Baka to Test to Shoukanjuu Portable
Baka to Test to Shoukanjuu Portable |
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Developer: Kadokawa Games This game has unused graphics. |
Baka to Test to Shoukanjuu Portable is yet another video game based on a popular anime. It's pretty much Fortune Street injected into a brand new visual novel scenario. Being based on an anime, it shouldn't be surprising that it was only released in Japan.
Contents
Unused Graphics
There are multiple unused graphics, revealing that the game underwent various changes over the course of development.
Unused Voice Volume Name Tags
In the graphics for the game's option to change the volume of individual character voices, there exists three name tags that are not seen in the game's options menu.
Akira Yoshii
Appearing alongside the other character name tags is this one for Akihisa Yoshii's older sister, Akira. She never appears in-game, but this graphic would imply that she was originally going to have some form of voiced dialogue, likely in the visual novel sections of the game.
Hazuki Shimada
Also appearing amidst the name tags is this one for Minami Shimada's little sister Hazuki. Like Akira, she doesn't appear in the game, but was planned to have voiced dialogue at some point in development.
Other
Strangely, this name tag reading "Other" goes unused, despite there being multiple instances of minor characters that appear off-screen, but still have voiced lines. In the final game, there is no way to control the volume of these characters' voices.
Unused Explanation Graphics
Appearing in the game's files is this unused set of graphics, possibly placeholders, that would have introduced the new Summoner Test System to the characters. In the final game, this explanation is instead spoken by several of the main characters, with slight changes to the text made to account for different characters' styles of speech.
Early Text | Final Text | Early Text (Translated) | Final Text (Translated) |
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各個人に仮想通貨が与えられ、 それを用いて売買を行なうことで備品を集めていく |
姫路瑞希 まず、各個人に仮想通貨が与えられ、 |
You will each be given virtual currency to use to buy and sell equipment |
Mizuki Himeji First, you will each be given virtual currency |
但し、備品は召喚獣を戦わせることで奪うこともできる | 姫路瑞希 但し、備品は召喚獣を戦わせることで |
However, this equipment can be taken by fighting each other with your avatars. |
Mizuki Himeji However, this equipment can be taken |
通常の試召戦争のようなクラス対抗戦とは異なり、 今回は4人一組で行なう個人戦になる |
島田美波 それから、いつもの試召戦争のような |
Unlike the normal battles between entire classes in Summoner Test Wars, there will be 4 people |
Minami Shimada
And it won't be the usual battle between whole classes, |
3回連続でトップを取れば賞品がもらえる | 霧島翔子 ……さらに、3回連続でトップを取れば |
A player who is able to win 3 times in a row will receive a prize. |
Shouko Kirishima Furthermore, a player who is able to win 3 times |
Unused Names and Menu Text
To do: Document the rest of the unused strings, upload images |
In the game's pr.bin, there is an uncompressed 4bpp image that contains most of the game's menu dialogue. Unlockable characters' names are paired with the block reading "が使用可能になりました" to create a phrase reading: "[Name] is now available."
Despite only unlockable characters' names being used in this way, every character has their name in this image. As a result, the names of the starting characters, 吉井明久 (Akihisa Yoshii), 坂本雄二 (Yuuji Sakamoto), 木下秀吉 (Hideyoshi Kinoshita), and 土屋康太 (Kouta Tsuchiya) go unused.
Scrapped Save Features
To do: Find the palette data for this image and upload a properly-colored version. |
Within the game's pr.bin file lie these uncompressed graphics. These indicate that a Quick Save/Load feature with up to 12 slots, along with an Auto Save feature, was originally planned for inclusion.
The Japanese buttons, reading "Select" and "Finish" respectively, were likely related to these features, and are not used in the final game.
Scrapped Screenshot Options
Near the graphics for the screenshot function ("Shoot" and "Finish") is this unused option reading "Window" followed by "Show" and "Hide". Most likely, this would have been used to show or hide the dialogue window. In the final game, the game automatically removes the dialogue box when you open the screenshot interface.
This is quite strange, as most visual novels will allow the user to take a screenshot of their favorite moments, which usually involve the text on screen. Why this feature was scrapped is unknown.
Unused Text
Three strings of unused text are present in the game's EBOOT.BIN, between the stage descriptions and the character descriptions.
Japanese Text | Translation |
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??エリア、??マス・?型 | ?? Area, ?? Space: ? Type |
ダウンロードしたステージ。 | Downloaded Stage(s). |
詳細はプレイして確かめてね。 さて、何が出るやら。 |
Make sure to play some more.
Well, I wonder when it comes out. The proper number of players: ? people |
- Pages missing developer references
- Games developed by Kadokawa Games
- Pages missing publisher references
- Games published by Enterbrain
- PlayStation Portable games
- Pages missing date references
- Games released in 2012
- Games released in December
- Games released on December 13
- Games with unused graphics
- Games with unused text
- To do
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Kadokawa Games
Games > Games by platform > PlayStation Portable games
Games > Games by publisher > Games published by Kadokawa > Games published by Enterbrain
Games > Games by release date > Games released in 2012
Games > Games by release date > Games released in December
Games > Games by release date > Games released in December > Games released on December 13