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Barbie Horse Adventures: Wild Horse Rescue (PlayStation 2, Xbox)
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Games > Games by series > Barbie series
Barbie Horse Adventures: Wild Horse Rescue |
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Developer: Blitz Games This game has unused text. |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
A game that involves training your own horse and giving presents to other people.
Unused Text
relnotes.txt
Inside of Packages\Front\FrontEnd.xbp is a text document that contains release notes for a pre-release build.
** Please see the text file accompanying this package for the latest release notes ** Major points and generic game comments * All trails have been updated since they were last viewed. * All levels have their own individual skies. * Forest trail 1 and Snowy trail 2 are the most complete trails, but still have bugs and design changes to come. * Shoreline trail 2 is undergoing a complete texture change and only the initial section is demonstrative of the final look. * Most of the sea is still missing from the shoreline trails, but shoreline trail 1 has some reasonably demonstrative areas. However, these are still being worked on. * A number of puzzles have been redesigned (in response to the last report) but not yet implemented, most notably on Snowy trail 3. * A number of the tree types suffer from 'texture burning'. We are replacing textures to considerably reduce this effect. * We have tried to give each trail an individual look, but some of the recolouring is still to be done. * We are in the process of replacing all Barbie animations. A few are included in this build, for example, walk and jog. * We have received all of the ambient, character and object audio files from our sound team, but have not implemented them yet. * we are moving to a system of increasing the height of the camera when close to an animal - at the moment there are some basic 'camera cases' in Forest trail 1 which will be replaced since they make the controls awkward. * Controls have been improved, but will still be tweaked with focus-test results. * Voices are placeholder at the moment - final recording of the full set is happening 6-17-03. * Placement of objects, animals, coins etc.. throughout is still being worked on. * The lassoing animations and code functionality are still being worked on. * There are several places where Barbie and her horse will be able to fall through the mesh. * At the moment the save game supports only a single slot and has an unfinished interface. We will be implementing a "3 slots" system and changing the interface. * The save game icon is a placeholder and temporary one from a previous Blitz game. * There are still a number of bugs and inconsistencies in the game. Major known bugs * At times the horse will stop but Barbie will continue to play her galloping animation. Swinging the camera around using the right analogue stick MAY fix this. * The horse may have trouble navigating specific areas when you whistle it. * There is an intermitant crash bug on loading or exiting some levels. * Some ambient sound effects may start or stop suddenly. * Several objects within the game are currently untextured. * Throughout the game there are still some collision problems, such as being able to run through objects, the horse not jumping over some logs or running through some gates. * We are still working on visibility, so some areas will only start to fade in when you are fairly close to them. Individual trails comments Pre-rendered sequences * We have two pre-rendered sequences that are not in this build. The quality and finish of these is significantly higher than in the last version. We have also re-positioned some of the shots to reduce compression artifacts. Frontend * The frontend has been completely changed since the last version. Stables / courtyard * The stables have seen a large overhaul in the graphics although there are still a few issues with 'burning' textures. * We have still to implement the waterfall effect in the fountain. Forest trail 1 * Many areas and objects have been remodeled (as per the request) to create a more realistic 3d effect. * Waterfalls are not finished. * Textures are still being tweaked. * Some base texture colours are still to be repaletted to produce a more individual look. Forest trail 2 * The sluice-gates puzzle is changing to a foal puzzle - not implemented currently in this build. * Areas and objects have been remodeled (as per the request) to create a more realistic 3d effect. * This level still requires many finishing touches. Forest trail 3 * Floor textures currently have several unattractive stretches that we will fix. * Log piles will be remodeled to make them more cylindrical. * The foal which you must lead past several logs is currently too difficult to accomplish for the target audience. Snowy trail 1 * The first few chunks of this level need optimisation to maintain a consistent frame rate. * Some base texture colours are still to be repaletted. * Several areas and objects will be remodeled to create a more realistic effect, such as the bridges you must lead the horse across due to them being 'old and rickety'. Snowy trail 2 * This is the most complete level, although it is not yet finished. * The ski-lift does not follow quite the correct path. Snowy trail 3 * The cave challenges are being reworked. * The 'ice maze' has not been textured properly. * Several objects may appear below the floor, due to collision problems. Ocean trail 1 * A few early sections of this have water which is more demonstrative of the final sea, although it's not yet final. * There are still some challenges to amend. Ocean trail 2 * This level is least complete, texture wise, and is currently undergoing a complete change in terms of it's look. The early sections are demonstrative of the final look. * The sea is in no way complete. * This level is least complete, challenge wise. Ocean trail 3 * The sea is in no way complete. * Several challenges are still to be implemented. * A few objects are untextured curretly. Mini-games * Mini-games are demonstrative of the final selection, but have not been tweaked for gameplay.
The Barbie series
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NES | Barbie |
SNES | Barbie: Super Model • Barbie Vacation Adventure |
Genesis | Barbie Vacation Adventure |
Windows | Detective Barbie 2: The Vacation Mystery • Barbie Mermaid Adventure • Barbie Fashion Show: An Eye for Style |
Mac OS Classic, Mac OS X | Barbie Mermaid Adventure |
Game Boy (Color) | Barbie: Magic Genie Adventure |
PlayStation | Barbie: Explorer • Detective Barbie: The Mystery Cruise |
PlayStation 2, Xbox | Barbie Horse Adventures: Wild Horse Rescue |
Game Boy Advance | Barbie Horse Adventures: Blue Ribbon Race • Barbie: The Princess and the Pauper • Barbie and the Magic of Pegasus • Barbie in the 12 Dancing Princesses |
Nintendo DS | Barbie Fashion Show: An Eye for Style |
Related | |
Game Boy Color | Kelly Club: Clubhouse Fun |
Categories:
- Pages missing developer references
- Games developed by Blitz Games
- Pages missing publisher references
- Games published by Vivendi Universal Games
- PlayStation 2 games
- Xbox games
- Pages missing date references
- Games released in 2003
- Games released in November
- Games released on November 4
- Games with unused text
- Stubs
- Barbie series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > Stubs
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Blitz Games
Games > Games by platform > PlayStation 2 games
Games > Games by platform > Xbox games
Games > Games by publisher > Games published by Microsoft > Games published by Activision Blizzard > Games published by Activision > Games published by Vivendi Universal Games
Games > Games by release date > Games released in 2003
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 4
Games > Games by series > Barbie series