions
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Saffire
Games > Games by platform > Nintendo 64 games
Games > Games by publisher
Games > Games by publisher > Games published by Atari, SA > Games published by GT Interactive
Games > Games by publisher > Games published by Warner Bros. Games > Games published by Midway Games
Games > Games by release date > Games released in 1998
Games > Games by release date > Games released in May
Games > Games by release date > Games released in May > Games released on May 31