Bass Pro Shops: Trophy Bass 2007
Bass Pro Shops: Trophy Bass 2007 |
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Developer: Big John Games This game has hidden development-related text. |
Bass Pro Shops: Trophy Bass 2007 is a fishing game that is notable for the fact that it went through multiple title changes during development and that it runs on an engine primarily used for first-person shooters. There is also a treasure trove of unused contentǃ
Contents
- 1 Unused Graphics
- 2 Unused Videos
- 3 Unused Sounds
- 4 Debug Functions
- 5 Unused Text
- 6 Leftover Executables
- 7 Revisional Differences
Unused Graphics
bigmap.tga
A rather strange unused character skin can only be found in the Xbox release in media\nonwater\textures.
live_well.dtx
live_well.dtx is an old texture for the livewell HUD.
strength_bar.dtx
An old texture for the wire tension bar.
Detail On.dtx
The detail option in settings originally could be turned on or off instead of being set from low to high.
Detail Off.dtx
GenCan1 copy.dtx
A placeholder texture.
rod_display.dtx
This is probably a scrapped HUD for the fishing rod.
gamemenu.dtx is a leftover help screen texture from when the game was still titled Trophy Bass 2005.
choose_lure_bg.dtx
Another leftover texture from when the game had a different title.
Leftover Photoshop Files
Both releases of the game contain some leftover psd files from pre-release builds.
In Rez\Main Menu is a file named mainmenu_bg.psd, which contains the main menu background from when the game was still titled Trophy Bass 2006.
lake6.psd
Lake6.psd contains early main menu textures for Webb Lake.
Layer 1
Background
woo.psd
A cropped image of professional fisherman Woo Daves. It was going to be used as a text box for dialogue before the commentary sounds were recorded.
Layer 2
Layer 1
reel_casting.psd
Several revisions of the reel casting texture are in reel_casting.psd.
Layer 3
Layer 2
Layer 1
Background
Thumbs.db
The WORK\bin folder has a leftover thumbnail database that mostly consists of screenshots taken by the developers.
wake_1.jpg
This screenshot was taken on June 2005 and features UI elements that look very different.
boat_2.jpg
A screenshot of the main menu taken during the same month.
Screenshot9.bmp
An August 2005 screenshot that shows the main menu from when the game was renamed to Trophy Bass 2006.
Screenshot15.bmp
Another August 2005 screenshot that features the scrapped text box mentioned above.
Unused Videos
Jupiter.xmv
The Xbox port has an oddly unused logo for LithTech Jupiter EX, the game engine.
Unused Sounds
drag_3wav.wav | A fish dragging soundbyte that was probably used in early builds. |
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Debug Functions
Console
Pressing the tilde key will open a console that can be used for activating the debug functions documented below.
Wireframe
Inputting Wireframe 1 into the console will cause the level's wireframes to be rendered.
WireframeModels
WireframeModels 1 renders the wireframes of the game's models.
ModelDebug_DrawBoxes
ModelDebug_DrawBoxes 1 will display boxes that indicate the placement of various objects.
ModelDebug_DrawSkeleton
ModelDebug_DrawSkeleton 1 draws the skeletons of the game's models.
Unused Text
Configuration Files
dedit.ini
A configuration file containing references to developer directories.
[Options] ExecutablePath=C:\TBASS\release\Lithtech.exe WorkingDirectory=C:\tbass\work\ ProgramArguments=-rez engine.rez -rez C:\tbass\work\rez -config C:\tbass\work\bin\autoexec.cfg +runworld %WorldName% PackerDirectory=E:\horseflys
Race Files
The release folder has old revisions of the race files used for tournament mode.
old_Race1.txt
Race 1 5860, -1060, -9040 5860, -1060, -10540 4176, -1060, -13570 1347, -1060, -15390 -2761, -1060, -15390 -5523, -1060, -14649 -8688, -1060, -11382 -7476, -1060, -6870 -8015, -1060, -4580 269, -1060, -6941 -9059, -1060, -707 -17747, -1060, 3199 -19498, -1060, 10204 -16535, -1060, 15222 -9126, -1060, 14211 -707, -1060, 11652 2122, -1060, 11652 10743, -1060, 17916 16468, -860, 10170 10541, -1060, 11719 14447, -1060, 3300 11652, -1060, 539 8385, -1060, -879 -4075, -1060, -8486
old_Race3.txt
RACE 3 -4249 -1060 7709 -5971 -1060 4492 -3688 -1060 -2252 -4155 -1060 -6559 1188 -1060 -5106 8556 -1060 -7181 11315 -1060 -3083 12239 -1060 1690 7674 -1060 2780 5961 -1060 1224 -2651 -1060 -955 4042 -1060 -2356 17906 -450 820 17012 -450 -489 19786 -450 -5480 22045 -450 -3083 26350 -450 -6486 29527 -450 -5294 28582 -450 -3186 36675 -450 -955 31695 -450 1224 19389 -450 6193 21242 -450 6432 23915 -450 2991
old_Race5.txt
RACE 5 12797 -1060 -6062 12745 -1060 -2331 14040 -1060 4818 15957 -1060 12434 8289 -1060 -207 7357 -1060 -6632 7564 -1060 7150 9585 -1060 16993 881 -1060 5336 -2539 -1060 1554 -1192 -1060 9274 -4507 -1060 6424 -10984 -1060 11864 -7979 -1060 15543 -10569 -1060 18703 -17874 -1060 11139 -17512 -1060 17252 -12020 -1060 -933 -10414 -1060 4145 -4404 -1060 -4715 -104 -1060 -3523 466 -1060 -10310 1917 -1060 -9585 12849 -1060 -15698
old_Race8.txt
RACE 8 9000 -1060 -4600 11750 -1060 6700 14000 -1060 12500 20500 -1060 10500 30000 -1060 22500 11500 -1060 15700 4500 -1060 18500 -10500 -1060 -2700 -15000 -1060 -3000 -22000 -1060 8000 -23000 -1060 -1600 -19000 -1060 -17500 -13500 -1060 -24500 -1500 -1060 -19000 -2200 -1060 -9700 3100 -1060 -4400 -4500 -1060 7500 -6000 -1060 -1300 18000 -1060 17500 1000 -1060 0 2500 -1060 11000 -5000 -1060 -6000 -12000 -1060 -12500 24000 -1060 24000
boat.txt
The Models folder has a log that was generated while one of the boat models was being built.
loading lta file hierarchy - node_root shapes - lenkrad animations tools-info Creating Model Creating Pieces Applying Deformers Assembling custom LODS lenkrad done Creating AnimNodes Apply Sockets ChildModels: ------------------------ ------------------------ Setting AnimBindings Setting Weights Sets Setting Command String. Setting Model Node Flags. Setting oriented bounding boxes. --- done ---
Leftover Executables
Download TrophyBass2007Xbox_LeftoverExecutables.zip
File: TrophyBass2007Xbox_LeftoverExecutables.zip (info)
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The Xbox port has some leftover DLL files inside of GAME.REZ that differ from what was included in the Windows version. The port might have began development before that version of the game was completed, which makes sense considering that the DLLs are dated April 10, 2006, while the versions from the PC final are from July 2006.
Revisional Differences
The later released Xbox port has several differences from the Windows version.
- An attract video was added.
- The glow on the game's logo is much more prominent.
- Information about the game mode selected is now displayed on the loading screen.
- A fish animation is also played while levels are loading.
- The font used for the infobox was changed.
- The items on the livewell HUD are renamed, probably to account for the smaller texture size.
Windows | Xbox |
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